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Daedric-Fox

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Everything posted by Daedric-Fox

  1. Up, recomand
  2. Nu ai pus baza de date bine.
  3. Apuci sa te spawnezi? daca da cauta la OnPlayerSpawn
  4. Cu placere.
  5. Stie cineva ce id are acel pick-up?
  6. Nu sunt adeptul banilor, si atat timp cat eu pot si stiu, de ce sa nu-I ajut si pe alti? nu stiu ce ai omis tu, nu-mi dau seama, dar verifica sa nu fie lipsa vreo returnale la publicul de deasupra de la OnGamemodeInit sau la ce de sub.
  7. hmm,arata ce este pus deasupra liniei 611, si depinde ce restrictive vrei: if(conditie) { executa 1.. } else { executa 2 } //EX: if(PlayerData[playerid][pAdmin] > 0)//verificam daca playerul are adminul mai mare ca 0 { //executam ceva } else//altfel, daca nu are adminul mai mare ca 0 ii dam un mesaj { SendClientMessage(playerid, -1, "Nu ai gradul de admin ma mare ca 0"); }
  8. Hmm..nu prea am avut timp sa fac un tutorial foarte avansat, dar cand voi avea timp voi explica absolut tot.
  9. Mersi, da asa este..
  10. Introducere: Salutare tuturor, astazi o sa va arat cum se creeaza un sistem de pin.Acesta este ultimul meu tutorial si totodata si ultimul script creat de mine(DaEdRiC-FoX), dupa aceea ma voi retrage din lumea SA:MP-ului. Pasul I: Structura -Prima data va trebuie sa punem variabila pinului: pPin//Aceasta este o variabila la fel ca celelalte : pAdmin,pHelper etc. Apasam tasta CTRL+F si cautam pAdmin sau orice altceva care face parte din PlayerData/PlayerInfo sau cum aveti voi. Unii folosesc direct metoda de update in baza de date: mysql_format(handle, string, sizeof(string), "UPDATE `users` SET `Cash`='%d' WHERE `Nume`='%s'", PlayerData[playerid][pCash], playerName); mysql_query(handle, string); dar eu prefer sa fac astefel: //Pun sub enum-ul de la PlayerInfo: enum { pPinu//ATENTIE!!Nu este pPin ci este pPinu, trebuie sa difere de variabila de la PlayerInfo.Mai puteti pune si pPinx, cum doriti. }; //Apoi punem la inceputul gm-ului: forward Update(playerid, type); //Mergem oriunde in gm si punem: public Update(playerid, type)//de Update(); ne vom folosi mai tarziu, v-eti intelege. { if(IsPlayerConnected(playerid)) { new string[256];//aici creem un string, sau putem pune query in loc de string. new playerName[MAX_PLAYER_NAME]; GetPlayerName(playerid, playerName, sizeof(playerName));//Aici cautam numele playerului in cauza. { switch(type) { case pPinu: { mysql_format(handle, string, sizeof(string), "UPDATE `users` SET `Pin`='%d' WHERE `Nume`='%s'", PlayerData[playerid][pPin],playerName);//Aici se va face introducerea in baza de date. mysql_query(handle, string); } } } } } Acum cand vom avea nevoie sa facem update la pin(sa facem introducerea in baza de date pentru cei care nu inteleg)vom pune: Update(playerid, pPinu);//Se actioneaza collback-ul si se face update in baza de date, fara sa mai scriem altceva in plus -Bun, apoi va trebui sa facem extragerea Pinului din baza de date:-Mergem la public OnLogin/OnPlayerLogin/WhenPlayerLogin depinde cum aveti voi si punem: PlayerData[playerid][pPin] = cache_get_field_content_int(0, "Pin");//Aici vom extrage din baza de date pin-ul playerului in cauza. -Bun acum structura este gata. Pasul