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razvanduciuc

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Everything posted by razvanduciuc

  1. A fost destul de explicit cum trebuie sa treci de pe YCMD pe ZCMD, acum daca nici asa nu sti cum sa faci, parerea mea este sa iti cauti un scripter ori sa te lasi de scripting, daca nu incearca sa iei un gm sa te chinui cu el o luna pana ii dai de capat la toate includurile lui, la ce se folosesc sau ce faci cu ele... cauta pe internet pe wiki si iti va explica acolo mai detaliat!
  2. Eu folosesc la un sistem de cadouri ceea ce imi scri tu aici, poate te ajuta asta. if(hittype == BULLET_HIT_TYPE_OBJECT) { if(weaponid == 31 || weaponid == 24 || weaponid == 26 || weaponid == 25 || weaponid == 29 || weaponid == 30 || weaponid == 33 || weaponid == 25) { if(azisceva == 1) return 1; if(hitid == cadouzburator) { new dmg = 5; cadouviata -= dmg,cadoubani[playerid] += 5000,dmgdat[playerid] += dmg,cadoulabel(); if(cadoutimeractiv[playerid] == 0) { if(cadoumesaj != 0) return 1; cadoutimer[playerid] = SetTimerEx("updatecadoubar", 100, true, "%d", playerid); cadoutimeractiv[playerid] = 1; } if(cadouviata <= 0) { cadoumort = 1,cadoumsg = 0,cadoulbl = 0,cadoulevel = 0,azisceva = 1,cadoumesaj = 1; new Float:pos[3]; GetObjectPos(cadouzburator, pos[0],pos[1],pos[2]); collectobject = CreateObject(1577, pos[0],pos[1],pos[2], 0,0,0, 100.0); UpdateDynamic3DTextLabelText(Cadolabel, COLOR_WHITE, "Pentru a colecta premiul foloseste /collect!"); foreach(new i : Player) { if(dmgdat[i] > 500) cadourp[i] = 1 + random(10), cadoupp[i] = 1 + random(20); if(dmgdat[i] > 0) { SCM(i,COLOR_MONEY, "(AirDrop) Pentru a colecta premiul foloseste /collect!"); SCM(i,COLOR_MONEY, "(AirDrop) Daca nu vei lua premiul in 60 de secunde vei pierde premiul."); } PremiuCadou = SetTimer("cadousmks", 60*1000, false); KillTimer(cadoutimer[i]); PlayerTextDrawHide(i, cadouzburatorPTD[0]); DestroyPlayerProgressBar(i, cadouBAR[i]); DestroyObject(cadouzburator); DestroyObject(flamazburator); } } } } }
  3. Arata-mi dialogul Dialog_carbuy! Tot ce apartine de Carbuy.
  4. Salutare lume, astazi vreau sa va prezint un sistem de Derby Arena, insa mapping-ul nu este facut de mine, este de pe net, nu mai stiu de unde l-am luat dar mi-a placut foarte mult si am decis sa pun acest mapping pe Derby Arena! Eu v-am facut doar baza, voi va rog sa o imbunatatiti daca vreti, daca nu o puteti lasa si asa, nu ma deranjeaza pe mine cu nimic! Ok, haideti sa incepem acest tutorial de derby arena, cu variabilele si definitiile! Avem nevoie sa definim sistemul si pentru asta folosim: new inDerby[MAX_PLAYERS],derbyVehicle[MAX_PLAYERS],derbyPlayers,derbyStatus,derbyTime,derbyEvent[20]; #define COLOR_DERBY 0xA062F4FF Eu am ales aceasta culoare de tip Visiniu, pentru ca imi place foarte mult visiniu, gm-ul meu in mare parte este Visiniu Voi va puteti face orice culoare a sistemului schimband culoarea la COLOR_DERBY cu o culoare a voastra preferate, pentru culori eu folosesc acest site, voi puteti folosi orice site doar sa fie culoare HTML. Bun, sa mergem la ongamemodeinit si sa ne facem un pick-up si un text de unde sa se poata folosi comanda cmd:derby, pentru a intra in arena: public OnGameModeInit(){ derbyEvent[0] = AddStaticVehicle(411,469.9734,5281.1460,25.4667+5,358.5781,-1,-1); // veh1 derbyEvent[1] = AddStaticVehicle(411,469.9571,5354.6050,25.4673+5,90.9384,-1,-1); // veh2 derbyEvent[2] = AddStaticVehicle(411,470.5775,5408.0239,25.4687+5,90.0460,-1,-1); // veh3 derbyEvent[3] = AddStaticVehicle(411,319.9201,5407.5347,25.4677+5,268.7248,-1,-1); // veh4 derbyEvent[4] = AddStaticVehicle(411,319.3038,5275.9810,25.4673+5,271.7280,-1,-1); // veh5 derbyEvent[5] = AddStaticVehicle(411,472.0980,5258.5493,9.6720+5,359.3590,-1,-1); // veh6 derbyEvent[6] = AddStaticVehicle(411,471.1907,5318.1455,9.6943+5,90.8899,-1,-1); // veh7 derbyEvent[7] = AddStaticVehicle(411,471.1816,5348.1567,9.6947+5,90.2742,-1,-1); // veh8 derbyEvent[8] = AddStaticVehicle(411,470.8500,5410.6748,9.6680+5,89.5302,-1,-1); // veh9 derbyEvent[9] = AddStaticVehicle(411,365.5318,5410.0137,9.6943+5,179.0650,-1,-1); // veh10 derbyEvent[10] = AddStaticVehicle(411,318.8986,5410.2471,9.6719+5,180.1626,-1,-1); // veh11 derbyEvent[11] = AddStaticVehicle(411,319.3311,5314.5503,9.6940+5,269.9839,-1,-1); // veh12 derbyEvent[12] = AddStaticVehicle(411,319.2660,5257.5991,9.6688+5,268.3911,-1,-1); // veh13 derbyEvent[13] = AddStaticVehicle(411,366.6122,5258.3906,9.6945+5,359.2299,-1,-1); // veh14 