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Found 11 results

  1. Salut, vin cu un nou produs, un produs cat se poate de interesant, dupa cum spune si numele, un sistem unic de drug dealer. Am incercat sa il fac sa para cat mai realist. Pe scurt: iei job-ul, el fiind localizat retras pentru ca asa trebuie sa fie drug dealerii primesti o samanta pe care trebuie sa o plantezi dupa ce o plantezi creste o planta pe care o procuri planta iti da seminte si grame de droguri gramele le fumezi sau le vinzi semintele le plantezi pentru mai multe droguri In videoclip am prezentat rapid jobul, efectul trece in timp. Cu cat fumezi mai mult cu atat tine mai mult efectul si cu atat devine mai intens. Pret: 15Euro asa cum e el acum sau 20Euro ajustat pentru GameModul si nevoile dumneavoastra. Plata: PaySafe sau transfer bancar.
  2. WiDuAlK

    Farmer Job Realistic

    Salut. Astazi vreau sa va prezint un job tip farmer pe care l am creat si il pun la vanzare. Jobul foloseste urmatoarele include-uri:sscanf, streamer si zcmd Poate fii configurat pentru orice GameMode, el fiind in sine un fel de mini - GameMode. Linii de cod 300. "Graul" plantat e doar a jucatorului. Daca sunt 2 jucatori care farmeaza nici unul nu poate intra peste "graul" celuilalt. Chiar daca ii fura tractorasul, daca ia alt tractor poate planta pana nu mai are seminte. Pret: 15Euro asa cum e el in video, 20 Euro configurat pentru serverul dumneavoastra. Metoda: Transfer bancar Paypal Contact: Aici sau pe serverul de discord al comunitatii sub numele de: WiDuAlK.
  3. Hai noroc ma baieti, am creeat un job pentru un client dupa propriile idei, el mi-a dat o idee asa, basic sa zic si a iesit ceea ce puteti vedea in clip, eu zic ca a iesit relativ bine Acum las si la aprecierea voastra .. as aprecia daca ati lasa un LIKE pe youtube si poate si un COMENTARIU.
  4. Video: Download: http://www36.zippyshare.com/v/nWfS9oxP/file.html VirusTotalScan: https://www.virustotal.com/#/file-analysis/OTIzZGU1NDlhMWU3ZjBkYzc5YWFjOTBiMDE4MjYzZGY6MTUwODI2MDg5Ng==
  5. Buna numele meu este ToT si am revenit cu un nou job acela fiind farmer de orez acest job il am de la o cunostinta buna ( Exodus ) Nu mai am ce sa fac cu el asa ca vil imartasesc si voua BFT! https://pastebin.com/dhXhujk4 IMAGINI! https://imgur.com/a/zI4MePT
  6. Acest job face parte din proiectul JADE NEPHRITE GAMEMODE FROM 0 pe care il puteti gasi aici: As aprecia foarte mult daca ati lasa un like clipului pe youtube si poate si un comentariu, daca aveti o parere despre creatia mea  Multumesc !
  7. Acest job face parte din proiectul JADE NEPHRITE GAMEMODE FROM 0 pe care il puteti gasi aici: As aprecia foarte mult daca ati lasa un like clipului pe youtube si poate si un comentariu, daca aveti o parere despre creatia mea  Multumesc !