II: Textdraw-urile -Eu am deja facute textdraw-urile, dar daca voi vreti altele puteti face cu ipleomax. //Astea trebuie puse la inceputul Gm-ului, definim textdraw-urile. new Text:PinBox[3][MAX_PLAYERS]; new Text:PinClose[2][MAX_PLAYERS]; new Text:PinVerde[MAX_PLAYERS]; new Text:PinRosu[MAX_PLAYERS]; new Text:PinCifra[10][MAX_PLAYERS]; new Text:PinText[MAX_PLAYERS]; new numberab[MAX_PLAYERS][5];//asta va fi pentru cifre //Apoi, mergem la publicul OnPlayerConnect si punem textdraw-urile: PinBox[0][playerid] = TextDrawCreate(393.999969, 132.913330, "usebox"); TextDrawLetterSize(PinBox[0][playerid], 0.000000, 26.618642); TextDrawTextSize(PinBox[0][playerid], 235.777816, 0.000000); TextDrawAlignment(PinBox[0][playerid], 1); TextDrawColor(PinBox[0][playerid], 0); TextDrawUseBox(PinBox[0][playerid], true); TextDrawBoxColor(PinBox[0][playerid], 102); TextDrawSetShadow(PinBox[0][playerid], 0); TextDrawSetOutline(PinBox[0][playerid], 0); TextDrawFont(PinBox[0][playerid], 0); PinBox[1][playerid] = TextDrawCreate(386.444427, 141.375549, "usebox"); TextDrawLetterSize(PinBox[1][playerid], 0.000000, 24.904077); TextDrawTextSize(PinBox[1][playerid], 242.000000, 0.000000); TextDrawAlignment(PinBox[1][playerid], 1); TextDrawColor(PinBox[1][playerid], 0); TextDrawUseBox(PinBox[1][playerid], true); TextDrawBoxColor(PinBox[1][playerid], 102); TextDrawSetShadow(PinBox[1][playerid], 0); TextDrawSetOutline(PinBox[1][playerid], 0); TextDrawFont(PinBox[1][playerid], 0); PinBox[2][playerid] = TextDrawCreate(386.000000, 141.375549, "usebox"); TextDrawLetterSize(PinBox[2][playerid], 0.000000, 5.767285); TextDrawTextSize(PinBox[2][playerid], 242.444442, 0.000000); TextDrawAlignment(PinBox[2][playerid], 1); TextDrawColor(PinBox[2][playerid], 0); TextDrawUseBox(PinBox[2][playerid], true); TextDrawBoxColor(PinBox[2][playerid], -2139094785); TextDrawSetShadow(PinBox[2][playerid], 0); TextDrawSetOutline(PinBox[2][playerid], 0); TextDrawFont(PinBox[2][playerid], 0); PinClose[0][playerid] = TextDrawCreate(376.888885, 130.915557, "LD_POOL:BALL"); TextDrawLetterSize(PinClose[0][playerid], 0.000000, 0.000000); TextDrawTextSize(PinClose[0][playerid], 15.111114, 16.924453); TextDrawAlignment(PinClose[0][playerid], 1); TextDrawColor(PinClose[0][playerid], -1); TextDrawSetShadow(PinClose[0][playerid], 0); TextDrawSetOutline(PinClose[0][playerid], 0); TextDrawFont(PinClose[0][playerid], 4); PinClose[1][playerid] = TextDrawCreate(385.333374, 131.911132, "X"); TextDrawLetterSize(PinClose[1][playerid], 0.454444, 1.624888); TextDrawTextSize(PinClose[1][playerid], 10.000000, 10.000000); TextDrawAlignment(PinClose[1][playerid], 2); TextDrawColor(PinClose[1][playerid], -2147483393); TextDrawSetShadow(PinClose[1][playerid], 0); TextDrawSetOutline(PinClose[1][playerid], 1); TextDrawBackgroundColor(PinClose[1][playerid], 51); TextDrawFont(PinClose[1][playerid], 2); TextDrawSetProportional(PinClose[1][playerid], 1); TextDrawSetSelectable(PinClose[1][playerid], true); PinVerde[playerid] = TextDrawCreate(272.888916, 341.475646, "OK"); TextDrawLetterSize(PinVerde[playerid], 0.501111, 1.500444); TextDrawTextSize(PinVerde[playerid], 10.000000, 10.000000); TextDrawAlignment(PinVerde[playerid], 2); TextDrawColor(PinVerde[playerid], 