Jump to content

NeO

Membru
  • Posts

    254
  • Joined

  • Last visited

    Never

Everything posted by NeO

  1. NU LEAM TUNAT,DOAR AM SCHIMAT CULORILE DIN MTA...(CU DUBLU-CLIKC) PE MASINA... acum miam dat seama,multumesc,inchideti topicul
  2. va rog... ma ajuta cineva ...?
  3. salut,am facut o mapa cu mta,si am pus si o gramada de masini,si cand incerc sa convertesc cu orice program,nu imi converteste si masinile,ci doar obiectele,va dau mapa,sa vedeti: <map edf:definitions="editor_main"> <vehicle id="vehicle (Jester) (1)" paintjob="3" model="559" plate="TEBK3BY" interior="0" dimension="0" color="16,1,0,0" posX="-1825.6783447266" posY="-4.9681973457336" posZ="14.871251106262" rotX="0" rotY="0" rotZ="272" /> <vehicle id="vehicle (Flash) (1)" paintjob="3" model="565" plate="FT658A2" interior="0" dimension="0" posX="-1825.6011962891" posY="0.40624350309372" posZ="14.809118270874" rotX="0" rotY="0" rotZ="270" /> <vehicle id="vehicle (Elegy) (1)" paintjob="3" model="562" plate="KXXUTSE" interior="0" dimension="0" color="115,1,0,0" posX="-1826.2534179688" posY="5.5954818725586" posZ="14.870737075806" rotX="0" rotY="0" rotZ="270" /> <vehicle id="vehicle (Turismo) (1)" paintjob="3" model="451" plate="WYZA81R" interior="0" dimension="0" color="1,1,0,0" posX="-1826.0537109375" posY="11.665367126465" posZ="14.787163734436" rotX="0" rotY="0" rotZ="266" /> <vehicle id="vehicle (Uranus) (1)" paintjob="3" model="558" plate="03SST87" interior="0" dimension="0" color="16,1,0,0" posX="-1825.7213134766" posY="16.273199081421" posZ="14.820979118347" rotX="0" rotY="0" rotZ="268" /> <vehicle id="vehicle (Phoenix) (1)" paintjob="3" model="603" plate="R0UMB1S" interior="0" dimension="0" color="51,118,0,0" posX="-1825.7618408203" posY="21.351196289063" posZ="15.119862556458" rotX="0" rotY="0" rotZ="270" upgrades="1143" /> <vehicle id="vehicle (Infernus) (1)" paintjob="3" model="411" plate="Y46WQPA" interior="0" dimension="0" color="6,1,0,0" posX="-1826.1134033203" posY="26.408521652222" posZ="14.922790527344" rotX="0" rotY="0" rotZ="276" /> <vehicle id="vehicle (Banshee) (1)" paintjob="3" model="429" plate="5WY4K05" interior="0" dimension="0" color="90,6,0,0" posX="-1826.0092773438" posY="32.200763702393" posZ="14.872790336609" rotX="0" rotY="0" rotZ="272" /> <vehicle id="vehicle (Cheetah) (1)" paintjob="3" model="415" plate="49XR8OR" interior="0" dimension="0" color="103,1,0,0" posX="-1824.5998535156" posY="37.757148742676" posZ="14.972311973572" rotX="0" rotY="0" rotZ="272" /> <vehicle id="vehicle (ZR-350) (1)" paintjob="3" model="477" plate="AXZCHR2" interior="0" dimension="0" color="6,51,0,0" posX="-1824.0416259766" posY="42.839897155762" posZ="14.972790718079" rotX="0" rotY="0" rotZ="266" /> <vehicle id="vehicle (Linerunner) (1)" paintjob="3" model="403" plate="A1CTRDS" interior="0" dimension="0" color="53,1,0,0" posX="-1857.5078125" posY="129.50901794434" posZ="15.817187309265" rotX="0" rotY="0" rotZ="293.9970703125" /> <vehicle id="vehicle (Linerunner) (2)" paintjob="3" model="403" plate="8CEFTFT" interior="0" dimension="0" color="113,1,0,0" posX="-1857.2005615234" posY="135.77923583984" posZ="15.822790145874" rotX="0" rotY="0" rotZ="283.9970703125" /> <vehicle id="vehicle (Linerunner) (3)" paintjob="3" model="403" plate="TN5XOLF" interior="0" dimension="0" color="87,1,0,0" posX="-1856.1688232422" posY="142.11111450195" posZ="15.747804641724" rotX="0" rotY="0" rotZ="297.9970703125" /> <vehicle