  8. Mihai Stanciu

    [MAP] FISH JOB (LOCATIE NOUA)

    Un nou mapping pentru jobul Fisher. Video: Am scris comenzile acelea ca o idee pentru un job mai unic. Bafta! RemoveBuildingForPlayer(playerid, 1369, 2104.0156, -105.2656, 1.7031, 0.25); CreateObject(13023, 2175.59790, -104.10896, 1.20526, 0.00000, 0.00000, 0.00000); CreateObject(1606, 2109.47192, -106.56250, -0.44790, 0.00000, 0.00000, 0.00000); CreateObject(16326, 2184.51392, -124.64293, 2.55567, 0.00000, 0.00000, 0.00000); CreateObject(2008, 2181.90479, -118.10706, 5.16211, 0.00000, 0.00000, 0.00000); CreateObject(1806, 2182.65967, -119.32059, 5.16242, 0.00000, 0.00000, 0.00000); CreateObject(1605, 2093.36401, -102.68050, -0.31030, 0.00000, 0.00000, 0.00000); CreateObject(899, 2157.27417, -157.26431, -3.00000, 0.00000, 0.00000, 0.00000); CreateObject(758, 2132.51758, -95.42732, 0.66449, 0.00000, 0.00000, 0.00000); CreateObject(18632, 2107.44922, -104.93545, 2.16420, -47.00000, 100.00000, 135.00000); CreateObject(18632, 2110.08789, -97.95354, 2.16420, -47.00000, 100.00000, 135.00000);
  9. #include <a_samp> #include <zcmd> new gCar[7]; new gCP[MAX_PLAYERS]; new carnetS[MAX_PLAYERS]; new carnetCP[MAX_PLAYERS]; new carnetCar[5]; new cpCP[MAX_PLAYERS]; new cpR[MAX_PLAYERS]; new gJob[MAX_PLAYERS]; new gate[1]; new status[MAX_PLAYERS]; new arma[MAX_PLAYERS]; new rob[MAX_PLAYERS]; new iesi[MAX_PLAYERS]; new RobCar[1]; new robCP[MAX_PLAYERS]; new notagain[MAX_PLAYERS]; new curiercar[20]; new curierJob[MAX_PLAYERS]; new curierCP[MAX_PLAYERS]; new gateConstructor[1]; new constructorJob[MAX_PLAYERS]; new constructorCar[14]; new constructorCP[MAX_PLAYERS]; new masinaCP[MAX_PLAYERS]; new Actor[3]; new factionSchoolCar[8]; new pFaction[MAX_PLAYERS]; new pAdmin[MAX_PLAYERS]; new Text:TDEditor_TD[2]; new cpCPR[MAX_PLAYERS]; //PFACTION// enum { DIALOG_JOBS, DIALOG_FACTION, DIALOG_FACTIONS, DIALOG_ADMINS, DIALOG_ASKIN } #if defined FILTERSCRIPT #define DIALOG_JOBS 1 #define DIALOG_FACTIONS 2 #define DIALOG_FACTION 3 #define DIALOG_ADMINS 4 #define DIALOG_ASKIN 5 #define COLOR_RED 0xAA3333AA #define COLOR_GREEN 0x33AA33AA #define COLOR_BLUE 0x0000BBAA #define COLOR_LIGHTBLUE 0x33CCFFAA #define COLOR_MIDNIGHTBLUE 0X191970AA #define COLOR_FLBLUE 0x6495EDAA #define COLOR_PINK 0xFFC0CBAA // - Light light pink #define COLOR_GOLD 0xB8860BAA #define COLOR_GREENYELLOW 0xADFF2FAA #define COLOR_INDIGO 0x4B00B0AA #define COLOR_IVORY 0xFFFF82AA public OnFilterScriptInit() { print("\n--------------------------------------"); print(" GameMode"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" GameMode"); print("----------------------------------\n"); } #endif public OnGameModeInit() { // Don't use these lines if it's a filterscript SetGameModeText("GameMode"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); gCar[0] = CreateVehicle(408, 2205.3406, -2210.6448, 13.9959, -134.4000, -1, -1, 100); gCar[1] = CreateVehicle(408, 2196.9111, -2217.7952, 13.9959, -134.4000, -1, -1, 100); gCar[2] = CreateVehicle(408, 2189.2148, -2224.9658, 13.9959, -134.4000, -1, -1, 100); gCar[3] = CreateVehicle(408, 2234.3140, -2243.9211, 13.8991, 49.3800, -1, -1, 100); gCar[4] = CreateVehicle(408, 2226.9131, -2251.6445, 13.8991, 46.8600, -1, -1, 100); gCar[5] = CreateVehicle(408, 2218.8269, -2259.6575, 