derbyEvent[14] = AddStaticVehicle(411,399.2044,5316.2935,9.6954+5,270.9611,-1,-1); // veh15 derbyEvent[15] = AddStaticVehicle(411,426.6761,5346.6978,9.6933+5,90.6213,-1,-1); // veh16 derbyEvent[16] = AddStaticVehicle(411,366.4225,5351.6343,9.6959+5,179.0499,-1,-1); // veh17 derbyEvent[17] = AddStaticVehicle(411,435.6985,5279.3203,25.4676+5,0.0058,-1,-1); // veh18 derbyEvent[18] = AddStaticVehicle(411,399.8192,5257.5796,9.6985+5,88.9789,-1,-1); // veh19 derbyEvent[19] = AddStaticVehicle(411,365.4943,5437.1680,24.8999+5,179.1219,-1,-1); // veh20 derbyTime = 30; for(new i = 0; i < 5; i++) SetVehicleVirtualWorld(derbyEvent[19], 1992); Create3DTextLabel("Derby Arena !\n\nType /derby\nto enter the derby arena!",0xFFFF00CC,1154.0959,-1461.3989,15.7981,10.0, 0, 1); AddStaticPickup(1241, 23, 1154.0959,-1461.3989,15.7981); } return1; } Voi va puteti pune coordonatele unde doriti voi, este la alegerea voastra, eu va las jos cate-va poze cu, coordonatele unde am eu Derby Arena adaugat, iar si v-am pus poza unde am salvat derby arena, coordonatele de intrare, sa intelegeti. Coordonatele de intrare pe care eu vi l-eam pus sunt astea: 1154.0959,-1461.3989,15.7981 , voi le puteti modifica, dupa gustul vostru! Bun, sa trecem la pasul urmator, mergem la onplayerdisconect sa adaugam: public OnPlayerDisconnect(playerid, reason){ if(inDerby[playerid] == 1) leave_derby(playerid); return 1; } Apoi mergem la onplayerspawn sa adaugam: public OnPlayerSpawn(playerid){ if(inDerby[playerid] == 1) leave_derby(playerid); return 1; } Dupa ce am adaugat aceste chestii, mergem la setplayerunjail si adaugam: public SetPlayerUnjail() { if(derbyStatus == 0){ if(derbyTime > 0){ derbyTime --; if(derbyTime == 0){ if(derbyPlayers < 2){ // aici va setati cati playeri sa fie minim in arena! foreach(new i : Player){ if(inDerby[i] == 1) leave_derby(i), SCM(i, COLOR_DERBY, "In Derby Arena sunt mai putin de 2 playeri."); } derbyStatus = 0; derbyTime = 30; } else{ derbyStatus = 1; derbyTime = 60; SendDerby(COLOR_DERBY, "Runda a inceput cu succes, bafta tuturor!"); foreach(new i : Player){ if(inDerby[i] == 1) TogglePlayerControllableEx(i, 1); } } } } } if(derbyStatus == 1){ if(derbyTime > 0){ derbyTime --; if(derbyTime == 0){ foreach(new i : Player){ if(inDerby[i] == 1) leave_derby(i); } derbyStatus = 0; derbyTime = 30; SendDerby(COLOR_DERBY, "Nimeni nu a castigat!"); } else{ if(derbyPlayers == 1){ foreach(new i : Player){ if(inDerby[i] == 1) leave_derby(i), SCM(i, COLOR_DERBY, "Felicitari, ai castigat aceasta Runda!"); } derbyStatus = 0; derbyTime = 30; } } } } foreach(new i : Player){ if(IsPlayerConnected(i)){ if(inDerby[i] == 1){ if(derbyStatus == 1){ new Float: Pos[3]; GetPlayerPos(i, Pos[0], Pos[1], Pos[2]); if(Pos[2] < 5.5486) leave_derby(i); } } } } return 1; } Dupa ce am adaugat aceste lucruri, haideti sa facem si comanda pentru a porni Derby Arena, eu am pus un range intr-o incapere, va dau SS sa vedeti, am denumit-o Game Arena! CMD:derby(playerid, params[]) { if(derbyStatus == 1) return SCM(playerid, COLOR_LIGHTRED, "Derby a inceput!"); if(!IsPlayerInRangeOfPoint(playerid, 3.0, 1154.0959,-1461.3989,15.7981)) return SCM(playerid, COLOR_ERROR, "Nu te aflii langa derby arena!"); TogglePlayerControllableEx(playerid, 0); SetPlayerVirtualWorld(playerid, 1993); SetVehicleVirtualWorld(derbyEvent[derbyPlayers], 1993); PutPlayerInVehicle(playerid, derbyEvent[derbyPlayers], 0); derbyVehicle[playerid] = derbyEvent[derbyPlayers]; derbyPlayers++; inDerby[playerid] = 1; new string[128]; format(string, sizeof(string), "%s a intrat in Derby Arena", GetName(playerid)); SendDerby(COLOR_DERBY, string); return 1; } Iar undeva la sfarsit de GameMode, adaugati: SendDerby(color, text[]){ foreach(new i : Player){ if(inDerby[i] == 1){ SendClientMessage(i, color, text); } } return 1; } function leave_derby(playerid){ SetVehicleVirtualWorld(derbyVehicle[playerid], 1993); SetVehicleToRespawn(derbyVehicle[playerid]); SetPlayerVirtualWorld(playerid, 0); SpawnPlayer(playerid); inDerby[playerid] = 0; derbyPlayers --; derbyVehicle[playerid] = 0; SCM(playerid, -1, "Exit Derby Arena"); return 1; } Si acum sa daugam si Mapping-ul, eu il am pe include, daca vreti sa il puneti in GM, este alegerea voastra. //Derby CreateDynamicObject(3458, 448.87408, 5257.90039, 7.54530, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(8838, 411.99301, 5257.90186, 7.54530, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(3458, 375.12970, 5257.89844, 