16711935); TextDrawSetShadow(PinVerde[playerid], 0); TextDrawSetOutline(PinVerde[playerid], 1); TextDrawBackgroundColor(PinVerde[playerid], 51); TextDrawFont(PinVerde[playerid], 3); TextDrawSetProportional(PinVerde[playerid], 1); TextDrawSetSelectable(PinVerde[playerid], true); PinRosu[playerid] = TextDrawCreate(355.555572, 341.475646, "DEL"); TextDrawLetterSize(PinRosu[playerid], 0.345555, 1.600000); TextDrawTextSize(PinRosu[playerid], 10.000000, 10.000000); TextDrawAlignment(PinRosu[playerid], 2); TextDrawColor(PinRosu[playerid], -16776961); TextDrawSetShadow(PinRosu[playerid], 0); TextDrawSetOutline(PinRosu[playerid], 1); TextDrawBackgroundColor(PinRosu[playerid], 51); TextDrawFont(PinRosu[playerid], 3); TextDrawSetProportional(PinRosu[playerid], 1); TextDrawSetSelectable(PinRosu[playerid], true); PinCifra[0][playerid] = TextDrawCreate(315.999908, 341.475646, "0"); TextDrawLetterSize(PinCifra[0][playerid], 0.449999, 1.600000); TextDrawTextSize(PinCifra[0][playerid], 10.000000, 10.000000); TextDrawAlignment(PinCifra[0][playerid], 2); TextDrawColor(PinCifra[0][playerid], -1); TextDrawSetShadow(PinCifra[0][playerid], 0); TextDrawSetOutline(PinCifra[0][playerid], 1); TextDrawBackgroundColor(PinCifra[0][playerid], 51); TextDrawFont(PinCifra[0][playerid], 3); TextDrawSetProportional(PinCifra[0][playerid], 1); TextDrawSetSelectable(PinCifra[0][playerid], true); PinCifra[1][playerid] = TextDrawCreate(264.444335, 207.573303, "1"); TextDrawLetterSize(PinCifra[1][playerid], 0.449999, 1.600000); TextDrawTextSize(PinCifra[1][playerid], 10.000000, 10.000000); TextDrawAlignment(PinCifra[1][playerid], 2); TextDrawColor(PinCifra[1][playerid], -1); TextDrawSetShadow(PinCifra[1][playerid], 0); TextDrawSetOutline(PinCifra[1][playerid], 1); TextDrawBackgroundColor(PinCifra[1][playerid], 51); TextDrawFont(PinCifra[1][playerid], 3); TextDrawSetProportional(PinCifra[1][playerid], 1); TextDrawSetSelectable(PinCifra[1][playerid], true); PinCifra[2][playerid] = TextDrawCreate(316.444396, 207.573318, "2"); TextDrawLetterSize(PinCifra[2][playerid], 0.449999, 1.600000); TextDrawTextSize(PinCifra[2][playerid], 10.000000, 10.000000); TextDrawAlignment(PinCifra[2][playerid], 2); TextDrawColor(PinCifra[2][playerid], -1); TextDrawSetShadow(PinCifra[2][playerid], 0); TextDrawSetOutline(PinCifra[2][playerid], 1); TextDrawBackgroundColor(PinCifra[2][playerid], 51); TextDrawFont(PinCifra[2][playerid], 3); TextDrawSetProportional(PinCifra[2][playerid], 1); TextDrawSetSelectable(PinCifra[2][playerid], true); PinCifra[3][playerid] = TextDrawCreate(359.999908, 209.066650, "3"); TextDrawLetterSize(PinCifra[3][playerid], 0.449999, 1.600000); TextDrawTextSize(PinCifra[3][playerid], 10.000000, 10.000000); TextDrawAlignment(PinCifra[3][playerid], 2); TextDrawColor(PinCifra[3][playerid], -1); TextDrawSetShadow(PinCifra[3][playerid], 0); TextDrawSetOutline(PinCifra[3][playerid], 1); TextDrawBackgroundColor(PinCifra[3][playerid], 51); TextDrawFont(PinCifra[3][playerid], 3); TextDrawSetProportional(PinCifra[3][playerid], 1); TextDrawSetSelectable(PinCifra[3][playerid], true); PinCifra[4][playerid] = TextDrawCreate(264.888824, 249.386657, "4"); TextDrawLetterSize(PinCifra[4][playerid], 0.449999, 1.600000); TextDrawTextSize(PinCifra[4][playerid], 