13.8991, 46.8600, -1, -1, 100); gCar[6] = CreateVehicle(408, 2211.5798, -2266.2554, 13.8991, 46.8600, -1, -1, 100); gate[0] = CreateObject(975, 2235.10278, -2216.32593, 14.30171, 0.00000, 0.00000, -45.53997); CreateObject(19868, 2238.65527, -2219.77441, 12.54128, 0.00000, 0.00000, -45.36000); CreateObject(19868, 2229.35693, -2210.42383, 12.54128, 0.00000, 0.00000, -45.36000); AddStaticPickup(1239, 23, 2232.2244, -2209.7290, 13.5343); Create3DTextLabel("GUNOIER[/getjob].", -1, 2232.2244, -2209.7290, 13.5343, 10.0, 0); CreateVehicle(411, 2413.8789, -1884.6086, 13.1356, 0.0000, -1, -1, 100); gateConstructor[0] = CreateObject(975, 2717.19824, 853.81549, 11.58617, 0.00000, 0.00000, -90.36000); curiercar[0] = CreateVehicle(413, 1681.0459, 1039.7477, 10.8277, 1.8600, -1, -1, 100); curiercar[1] = CreateVehicle(413, 1677.6887, 1039.9208, 10.8277, 1.8600, -1, -1, 100); curiercar[2] = CreateVehicle(413, 1674.7059, 1039.9965, 10.8277, 1.8600, -1, -1, 100); curiercar[3] = CreateVehicle(413, 1671.2483, 1039.9684, 10.8277, 1.8600, -1, -1, 100); curiercar[4] = CreateVehicle(413, 1668.1145, 1040.1089, 10.8277, -0.9600, -1, -1, 100); curiercar[5] = CreateVehicle(413, 1664.8956, 1040.2153, 10.8277, -0.9600, -1, -1, 100); curiercar[6] = CreateVehicle(413, 1661.7546, 1040.1808, 10.8277, -0.9600, -1, -1, 100); curiercar[7] = CreateVehicle(413, 1658.6309, 1040.2365, 10.8277, -0.9600, -1, -1, 100); curiercar[8] = CreateVehicle(413, 1655.4058, 1040.2585, 10.8277, -0.9600, -1, -1, 100); curiercar[9] = CreateVehicle(413, 1652.4038, 1040.3066, 10.8277, -0.9600, -1, -1, 100); curiercar[10] = CreateVehicle(413, 1681.0984, 1028.5048, 10.8277, -178.9799, -1, -1, 100); curiercar[11] = CreateVehicle(413, 1677.4482, 1028.3954, 10.8277, -178.9799, -1, -1, 100); curiercar[12] = CreateVehicle(413, 1673.9073, 1028.2758, 10.8277, -178.9799, -1, -1, 100); curiercar[13] = CreateVehicle(413, 1671.2310, 1028.2347, 10.8277, -178.9799, -1, -1, 100); curiercar[14] = CreateVehicle(413, 1668.1907, 1028.2489, 10.8277, -179.9399, -1, -1, 100); curiercar[15] = CreateVehicle(413, 1664.9690, 1028.1864, 10.8277, -179.9399, -1, -1, 100); curiercar[16] = CreateVehicle(413, 1661.7687, 1028.2242, 10.8277, -179.9399, -1, -1, 100); curiercar[17] = CreateVehicle(413, 1658.5461, 1028.1475, 10.8277, -179.9399, -1, -1, 100); curiercar[18] = CreateVehicle(413, 1655.3047, 1028.1104, 10.8277, -179.9399, -1, -1, 100); curiercar[19] = CreateVehicle(413, 1652.2832, 1028.0702, 10.8277, -179.9399, -1, -1, 100); //ACTOR// Actor[0] = CreateActor(27, 2717.5054, 842.2597, 10.8906, 274.4401); ApplyActorAnimation(Actor[0], "DEALER", "shop_pay", 4.1, 0, 0, 0, 0, 0); Actor[2] = CreateActor(16,2240.1125, -2220.6409, 13.5701, -225.1800); //ACTOR// //TRUCK// constructorCar[0] = CreateVehicle(403, 2698.9736, 860.5952, 10.4649, -91.1400, -1, -1, 100); constructorCar[6] = CreateVehicle(403, 2699.2878, 864.1421, 10.4649, -91.1400, -1, -1, 100); constructorCar[7] = CreateVehicle(403, 2699.4812, 867.3495, 10.4649, -91.1400, -1, -1, 100); constructorCar[8] = CreateVehicle(403, 2699.5969, 871.0765, 10.4649, -91.1400, -1, -1, 100); constructorCar[9] = CreateVehicle(403, 2699.7578, 874.5936, 10.4649, -91.1400, -1, -1, 100); constructorCar[10] = CreateVehicle(403, 2699.9355, 878.2072, 10.4649, -91.1400, -1, -1, 