id="vehicle (Tanker) (3)" paintjob="3" model="514" plate="V7668W9" interior="0" dimension="0" color="16,1,0,0" posX="-1855.2681884766" posY="147.58639526367" posZ="15.822465896606" rotX="0" rotY="0" rotZ="292" /> <vehicle id="vehicle (Tanker) (4)" paintjob="3" model="514" plate="86L4I6V" interior="0" dimension="0" color="40,1,0,0" posX="-1853.6417236328" posY="154.91424560547" posZ="15.692186355591" rotX="0" rotY="0" rotZ="292" /> <vehicle id="vehicle (Tanker) (5)" paintjob="3" model="514" plate="FSGN93X" interior="0" dimension="0" color="83,1,0,0" posX="-1852.0225830078" posY="161.30906677246" posZ="15.816862106323" rotX="0" rotY="0" rotZ="291.99462890625" /> <vehicle id="vehicle (Tanker) (7)" paintjob="3" model="514" plate="RC3RSUH" interior="0" dimension="0" color="81,1,0,0" posX="-1850.8653564453" posY="168.03266906738" posZ="15.816862106323" rotX="0" rotY="0" rotZ="291.99462890625" /> <vehicle id="vehicle (Roadtrain) (1)" paintjob="3" model="515" plate="8UOYZGV" interior="0" dimension="0" posX="-1834.5225830078" posY="118.58187103271" posZ="16.270908355713" rotX="0" rotY="0" rotZ="0" /> <vehicle id="vehicle (Roadtrain) (2)" paintjob="3" model="515" plate="B154DZ2" interior="0" dimension="0" posX="-1839.8018798828" posY="119.04033660889" posZ="16.192155838013" rotX="0" rotY="0" rotZ="0" /> <vehicle id="vehicle (Roadtrain) (3)" paintjob="3" model="515" plate="ZRXM8MF" interior="0" dimension="0" color="64,78,0,0" posX="-1846.9594726563" posY="117.65214538574" posZ="16.24217414856" rotX="0" rotY="0" rotZ="0" /> <vehicle id="vehicle (Towtruck) (1)" paintjob="3" model="525" plate="4VLKAMX" interior="0" dimension="0" posX="-1823.4165039063" posY="145.85061645508" posZ="15.107187271118" rotX="0" rotY="0" rotZ="90" /> <vehicle id="vehicle (Dune) (1)" paintjob="3" model="573" plate="IYDI193" interior="0" dimension="0" posX="-1822.4956054688" posY="135.73265075684" posZ="15.832635879517" rotX="0" rotY="0" rotZ="102" /> <vehicle id="vehicle (DFT-30) (1)" paintjob="3" model="578" plate="AXOB9CP" interior="0" dimension="0" posX="-1829.3408203125" posY="169.3125" posZ="15.8671875" rotX="0" rotY="0" rotZ="270" /> <vehicle id="vehicle (S.W.A.T.) (1)" paintjob="3" model="601" plate="9ADNCY4" interior="0" dimension="0" posX="-1838.4934082031" posY="168.23980712891" posZ="15.047396659851" rotX="0" rotY="0" rotZ="208" /> <object id="object (nto_b_tw) (1)" doublesided="false" model="1010" interior="0" dimension="0" posX="-1828.7830810547" posY="168.81484985352" posZ="14.1171875" rotX="0" rotY="0" rotZ="0" /> <object id="object (imnrmpy2_las2) (1)" doublesided="false" model="5170" interior="0" dimension="0" posX="-1853.0915527344" posY="146.16958618164" posZ="17.833730697632" rotX="0" rotY="0" rotZ="265.5" /> <object id="object (sub_roadright) (1)" doublesided="false" model="978" interior="0" dimension="0" posX="-1850.4411621094" posY="172.98509216309" posZ="14.957407951355" rotX="0" rotY="0" rotZ="180.75" /> <object id="object (sub_roadright) (2)" doublesided="false" model="978" interior="0" dimension="0" posX="-1841.1447753906" posY="173.04891967773" posZ="14.957407951355" rotX="0" rotY="0" rotZ="180.7470703125" /> <object id="object (sub_roadright) (3)" doublesided="false" model="978" interior="0" dimension="0" posX="-1832.0471191406" posY="173.15565490723" posZ="14.957407951355" rotX="0" rotY="0" rotZ="180.7470703125" /> <object