7.54530, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(8838, 338.20880, 5257.90186, 7.54530, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(3458, 318.55881, 5293.20557, 23.20295, 0.00000, 0.00000, 90.00000, 1993); CreateDynamicObject(8838, 378.59900, 5410.60400, 7.54300, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(3458, 318.95300, 5387.85010, 7.54530, 0.00000, 0.00000, 90.00000, 1993); CreateDynamicObject(8838, 318.95599, 5350.95215, 7.54300, 0.00000, 0.00000, 90.00000, 1993); CreateDynamicObject(8838, 471.65500, 5391.35010, 7.54300, 0.00000, 0.00000, 90.00000, 1993); CreateDynamicObject(8838, 452.38519, 5410.60400, 7.54300, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(3458, 471.65302, 5354.45898, 7.54530, 0.00000, 0.00000, 90.00000, 1993); CreateDynamicObject(8838, 471.65601, 5317.55713, 7.54300, 0.00000, 0.00000, 90.00000, 1993); CreateDynamicObject(3458, 471.65399, 5280.66602, 7.54530, 0.00000, 0.00000, 90.00000, 1993); CreateDynamicObject(3458, 341.70801, 5410.60498, 7.54530, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(8838, 333.08981, 5410.61279, 7.52000, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(3458, 336.59698, 5257.90869, 7.52000, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(8838, 471.65710, 5272.04297, 7.52000, 0.00000, 0.00000, 90.00000, 1993); CreateDynamicObject(3458, 454.02011, 5410.59521, 7.52000, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(8838, 318.95569, 5277.16016, 7.54530, 0.00000, 0.00000, 90.00000, 1993); CreateDynamicObject(3458, 415.49899, 5410.60596, 7.54530, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(1633, 364.97260, 5314.88086, 8.64019, -16.00000, 0.00000, 90.00000, 1993); CreateDynamicObject(17026, 320.68961, 5468.40918, -2.02440, 0.00000, 0.00000, 244.00000, 1993); CreateDynamicObject(17026, 532.55847, 5386.87988, -2.02440, 0.00000, 0.00000, 157.00000, 1993); CreateDynamicObject(17026, 430.45477, 5195.63232, -2.02440, 0.00000, 0.00000, 55.00000, 1993); CreateDynamicObject(17026, 250.15207, 5240.91504, -2.02440, 0.00000, 0.00000, -15.00000, 1993); CreateDynamicObject(17027, 488.46719, 5199.41455, 7.12475, 0.00000, 0.00000, 164.00000, 1993); CreateDynamicObject(17026, 521.34882, 5205.08008, -2.02440, 0.00000, 0.00000, 110.79424, 1993); CreateDynamicObject(17027, 374.22290, 5194.26904, 7.12470, 0.00000, 0.00000, 135.00000, 1993); CreateDynamicObject(17026, 324.87646, 5196.56787, -2.02440, 0.00000, 0.00000, 55.00000, 1993); CreateDynamicObject(17027, 267.92383, 5193.16943, 7.12470, 0.00000, 0.00000, 113.00000, 1993); CreateDynamicObject(17027, 256.43799, 5277.00928, 7.12470, 0.00000, 0.00000, 62.00000, 1993); CreateDynamicObject(17026, 251.18324, 5337.14844, -2.02440, 0.00000, 0.00000, -47.00000, 1993); CreateDynamicObject(17027, 259.12271, 5368.03564, 7.12470, 0.00000, 0.00000, 62.00000, 1993); CreateDynamicObject(17026, 255.65231, 5420.95361, -2.02440, 0.00000, 0.00000, -47.00000, 1993); CreateDynamicObject(17027, 257.04886, 5449.71582, 7.12470, 0.00000, 0.00000, 4.00000, 1993); CreateDynamicObject(17027, 354.17993, 5461.80664, 7.12470, 0.00000, 0.00000, -25.00000, 1993); CreateDynamicObject(17026, 407.89627, 5471.96191, -2.02440, 0.00000, 0.00000, 236.00000, 1993); CreateDynamicObject(17027, 437.70007, 5463.35156, 7.12470, 0.00000, 0.00000, -25.00000, 1993); CreateDynamicObject(17026, 518.78992, 5462.36523, -2.02440, 0.00000, 0.00000, 200.00000, 1993); CreateDynamicObject(17027, 524.85419, 5440.13867, 7.12470, 0.00000, 0.00000, -91.00000, 1993); CreateDynamicObject(17027, 525.50000, 5353.85498, 7.12470, 0.00000, 0.00000, -127.00000, 1993); CreateDynamicObject(17026, 481.16666, 5478.39551, -2.02440, 0.00000, 0.00000, 200.00000, 1993); CreateDynamicObject(17026, 535.31677, 5253.79688, -2.02440, 0.00000, 0.00000, 135.00000, 1993); CreateDynamicObject(17027, 401.17630, 5195.79150, 7.12470, 0.00000, 0.00000, 149.00000, 1993); CreateDynamicObject(17026, 283.59872, 5197.91650, -2.02440, 0.00000, 0.00000, 48.00000, 1993); CreateDynamicObject(17026, 536.35132, 5299.83447, -2.02440, 0.00000, 0.00000, 157.00000, 1993); CreateDynamicObject(8838, 395.35486, 5242.88135, 13.29112, 360.00000, 25.00000, 90.96000, 1993); CreateDynamicObject(8838, 395.57697, 5231.62012, 18.52144, 360.00000, 25.00000, 90.96000, 1993); CreateDynamicObject(3458, 435.23840, 5299.39160, 14.89600, 0.00000, 25.00000, -268.97992, 1993); CreateDynamicObject(8838, 452.95410, 5317.30273, 7.54300, 0.00000, 0.00000, 1.68001, 1993); CreateDynamicObject(8838, 