10.000000, 10.000000); TextDrawAlignment(PinCifra[4][playerid], 2); TextDrawColor(PinCifra[4][playerid], -1); TextDrawSetShadow(PinCifra[4][playerid], 0); TextDrawSetOutline(PinCifra[4][playerid], 1); TextDrawBackgroundColor(PinCifra[4][playerid], 51); TextDrawFont(PinCifra[4][playerid], 3); TextDrawSetProportional(PinCifra[4][playerid], 1); TextDrawSetSelectable(PinCifra[4][playerid], true); PinCifra[5][playerid] = TextDrawCreate(315.111053, 249.386627, "5"); TextDrawLetterSize(PinCifra[5][playerid], 0.449999, 1.600000); TextDrawTextSize(PinCifra[5][playerid], 10.000000, 10.000000); TextDrawAlignment(PinCifra[5][playerid], 2); TextDrawColor(PinCifra[5][playerid], -1); TextDrawSetShadow(PinCifra[5][playerid], 0); TextDrawSetOutline(PinCifra[5][playerid], 1); TextDrawBackgroundColor(PinCifra[5][playerid], 51); TextDrawFont(PinCifra[5][playerid], 3); TextDrawSetProportional(PinCifra[5][playerid], 1); TextDrawSetSelectable(PinCifra[5][playerid], true); PinCifra[6][playerid] = TextDrawCreate(360.888793, 249.884399, "6"); TextDrawLetterSize(PinCifra[6][playerid], 0.449999, 1.600000); TextDrawTextSize(PinCifra[6][playerid], 10.000000, 10.000000); TextDrawAlignment(PinCifra[6][playerid], 2); TextDrawColor(PinCifra[6][playerid], -1); TextDrawSetShadow(PinCifra[6][playerid], 0); TextDrawSetOutline(PinCifra[6][playerid], 1); TextDrawBackgroundColor(PinCifra[6][playerid], 51); TextDrawFont(PinCifra[6][playerid], 3); TextDrawSetProportional(PinCifra[6][playerid], 1); TextDrawSetSelectable(PinCifra[6][playerid], true); PinCifra[7][playerid] = TextDrawCreate(264.888824, 291.697784, "7"); TextDrawLetterSize(PinCifra[7][playerid], 0.449999, 1.600000); TextDrawTextSize(PinCifra[7][playerid], 10.000000, 10.000000); TextDrawAlignment(PinCifra[7][playerid], 2); TextDrawColor(PinCifra[7][playerid], -1); TextDrawSetShadow(PinCifra[7][playerid], 0); TextDrawSetOutline(PinCifra[7][playerid], 1); TextDrawBackgroundColor(PinCifra[7][playerid], 51); TextDrawFont(PinCifra[7][playerid], 3); TextDrawSetProportional(PinCifra[7][playerid], 1); TextDrawSetSelectable(PinCifra[7][playerid], true); PinCifra[8][playerid] = TextDrawCreate(313.777709, 291.697723, "8"); TextDrawLetterSize(PinCifra[8][playerid], 0.449999, 1.600000); TextDrawTextSize(PinCifra[8][playerid], 10.000000, 10.000000); TextDrawAlignment(PinCifra[8][playerid], 2); TextDrawColor(PinCifra[8][playerid], -1); TextDrawSetShadow(PinCifra[8][playerid], 0); TextDrawSetOutline(PinCifra[8][playerid], 1); TextDrawBackgroundColor(PinCifra[8][playerid], 51); TextDrawFont(PinCifra[8][playerid], 3); TextDrawSetProportional(PinCifra[8][playerid], 1); TextDrawSetSelectable(PinCifra[8][playerid], true); PinCifra[9][playerid] = TextDrawCreate(361.333251, 291.199951, "9"); TextDrawLetterSize(PinCifra[9][playerid], 0.449999, 1.600000); TextDrawTextSize(PinCifra[9][playerid], 10.000000, 10.000000); TextDrawAlignment(PinCifra[9][playerid], 2); TextDrawColor(PinCifra[9][playerid], -1); TextDrawSetShadow(PinCifra[9][playerid], 0); TextDrawSetOutline(PinCifra[9][playerid], 1); TextDrawBackgroundColor(PinCifra[9][playerid], 51); TextDrawFont(PinCifra[9][playerid], 3); TextDrawSetProportional(PinCifra[9][playerid], 1); TextDrawSetSelectable(PinCifra[9][playerid], true); PinText[playerid] = TextDrawCreate(310.222320, 