100); constructorCar[11] = CreateVehicle(403, 2699.9553, 882.1046, 10.4649, -91.1400, -1, -1, 100); constructorCar[12] = CreateVehicle(403, 2700.1438, 885.4860, 10.4649, -88.5000, -1, -1, 100); constructorCar[13] = CreateVehicle(403, 2700.0334, 889.3771, 10.4649, -88.5000, -1, -1, 100); //TRUCK// //TRAILER// constructorCar[1] = CreateVehicle(450, 2788.4258, 2017.8077, 11.3213, -181.6800, -1, -1, 100); //TRAILER// CreateObject(19868, 2717.08521, 845.83142, 9.89060, 0.00000, 0.00000, -89.99996); CreateObject(19868, 2717.15503, 846.86127, 9.89060, 0.00000, 0.00000, -89.99996); CreateObject(19868, 2717.13208, 860.71985, 9.89060, 0.00000, 0.00000, -89.99996); //MASINILE ALEA MICI// constructorCar[2] = CreateVehicle(530, 2715.8699, 896.6053, 10.4725, -268.3800, -1, -1, 100); constructorCar[3] = CreateVehicle(530, 2715.8752, 894.9611, 10.4725, -268.3800, -1, -1, 100); constructorCar[4] = CreateVehicle(530, 2715.9104, 893.3438, 10.4725, -268.3800, -1, -1, 100); constructorCar[5] = CreateVehicle(530, 2715.9141, 891.9825, 10.4725, -268.3800, -1, -1, 100); //MASINILE ALEA MICI// //MASINI FACTIUNE SCHOOL INSTRUCTORS// factionSchoolCar[0] = CreateVehicle(445, 1891.8313, 2294.4058, 10.6606, -88.5000, 002, -1, 100); factionSchoolCar[1] = CreateVehicle(445, 1891.9409, 2297.6523, 10.6606, -88.5000, 002, -1, 100); factionSchoolCar[2] = CreateVehicle(445, 1891.8296, 2300.4304, 10.6606, -88.5000, 002, -1, 100); factionSchoolCar[3] = CreateVehicle(445, 1891.9744, 2302.9946, 10.6606, -88.5000, 002, -1, 100); factionSchoolCar[4] = CreateVehicle(426, 1891.6927, 2305.8640, 10.3770, -90.3600, 002, -1, 100); factionSchoolCar[5] = CreateVehicle(426, 1891.8667, 2308.6677, 10.3770, -90.3600, 002, -1, 100); factionSchoolCar[6] = CreateVehicle(426, 1891.9635, 2311.3501, 10.3770, -90.3600, 002, -1, 100); factionSchoolCar[7] = CreateVehicle(426, 1891.9219, 2313.9497, 10.3770, -90.3600, 002, -1, 100); //MASINI FACTIUNE SCHOOL INSTRUCTORS// AddStaticPickup(1239, 23, 1706.4504, 1025.8920, 10.7325); Create3DTextLabel("CURIER[/getjob].", -1, 1706.4504, 1025.8920, 10.7325, 10.0, 0); AddStaticPickup(1239, 23, 2718.8088, 842.5712, 10.8713); Create3DTextLabel("CONSTRUCTOR[/getjob].", -1, 2718.8088, 842.5712, 10.8713, 10.0, 0); AddStaticPickup(1239, 23, 1879.8240, 2290.4971, 10.6606); Create3DTextLabel("School Instructors [/fenter].", -1, 1879.8240, 2290.4971, 10.6606, 10.0, 0); Actor[1] = CreateActor(27, 2701.1563, 858.0469, 9.8132,274.4401); Create3DTextLabel("Urcate intr-un camion si adu Materialele de care avem nevoie.", -1, 2701.1563, 858.0469, 10.8689, 10.0, 0); CreateVehicle(450, 2702.6003, 907.3544, 11.0670, 0.0000, -1, -1, 100); CreateObject(3570, 2693.78662, 880.07288, 10.54690, 0.00000, 0.00000, -93.30001); CreateObject(3570, 2693.31494, 871.98022, 10.56381, 0.00000, 0.00000, -93.30001); CreateObject(3570, 2693.61011, 876.01514, 13.27660, 0.00000, 0.00000, -93.30001); CreateObject(16337, 2715.06006, 846.83179, 10.40109, 0.00000, 0.00000, -180.41985); TDEditor_TD[0] = TextDrawCreate(612.666931, 3.748139, "1"); TextDrawLetterSize(TDEditor_TD[0], 0.400000, 1.600000); TextDrawAlignment(TDEditor_TD[0], 1); TextDrawColor(TDEditor_TD[0], -1); TextDrawSetShadow(TDEditor_TD[0], 0); TextDrawSetOutline(TDEditor_TD[0], 1); TextDrawBackgroundColor(TDEditor_TD[0], 