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Nica_Mihai

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Everything posted by Nica_Mihai

  1. Mareste limitele din gamemode. Daca ai de exemplu 16 factiuni pune la fiecare limita id-ul factiunii +1 adica = 17.
  2. Incearca sa pui asta dupa PaintballWinner[pp] = -1; ResetPlayerWeapons(i); GivePlayerWeapon(i, 0, 0);
  3. Salutare am adaugat o factiune noua pe gm-ul burned (taxi lv) . Cand intru in vehiculul de la factiune spune ca nu fac parte din aceea factiune, in baza de date masinile sunt puse corect la factiune. Ce pot sa fac pentru a rezolva aceasta problema ? Code OnPlayerEnterVehicle : https://pastebin.com/9WSrMGtW
  4. Felicitari pentru munca depusa arata bine +1
  5. YCMD:petmenu(playerid, params[], help) { if(DeelayCommand[playerid][0] != 0) return DeelayTime(playerid, 0); DeelayCommand[playerid][0] = 3; new string[128], string2[128]; if(PlayerInfo[playerid][pPet] == 0) return SCM(playerid, -1, "{cc0e0e}(Pet){FFFFFF}: Nu detii un pet!"); if(PlayerInfo[playerid][pPetStatus] == 0) format(string, sizeof(string),"Status\t{ff0000}Adormit\nNume pet\t{26B309}%s\nBeneficii pet\nCreste pet\t%d/120 pet points",PlayerInfo[playerid][pPetName],PlayerInfo[playerid][pPetPoints]); else format(string, sizeof(string),"Status\t{1AAB07}Trezit\nNume pet\t{26B309}%s\nBeneficii pet\nCreste pet\t%d/120 pet points",PlayerInfo[playerid][pPetName],PlayerInfo[playerid][pPetPoints]); strcat(string2, string); ShowPlayerDialog(playerid, DIALOG_PET, DIALOG_STYLE_TABLIST, "Pet Menu", string2, "Select", "Cancel"); return 1; } function Checkstatuspet(playerid) { SCMEx(playerid, COLOR_WHITE, "{cc0e0e}(Pet){FFFFFF}: Nivelul animalului tau de companie este: {FF1302}%d.{FFFFFF}",PlayerInfo[playerid][pPetLevel]); SCMEx(playerid, COLOR_WHITE, "{cc0e0e}(Pet){FFFFFF}: Pentru al avansa trebuie sa detii 120 pet points, tu ai: {FF1302}%d.{FFFFFF}", PlayerInfo[playerid][pPetPoints]); SCM(playerid, COLOR_WHITE, "{cc0e0e}(Pet){FFFFFF}: Daca pet-ul tau are level mai mic de 3 vei primi doar +1RP."); SCM(playerid, COLOR_WHITE, "{cc0e0e}(Pet){FFFFFF}: Daca pet-ul tau are level mai mare de 3 vei primi +2RP si o suma de bani."); return 1; } function RemovePet(playerid) { PlayerInfo[playerid][pPetStatus] = 0; DestroyDynamic3DTextLabel(Pet[playerid]); if(IsPlayerAttachedObjectSlotUsed(playerid, 6)) RemovePlayerAttachedObject(playerid, 6); Update(playerid, pPetStatusx); return 1; }
  6. Incearca asta : stock ShowPlayerVehicle(playerid) { if(DeelayCommand[playerid][0] != 0) return DeelayTime(playerid, 0); DeelayCommand[playerid][0] = 3; new szTitle[180], szDialog[1300], szDialog2[1300], vstatus[1024]; if(GetVehicles(playerid) == 0) return SendClientMessage(playerid, COLOR_LGREEN, "Eroare: Nu ai un vehicul personal!"); format(szTitle, sizeof(szTitle), "Vehicles (%d/%d)", GetVehicles(playerid), TotalSlots(playerid)); for(new i = 0; i < 10; i++) { if(i < 5) { if(i < 3) { if(PlayerInfo[playerid][pCarKey] != 0) { new car = PlayerInfo[playerid][pCarKey]; if(IsVehicleOccupied(CarInfo[car][Spawned])) format(vstatus, sizeof(vstatus), "{FFFF00}(Occupied){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]); else if(CarInfo[car][Spawned] > 0) format(vstatus, sizeof(vstatus), "{26B309}(Spawned){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]); else format(vstatus, sizeof(vstatus), "{FF0000}(Despawnat){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]); format(szDialog, sizeof(szDialog), "%s\n", vstatus); strcat(szDialog2, szDialog); } else strcat(szDialog2, "{FFD857}<slot liber>\n"), sVehicle[playerid] = 0; } else { if(PlayerInfo[playerid][pCarKey] != 0) { new car = PlayerInfo[playerid][pCarKey]; if(IsVehicleOccupied(CarInfo[car][Spawned])) format(vstatus, sizeof(vstatus), "{FFFF00}(Occupied){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]); else if(CarInfo[car][Spawned] > 0) format(vstatus, sizeof(vstatus), "{26B309}(Spawned){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]); else