159.288879, "_"); TextDrawLetterSize(PinText[playerid], 0.449999, 1.600000); TextDrawAlignment(PinText[playerid], 2); TextDrawColor(PinText[playerid], -1378294017); TextDrawSetShadow(PinText[playerid], 0); TextDrawSetOutline(PinText[playerid], 0); TextDrawBackgroundColor(PinText[playerid], 51); TextDrawFont(PinText[playerid], 1); TextDrawSetProportional(PinText[playerid], 1); -Am create structura, am introdus textdra-urile acum ce face? -Le facem functionale: //Cautam publicul OnPlayerClickTextDraw, este posibil sa nu il aveti dar il copiati: public OnPlayerClickTextDraw(playerid, Text:clickedid) { if(clickedid == PinClose[1][playerid]) { TextDrawHideForPlayer(playerid,PinBox[0][playerid]); TextDrawHideForPlayer(playerid,PinBox[1][playerid]); TextDrawHideForPlayer(playerid,PinBox[2][playerid]); TextDrawHideForPlayer(playerid,PinVerde[playerid]); TextDrawHideForPlayer(playerid,PinRosu[playerid]); TextDrawHideForPlayer(playerid,PinCifra[0][playerid]); TextDrawHideForPlayer(playerid,PinCifra[1][playerid]); TextDrawHideForPlayer(playerid,PinCifra[2][playerid]); TextDrawHideForPlayer(playerid,PinCifra[3][playerid]); TextDrawHideForPlayer(playerid,PinCifra[4][playerid]); TextDrawHideForPlayer(playerid,PinCifra[5][playerid]); TextDrawHideForPlayer(playerid,PinCifra[6][playerid]); TextDrawHideForPlayer(playerid,PinCifra[7][playerid]); TextDrawHideForPlayer(playerid,PinCifra[8][playerid]); TextDrawHideForPlayer(playerid,PinCifra[9][playerid]); TextDrawHideForPlayer(playerid,PinClose[0][playerid]); TextDrawHideForPlayer(playerid,PinClose[1][playerid]); TextDrawHideForPlayer(playerid,PinText[playerid]); CancelSelectTextDraw(playerid); TogglePlayerControllable(playerid, 1); new string[12]; format(string, 32,"____"); TextDrawSetString(PinText[playerid], string); } if(clickedid == PinCifra[0][playerid]) { strcat(numberab[playerid],"0");//aici se adauga pe rand cate o cifra la fel si la restul. TextDrawSetString(PinText[playerid],numberab[playerid]); } if(clickedid == PinCifra[1][playerid]) { strcat(numberab[playerid],"1"); TextDrawSetString(PinText[playerid],numberab[playerid]); } if(clickedid == PinCifra[2][playerid]) { strcat(numberab[playerid],"2"); TextDrawSetString(PinText[playerid],numberab[playerid]); } if(clickedid == PinCifra[3][playerid]) { strcat(numberab[playerid],"3"); TextDrawSetString(PinText[playerid],numberab[playerid]); } if(clickedid == PinCifra[4][playerid]) { strcat(numberab[playerid],"4"); TextDrawSetString(PinText[playerid],numberab[playerid]); } if(clickedid == PinCifra[5][playerid]) { strcat(numberab[playerid],"5"); TextDrawSetString(PinText[playerid],numberab[playerid]); } if(clickedid == PinCifra[6][playerid]) { strcat(numberab[playerid],"6"); TextDrawSetString(PinText[playerid],numberab[playerid]); } if(clickedid == PinCifra[7][playerid]) { strcat(numberab[playerid],"7"); TextDrawSetString(PinText[playerid],numberab[playerid]); } if(clickedid == PinCifra[8][playerid]) { strcat(numberab[playerid],"8"); TextDrawSetString(PinText[playerid],numberab[playerid]); } if(clickedid == PinCifra[9][playerid]) { strcat(numberab[playerid],"9"); TextDrawSetString(PinText[playerid],numberab[playerid]); } if(clickedid == PinVerde[playerid]) { if(PlayerData[playerid][pPin] == 