419.73557, 5316.42236, 7.54300, 0.00000, 0.00000, 1.68001, 1993); CreateDynamicObject(8838, 422.58658, 5279.06104, 23.31570, 0.00000, 0.00000, 1.68001, 1993); CreateDynamicObject(8838, 455.85687, 5280.20117, 23.31570, 0.00000, 0.00000, 1.68001, 1993); CreateDynamicObject(8838, 470.09705, 5299.75098, 23.31570, 0.00000, 0.00000, 89.40002, 1993); CreateDynamicObject(8838, 389.79300, 5278.03369, 23.31570, 0.00000, 0.00000, 1.68001, 1993); CreateDynamicObject(8838, 470.50266, 5332.90283, 23.31570, 0.00000, 0.00000, 89.40002, 1993); CreateDynamicObject(8838, 470.92618, 5365.78125, 23.31570, 0.00000, 0.00000, 89.40002, 1993); CreateDynamicObject(8838, 452.21994, 5354.06641, 23.31570, 0.00000, 0.00000, 180.77998, 1993); CreateDynamicObject(8838, 471.32043, 5394.00244, 23.31570, 0.00000, 0.00000, 89.40002, 1993); CreateDynamicObject(8838, 453.10101, 5407.79590, 23.31570, 0.00000, 0.00000, 180.77998, 1993); CreateDynamicObject(1634, 433.67877, 5353.60400, 24.81730, 0.00000, 0.00000, 95.99998, 1993); CreateDynamicObject(8838, 392.76755, 5353.24951, 23.31570, 0.00000, 0.00000, 180.77998, 1993); CreateDynamicObject(1634, 410.34167, 5353.36377, 24.81730, 0.00000, 0.00000, 270.12000, 1993); CreateDynamicObject(8838, 386.79761, 5315.50732, 7.54300, 0.00000, 0.00000, 1.68001, 1993); CreateDynamicObject(8838, 363.16162, 5352.81152, 23.31570, 0.00000, 0.00000, 180.77998, 1993); CreateDynamicObject(8838, 356.96777, 5276.90332, 23.31570, 0.00000, 0.00000, 1.68001, 1993); CreateDynamicObject(8838, 333.20285, 5352.34375, 14.78360, 0.00000, 32.00000, 181.00000, 1993); CreateDynamicObject(3458, 341.20303, 5314.66113, 7.54530, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(8838, 365.74432, 5329.21533, 7.54300, 0.00000, 0.00000, -89.15997, 1993); CreateDynamicObject(3458, 365.55676, 5365.30176, 7.54530, 0.00000, 0.00000, 90.00000, 1993); CreateDynamicObject(8838, 333.33533, 5407.33887, 23.31570, 0.00000, 0.00000, 180.77998, 1993); CreateDynamicObject(8838, 332.94940, 5276.20605, 23.31570, 0.00000, 0.00000, 1.68001, 1993); CreateDynamicObject(3458, 318.95300, 5314.06006, 7.54530, 0.00000, 0.00000, 90.00000, 1993); CreateDynamicObject(8838, 318.75430, 5329.14941, 23.31570, 0.00000, 0.00000, 89.40002, 1993); CreateDynamicObject(3458, 318.95908, 5364.70752, 23.20295, 0.00000, 0.00000, 90.00000, 1993); CreateDynamicObject(8838, 365.44217, 5427.32715, 16.20578, 0.00000, 32.00000, 268.42004, 1993); CreateDynamicObject(3458, 365.50208, 5403.95752, 7.54530, 0.00000, 0.00000, 90.00000, 1993); CreateDynamicObject(3437, 414.39294, 5405.23828, 24.60214, 92.00000, 90.00000, -0.84000, 1993); CreateDynamicObject(3437, 414.37122, 5407.24268, 24.60214, 92.00000, 90.00000, -0.84000, 1993); CreateDynamicObject(3437, 414.47903, 5408.84033, 24.60214, 92.00000, 90.00000, -0.84000, 1993); CreateDynamicObject(3437, 403.35718, 5407.30176, 24.60214, 92.00000, 90.00000, -0.84000, 1993); CreateDynamicObject(3437, 403.28864, 5408.92773, 24.60214, 92.00000, 90.00000, -0.84000, 1993); CreateDynamicObject(3437, 403.03064, 5405.41553, 24.60214, 92.00000, 90.00000, -0.84000, 1993); CreateDynamicObject(8838, 366.19830, 5297.14355, 7.54300, 0.00000, 0.00000, -89.15997, 1993); CreateDynamicObject(8838, 366.55377, 5275.84473, 7.54300, 0.00000, 0.00000, -89.15997, 1993); CreateDynamicObject(3458, 386.09180, 5346.37695, 7.54530, 0.00000, 0.00000, 0.66000, 1993); CreateDynamicObject(8838, 422.10931, 5347.18115, 7.54300, 0.00000, 0.00000, 1.68001, 1993); CreateDynamicObject(3458, 454.01141, 5347.79150, 7.54530, 0.00000, 0.00000, 0.66000, 1993); CreateDynamicObject(8838, 318.98178, 5387.81494, 23.22191, 0.00000, 0.00000, 89.40002, 1993); CreateDynamicObject(8838, 365.84592, 5407.92090, 23.31570, 0.00000, 0.00000, 180.77998, 1993); CreateDynamicObject(3437, 392.22403, 5409.23486, 24.60214, 92.00000, 90.00000, -0.84000, 1993); CreateDynamicObject(3437, 392.22235, 5407.00391, 24.60214, 92.00000, 90.00000, -0.84000, 1993); CreateDynamicObject(3437, 392.19638, 5405.27783, 24.60214, 92.00000, 90.00000, -0.84000, 1993); CreateDynamicObject(1633, 385.77173, 5408.00781, 24.75106, -16.00000, 0.00000, 90.00000, 1993); CreateDynamicObject(1633, 431.53735, 5407.54150, 24.75106, -16.00000, 0.00000, 90.00000, 1993); CreateDynamicObject(1633, 423.19260, 5407.52930, 24.75106, -16.00000, 0.00000, 90.00000, 1993); CreateDynamicObject(18750, 419.53500, 5385.02051, -2.96743, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(17563, 415.94226, 5289.77686, -2.16848, 