#include a_samp
public OnGameModeInit( )
{
AddStaticVehicle(509,1663.0225,-2242.8103,13.0556,12.7434,61,1); //
AddStaticVehicle(509,1661.8901,-2243.0388,13.0532,4.1324,7,1); //
AddStaticVehicle(509,1660.8636,-2243.2327,13.0500,0.9635,25,1); //
AddStaticVehicle(509,1660.2159,-2243.5198,13.0473,33.3107,74,1); //
AddStaticVehicle(509,1631.5179,-2240.2834,13.0193,87.3841,36,1); //
AddStaticVehicle(509,1632.1171,-2241.3081,13.0187,89.4833,53,1); //
AddStaticVehicle(509,1632.1438,-2242.3027,13.0175,97.9073,74,1); //
AddStaticVehicle(509,1664.3651,-2242.8730,13.0555,358.5424,7,1); //
AddStaticVehicle(509,1632.9258,-2243.3376,13.0134,89.3005,30,1); //
AddStaticVehicle(555,1561.9083,-2254.2942,13.2304,90.9479,60,1); //
AddStaticVehicle(504,1560.8875,-2237.7422,13.3403,89.5242,66,72); //
AddStaticVehicle(504,1553.6490,-2211.0789,13.3465,357.4092,37,19); //
AddStaticVehicle(504,1519.1301,-2212.2349,13.3443,359.7323,53,56); //
AddStaticVehicle(502,1549.5347,-2360.4001,13.4484,185.6765,36,88); //
AddStaticVehicle(582,-2021.2916,461.7007,35.2317,2.1300,41,20); //
AddPlayerClass(0,-2025.4183,467.0483,35.1723,329.9509,0,0,0,0,0,0); //
AddStaticVehicle(582,-2024.7548,461.8524,35.2317,356.9515,56,123); //
AddStaticVehicle(420,-1989.7010,114.3688,27.3179,2.4543,101,101); //
AddStaticVehicle(420,-1990.2062,127.0930,27.3179,0.9628,83,110); //
AddStaticVehicle(420,-1990.3082,142.4476,27.3181,359.9897,66,25); //
AddStaticVehicle(420,-1990.2596,160.8686,27.3157,0.3843,19,1); //
AddStaticVehicle(581,-1467.4009,-266.4918,13.7482,13.1996,58,1); //
AddStaticVehicle(581,-1466.1945,-266.3661,13.7484,15.2559,66,1); //
AddStaticVehicle(581,-1463.9388,-266.0959,13.7503,13.8689,72,1); //
AddStaticVehicle(581,-1462.1464,-266.5120,13.7354,2.1725,75,1); //
return 1;
}