0)//aici verificam daca playerul nu are niciun pin in baza de date { new string[200]; new addpin = strval(numberab[playerid]); PlayerData[playerid][pPin] = addpin; format(string, sizeof(string), Bot"Contul tau este acum securizat.Codul pin este: %d.Nu uita sa fac printscreen in caz ca il vei uita(F8).", addpin); SCM(playerid, -1, string); Update(playerid,pPinu); AccountLock[playerid] = 1; TextDrawHideForPlayer(playerid,PinBox[0][playerid]); TextDrawHideForPlayer(playerid,PinBox[1][playerid]); TextDrawHideForPlayer(playerid,PinBox[2][playerid]); TextDrawHideForPlayer(playerid,PinVerde[playerid]); TextDrawHideForPlayer(playerid,PinRosu[playerid]); TextDrawHideForPlayer(playerid,PinCifra[0][playerid]); TextDrawHideForPlayer(playerid,PinCifra[1][playerid]); TextDrawHideForPlayer(playerid,PinCifra[2][playerid]); TextDrawHideForPlayer(playerid,PinCifra[3][playerid]); TextDrawHideForPlayer(playerid,PinCifra[4][playerid]); TextDrawHideForPlayer(playerid,PinCifra[5][playerid]); TextDrawHideForPlayer(playerid,PinCifra[6][playerid]); TextDrawHideForPlayer(playerid,PinCifra[7][playerid]); TextDrawHideForPlayer(playerid,PinCifra[8][playerid]); TextDrawHideForPlayer(playerid,PinCifra[9][playerid]); TextDrawHideForPlayer(playerid,PinClose[0][playerid]); TextDrawHideForPlayer(playerid,PinClose[1][playerid]); TextDrawHideForPlayer(playerid,PinText[playerid]); TogglePlayerControllable(playerid, 1); CancelSelectTextDraw(playerid); format(string, 32,"_"); TextDrawSetString(PinText[playerid], string); } else { if(PlayerData[playerid][pPin] == strval(numberab[playerid]))//aici verificam daca, codul din baza de date este identic cu cel introdus { new string[32]; SCM(playerid, -1, Bot"Contul tau a fost deblocat cu succes!"); TextDrawHideForPlayer(playerid,PinBox[0][playerid]); TextDrawHideForPlayer(playerid,PinBox[1][playerid]); TextDrawHideForPlayer(playerid,PinBox[2][playerid]); TextDrawHideForPlayer(playerid,PinVerde[playerid]); TextDrawHideForPlayer(playerid,PinRosu[playerid]); TextDrawHideForPlayer(playerid,PinCifra[0][playerid]); TextDrawHideForPlayer(playerid,PinCifra[1][playerid]); TextDrawHideForPlayer(playerid,PinCifra[2][playerid]); TextDrawHideForPlayer(playerid,PinCifra[3][playerid]); TextDrawHideForPlayer(playerid,PinCifra[4][playerid]); TextDrawHideForPlayer(playerid,PinCifra[5][playerid]); TextDrawHideForPlayer(playerid,PinCifra[6][playerid]); TextDrawHideForPlayer(playerid,PinCifra[7][playerid]); TextDrawHideForPlayer(playerid,PinCifra[8][playerid]); TextDrawHideForPlayer(playerid,PinCifra[9][playerid]); TextDrawHideForPlayer(playerid,PinClose[0][playerid]); TextDrawHideForPlayer(playerid,PinClose[1][playerid]); TextDrawHideForPlayer(playerid,PinText[playerid]); TogglePlayerControllable(playerid, 1); CancelSelectTextDraw(playerid); format(string, 32,"_"); TextDrawSetString(PinText[playerid], string); } else{SCM(playerid,-1,"{f24848}Cod pin gresit!");} } } if(clickedid == PinRosu[playerid]) { strdel(numberab[playerid], 0,strval(numberab[playerid]));//aici stergem codul introdus } return 1; } -Bun deci structura a fost facuta, textdraw-urile puse, butoanele functionale, urmatorul pas comenzile. Pasul III: Comenzile CMD:setpin(playerid, params[]) { if(PlayerData[playerid][pPin] == 