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keNN.

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Everything posted by keNN.

  1. keNN.

    Vand Gamemode

    Gamemodul asta este la sectiunea gamemodes.Nu ai creat tu nimic
  2. Cauta pe google Bugged UCP,dar sa nu te miri de ce te trezesti cu 10 admini.
  3. Suna bine,nu este greu de facut.
  4. keNN.

    Panel

    Nu ai toate fisierele .css
  5. Tastezi in bara de cautare ''localhost''
  6. Vorbeste ala care are server cu gm-ul R.I.F..si habar n-are sa scripteze.
  7. Va ajut eu cu orice problema din gm-ul ala.Il detin de mai bine de 2 luni,cand nimeni nu il avea (Decat eu si sennow,am avut si sv cu el.) + ca am o varianta de 50 de ori mai avansata decat aceasta.
  8. De ce l-ai pus pe net ma..? decat noi 2 il aveam..
  9. SQL = mysql_connect( localhost , pzrpg , pzrpg, q9si33IQ0w ); Daca nu specifici numele bazei de date nu avem de unde sa stim.(eu ti-am pus acelasi nume ca la user.)
  10. CMD:arrest(playerid, params[]) { new string[128], playerName[2][MAX_PLAYER_NAME], targetID; if(groupVariables[playerVariables[playerid][pGroup]][gGroupType] != 1) return SendClientMessage(playerid, COLOR_GREY, "You're not a law enforcement officer."); else if(sscanf(params, "u", targetID)) return SendClientMessage(playerid, COLOR_GREY, SYNTAX_MESSAGE"/arrest [playerid]"); else if((IsPlayerInRangeOfPoint(playerid,5, 1528.5240,-1678.2472,5.8906) && IsPlayerInRangeOfPoint(targetID,5, 1528.5240,-1678.2472,5.8906)) || ((IsPlayerInRangeOfPoint(playerid,5, -1605.8667,675.1851,-5.6662) && IsPlayerInRangeOfPoint(targetID,5, -1605.8667,675.1851,-5.6662)) || ((IsPlayerInRangeOfPoint(playerid,5, 2282.2065,2431.0796,3.0005) && IsPlayerInRangeOfPoint(targetID,5, 2282.2065,2431.0796,3.0005))))) { if(playerVariables[targetID][pFreezeType] == 2) { GetPlayerName(playerid, playerName[0], MAX_PLAYER_NAME); GetPlayerName(targetID, playerName[1], MAX_PLAYER_NAME); format(playerVariables[targetID][pCrimeReason], MAX_PLAYER_NAME, ""); if(playerVariables[targetID][pWarrants] == 1) { format(string, sizeof(string),"%s has arrested suspect %s, issuing a fine of 1000$ with a sentence of 2 minutes.", playerName[0], playerName[1]); SCMTA(COLOR_LIGHTRED,string); playerVariables[targetID][pMoney] -= 1000; playerVariables[targetID][pPrisonTime] = 120; playerVariables[playerid][pMoney] += 1000; validResetPlayerWeapons(targetID); playerVariables[targetID][pFreezeTime] = 0; playerVariables[targetID][pFreezeType] = 0; playerVariables[targetID][pPrisonID] = 3; playerVariables[targetID][pWarrants] = 0; SetPlayerWantedLevel(targetID, 0); SetPlayerArmour(targetID, 0); TogglePlayerControllable(targetID, true); playerVariables[targetID][pArmour] = 0; playerVariables[targetID][pArrests]++; playerVariables[targetID][pCrimes] += playerVariables[targetID][pWarrants]; SetPlayerInterior(targetID, 6); SetPlayerVirtualWorld(targetID, GROUP_VIRTUAL_WORLD+0); new spawn = random(sizeof(JailSpawns)); SetPlayerPos(targetID, JailSpawns[spawn][0], JailSpawns[spawn][1], JailSpawns[spawn][2]); SetPlayerFacingAngle(targetID, 0); } if(playerVariables[targetID][pWarrants] == 2) { format(string, sizeof(string),"%s has arrested suspect %s, issuing a fine of 2500$ with a sentence of 5 minutes.", playerName[0], playerName[1]); SCMTA(COLOR_LIGHTRED,string); playerVariables[targetID][pMoney] -= 2500; playerVariables[playerid][pMoney] += 2500; playerVariables[targetID][pPrisonTime] = 300; validResetPlayerWeapons(targetID); playerVariables[targetID][pFreezeTime] = 0; playerVariables[targetID][pFreezeType] = 0; playerVariables[targetID][pPrisonID] = 3; playerVariables[targetID][pWarrants] = 0; SetPlayerWantedLevel(targetID, 0); SetPlayerArmour(targetID, 0); TogglePlayerControllable(targetID, true); playerVariables[targetID][pArmour] = 0; playerVariables[targetID][pArrests]++; playerVariables[targetID][pCrimes] += playerVariables[targetID][pWarrants]; SetPlayerInterior(targetID, 6); SetPlayerVirtualWorld(targetID, GROUP_VIRTUAL_WORLD+0); new spawn = random(sizeof(JailSpawns)); SetPlayerPos(targetID, JailSpawns[spawn][0], JailSpawns[spawn][1], JailSpawns[spawn][2]); SetPlayerFacingAngle(targetID, 0); } if(playerVariables[targetID][pWarrants] == 3) { format(string, sizeof(string),"%s has arrested suspect %s, issuing a fine of 4500$ with a sentence of 7 minutes.", playerName[0], playerName[1]); SCMTA(COLOR_LIGHTRED,string); playerVariables[targetID][pMoney] -= 4500; playerVariables[targetID][pPrisonTime] = 420; playerVariables[playerid][pMoney] += 