255); TextDrawFont(TDEditor_TD[0], 1); TextDrawSetProportional(TDEditor_TD[0], 1); TextDrawSetShadow(TDEditor_TD[0], 0); TDEditor_TD[1] = TextDrawCreate(503.666748, 7.896407, "ADMINS_ONLINE"); TextDrawLetterSize(TDEditor_TD[1], 0.397666, 0.853333); TextDrawAlignment(TDEditor_TD[1], 1); TextDrawColor(TDEditor_TD[1], -1); TextDrawSetShadow(TDEditor_TD[1], 10); TextDrawSetOutline(TDEditor_TD[1], 1); TextDrawBackgroundColor(TDEditor_TD[1], 255); TextDrawFont(TDEditor_TD[1], 3); TextDrawSetProportional(TDEditor_TD[1], 1); TextDrawSetShadow(TDEditor_TD[1], 10); for(new i = 0; i < MAX_PLAYERS; i++) { if(!IsPlayerConnected(i)) continue; OnPlayerConnect(i); } CreateVehicle(411, 2031.9517, 1342.1719, 10.5169, 0.0000, -1, -1, 100); return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetSpawnInfo(playerid, 0, 0, 1879.8240, 2290.4971, 10.6606, 269.15, 26, 36, 28, 150, 0, 0); return 1; } public OnPlayerConnect(playerid) { RemoveBuildingForPlayer(playerid, 5305, 2198.8516, -2213.9219, 14.8828, 0.25); RemoveBuildingForPlayer(playerid, 3747, 2234.3906, -2244.8281, 14.9375, 0.25); RemoveBuildingForPlayer(playerid, 3747, 2226.9688, -2252.1406, 14.9375, 0.25); RemoveBuildingForPlayer(playerid, 3747, 2219.4219, -2259.5234, 14.8828, 0.25); RemoveBuildingForPlayer(playerid, 3747, 2212.0938, -2267.0703, 14.9375, 0.25); RemoveBuildingForPlayer(playerid, 3747, 2204.6328, -2274.4141, 14.9375, 0.25); RemoveBuildingForPlayer(playerid, 3569, 2204.6328, -2274.4141, 14.9375, 0.25); RemoveBuildingForPlayer(playerid, 3569, 2212.0938, -2267.0703, 14.9375, 0.25); RemoveBuildingForPlayer(playerid, 3569, 2219.4219, -2259.5234, 14.8828, 0.25); RemoveBuildingForPlayer(playerid, 3569, 2226.9688, -2252.1406, 14.9375, 0.25); RemoveBuildingForPlayer(playerid, 3569, 2234.3906, -2244.8281, 14.9375, 0.25); RemoveBuildingForPlayer(playerid, 5244, 2198.8516, -2213.9219, 14.8828, 0.25); RemoveBuildingForPlayer(playerid, 3594, 2450.4609, -1890.7813, 13.1641, 0.25); RemoveBuildingForPlayer(playerid, 11618, -688.117, 939.179, 11.125, 0.250); RemoveBuildingForPlayer(playerid, 11654, -681.875, 965.890, 11.125, 0.250); RemoveBuildingForPlayer(playerid, 11491, -688.109, 928.132, 12.625, 0.250); RemoveBuildingForPlayer(playerid, 11490, -688.117, 939.179, 11.125, 0.250); RemoveBuildingForPlayer(playerid, 11631, -691.593, 942.718, 13.875, 0.250); RemoveBuildingForPlayer(playerid, 11663, -688.117, 939.179, 11.125, 0.250); RemoveBuildingForPlayer(playerid, 11666, -688.140, 934.820, 14.390, 0.250); RemoveBuildingForPlayer(playerid, 11664, -685.093, 941.914, 13.140, 0.250); RemoveBuildingForPlayer(playerid, 11665, -685.171, 935.695, 13.320, 0.250); RemoveBuildingForPlayer(playerid, 11492, -681.875, 965.890, 11.125, 0.250); RemoveBuildingForPlayer(playerid, 691, -701.742, 1006.130, 11.585, 0.250); RemoveBuildingForPlayer(playerid, 691, -665.890, 1004.179, 11.585, 0.250); RemoveBuildingForPlayer(playerid, 691, -652.554, 999.906, 11.585, 0.250); RemoveBuildingForPlayer(playerid, 691, -619.968, 1019.429, 8.570, 0.250); RemoveBuildingForPlayer(playerid, 705, -621.859, 985.890, 8.078, 0.250); RemoveBuildingForPlayer(playerid, 691, -773.992, 813.593, 11.375, 0.250); RemoveBuildingForPlayer(playerid, 705, -756.351, 871.156, 10.929, 0.250); RemoveBuildingForPlayer(playerid, 