0)//verificam daca playerul nu are pin { TextDrawShowForPlayer(playerid,PinBox[0][playerid]); TextDrawShowForPlayer(playerid,PinBox[1][playerid]); TextDrawShowForPlayer(playerid,PinBox[2][playerid]); TextDrawShowForPlayer(playerid,PinVerde[playerid]); TextDrawShowForPlayer(playerid,PinRosu[playerid]); TextDrawShowForPlayer(playerid,PinCifra[0][playerid]); TextDrawShowForPlayer(playerid,PinCifra[1][playerid]); TextDrawShowForPlayer(playerid,PinCifra[2][playerid]); TextDrawShowForPlayer(playerid,PinCifra[3][playerid]); TextDrawShowForPlayer(playerid,PinCifra[4][playerid]); TextDrawShowForPlayer(playerid,PinCifra[5][playerid]); TextDrawShowForPlayer(playerid,PinCifra[6][playerid]); TextDrawShowForPlayer(playerid,PinCifra[7][playerid]); TextDrawShowForPlayer(playerid,PinCifra[8][playerid]); TextDrawShowForPlayer(playerid,PinCifra[9][playerid]); TextDrawShowForPlayer(playerid,PinClose[0][playerid]); TextDrawShowForPlayer(playerid,PinClose[1][playerid]); TextDrawShowForPlayer(playerid,PinText[playerid]); SelectTextDraw(playerid, 0xFFFFFF33); TogglePlayerControllable(playerid, 0); } else { SCM(playerid, COLOR_RED, Bot"Contul tau este deja securizat cu un cod pin tasteaza [/loginpin] pentru a debloca contul!"); } return 1; } CMD:loginpin(playerid, params[]) { if(PlayerData[playerid][pPin] > 0)//Verificam daca playerul are pin { TextDrawShowForPlayer(playerid,PinBox[0][playerid]); TextDrawShowForPlayer(playerid,PinBox[1][playerid]); TextDrawShowForPlayer(playerid,PinBox[2][playerid]); TextDrawShowForPlayer(playerid,PinVerde[playerid]); TextDrawShowForPlayer(playerid,PinRosu[playerid]); TextDrawShowForPlayer(playerid,PinCifra[0][playerid]); TextDrawShowForPlayer(playerid,PinCifra[1][playerid]); TextDrawShowForPlayer(playerid,PinCifra[2][playerid]); TextDrawShowForPlayer(playerid,PinCifra[3][playerid]); TextDrawShowForPlayer(playerid,PinCifra[4][playerid]); TextDrawShowForPlayer(playerid,PinCifra[5][playerid]); TextDrawShowForPlayer(playerid,PinCifra[6][playerid]); TextDrawShowForPlayer(playerid,PinCifra[7][playerid]); TextDrawShowForPlayer(playerid,PinCifra[8][playerid]); TextDrawShowForPlayer(playerid,PinCifra[9][playerid]); TextDrawShowForPlayer(playerid,PinClose[0][playerid]); TextDrawShowForPlayer(playerid,PinClose[1][playerid]); TextDrawShowForPlayer(playerid,PinText[playerid]); SelectTextDraw(playerid, 0xFFFFFF66); TogglePlayerControllable(playerid, 0); return 1; } else { SCM(playerid, COLOR_RED, Bot"Contul tau nu este securizat cu un cod pin!Tasteaza [/setpin] pentru a seta unul!"); } return 1; } CMD:pin(playerid, params[]) { return cmd::loginpin(playerid, params);//creem o scurtatura pentru comanda /Loginpin } !!!Atentie!!!Eu am folosit procesorul de comenzi LIFE-CMD, comenzile sunt la fel dar scurtatura acea difera, deci daca folositi zcmd veti pune: CMD:pin(playerid, params[]) { return cmd_loginpin(playerid, params); } Pasul IV: Tabelul in baza de date 1.Mergem la tabelul users sau players sau accounts cum aveti voi apoi: 2.Adaugam un nou rand dupa ultimul 3.Noul rand va fi de timp int(intreg)cu lungimea de 4, si va avea valoarea 0 pana ce aceasta se va schimba. Bun, acesta a fost tutorialul, sper ca ati inteles. Sper ca veti pastra creditele. !!!Atentie!!! +1 daca ti-a fost de folos.