format(vstatus, sizeof(vstatus), "{FF0000}(Despawnat){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]); format(szDialog, sizeof(szDialog), "%s\n", vstatus); strcat(szDialog2, szDialog); } else if(PlayerInfo[playerid][pPremiumAccount] == 1) strcat(szDialog2, "{FFD857}<slot liber>\n"), sVehicle[playerid] = 0; } } else { if(PlayerInfo[playerid][pCarKey] != 0) { new car = PlayerInfo[playerid][pCarKey]; if(IsVehicleOccupied(CarInfo[car][Spawned])) format(vstatus, sizeof(vstatus), "{FFFF00}(Occupied){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]); else if(CarInfo[car][Spawned] > 0) format(vstatus, sizeof(vstatus), "{26B309}(Spawned){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]); else format(vstatus, sizeof(vstatus), "{FF0000}(Despawnat){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]); format(szDialog, sizeof(szDialog), "%s\n", vstatus); strcat(szDialog2, szDialog); } else if(PlayerInfo[playerid][pSlot][i-5] == 1) strcat(szDialog2, "{FFD857}<slot liber>\n"), sVehicle[playerid] = 0; } } ShowPlayerDialog(playerid, DIALOG_GARAGE, DIALOG_STYLE_LIST, szTitle, szDialog2, "Ok", "Exit"); return 1; }
  7. stock ShowPlayerVehicle(playerid) { if(DeelayCommand[playerid][0] != 0) return DeelayTime(playerid, 0); DeelayCommand[playerid][0] = 3; new szTitle[180], szDialog[1300], szDialog2[1300], vstatus[1024]; if(GetVehicles(playerid) == 0) return SendClientMessage(playerid, COLOR_LGREEN, "Eroare: Nu ai un vehicul personal!"); format(szTitle, sizeof(szTitle), "Vehicles (%d/%d)", GetVehicles(playerid), TotalSlots(playerid)); for(new i = 0; i < 10; i++) { if(i < 5) { if(i < 3) { if(PlayerInfo[playerid][pCarKey] != 0) { new car = PlayerInfo[playerid][pCarKey]; if(IsVehicleOccupied(CarInfo[car][Spawned])) format(vstatus, sizeof(vstatus), "{FFFF00}(Occupied){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]); else if(CarInfo[car][Spawned] > 0) format(vstatus, sizeof(vstatus), "{26B309}(Spawned){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]); else format(vstatus, sizeof(vstatus), "{FF0000}(Despawnat){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]); format(szDialog, sizeof(szDialog), "%s\n", vstatus); strcat(szDialog2, szDialog); } else strcat(szDialog2, "{FFD857}<slot liber>\n"), sVehicle[playerid] = 0; } else { if(PlayerInfo[playerid][pCarKey] != 0) { new car = PlayerInfo[playerid][pCarKey]; if(IsVehicleOccupied(CarInfo[car][Spawned])) format(vstatus, sizeof(vstatus), "{FFFF00}(Occupied){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]); else if(CarInfo[car][Spawned] > 0) format(vstatus, sizeof(vstatus), "{26B309}(Spawned){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]); else format(vstatus, sizeof(vstatus), "{FF0000}(Despawnat){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]); format(szDialog, sizeof(szDialog), "%s\n", vstatus); strcat(szDialog2, szDialog); } else if(PlayerInfo[playerid][pPremiumAccount] == 1) strcat(szDialog2, "{FFD857}<slot liber>\n"), sVehicle[playerid] = 0; } } else { if(PlayerInfo[playerid][pCarKey] != 0) { new car = PlayerInfo[playerid][pCarKey]; if(IsVehicleOccupied(CarInfo[car][Spawned])) format(vstatus, sizeof(vstatus), "{FFFF00}(Occupied){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]); else if(CarInfo[car][Spawned] > 0) format(vstatus, sizeof(vstatus), "{26B309}(Spawned){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]); else format(vstatus, sizeof(vstatus), "{FF0000}(Despawnat){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]); format(szDialog, sizeof(szDialog), "%s\n", vstatus); strcat(szDialog2, szDialog); } else if(PlayerInfo[playerid][pSlot][i-5] == 1) strcat(szDialog2, "{FFD857}<slot liber>\n"), sVehicle[playerid] = 0; } } ShowPlayerDialog(playerid, DIALOG_GARAGE, DIALOG_STYLE_LIST, szTitle, szDialog2, "Ok", "Exit"); return 1; }
  8. Sigur folosesti YCMD?? Verifica in gm daca folosesti YCMD / CMD Daca folosesti cmd pune: CMD:petmenu(playerid, params[]) {