0.00000, 0.00000, -96.05999, 1993); CreateDynamicObject(19840, 427.71194, 5450.84326, 2.80810, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(19840, 380.89557, 5451.54199, 2.80810, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(19840, 342.67551, 5451.06299, 2.80810, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(19840, 304.51096, 5448.27832, 2.80810, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(19840, 269.10986, 5396.40283, 2.80810, 0.00000, 0.00000, 95.10001, 1993); CreateDynamicObject(19840, 268.60403, 5303.20068, 2.80810, 0.00000, 0.00000, 95.10001, 1993); CreateDynamicObject(19840, 328.50476, 5211.56836, 2.80810, 0.00000, 0.00000, 180.18002, 1993); CreateDynamicObject(19840, 446.26620, 5211.72705, 2.80810, 0.00000, 0.00000, 180.18002, 1993); CreateDynamicObject(19840, 518.55688, 5237.17383, 2.80810, 0.00000, 0.00000, 263.34003, 1993); CreateDynamicObject(19840, 510.40512, 5332.66602, 2.80810, 0.00000, 0.00000, 263.34003, 1993); CreateDynamicObject(19840, 516.02936, 5412.22070, 2.80810, 0.00000, 0.00000, 263.34003, 1993); CreateDynamicObject(19840, 500.37125, 5454.54053, 2.80810, 0.00000, 0.00000, 352.86002, 1993); CreateDynamicObject(18751, 412.88040, 5144.65527, 6.11376, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(18751, 510.81561, 5150.39697, 6.11376, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(18751, 313.11652, 5145.02197, 6.11376, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(18751, 208.62407, 5176.91553, 6.11376, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(18751, 207.13727, 5279.35938, 6.11376, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(18751, 205.76608, 5382.84131, 6.11376, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(18751, 209.99866, 5489.19531, 6.11376, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(18751, 298.93332, 5524.89990, 6.11376, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(18751, 400.46701, 5525.50098, 6.11376, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(18751, 494.16202, 5525.58545, 6.11376, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(18751, 580.36707, 5478.65625, 6.11376, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(18751, 579.75220, 5374.21533, 6.11376, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(18751, 584.89752, 5266.76855, 6.11376, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(18751, 575.39838, 5170.03174, 6.11376, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(615, 239.46068, 5284.78320, 8.03763, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(616, 242.98500, 5273.21777, 12.32911, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(656, 213.20074, 5264.12305, 12.32911, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(664, 227.95938, 5300.72852, 10.12671, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(727, 247.32182, 5298.29688, 30.48376, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(3898, 254.80383, 5226.71094, 12.57407, 0.00000, 0.00000, -67.98000, 1993); CreateDynamicObject(16061, 244.43306, 5219.36182, 18.36366, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(620, 260.98108, 5189.25684, 29.00342, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(622, 266.47290, 5167.32422, 4.47977, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(710, 301.83313, 5160.63574, 20.26498, 0.00000, 0.00000, 0.24000, 1993); CreateDynamicObject(712, 298.70416, 5170.09180, 15.92619, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(3898, 236.52895, 5280.04395, 12.57407, 0.00000, 0.00000, -112.01999, 1993); CreateDynamicObject(3898, 216.30122, 5263.70410, 12.57407, 0.00000, 0.00000, -103.74000, 1993); CreateDynamicObject(3898, 235.68437, 5217.02148, 12.57407, 0.00000, 0.00000, -96.35999, 1993); CreateDynamicObject(3898, 263.02481, 5206.41113, 12.57407, 0.00000, 0.00000, -67.98000, 1993); CreateDynamicObject(727, 225.48122, 5276.95361, 30.48376, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(727, 234.81163, 5290.53809, 30.48376, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(727, 206.52467, 5306.42139, 30.48376, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(727, 227.83159, 5245.39014, 30.48376, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(620, 285.02289, 5191.70264, 15.83975, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(9105, 404.73712, 5112.86328, 27.83077, 0.00000, 0.00000, 3.00000, 1993); CreateDynamicObject(3898, 236.52895, 5280.04395, 12.57407, 0.00000, 0.00000, -112.01999, 