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[N]IZANNN

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Everything posted by [N]IZANNN

  1. nu trebuie totul tine de asta la function LoadSVehicles() nu am scris eu bine aici ceva... oriiiii e ca tine =D
  2. pune asta la dialogs #define DIALOG_PET dupa la public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) si pui case DIALOG_PET: { switch(listitem) { case 0: { if(!response) return 1; if(PlayerInfo[playerid][pPetStatus] == 0) { PlayerInfo[playerid][pPetStatus] = 1; format(string, sizeof(string),"Status\tTrezit\nNume Pet\t{FFFF00}%s\nBeneficii pet\nUpgradeaza pet\t%d pet points",PlayerInfo[playerid][pPetName],PlayerInfo[playerid][pPetPoints]); SetPlayerAttachedObject(playerid, 6, 19078, 17, 0.021065, -0.100726, 0.143000, 357.120239, 1.712298, 349.232513, 1.000000, 1.000000, 1.120420 ); format(string, sizeof(string), " {6AD439}%s{FFFFFF} - level {6AD439}%d{FFFFFF}",PlayerInfo[playerid][pPetName],PlayerInfo[playerid][pPetLevel]); Pet[playerid] = CreateDynamic3DTextLabel(string, COLOR_WHITE, 357.120239, 1.712298, 349.232513, 20, playerid); SCMEx(playerid, -1, "Ai trezit pe %s si s-a pus pe umarul tau",PlayerInfo[playerid][pPetName]); format(query, sizeof(query),"UPDATE `users` SET `PetStatus` = '1' WHERE `Name` = '%s'", GetName(playerid)); mysql_tquery(SQL, query, " ", " "); Update(playerid, pPetStatusx); } else { RemovePet(playerid); SCMEx(playerid, -1, "Ai trimis pe %s la culcare",PlayerInfo[playerid][pPetName]); PlayerInfo[playerid][pPetStatus] = 0; format(query, sizeof(query),"UPDATE `users` SET `PetStatus` = '0' WHERE `Name` = '%s'", GetName(playerid)); mysql_tquery(SQL, query, " ", " "); Update(playerid, pPetStatusx); } } case 1: { if( !response) return 1; format(string, sizeof(string),"Numele actual al pet-ului este %s.\nDaca doresti sa il schimbi,te rugam sa introduci numele dorit in casuta de mai jos\n{FF1302}ATENTIE:{FFFFFF} La fiecare schimbare de nume a pet-ului ti se vor lua 20 PP-uri.",PlayerInfo[playerid][pPetName]); ShowPlayerDialog(playerid, DIALOG_PETNAME, DIALOG_STYLE_INPUT, "Pet name change", string, "Change", "Cancel"); } case 2: { Checkstatuspet(playerid); } case 3: { if(PlayerInfo[playerid][pPetPoints] < 120) return SendClientMessage(playerid, -1, "Nu poti creste pet-ul in level deoarece nu ai Pet Ponits necesare(120)"); PlayerInfo[playerid][pPetPoints] -= 120; PlayerInfo[playerid][pPetLevel] ++; Update(playerid, pPetPointsx); Update(playerid, pPetLevelx); SCMEx(playerid, -1, "Acum pet-ul tau are level %d",PlayerInfo[playerid][pPetLevel]); DestroyDynamic3DTextLabel(Pet[playerid]); format(string, sizeof(string), " {6AD439}%s{FFFFFF} - level {6AD439}%d{FFFFFF}",PlayerInfo[playerid][pPetName],PlayerInfo[playerid][pPetLevel]); Pet[playerid] = CreateDynamic3DTextLabel(string, COLOR_WHITE, 357.120239, 1.712298, 349.232513, 20, playerid); } } }
