[pawn]#if USE_STATS == true dcmd_stats(playerid,params[]) { new plName[MAX_PLAYER_NAME]; GetPlayerName(playerid, plName, sizeof(plName)); new string[9999], sL[50], sI[500], pDeaths, player1, h, m, s; if(!strlen(params)) player1 = playerid; else player1 = strval(params); if(IsPlayerConnected(player1)) { TotalGameTime(player1, h, m, s); if(AccInfo[player1][Deaths] == 0) pDeaths = 1; else pDeaths = AccInfo[player1][Deaths]; format(sL, sizeof(sL), "%s{fff000}+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+"); format(sI, sizeof(sI), "%s{00FF19}Admin Level: {00CEFC}%d\n{00FF19}V.I.P Level: {00CEFC}%d\n{00FF19}Warnings: {00CEFC}%d"sL,AccInfo[player1][Level],AccInfo[player1][pVip]); format(string2, sizeof(string2),"%s\n{FC0303}%s{00FF19}'s Stats\n%s\n{00FF19}Player Kills:{00CEFC}%d\n{00FF19}Player Deaths:{00CEFC}%d\n{00FF19}Player Ratio:{00CEFC}%0.2f\n{00FF19}Player Money:{00CEFC}$%d\n{00FF19}Player Score:{00EFC}%d",sI,AccInfo[player1][Kills],AccInfo[player1][Deaths],GetPlayerScore(player1),Float:AccInfo[player1][Kills]/Float:pDeaths,GetPlayerMoney(player1)); format(string, sizeof(string),"%s{00FF19}Player Time:\n{00CEFC}%d{FC0303}*{00FF19}hrs\n{00CEFC}%d{FC0303}*{00FF19}mins\n{00CEFC}%d{FC0303}*{00FF19}secs\n\%s\n%s",string2,PlayerName2(player1),sL,h,m,s,sI,sL); return ShowPlayerDialog(playerid, 9999, 0, "Player Stats", string, "Ok", ""); } else return SendClientMessage(playerid, red, "Player Not Connected!"); } #endif[/pawn]