1685, 2695.5313, 898.5078, 9.9766, 0.25); RemoveBuildingForPlayer(playerid, 1685, 2696.2344, 904.6328, 10.1875, 0.25); RemoveBuildingForPlayer(playerid, 1685, 2696.2344, 904.6328, 11.6953, 0.25); RemoveBuildingForPlayer(playerid, 1685, 2698.3750, 904.9219, 10.1797, 0.25); RemoveBuildingForPlayer(playerid, 1685, 2698.7734, 897.8047, 9.9766, 0.25); RemoveBuildingForPlayer(playerid, 1685, 2701.2813, 902.2891, 10.0938, 0.25); RemoveBuildingForPlayer(playerid, 1685, 2701.5703, 908.3281, 10.3516, 0.25); RemoveBuildingForPlayer(playerid, 1685, 2695.0078, 909.0859, 10.3828, 0.25); RemoveBuildingForPlayer(playerid, 1685, 2699.5000, 911.9219, 10.5000, 0.2); RemoveBuildingForPlayer(playerid, 1685, 2695.0078, 909.0859, 10.3828, 0.25); RemoveBuildingForPlayer(playerid, 1685, 2699.5000, 911.9219, 10.5000, 0.25); RemoveBuildingForPlayer(playerid, 3502, 2699.5703, 863.6797, 10.6641, 0.25); RemoveBuildingForPlayer(playerid, 1685, 2701.2813, 902.2891, 10.0938, 0.25); RemoveBuildingForPlayer(playerid, 1685, 2701.5703, 908.3281, 10.3516, 0.25); RemoveBuildingForPlayer(playerid, 1685, 2695.0078, 909.0859, 10.3828, 0.25); RemoveBuildingForPlayer(playerid, 1685, 2699.5000, 911.9219, 10.5000, 0.25); RemoveBuildingForPlayer(playerid, 3502, 2690.8516, 855.8672, 10.4453, 0.25); RemoveBuildingForPlayer(playerid, 3502, 2690.5781, 866.7188, 10.4609, 0.25); RemoveBuildingForPlayer(playerid, 1685, 2694.6094, 889.3672, 9.7734, 0.25); RemoveBuildingForPlayer(playerid, 3502, 2695.1875, 877.3594, 10.8438, 0.25); RemoveBuildingForPlayer(playerid, 1685, 2700.9688, 890.0078, 9.7656, 0.25); RemoveBuildingForPlayer(playerid, 3502, 2699.7500, 877.3828, 10.8438, 0.25); RemoveBuildingForPlayer(playerid, 3502, 2699.5703, 863.6797, 10.6641, 0.25); RemoveBuildingForPlayer(playerid, 691, -619.9688, 1019.4297, 8.5703, 0.25); carnetS[playerid] = 0; cpCP[playerid] = 0; gJob[playerid] = 0; carnetS[playerid] = 0; cpR[playerid] = 0; gCP[playerid] = 0; curierJob[playerid] = 0; gJob[playerid] = 0; constructorJob[playerid] = 0; pFaction[playerid] = 0; TextDrawShowForAll(Text:TDEditor_TD[0]); TextDrawShowForAll(Text:TDEditor_TD[1]); return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { gCP[playerid] = 0; return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { if(vehicleid == curiercar[11] || vehicleid == curiercar[12] || vehicleid == curiercar[13] || vehicleid == curiercar[14] || vehicleid == curiercar[15] || vehicleid == curiercar[16] || vehicleid == curiercar[17] || vehicleid == curiercar[18] || vehicleid == curiercar[19]) if (vehicleid == gCar[0] || vehicleid == gCar[1] || vehicleid == gCar[2] || vehicleid == gCar[3] || vehicleid == gCar[4] || vehicleid == gCar[5] || vehicleid == gCar[6]) { } if (vehicleid == carnetCar[0] || vehicleid == carnetCar[1] || vehicleid == carnetCar[2] || vehicleid == carnetCar[3] || vehicleid == carnetCar[4]) { SetVehicleToRespawn(GetPlayerVehicleID(playerid)); SendClientMessage(playerid, 0xAA3333AA, "Nu ai luat permisul de conducere.Incearca alta data."); DisablePlayerCheckpoint(playerid); } if(vehicleid == curiercar[0] || vehicleid == curiercar[1] || vehicleid == curiercar[2] || vehicleid == curiercar[3] || vehicleid == curiercar[4] || vehicleid == curiercar[5] || vehicleid == curiercar[6] || vehicleid == curiercar[7] || vehicleid == curiercar[8] || vehicleid == curiercar[9] || vehicleid == curiercar[10]) { SetVehicleToRespawn(GetPlayerVehicleID(playerid)); SendClientMessage(playerid, 0xAA3333AA, "Ai esuat job-ul pentru ca ai iesit din masina."); DisablePlayerCheckpoint(playerid); } if(vehicleid == constructorCar[0]) { SetVehicleToRespawn(GetPlayerVehicleID(playerid)); SendClientMessage(playerid, 0xAA3333AA, "Ai esuat job-ul pentru ca ai iesit din masina."); DisablePlayerCheckpoint(playerid); } if(vehicleid == constructorCar[2] || vehicleid == constructorCar[3] || vehicleid == constructorCar[4] || vehicleid == constructorCar[5]) { SetVehicleToRespawn(GetPlayerVehicleID(playerid)); SendClientMessage(playerid, 0xAA3333AA, "Ai esuat job-ul pentru ca ai iesit din masina."); DisablePlayerCheckpoint(playerid); } if(vehicleid == constructorCar[0] || vehicleid == constructorCar[6] || vehicleid == constructorCar[7] || vehicleid == constructorCar[8] || vehicleid == constructorCar[9] || vehicleid == constructorCar[10] || vehicleid == constructorCar[11] || vehicleid == constructorCar[12] || vehicleid == constructorCar[13]) { SetVehicleToRespawn(GetPlayerVehicleID(playerid)); SendClientMessage(playerid, 0xAA3333AA, "Ai esuat job-ul pentru ca ai iesit din masina."); DisablePlayerCheckpoint(playerid); } return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { if (newstate == PLAYER_STATE_DRIVER) { new vehicleid = GetPlayerVehicleID(playerid); if (gJob[playerid] == 1) if (carnetS[playerid] == 1) if (vehicleid == gCar[0] || vehicleid == gCar[1] || vehicleid == gCar[2] || vehicleid == gCar[3] || vehicleid == gCar[4] || vehicleid == gCar[5] || vehicleid == gCar[6]) { gCP[playerid] = 1; DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 2234.3193, -2216.0981, 13.9959, 5.0); } if (carnetS[playerid] == 0) if (vehicleid == carnetCar[0] || vehicleid == carnetCar[1] || vehicleid == carnetCar[2] || vehicleid == carnetCar[3] || vehicleid == carnetCar[4]) { carnetCP[playerid] = 1; SetPlayerCheckpoint(playerid,2423.9114, -1881.8843, 13.2334, 5.0); } if (gJob[playerid] == 0) if (vehicleid == gCar[0] || vehicleid == gCar[1] || vehicleid == gCar[2] || vehicleid == gCar[3] || vehicleid == gCar[4] || vehicleid == gCar[5] || vehicleid == gCar[6]) { SendClientMessage(playerid, 0xAA3333AA, "Nu esti angajat la job-ul de Gunoier."); RemovePlayerFromVehicle(playerid); SetPlayerCheckpoint(playerid,2228.6580, -2218.6255, 13.9959, 5.0); } if(notagain[playerid] == 0) if(vehicleid == RobCar[0]) { SetPlayerCheckpoint(playerid,157.6557, -22.3493, 1.5190,5.0); robCP[playerid] =1; } if(notagain[playerid] != 0) if(vehicleid == RobCar[0]) { SendClientMessage(playerid,-1,"Nu poti intra inapoi in masina :P"); } if(carnetS[playerid] == 1) if(curierJob[playerid] == 1) if(vehicleid == curiercar[0] || vehicleid == curiercar[1] || vehicleid == curiercar[2] || vehicleid == curiercar[3] || vehicleid == curiercar[4] || vehicleid == curiercar[5] || vehicleid == curiercar[6] || vehicleid == curiercar[7] || vehicleid == curiercar[8] || vehicleid == curiercar[9] || vehicleid == curiercar[10]) { SetPlayerCheckpoint(playerid,1145.6660, 1366.9435, 10.7663,5.0); curierCP[playerid] = 1; } if(curierJob[playerid] != 1) { SendClientMessage(playerid,-1,"Intai trebuie sa detii acest