  3. function LoadSVehicles() { new Cache: db = mysql_query (SQL, "SELECT * FROM `svehicles` ORDER BY `svehicles`.`vID` ASC"); new x, servervehs = 0, result[256]; for (new i, j = cache_get_row_count (); i != j; ++i) { servervehs ++; cache_get_field_content(i, "vID", result); x = strval(result); ServerVehicles[x][vID] = x; cache_get_field_content(i, "vModel", result); ServerVehicles[x][vModel] = strval(result); cache_get_field_content(i, "LocationX", result); ServerVehicles[x][vLocation][0] = floatstr(result); cache_get_field_content(i, "LocationY", result); ServerVehicles[x][vLocation][1] = floatstr(result); cache_get_field_content(i, "LocationZ", result); ServerVehicles[x][vLocation][2] = floatstr(result); cache_get_field_content(i, "Angle", result); ServerVehicles[x][vAngle] = floatstr(result); cache_get_field_content(i, "Color1", result); ServerVehicles[x][vColor][0] = strval(result); cache_get_field_content(i, "Color2", result); ServerVehicles[x][vColor][1] = strval(result); cache_get_field_content(i, "Faction", result); ServerVehicles[x][vFaction] = strval(result); cache_get_field_content(i, "Rank", result); ServerVehicles[x][vRank] = strval(result); cache_get_field_content(i, "Virtual", result); ServerVehicles[x][vVirtual] = strval(result); if(ServerVehicles[x][vModel] >= 400 && ServerVehicles[x][vModel] <= 611) { ServerVehicles[x][vSpawned] = CreateVehicleEx(ServerVehicles[x][vModel], ServerVehicles[x][vLocation][0], ServerVehicles[x][vLocation][1], ServerVehicles[x][vLocation][2], ServerVehicles[x][vAngle], ServerVehicles[x][vColor][0], ServerVehicles[x][vColor][1], -1); new idd = ServerVehicles[x][vSpawned]; SetVehicleVirtualWorld(idd, ServerVehicles[idd][vVirtual]); if(ServerVehicles[idd][vFaction] != 0) { if(ServerVehicles[idd][vModel] == 411) { new policecar = CreateObject(19327, 1534.2373, -1643.2886, 5.9373, -87.6999, 90.4001, -87.1805); SetObjectMaterialText(policecar, "POLICE", 0, 50, "Arial", 25, 1, -16777216, 0, 1); new lspdcar = CreateObject(19419,0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000); AttachObjectToVehicle(policecar, idd, 0.0, -1.9, 0.3, 270.0, 0.0, 0.0); AttachObjectToVehicle(lspdcar, idd, 0.0646, 0.1661, 0.6957, 0.0000, 0.0000, 0.0000); } if(ServerVehicles[idd][vModel] == 560) { if(ServerVehicles[idd][vFaction] == 12 || ServerVehicles[idd][vFaction] == 13) { new taiddiobj = CreateObject(19308, 0.00000, 0.00000, 0.00000,0.00000, 0.00000, 0.00000); AttachObjectToVehicle(taiddiobj, idd, -0.00930, -0.23880, 0.92300,0.00000, 0.00000, 0.00000); } } if(ServerVehicles[idd][vModel] == 541) { if(ServerVehicles[idd][vFaction] == 2) { new object1 = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); new object2 = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); AttachObjectToVehicle(object1, idd, 0.375000,0.524999,0.375000,0.000000,0.000000,0.000000); AttachObjectToVehicle(object2, idd, 0.375000,0.524999,0.375000,0.000000,0.000000,0.000000); } } new str[64]; if(ServerVehicles[idd][vFaction] != 0) format(str, 64, "F%d %d", ServerVehicles[idd][vFaction], idd); else format(str, sizeof(str), "RO-0%d", ServerVehicles[x][vSpawned]); SetVehicleNumberPlate(idd, str); } } printf("Server vehicles: %d", servervehs); cache_delete(db); return 1; Ce nu imi iese de patesc asta, ce am gresit ? poze - https://imgur.com/a/FUEfZsb
  4. E bunicel, ai ce lua din el. Buguri gasite ! - la orce clothes store la care mergi daca merg 2 odata se buguiesc amandoi acolo - la vipname pe masina ramane dupa /park textul in aer - bug la ceas se da mereu cu o ora in urma (am testat pe host de romania) lipseste comanda /nre la helperi !
  5. Înlocuiesc cu ce e acolo sau adaug?