id="object (sub_roadright) (4)" doublesided="false" model="978" interior="0" dimension="0" posX="-1822.7404785156" posY="173.24234008789" posZ="14.963010787964" rotX="0" rotY="0" rotZ="180.7470703125" /> <object id="object (bar_barriergate1) (1)" doublesided="false" model="991" interior="0" dimension="0" posX="-1819.6496582031" posY="158.39556884766" posZ="15.332427978516" rotX="0" rotY="0" rotZ="272.25" /> <object id="object (bar_barriergate1) (2)" doublesided="false" model="991" interior="0" dimension="0" posX="-1819.9621582031" posY="164.96682739258" posZ="15.283988952637" rotX="0" rotY="0" rotZ="272.24670410156" /> <object id="object (bar_barrier10b) (1)" doublesided="false" model="992" interior="0" dimension="0" posX="-1820.3026123047" posY="169.97700500488" posZ="15.664954185486" rotX="0" rotY="0" rotZ="272" /> <object id="object (traincross2) (2)" doublesided="false" model="1374" interior="0" dimension="0" posX="-1828.7846679688" posY="106.73441314697" posZ="15.567207336426" rotX="0" rotY="0" rotZ="262" /> <object id="object (bar_gatebox01) (1)" doublesided="false" model="967" interior="0" dimension="0" posX="-1829.3787841797" posY="107.79156494141" posZ="14.1171875" rotX="0" rotY="0" rotZ="0" /> <object id="object (CJ_SMOKE_MACH) (1)" doublesided="false" model="2780" interior="0" dimension="0" posX="-1840.1201171875" posY="109.50325775146" posZ="17.098209381104" rotX="0" rotY="0" rotZ="0" /> <object id="object (a51_radar_scan) (1)" doublesided="false" model="16782" interior="0" dimension="0" posX="-1832.1120605469" posY="110.63336181641" posZ="16.93318939209" rotX="0" rotY="0" rotZ="86" /> <object id="object (CJ_MONEY_BAG) (1)" doublesided="false" model="1550" interior="0" dimension="0" posX="-1828.2862548828" posY="107.56756591797" posZ="14.510529518127" rotX="348" rotY="0" rotZ="38" /> <object id="object (CJ_SHOVEL2) (1)" doublesided="false" model="2237" interior="0" dimension="0" posX="-1828.1540527344" posY="108.4103012085" posZ="15.216287612915" rotX="0" rotY="0" rotZ="62" /> <object id="object (kmb_cam) (1)" doublesided="false" model="2921" interior="0" dimension="0" posX="-1830.8061523438" posY="109.87761688232" posZ="19.140836715698" rotX="359.09368896484" rotY="25.003356933594" rotZ="316.67266845703" /> <object id="object (kmb_cam) (2)" doublesided="false" model="2921" interior="0" dimension="0" posX="-1847.9633789063" posY="156.02365112305" posZ="21.633712768555" rotX="0" rotY="25.25" rotZ="186" /> <object id="object (sec_keypad) (1)" doublesided="false" model="2886" interior="0" dimension="0" posX="-1828.9166259766" posY="107.31507873535" posZ="15.675012588501" rotX="0" rotY="0" rotZ="185.25" /> <object id="object (DEAD_TREE_4) (1)" doublesided="false" model="832" interior="0" dimension="0" posX="-1821.9924316406" posY="176.19956970215" posZ="15.821321487427" rotX="0" rotY="0" rotZ="0" /> <object id="object (sm_bevhiltree) (1)" doublesided="false" model="673" interior="0" dimension="0" posX="-1818.3129882813" posY="94.553436279297" posZ="14.042188644409" rotX="0" rotY="0" rotZ="0" /> <object id="object (sm_bevhiltree) (2)" doublesided="false" model="673" interior="0" dimension="0" posX="-1817.8443603516" posY="110.6032409668" posZ="13.992189407349" rotX="0" rotY="0" rotZ="0" /> <object id="object (sm_bevhiltree) (3)" doublesided="false" model="673" interior="0" dimension="0" posX="-1818.1604003906" posY="122.09056854248" posZ="14.1171875" rotX="0" rotY="0" rotZ="0" /> <object id="object (sm_bevhiltree) (4)" doublesided="false" model="673" interior="0" dimension="0" posX="-1818.8508300781" posY="132.05043029785" posZ="14.1171875" rotX="0" rotY="0" rotZ="0" /> <object id="object (sm_bevhiltree) (5)" doublesided="false" model="673" interior="0" dimension="0" posX="-1819.5598144531" posY="143.25296020508" posZ="14.1171875" rotX="0" rotY="0" rotZ="0" /> <object id="object (sm_bevhiltree) (6)" doublesided="false" model="673" interior="0" dimension="0" posX="-1819.7277832031" posY="155.13397216797" posZ="14.1171875" rotX="0" rotY="0" rotZ="0" /> <object id="object (sm_bevhiltree) (7)" doublesided="false" model="673" interior="0" dimension="0" posX="-1820.5700683594" posY="172.73370361328" posZ="14.1171875" rotX="0" rotY="0" rotZ="0" /> <object id="object (Stonebench1) (1)" doublesided="false" model="1256" interior="0" dimension="0" posX="-1814.361328125" posY="140.70878601074" posZ="14.768831253052" rotX="0" rotY="0" rotZ="182.5" /> <object id="object (Stonebench1) (2)" doublesided="false" model="1256" interior="0" dimension="0" posX="-1812.8948974609" posY="114.84392547607" posZ="14.768831253052" rotX="0" rotY="0" rotZ="186.49938964844" /> <object id="object (DYN_TABLE_2) (1)" doublesided="false" model="1432" interior="0" dimension="0" posX="-1839.5931396484" posY="-18.902275085449" posZ="14.09218788147" rotX="0" rotY="0" rotZ="0" /> <object id="object (DYN_TABLE_2) (2)" doublesided="false" model="1432" interior="0" dimension="0" posX="-1834.5146484375" posY="-14.79076385498" posZ="14.09218788147" rotX="0" rotY="0" rotZ="0" /> <object id="object (propcollecttable) (1)" doublesided="false" model="1670" interior="0" dimension="0" posX="-1834.4576416016" posY="-14.847054481506" posZ="14.70752620697" rotX="0" rotY="0" rotZ="0" /> <object id="object (LM_stripStool) (1)" doublesided="false" model="2723" interior="0" dimension="0" posX="-1829.4033203125" posY="107.57329559326" posZ="14.485291481018" rotX="0" rotY="0" rotZ="0" /> <object id="object (castable2top) (1)" doublesided="false" model="2800" interior="0" dimension="0" posX="-1839.5197753906" posY="-18.831859588623" posZ="14.70752620697" rotX="0" rotY="0" rotZ="0" /> <object id="object (bistrogarden) (1)" doublesided="false" model="3948" interior="0" dimension="0" posX="-1828.0737304688" posY="-23.747081756592" posZ="23.125217437744" rotX="0" rotY="0" rotZ="0" /> <object id="object (lib_veg3) (1)" doublesided="false" model="3920" interior="0" dimension="0" posX="-1829.2608642578" posY="19.356897354126" posZ="42.977973937988" rotX="5.7497863769531" rotY="359.49743652344" rotZ="271.55035400391" /> <object id="object (bush11_lvs) (1)" doublesided="false" model="8990" interior="0" dimension="0" posX="-1819.1583251953" posY="127.58791351318" posZ="14.820156097412" rotX="0" rotY="0" rotZ="278" /> <object id="object (bush11_lvs) (2)" doublesided="false" model="8990" interior="0" dimension="0" posX="-1818.2689208984" posY="118.88226318359" posZ="14.820156097412" rotX="0" rotY="0" rotZ="280" /> <object id="object (bush03_lvs) (1)" doublesided="false" model="8623" interior="0" dimension="0" posX="-1730.7066650391" posY="235.5493927002" posZ="0.50000005960464" rotX="0" rotY="0" rotZ="0" /> <object id="object (hanger) (1)" doublesided="false" model="3932" interior="0" dimension="0" posX="-1822.7315673828" posY="146.03161621094" posZ="15.881863594055" rotX="0" rotY="0" rotZ="182" /> <object id="object (pylon_big1_) (1)" doublesided="false" model="3244" interior="0" dimension="0" posX="-1834.9024658203" posY="198.39437866211" posZ="21.070718765259" rotX="0" rotY="0" rotZ="0" /> <object id="object (vgsN_scrollsgn01) (1)" doublesided="false" model="7313" interior="0" dimension="0" posX="-1827.4387207031" posY="38.381313323975" posZ="21.534818649292" rotX="0" rotY="0" rotZ="90" /> <object id="object (CJ_BANNER10) (1)" doublesided="false" model="2692" interior="0" dimension="0" posX="-1818.7294921875" posY="-8.6455583572388" posZ="14.862988471985" rotX="0" rotY="0" rotZ="200" /> <object id="object (triad_dragon) (1)" doublesided="false" model="14637" interior="0" dimension="0" posX="-1828.9141845703" posY="20.055543899536" posZ="37.757431030273" rotX="0" rotY="0" rotZ="0" /> <object id="object (michsign_sfe) (1)" doublesided="false" model="10281" interior="0" dimension="0" posX="-1858.1518554688" posY="156.1076965332" posZ="26.431295394897" rotX="0" rotY="347.75" rotZ="78.999969482422" /> <object id="object (hotelbits_Sfe06) (1)" doublesided="false" model="10236" interior="0" dimension="0" posX="-1852.171875" posY="112.83375549316" posZ="31.655799865723" rotX="0" rotY="0" rotZ="272" /> <object id="object (carparksign01_lvs) (1)" doublesided="false" model="8406" interior="0" dimension="0" posX="-1817.3469238281" posY="5.1246137619019" posZ="19.634716033936" rotX="0" rotY="0" rotZ="270" /> <object id="object (vgschinalion1) (1)" doublesided="false" model="3471" interior="0" dimension="0" posX="-1811.8041992188" posY="8.6425857543945" posZ="15.38391494751" rotX="0" rotY="0" rotZ="0" /> <object id="object (vgschinalion1) (2)" doublesided="false" model="3471" interior="0" dimension="0" posX="-1811.2728271484" posY="-4.0810761451721" posZ="15.38391494751" rotX="0" rotY="0" rotZ="0" /> <object id="object (privatesign3) (1)" doublesided="false" model="3264" interior="0" dimension="0" posX="-1830.537109375" posY="94.77668762207" posZ="14.1171875" rotX="0" rotY="0" rotZ="86.75" /> <object id="object (CJ_STAT_3) (1)" doublesided="false" model="2745" interior="0" dimension="0" posX="-1828.2913818359" posY="50.022972106934" posZ="15.331409454346" rotX="0" rotY="0" rotZ="98" /> <object id="object (CJ_FLAG2) (1)" doublesided="false" model="2048" interior="0" dimension="0" posX="-1819.6545410156" posY="161.66041564941" posZ="15.688821792603" rotX="0" rotY="0" rotZ="83.75" /> <object id="object (noparkingsign1) (1)" doublesided="false" model="1233" interior="0" dimension="0" posX="-1818.9375" posY="170.28756713867" posZ="15.669054985046" rotX="0" rotY="0" rotZ="352" /> <object id="object (parkbench1) (1)" doublesided="false" model="1280" interior="0" dimension="0" posX="-1820.0581054688" posY="157.54797363281" posZ="14.518543243408" rotX="0" rotY="0" rotZ="0" /> <object id="object (parkbench1) (2)" doublesided="false" model="1280" interior="0" dimension="0" posX="-1820.3564453125" posY="161.86170959473" posZ="14.518543243408" rotX="0" rotY="0" rotZ="0" /> <object id="object (parkbench1) (3)" doublesided="false" model="1280" interior="0" dimension="0" posX="-1820.7740478516" posY="166.46241760254" posZ="14.518543243408" rotX="0" rotY="0" rotZ="0" /> </map> multumesc
  4. NeO