  11. Rezolvat T/C
  12. ai gresit parametri...uita-te pe wiki, la functia GetPlayerDistanceFromPoint e %0.2f nu %0.1f
  13. Contra, e inutil.
  14. Iti zic și aici ce ți.am zis și pe fb, nu dau un sistem așa complex pentru o amărâtă de mapă.Nimeni nu ar face asta.
  15. Aoleooo de tine chiar am uitat, băga.las tot pe skype n.am mai intrat, și n.am văzut mesajele,da.mi add pe fb Andrei Dan
  16. Uite pustiule, pe mine puțin mă interesează ce crezi tu sau ca.mi faci mie reclamație ok? Dar un lucru ține minte, nimeni nu face nimic moacă. T/C
  17. Mi se pare normal să.mi sară scânteia, eu eram în acel proiect ca ce? Ca scripter, ce beneficii aveam? Nimic.Plată nu,drepturi nu.Tu credeai ca vin să SCRIPTEZ așa moacă fără să primesc nimic? Te.ai înșelat.
  18. Bun, pai mai copilaș, repet nu ți l.am șters eu, dar,crede.mă ca dacă vroiam să mă răzbun pe tine, nu mai aveai nici pe ce să pui backup.ul. Apoi, ai zis să facem și panel,eu am stat toată noapte și am lucrat la panel, la oră 20:00 când tu dormeai eu eram pe server cu "turma" și testam fiecare comandă/job/sistem/etc, ce ai făcut tu în acest proiect? Iti spun eu nimic,în afara faptului ca mai ai și pretenții, stai liniștit, ca nu mor eu fără acest proiect Oricum să știi și tu ca atunci când se aduce o acuzație cuiva , se aduc dovezi clare ,deși tu nu ai adus absolut nicio dovadă continui să mă acuzi.
  19. Dragă Ainox, îmi pare dau să te anunț,ca : 1.nu eu ți.am ster forumul.De aici rezultă ca nu ai nicio dovadă ca l.am șters eu. 2.Când am discutat noi doi prima oară era vorbă ca vin ca partener și totodată ca și scripter,nu vin să muncesc ca fraier la panel și gamemode și tu să culegi laudele. 3.nu am venit cu nicio turmă pur si simplu erau 2 testeri care au înțeles greșit crezând ca vor primi grad 4.Din screenshot.urile tale nu reiese nimic.
  20. Eu nu am problema asta
  21. 1.În primul rând, este mult mai bine dacă enumeri dialogurile în loc să le defineați, de ce? Pai la un moment dat se pot încurca. Ex: În loc de #define DIALOG_XXX 123 Pui: enum { DIALOG_XXX }; 2.In al doilea rând, la problema cu stock.ul, try this: stock PlayerNamexx( playerid ) { new Namex[MAX_PLAYER_NAME]; GetPlayerName( playerid, Namex, sizeof( Namex ) ); return Namex; } Iar unde ai PlayerName schimbi cu PlayerNamexx 3.Ar fi mai bine să treci comenzile pe zcmd.
  22. Ce rezolvi?
  23. La începutul gm.ul trebuie luș new timer[MAX_PLAYERS]; iar unde ai doar timer pui timer[playerid]
  24. Când dai click pe start verifica dacă îți pornește pe portul 80.
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