4500; validResetPlayerWeapons(targetID); playerVariables[targetID][pFreezeTime] = 0; playerVariables[targetID][pFreezeType] = 0; playerVariables[targetID][pPrisonID] = 3; playerVariables[targetID][pWarrants] = 0; SetPlayerWantedLevel(targetID, 0); SetPlayerArmour(targetID, 0); TogglePlayerControllable(targetID, true); playerVariables[targetID][pArmour] = 0; playerVariables[targetID][pArrests]++; playerVariables[targetID][pCrimes] += playerVariables[targetID][pWarrants]; SetPlayerInterior(targetID, 6); SetPlayerVirtualWorld(targetID, GROUP_VIRTUAL_WORLD+0); new spawn = random(sizeof(JailSpawns)); SetPlayerPos(targetID, JailSpawns[spawn][0], JailSpawns[spawn][1], JailSpawns[spawn][2]); SetPlayerFacingAngle(targetID, 0); } if(playerVariables[targetID][pWarrants] == 4) { format(string, sizeof(string),"%s has arrested suspect %s, issuing a fine of 6000$ with a sentence of 10 minutes.", playerName[0], playerName[1]); SCMTA(COLOR_LIGHTRED,string); playerVariables[targetID][pMoney] -= 6000; playerVariables[targetID][pPrisonTime] = 600; playerVariables[playerid][pMoney] += 6000; validResetPlayerWeapons(targetID); playerVariables[targetID][pFreezeTime] = 0; playerVariables[targetID][pFreezeType] = 0; playerVariables[targetID][pPrisonID] = 3; playerVariables[targetID][pWarrants] = 0; SetPlayerWantedLevel(targetID, 0); SetPlayerArmour(targetID, 0); TogglePlayerControllable(targetID, true); playerVariables[targetID][pArmour] = 0; playerVariables[targetID][pArrests]++; playerVariables[targetID][pCrimes] += playerVariables[targetID][pWarrants]; SetPlayerInterior(targetID, 6); SetPlayerVirtualWorld(targetID, GROUP_VIRTUAL_WORLD+0); new spawn = random(sizeof(JailSpawns)); SetPlayerPos(targetID, JailSpawns[spawn][0], JailSpawns[spawn][1], JailSpawns[spawn][2]); SetPlayerFacingAngle(targetID, 0); } if(playerVariables[targetID][pWarrants] == 5) { format(string, sizeof(string),"%s has arrested suspect %s, issuing a fine of 8000$ with a sentence of 15 minutes.", playerName[0], playerName[1]); SCMTA(COLOR_LIGHTRED,string); playerVariables[targetID][pMoney] -= 8000; playerVariables[targetID][pPrisonTime] = 900; playerVariables[playerid][pMoney] += 8000; validResetPlayerWeapons(targetID); playerVariables[targetID][pFreezeTime] = 0; playerVariables[targetID][pFreezeType] = 0; playerVariables[targetID][pPrisonID] = 3; playerVariables[targetID][pWarrants] = 0; SetPlayerWantedLevel(targetID, 0); SetPlayerArmour(targetID, 0); TogglePlayerControllable(targetID, true); playerVariables[targetID][pArmour] = 0; playerVariables[targetID][pArrests]++; playerVariables[targetID][pCrimes] += playerVariables[targetID][pWarrants]; SetPlayerInterior(targetID, 6); SetPlayerVirtualWorld(targetID, GROUP_VIRTUAL_WORLD+0); new spawn = random(sizeof(JailSpawns)); SetPlayerPos(targetID, JailSpawns[spawn][0], JailSpawns[spawn][1], JailSpawns[spawn][2]); SetPlayerFacingAngle(targetID, 0); } if(playerVariables[targetID][pWarrants] == 6) { format(string, sizeof(string),"%s has arrested suspect %s, issuing a fine of 10000$ with a sentence of 20 minutes.", playerName[0], playerName[1]); SCMTA(COLOR_LIGHTRED,string); playerVariables[targetID][pMoney] -= 10000; playerVariables[targetID][pPrisonTime] = 1200; playerVariables[playerid][pMoney] += 5000; validResetPlayerWeapons(targetID); playerVariables[targetID][pFreezeTime] = 0; playerVariables[targetID][pFreezeType] = 0; playerVariables[targetID][pPrisonID] = 3; playerVariables[targetID][pWarrants] = 0; SetPlayerWantedLevel(targetID, 0); SetPlayerArmour(targetID, 0); TogglePlayerControllable(targetID, true); playerVariables[targetID][pArmour] = 0; playerVariables[targetID][pArrests]++; playerVariables[targetID][pCrimes] += playerVariables[targetID][pWarrants]; SetPlayerInterior(targetID, 6); SetPlayerVirtualWorld(targetID, GROUP_VIRTUAL_WORLD+0); new spawn = random(sizeof(JailSpawns)); SetPlayerPos(targetID, JailSpawns[spawn][0], JailSpawns[spawn][1], JailSpawns[spawn][2]); SetPlayerFacingAngle(targetID, 0); } format(playerVariables[targetID][pCrimeReason], 250, ""); } else SendClientMessage(playerid, COLOR_GREY, "The person you wish to arrest must be restrained first (cuffed)."); } return 1; }
  11. Sper sa iti placa,daca vrei poti sa il testezi.
  12. Il urci cu un client FTP,de exemplu: filezilla,winscp
  13. Pentru a face un panel de la 0 ai nevoie de cunostinte extrem de mari in php si mysql. Insa se gasesc pe net multe paneluri facute deja.Le poti edita cum vrei tu.
  14. Nu am inteles nimic,ce problema ai ?
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