    [MAP]V.I.P. City

    Super !...si e asa de...mare... +1 ::)
  5. NeO

    JunkBuster ?!

    trebuie pus un include si in Admin scriptul pe care il folosesti.. ,cred ca <JunkbusterFS> ,trebuie in admin script si <junkbuster> in gm ,eu am avut acest anti cheat,dar lam scos...si mergea bine,si asa am facut,cum tiam zis mai sus
  6. NeO

    Anti ...reclama

    multumesc,dar are LuxAdmin asa ceva(doar pt chat) ,dar am scos comanda /ad si gata ) inchideti topicul
  7. Il am...dar se incurca cu alte dialoguri,daca pun mod LVDM si scot toate dialogurile de pe sv ,sa ramana doar asta de la text draw....o sa mearga (dar se salveaza textdrawurile,si dupa restart? :)
  8. NeO

    HELP spawning

    Pui asta la inceput...: new Float:gRandomPlayerSpawns[7][0] = { {-2638.2397,1369.2079,7.1359}, {1884.7731,-2466.1626,13.5547}, {-1459.840942,-204.298492,13.696103}, {1620.4893,1273.0208,10.8125}, {-2365.7146,-1623.6185,489.1374}, {403.447265,2466.154296,16.506214}, {-549.7780,2502.8564,201.5317} }; Acest [7],reprezinta numarul de spawnari la intamplare...,daca mai adaugi ceva ,pui 8 ,si tot asa ...si dupa ultimele coordonate pune ,(VIRGULA),daca mai adaugi ceva .
  9. daca nu ai masinile trb sa te duci in joc,te loghezi rcon ,apoi dai /save,in fiecare masina si apoi umeaza sa le bagi tu,tot la OnGameModeInit... daca le ai ,iei codurile alea,, ( AdStaticVehicle ... ) si le pui acolo unde is si obiectele.
  10. NeO

    Anti ...reclama

    Am facut cum ai zis..dar .....cand pun //ANTI RECLAMA FindIP(StrToChk[]) { new IpLevel = 0; for(new a = 0; a < strlen(StrToChk); a++) { switch(IpLevel) { case 0: { if(IsNum(StrToChk[a])) IpLevel++; } case 1, 2: { if(IsNum(StrToChk[a])) IpLevel++; else if(StrToChk[a] == '.') IpLevel = 4; else IpLevel = 0; } case 3: { if(StrToChk[a] == '.') IpLevel++; else IpLevel = 0; } case 4: { if(IsNum(StrToChk[a])) IpLevel++; else IpLevel = 0; } case 5, 6: { if(IsNum(StrToChk[a])) IpLevel++; else if(StrToChk[a] == '.') IpLevel = 8; else IpLevel = 0; } case 7: { if(StrToChk[a] == '.') IpLevel++; else IpLevel = 0; } case 8: { if(IsNum(StrToChk[a])) IpLevel++; else IpLevel = 0; } case 9, 10:{ if(IsNum(StrToChk[a])) IpLevel++; else if(StrToChk[a] == '.') IpLevel = 12; else IpLevel = 0; } case 11: { if(StrToChk[a] == '.') IpLevel++; else IpLevel = 0; } case 12: { if(IsNum(StrToChk[a])) return 1; else IpLevel = 0; } } } return 0; } la sfarsitul game-modului imi dau erorile astea : C:\Locker\Stunt Unlimited samp server\gamemodes\unlimmitedStunt.pwn(836) : error 017: undefined symbol "KickLog" C:\Locker\Stunt Unlimited samp server\gamemodes\unlimmitedStunt.pwn(13421) : error 017: undefined symbol "IsNum" C:\Locker\Stunt Unlimited samp server\gamemodes\unlimmitedStunt.pwn(13425) : error 017: undefined symbol "IsNum" C:\Locker\Stunt Unlimited samp server\gamemodes\unlimmitedStunt.pwn(13436) : error 017: undefined symbol "IsNum" C:\Locker\Stunt Unlimited samp server\gamemodes\unlimmitedStunt.pwn(13441) : error 017: undefined symbol "IsNum" C:\Locker\Stunt Unlimited samp server\gamemodes\unlimmitedStunt.pwn(13452) : error 017: undefined symbol "IsNum" C:\Locker\Stunt Unlimited samp server\gamemodes\unlimmitedStunt.pwn(13456) : error 017: undefined symbol "IsNum" C:\Locker\Stunt Unlimited samp server\gamemodes\unlimmitedStunt.pwn(13467) : error 017: undefined symbol "IsNum" Si cand pun doar if(FindIP(text)) /// Anti-Reclama { SendClientMessage(playerid, COLOR_RED, "You have kicked for Guardian , because you write an IP Adrees."); new advertiser[MAX_PLAYER_NAME],string[256]; GetPlayerName(playerid, advertiser, sizeof(advertiser)); format(string, sizeof(string), "* %s was kicked by Guardian, reason: Server Advertising",advertiser); SendClientMessageToAll(0xFF6347AA,string); KickLog(string); Kick(playerid); return 1; } ,la OnPlayerText ,imi da doar 2 erori ...: C:\Locker\Stunt Unlimited samp server\gamemodes\unlimmitedStunt.pwn(829) : error 017: undefined symbol "FindIP" C:\Locker\Stunt Unlimited samp server\gamemodes\unlimmitedStunt.pwn(836) : error 017: undefined symbol "KickLog" ... poate trebuie pus in alta parte... Va rog,ca in fiecare zi vin playeri si fac reclama prin /ad..sau prin Chat-ul simplu..si eu n-a puc sa le dau ban/kick ca iese imediat )) Sau altii vin pe sv,injura si pleaca repede ) Va rog ajutor : :-[
  11. NeO