  6. Salutare, stie cineva cum pot rezolva asta? https://imgur.com/a/PpxSsQK Am dat /park a am dat despawn la masina dupa am dat spawn a ramas asa .. YCMD:vipname(playerid, params[], help) { if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "Nu esti logat!"); if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_GREY, "Nu esti intr-un vehicul!"); new carid = GetPlayerVehicleID(playerid),idcar=-1; for(new vv; vv < MAX_PERSONAL_VEHICLES; vv++) { if(carid == PlayerInfo[playerid][pCarID][vv]) { idcar = vv; } } if(idcar == -1) return SendClientMessage(playerid, COLOR_LIGHTGREEN3, "Poti folosi aceasta comanda doar pe vehicule VIP."); if(IsPlayerConnected(playerid)) { if(carid == PlayerInfo[playerid][pCarID][idcar]) { if(PlayerInfo[playerid][pCarVIP][idcar] > 0) { new query[256],text[20],test[20]; if(sscanf(params, "s[20]", text)) return SCM(playerid, COLOR_WHITE,"{AB0000}Usage: {FFFFFF}/vipname [text]"); if(strlen(text) > 20) return SendClientMessage(playerid, COLOR_LIGHTGREEN3, "Maximum 20 characters are allowed."); if(strlen(text) == 0) return 1; format(CarVipName[playerid][idcar], 20, text); SetVipText(playerid, idcar); mysql_real_escape_string(text, test); mysql_format(SQL, query, sizeof(query), "UPDATE `cars` SET `VipText`='%s' WHERE `ID`='%d'", test, PlayerInfo[playerid][pCar][idcar]); mysql_tquery(SQL, query, "", ""); format(query, sizeof(query), "Text pentru vehicul setat: {008080}%s", text); SendClientMessage(playerid, COLOR_WHITE, query); } else return SendClientMessage(playerid, COLOR_LIGHTGREEN3, "Poti folosi aceasta comanda doar pe vehicule VIP."); } else return SendClientMessage(playerid, COLOR_LIGHTGREEN3, "Poti folosi aceasta comanda doar pe vehicule VIP."); } return 1; }
  7. Sa ma *** in gm tau, l-ai umplut cu comenzi ascunse{-1 nu recomand !}
  8. Am ce fura din el xD ,gg! arata fain
  9. Stii ce ar ajuta? daca ai scotate rahaturile alea de minigame-uri pe care nu are nici un rost sa le mai ti... ocupa lini si nu se joaca nimeni
  10. function SyncUp() { new string[128], tmphour, tmpminute, tmpsecond, hour, minn, sec, Year, Month, Day; gettime(hour,minn,sec); gettime(tmphour, tmpminute, tmpsecond); FixHour(tmphour); tmphour = shifthour; getdate(Year, Month, Day); new datestr[128], timestr[32]; format(datestr,128,"%02d.%02d.%d", Day, Month, Year); format(timestr,32,"~w~%02d:%02d",tmphour,tmpminute); TextDrawSetString(txtTimeDisp,timestr); TextDrawSetString(txtDateDisp,datestr);
  11. TextDrawSetString(txtTimeDisp,timestr); TextDrawSetString(txtDateDisp,datestr); am cautat txtTimeDisp mai trebuie pus ceva?
  12. nu ma prind deci.. caut txtTimeDisp si unde pun "txtTimeDisp"? function OnPlayerSpawn(playerid) { SetPlayerWeather(playerid, ServerWeather); SetPlayerHealthEx(playerid, 100.0); SetPlayerArmourEx(playerid, 0); TextDrawShowForPlayer(playerid, txtDateDisp); TextDrawShowForPlayer(playerid, txtTimeDisp); SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWantedLevel]); DestroyDynamic3DTextLabel(DeadScris[playerid]); if(PlayerInfo[playerid][pWantedLevel] >= 1) eu vad ca e pusa..
  13. Salutare am nevoie de ajutor ! deci am stock LoadTextdraws() { txtTimeDisp = TextDrawCreate(577.000122, 14.933329, "19:34"); TextDrawLetterSize(txtTimeDisp, 0.484999, 1.890370); TextDrawAlignment(txtTimeDisp, 2); TextDrawColor(txtTimeDisp, -1); TextDrawSetShadow(txtTimeDisp, 0); TextDrawSetOutline(txtTimeDisp, 1); TextDrawBackgroundColor(txtTimeDisp, 255); TextDrawFont(txtTimeDisp, 3); TextDrawSetProportional(txtTimeDisp, 1); ceas pe textdraw si cand trece 1 min se da iar cu o 1h in urma =(( ce e de facut? Daca e 19:00 ! trece 1 minut si se modifica singur in 18:01 ...
  14. Create3DTextLabel mai este definit odata ! incearca sa pui Create3DTextLabel2 sau ceva gen =D
  15. nu merge site-ul mai exsista altul?
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