1993); CreateDynamicObject(3898, 224.58925, 5340.01074, 12.57407, 0.00000, 0.00000, -116.69999, 1993); CreateDynamicObject(3898, 218.77383, 5432.68213, 14.79896, 0.00000, 0.00000, -126.47999, 1993); CreateDynamicObject(3898, 178.07484, 5277.73096, 12.57407, 0.00000, 0.00000, -2.45999, 1993); CreateDynamicObject(620, 340.75241, 5165.70361, 6.11140, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(3898, 430.10327, 5109.71582, 12.57407, 0.00000, 0.00000, 100.08001, 1993); CreateDynamicObject(3898, 216.26419, 5403.43750, 14.79896, 0.00000, 0.00000, -126.47999, 1993); CreateDynamicObject(3898, 235.83954, 5439.25732, 14.79896, 0.00000, 0.00000, -126.47999, 1993); CreateDynamicObject(3898, 244.90239, 5458.00342, 14.79896, 0.00000, 0.00000, -126.47999, 1993); CreateDynamicObject(3898, 254.24547, 5476.31006, 14.79896, 0.00000, 0.00000, -126.47999, 1993); CreateDynamicObject(3898, 244.32024, 5492.77588, 14.79896, 0.00000, 0.00000, -167.16000, 1993); CreateDynamicObject(3898, 260.02948, 5491.53027, 14.79896, 0.00000, 0.00000, -167.16000, 1993); CreateDynamicObject(620, 404.01547, 5187.07910, 17.73137, 0.00000, 0.00000, 6.12226, 1993); CreateDynamicObject(3898, 279.55426, 5497.51709, 14.79896, 0.00000, 0.00000, -167.16000, 1993); CreateDynamicObject(3898, 315.45657, 5505.99951, 14.79896, 0.00000, 0.00000, -173.81999, 1993); CreateDynamicObject(3898, 343.64166, 5501.69580, 14.79896, 0.00000, 0.00000, -202.85999, 1993); CreateDynamicObject(3898, 332.09961, 5505.45752, 14.79896, 0.00000, 0.00000, -202.85999, 1993); CreateDynamicObject(3898, 361.98105, 5495.74414, 14.79896, 0.00000, 0.00000, -202.85999, 1993); CreateDynamicObject(3898, 394.68777, 5495.10498, 14.79896, 0.00000, 0.00000, -202.85999, 1993); CreateDynamicObject(3898, 483.66058, 5489.23096, 14.79896, 0.00000, 0.00000, -219.41998, 1993); CreateDynamicObject(3898, 283.58954, 5539.09668, 14.79896, 0.00000, 0.00000, -83.82001, 1993); CreateDynamicObject(3898, 348.92419, 5546.97314, 14.79896, 0.00000, 0.00000, -83.16001, 1993); CreateDynamicObject(3898, 379.69571, 5559.47607, 14.79896, 0.00000, 0.00000, -83.16001, 1993); CreateDynamicObject(3898, 422.44366, 5541.37549, 14.79896, 0.00000, 0.00000, -83.16001, 1993); CreateDynamicObject(3898, 174.26376, 5332.51318, 14.79896, 0.00000, 0.00000, -356.03992, 1993); CreateDynamicObject(3898, 338.42200, 5080.17676, 12.57407, 0.00000, 0.00000, 100.08001, 1993); CreateDynamicObject(3898, 334.38635, 5062.61768, 12.57407, 0.00000, 0.00000, 100.08001, 1993); CreateDynamicObject(620, 254.56119, 5269.14893, 17.73137, 0.00000, 0.00000, 6.12226, 1993); CreateDynamicObject(620, 255.71533, 5275.48291, 17.73137, 0.00000, 0.00000, 6.12226, 1993); CreateDynamicObject(620, 251.38403, 5336.50732, 17.73137, 0.00000, 0.00000, 6.12226, 1993); CreateDynamicObject(3898, 361.58542, 5112.45850, 12.57407, 0.00000, 0.00000, 100.08001, 1993); CreateDynamicObject(3898, 469.03244, 5117.59131, 12.57407, 0.00000, 0.00000, 100.08001, 1993); CreateDynamicObject(3898, 501.98611, 5099.50977, 12.57407, 0.00000, 0.00000, 100.08001, 1993); CreateDynamicObject(3898, 535.19763, 5121.09570, 12.57407, 0.00000, 0.00000, 100.08001, 1993); CreateDynamicObject(3898, 510.95773, 5081.19385, 12.57407, 0.00000, 0.00000, 100.08001, 1993); CreateDynamicObject(3898, 516.77319, 5067.54541, 12.57407, 0.00000, 0.00000, 100.08001, 1993); CreateDynamicObject(3898, 453.46625, 5496.73682, 14.79896, 0.00000, 0.00000, -219.41998, 1993); CreateDynamicObject(3898, 514.83179, 5478.70264, 14.79896, 0.00000, 0.00000, -219.41998, 1993); CreateDynamicObject(3898, 535.60345, 5467.65186, 14.79896, 0.00000, 0.00000, -219.41998, 1993); CreateDynamicObject(3898, 557.30792, 5450.73145, 14.79896, 0.00000, 0.00000, -244.91995, 1993); CreateDynamicObject(3898, 568.80408, 5436.64990, 14.79896, 0.00000, 0.00000, -262.07996, 1993); CreateDynamicObject(3898, 573.55499, 5419.71143, 14.79896, 0.00000, 0.00000, -262.07996, 1993); CreateDynamicObject(3898, 565.37317, 5377.48730, 14.79896, 0.00000, 0.00000, -274.43994, 1993); CreateDynamicObject(3898, 558.21863, 5359.09961, 14.79896, 0.00000, 0.00000, -281.87991, 1993); CreateDynamicObject(3898, 563.60358, 5330.96191, 14.79896, 0.00000, 0.00000, -281.87991, 1993); CreateDynamicObject(3898, 568.44098, 5308.72607, 14.79896, 0.00000, 0.00000, -281.87991, 1993); CreateDynamicObject(3898, 547.46729, 5288.09277, 14.79896, 0.00000, 0.00000, -293.03992, 1993); CreateDynamicObject(3898, 543.64166, 5268.56543, 14.79896, 0.00000, 0.00000, -293.03992, 