    Underwater DM

    Foarte frumos.... wow .....ce super...da,a ajuns direct pe sv la mine chestia aia :P
  12. NeO

    Un mic ajutor

    Deci ... esti nou pun pariu ca nu ai citit regulamentul ,daca ai fi facut-o,probabil ai fi postat unde trebuie,si anume,la "Discutii Scripting"link: http://forum.sa-mp.ro/index.php/board,32.0.html , acolo ai mult mai multe sanse sa fii ajutat ,si sa nu "te ia nimeni pe sus"(ca n-ai postat unde trebuie). ITI PROPUN SA CITESTI ASTA (REGULILe) http://forum.sa-mp.ro/index.php/topic,2.0.html,Si cat despre ceri tu... habar-nam,nu prea am inteles ce vrei :-\ posteaza la "Discutii Scripting" ,si cereti aici scuze adminilor :. BUN VENIT PRINTRE NOI 8) ::)
  13. mda... este folositor, sa nu mai scrii /settime ..bla bla : bravo. +1 (n-am mai dat de mult respect)
  14. el l-a facut ma.. si e foarte super mapa ,bravo te pricepi foarte bine la creat mape de Stunt
  15. NeO

    Problema PM

    deci comanda de mai sus este facuta cu zcmd ? si este tot la fel ca la celelalte,nu? (ADICA tot in onplayercommandtext o pun) da...chiar arata mai usor cu zcmd , o sa incerc si eu sa fac cu zcmd,am auzit ca face si mai putin lag. Multumesc:D
  16. NeO

    Problema PM

    Salut,am incercat sa iau din scriptul "base" comanda /pm,SA o pun in gamemod. Am pus la gamemode asa : //pm command #define ADMINFS_MESSAGE_COLOR 0xFF444499 #define PM_INCOMING_COLOR 0xFFFF22AA #define PM_OUTGOING_COLOR 0xFFCC2299 // new Message[256]; new gMessage[256]; new iName[MAX_PLAYER_NAME+1]; if(strcmp("/pm", cmd, true) == 0) { tmp = strtok(cmdtext,idx); if(!strlen(tmp) || strlen(tmp) > 5) { SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,"Usage: /pm (id) (message)"); return 1; } new id = strval(tmp); gMessage = strrest(cmdtext,idx); if(!strlen(gMessage)) { SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,"Usage: /pm (id) (message)"); return 1; } if(!IsPlayerConnected(id)) { SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,"/pm : Bad player ID"); return 1; } if(playerid != id) { GetPlayerName(id,iName,sizeof(iName)); GetPlayerName(playerid,pName,sizeof(pName)); format(Message,sizeof(Message),">> %s(%d): %s",iName,id,gMessage); SendClientMessage(playerid,PM_OUTGOING_COLOR,Message); format(Message,sizeof(Message),"** %s(%d): %s",pName,playerid,gMessage); SendClientMessage(id,PM_INCOMING_COLOR,Message); PlayerPlaySound(id,1085,0.0,0.0,0.0); printf("PM: %s",Message); } else { SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,"You cannot PM yourself"); } return 1; } // si include-ul gl_common si imi da dau 2 erori ! uitati : \gamemodes\StuntNEW.pwn(1221) : error 017: undefined symbol "strrest" C:\gamemodes\StuntNEW.pwn(1221) : error 033: array must be indexed (variable "gMessage") Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 2 Errors. :-[ si nu situ cum sa le rezolv :-[ , va rog frumos,ma ajutati si pe mine :...de cand caut comanda asta... deci,de ce imi da acele erori ,va multumesc mult !
  17. NeO