  9. Stai tu linistit ca si Burned are buguri, unele sunt chiar mari si se poate abuza foarte usor.
  10. LA 100 - 150 PLAYERS SERVER-UL ESTE MORT. MEGA LAG, NICI NU POTI SA TE JOCI, DE EXEPLMU SERVER-UL DTY UNDE ESTE ACEST GM, LA 100 PLAYERS NU MAI POTI SA FACI NIMIC DOAR SA TE PLIMBI CU MASINA. RECOMAND GM-UL BURNED ORIGINAL DE LA EDISON, TREBUIE PUTIN REZOLVAT DAR MERITA TIMP-UL.
  11. Chiar ca burned-ul rezista. Dar nu cel cu edituri de scripterii astai mari ksenon v2. Cel original rezista. dTy Romania are un burned edit si la 100 playeri + server-ul este ca si mort. In fine depinde si de host si de scripter. #RecomandBurnedOriginal! #BurnedOriginal Pe burned-ul original la 100 players ai 160 ticks, Ceea ce este foarte bine. Ar rezista si la 300 players! - Cu un edit mai mare 1000 players[Cum este b-hood]
  12. Salut! Pune alt vw la noul HQ , unul diferit de celalalte, sper sa mearga!
  13. Salutare! lucrez pe gm ul burned si vreau si eu o cmanda care cand dai /wipehouses sa seteze la casa cum este in poza : https://imgur.com/a/CewjOGh Cat mai repede dau + !!
  14. Ba am urcat un panel pe host si nu merge am pus datele corect si uitati ce imi da! http://routerpanel.gq/panel/
  15. Cum pot rezolva aceasta problema ?? Ma cam chinui de o ora si nu ii dau de cap. E:\Gamemode\gamemodes\wa-rpg.pwn(26737) : error 002: only a single statement (or expression) can follow each "case" E:\Gamemode\gamemodes\wa-rpg.pwn(26737) : warning 215: expression has no effect E:\Gamemode\gamemodes\wa-rpg.pwn(26738) : warning 209: function "GetPlayerSkill" should return a value E:\Gamemode\gamemodes\wa-rpg.pwn(26855) : error 002: only a single statement (or expression) can follow each "case" E:\Gamemode\gamemodes\wa-rpg.pwn(26855) : warning 215: expression has no effect E:\Gamemode\gamemodes\wa-rpg.pwn(26856) : warning 209: function "GetPlayerSkill2" should return a value Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 2 Errors. [Finished in 73.1s with exit code 1] [cmd: ['pawncc.exe', '-i includes', 'E:\\Gamemode\\gamemodes\\wa-rpg.pwn', '-;+']] [dir: E:\Gamemode\gamemodes] [path: C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\]
  16. #define MAX_COBJECTS 50 Dar cred ca nu are legatura cu mapping-ul, pune mappingul la public OnPlayerConnect si dai o compilare poate asa il i-a , daca nu il i-a modifica la MAX_COBJECTS din 50 im 100 s-au mai mult! Succes!
  17. Adauga mapping-ul la public OnPlayerConnect Sper sa se rezolve asa. ))
  18. Nu ai conectat bine baza de date la el s-au nu ai modificat la adreasa web acolo sa fie localhost/panel daca asa ai numele la sisierul de la panel. O modifici de la : config.class Daca mai ai ceva probleme ma anunti!
  19. Pentru ca nu este link-ul bun! " https://imgur.com/a/aB46o4K "
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