1993); CreateDynamicObject(3898, 612.20117, 5302.02637, 14.79896, 0.00000, 0.00000, 186.90311, 1993); CreateDynamicObject(3898, 657.94818, 5276.67090, 14.79896, 0.00000, 0.00000, 186.90311, 1993); CreateDynamicObject(3898, 636.32806, 5195.66211, 14.79896, 0.00000, 0.00000, 186.90311, 1993); CreateDynamicObject(8483, 254.12317, 5336.59277, 9.38617, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(620, 375.24652, 5184.70410, 20.34479, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(620, 490.48682, 5187.83643, 18.91077, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(8483, 512.63617, 5213.51953, 5.27306, 0.00000, 0.00000, 123.96000, 1993); CreateDynamicObject(8483, 524.39063, 5289.28516, 5.12026, 0.00000, 0.00000, -175.86000, 1993); CreateDynamicObject(8483, 349.65451, 5203.04834, 8.45252, 0.00000, 0.00000, 66.95999, 1993); CreateDynamicObject(8483, 319.70349, 5455.21973, 3.04735, 0.00000, 0.00000, -100.92000, 1993); CreateDynamicObject(8483, 415.08261, 5454.93896, 3.04735, 0.00000, 0.00000, -100.92000, 1993); CreateDynamicObject(8483, 491.13507, 5457.27393, 3.04735, 0.00000, 0.00000, -100.92000, 1993); CreateDynamicObject(8483, 521.96271, 5389.66504, 5.88835, 0.00000, 0.00000, -158.34000, 1993); CreateDynamicObject(18752, 380.03912, 5628.11426, -0.46428, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(712, 538.22479, 5371.10596, 17.31300, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(712, 534.72546, 5398.47510, 17.31300, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(712, 443.86337, 5193.94775, 17.38360, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(710, 423.58749, 5195.44336, 22.80767, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(710, 311.92557, 5179.41602, 7.31580, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(710, 317.94131, 5197.41504, 13.17187, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(710, 251.04883, 5228.83252, 13.25874, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(710, 252.20433, 5311.10645, 12.05434, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(710, 258.87015, 5427.63623, 8.86552, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(712, 233.13255, 5398.01123, 8.86552, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(712, 247.49049, 5379.12061, 19.17722, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(712, 257.06540, 5364.75635, 27.32660, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(622, 485.69092, 5202.56299, 17.32776, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(622, 539.83423, 5286.84033, 8.37158, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(622, 524.93298, 5443.84180, 14.82643, 0.00000, 0.00000, 117.17999, 1993); CreateDynamicObject(622, 436.87347, 5461.83398, 12.82629, 0.00000, 0.00000, -117.12000, 1993); CreateDynamicObject(622, 368.71841, 5464.95801, 13.56563, 0.00000, 0.00000, -229.56000, 1993); CreateDynamicObject(16061, 202.23956, 5182.07715, 11.76008, 0.00000, 0.00000, 72.84000, 1993); CreateDynamicObject(1225, 425.60419, 5352.08301, 26.72122, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(1225, 422.67996, 5352.10645, 26.72122, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(1225, 419.24142, 5352.17480, 26.72122, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(1225, 415.90045, 5352.26465, 26.72122, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(1225, 366.03745, 5419.27393, 9.78142, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(1225, 366.23669, 5420.76270, 9.78142, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(1225, 367.10120, 5417.49316, 9.78142, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(1225, 367.23395, 5419.60400, 9.78142, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(1225, 367.53220, 5421.27881, 9.78142, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(1225, 365.10818, 5417.57275, 9.78142, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(1225, 364.74625, 5419.68604, 9.78142, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(1225, 364.92877, 5422.87695, 9.78142, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(1225, 364.59717, 5421.25537, 9.78142, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(1225, 366.69299, 5422.72363, 9.78142, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(712, 341.28543, 5213.13672, 3.18145, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(11489, 342.78088, 5391.59229, 0.14577, 0.00000, 0.00000, 0.00000, 1993); CreateDynamicObject(11489, 342.16544, 5373.16650, 0.14577, 