    SA-MP 0.3a

    Scrie pe sa -mp.com,ca se lucreaza la 03.b abia astept sa se lanseze . Oare cu vor mai adauga in 03.b?
  18. NeO

    ajutoor

    Deci ai reusit ? Ai facut cum am zis eu?
  19. frumos,bravo ,dar la sfarsitul videului de pe http://youtube.com ,de ce scrie " Saints" by Yargo? te mai cheama si asa? oricum frumos ;)
  20. NeO

    ajutoor

    pui la respectiva comanda codul" ResetPlayerWeapons(playerid); Si o sa iasa cam asa: if (strcmp(cmdtext, "/fw", true) == 0) { ResetPlayerWeapons(playerid); if (IsPlayerInAnyVehicle(playerid)) { SetVehiclePos(GetPlayerVehicleID(playerid),-2838.7273,2199.9253,801.7857 ); SetVehicleZAngle(GetPlayerVehicleID(playerid), 145.0000); LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0); } sper ca ai inteles Codul ResetPlayerWeapons(playerid); , trebuie pus la fiecare teleportare la care vrei sa le ia armele salut ! ~:EDIT:~ Scuze, am crezut ca vrei sa le ia armele . Deci ,ca sa le ramana armele in maini ,te duci in gm ,la onPlayerCommandText , si cauti comenzile de teleportari ,si in acele comenzi ,vezi ca o sa gasesti codul : ResetPlayerWeapons(playerid); Pur si simplu, stergi acel cod ... sa arate asa: CUM E ACUM : if (strcmp(cmdtext, "/fw", true) == 0) { ResetPlayerWeapons(playerid); if (IsPlayerInAnyVehicle(playerid)) { SetVehiclePos(GetPlayerVehicleID(playerid),-2838.7273,2199.9253,801.7857 ); SetVehicleZAngle(GetPlayerVehicleID(playerid), 145.0000); LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0); } CUM O SA ARATE (CA SA NU LE MAI IA ARMELE) if (strcmp(cmdtext, "/fw", true) == 0) { //aici era ResetPlayerWeapons(playerid); , si acum nu mai e ,si no sa le mai ia armele if (IsPlayerInAnyVehicle(playerid)) { SetVehiclePos(GetPlayerVehicleID(playerid),-2838.7273,2199.9253,801.7857 ); SetVehicleZAngle(GetPlayerVehicleID(playerid), 145.0000); LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0); } deci , cine ia armele ? armele le ia acest cod: ResetPlayerWeapons(playerid); si trebuie sa il stergi la teleportarile la care vrei sa le ramana armele ,daca vrei sa le ia armele lesi acel cod,pur si simplu , nu e usor ? Salut !
  21. bun tutorialul .. . dar era milli secound converter, sa converteasca ...nu mai stiu pe unde e ... ca il postam :-\
  22. NeO

    [M-A-P]Satuc pe apa ;)

    Va multumesc tuturor.
  23. NeO

    Multi-Jump

    Ce tot ai ba mihaibir? orb esti . Da ce tot ai ? In + ,nu am vb cu tn . si ala a fost spam. . Ia uite cn face spam si nimeni nu vede,mai ales ninja. PS,INCO O DATA FARSE,BRAVO. SCZ pt ce iam zis lu mihai,nu mam putut abtine,ca lui nui face nimeni nimic,si face cam cel mai mult spam. Si isi mai face si reclama la ..aia
  24. pui la public OnPlayerConnect { GivePlayerMoney(playerid,"suma"); si asa o sa le dea suma de bani pe care o pui,o sa le dea playerilor cand se conecteaza la sv bft eu iti recomand sa folosesti ladmin2v4 ,are o multime de comenzi , optiuni , cu el iti poti manevra bine playerii si serverul >:)
  25. putine obiecte... daca zici ca ai mai facut mape mai mari ,posteazale pe alea mai mari ,nu pe astea mici :| bv,oricum....
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.