0.00000, 0.00000, -183.48003, 1993); CreateDynamicObject(11489, 337.50995, 5272.80664, 0.14577, 0.00000, 0.00000, -183.48003, 1993); CreateDynamicObject(11489, 336.80789, 5288.21240, 0.14577, 0.00000, 0.00000, -359.69998, 1993); Bun, cam asta a fost tot, sa va arat si cate-va ss-uri a sistemului de Derby Arena unde l-am creeat pentru voi, unde este creeat pentru mine si cum arata sistemul! Eu am pus vehicule de tip Infernus, voi va puneti ce vreti, vehiculele le modificati la Ongamemodeinit derbyEvent[0] = AddStaticVehicle(411,469.9734,5281.1460,25.4667+5,358.5781,-1,-1); // veh1 .... dupa AddStaticVehicles(411 <- Acesta este codul vehicului, voi va puteti lua un id de vehicul care sa fie in arena de aici! ATENTIE: Mapping-ul si este pus pe VirtualWorld 1993 si vehiculele pe VirtualWorld 1992, sistemul de joc se desfasoara pe VirtualWorld 1993, daca vreti, modificati dupa placerea voastra! Poze cu locul unde am salvat Derby Arena: https://imgur.com/a/VGX7GTO Poze cu Mapping-ul si se vad si vehiculele spawnate unde se vor spawna cand intrati in derby arena: https://imgur.com/a/C3fhjWf Sper ca v-am ajutat cu acest sistem, daca va placut un +1 daca va placut! Cu respect pentru voi, al vostru Razvan va saluta! Video: Cam asa se desfasoara sistemul Derby arena, ce e aici este un video luat de pe YT la intamplare!
  5. Eu am 18 ani in domeniu :))) Sunt de la 7 ani pe acest site, de cand m-am nascut!
  6. Pai atunci cum ai vrea sa te lase sa intri pe server? Ai nevoie de o baza de date, se uploadeaza baza de date de la server in phpmyadmin, apoi iti pui datele de la phpmyadmin, in gm, trebuie sa pui la mysql_connect(SQL_HOST, SQL_USER, SQL_DATA, SQL_PASS); , la host pui ip baza, la use username baza, la data database si la pass, parola bazei, complimi gm-ul il urci sus si ii restart la server din Game Control Panel! Si cam atat, daca nu reusesti cauta-ti un scripter! O sa fac un tutorial cum sa iti pornesti GM-ul cu baza de date de la 0! Explicat!!! Dar nu acum, mai tarziu sau maine. Insa mai sunt tutoriale de genul asta, dar eu incerc sa il fac cat mai explicat pe intelesul tuturor!
  7. Baza de date ai pus-o? ai facut legatura dintr-e baza de date si gm?
  8. Ai vehiculele in baza de date?
  9. Ce fain de voi din Republica, lucrati pe 5 euro si la voi defapt e 10 euro! Scuza-ma cu acest mesaj, nu vreau sa te jignesc sau ceva, sa nu intelegi gresit, nu ma iau de tine si nici de nimeni. Doar ca e misto situatia ta! Acum mi-a venit in cap chestia asta si am vrut sa ti-o spun. Sper ca nu te-am suparat cu ceva, daca te-am suparat prin ce ti-am scris imi cer scuze! Sa nu crezi ca am ceva personal cu tine sau ca sunt un hater, doar ca imi place situatia asta! Lucrezi pe 5 euro, iar tu primesti 10 euro in lei moldovenesti Mi-ar place si mie sa fac asemenea afaceri
  10. Eu doar aveam nevoie de meniul acela si de cate-va chestii... in rest nimic, ca am un sistem de pubg asemanator ca asta.. doar ca nu aveam un meniu, vreau sa fac sistemele cat mai realiste!
  11. Am mai vazut pe un site acest sistem de joc, sincer nu mai tin minte pe ce site l-am vazut, l-am descarcat apoi l-am sters, ca doar mna, nu am ce face cu el, mi-am luat anumite chestii de prin el ce mi-au fost de folos, iar restul am dat delete, dupa un timp l-am cautat iarasi ca aveam nevoie de anumite chestii de prin el si nu am mai dat de el! mersi mane ca l-ai postat, chiar aveam nevoie de ceva din el si nu stiam cum sa aflu de el! Ai + 1 de la mine pentru ajutorul pe care mi l-ai dat!
  12. Tu vezi ce scri aici? Tu defapt vrei sa fii fondator pe un server, nu sa iti deschizi server cu host si gm! Ceea ce ceri tu acolo este prea penibil pentru 2019!
  13. La asta ma gandeam si eu! Cred ca e prima data cand intra pe Tde editor! Comentariul meu de mai sus era sarcastic, doar ca mna!
  14. Interesant ce ai facut tu aici, asta se poate folosi si la alte chestii, nu neaparat la o statistica a serverului, dar interesant!
  15. Foarte bine, dar nu stiu cati vor veni la tine, daca tu din primul post al tau oferi servicii! In fine, nu ma intereseaza pe mine ce faci, de unde esti.. si alte chestii, doar ti-am atras atentia ca din tot ce ai postat acolo e 90% in limba rusa, iar restul limba romana + engleza! Ce am crede noi despre asta? Multa bafta cu ce oferi tu si sa ai la cine lucra!
  16. Arata-mi linia (41129)din GM. Iar dupa cum se observa ai acolo un nume stefan nedefinit, defineste acel nume!
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