job"); } if(vehicleid == curiercar[11] || vehicleid == curiercar[12] || vehicleid == curiercar[13] || vehicleid == curiercar[14] || vehicleid == curiercar[15] || vehicleid == curiercar[16] || vehicleid == curiercar[17] || vehicleid == curiercar[18] || vehicleid == curiercar[19]) { SetPlayerCheckpoint(playerid,1145.6660, 1366.9435, 10.7663,5.0); curierCP[playerid] = 1; } if(carnetS[playerid] == 0) { RemovePlayerFromVehicle(playerid); SetVehicleToRespawn(GetPlayerVehicleID(playerid)); SendClientMessage(playerid,0xAA3333AA, "Inainte de a conduce , ar trebui sa ai carnet-ul de conducere .. Zic si eu."); } if(curierJob[playerid] == 0) if(constructorJob[playerid] == 1) if(carnetS[playerid] == 1) if(vehicleid == constructorCar[0] || vehicleid == constructorCar[6] || vehicleid == constructorCar[7] || vehicleid == constructorCar[8] || vehicleid == constructorCar[9] || vehicleid == constructorCar[10] || vehicleid == constructorCar[11] || vehicleid == constructorCar[12] || vehicleid == constructorCar[13]) { SendClientMessage(playerid,-1,"Du-te la checkpoint pentru a luat materialele pentru lucrare."); constructorCP[playerid] = 1; SetPlayerCheckpoint(playerid,2795.8804, 1978.6499, 10.7842,5.0); } if(constructorJob[playerid] == 1) if(masinaCP[playerid] == 1) if(vehicleid == constructorCar[2] || vehicleid == constructorCar[3] || vehicleid == constructorCar[4] || vehicleid == constructorCar[5]) { SetPlayerCheckpoint(playerid,2698.7734, 897.8047, 9.9766,5.0); masinaCP[playerid] = 2; } if(constructorJob[playerid] == 0) if(masinaCP[playerid] == 0) if(vehicleid == constructorCar[2] || vehicleid == constructorCar[3] || vehicleid == constructorCar[4] || vehicleid == constructorCar[5]) { RemovePlayerFromVehicle(playerid); SendClientMessage(playerid,-1,"Intai trebuie sa te urci in Truck si sa aduci materialele."); } if(pFaction[playerid] == 1) if(vehicleid == factionSchoolCar[0] || vehicleid == factionSchoolCar[1] || vehicleid == factionSchoolCar[2] || vehicleid == factionSchoolCar[3] || vehicleid == factionSchoolCar[4] || vehicleid == factionSchoolCar[5] || vehicleid == factionSchoolCar[6] || vehicleid == factionSchoolCar[7]) { SendClientMessage(playerid,-1,"Ai intrat in masina de Instructori"); } if(pFaction[playerid] == 0) if(vehicleid == factionSchoolCar[0] || vehicleid == factionSchoolCar[1] || vehicleid == factionSchoolCar[2] || vehicleid == factionSchoolCar[3] || vehicleid == factionSchoolCar[4] || vehicleid == factionSchoolCar[5] || vehicleid == factionSchoolCar[6] || vehicleid == factionSchoolCar[7]) { RemovePlayerFromVehicle(playerid); SetVehicleToRespawn(GetPlayerVehicleID(playerid)); SendClientMessage(playerid, 0xAA3333AA, "Nu esti in factiunea School Instructors"); } if(gJob[playerid] == 0) if (vehicleid == gCar[0] || vehicleid == gCar[1] || vehicleid == gCar[2] || vehicleid == gCar[3] || vehicleid == gCar[4] || vehicleid == gCar[5] || vehicleid == gCar[6]) { RemovePlayerFromVehicle(playerid); } if(constructorJob[playerid] == 0) if(vehicleid == constructorCar[2] || vehicleid == constructorCar[3] || vehicleid == constructorCar[4] || vehicleid == constructorCar[5]) { RemovePlayerFromVehicle(playerid); SetVehicleToRespawn(GetPlayerVehicleID(playerid)); SendClientMessage(playerid, 0xAA3333AA, "Nu ai job-ul de Constructor."); } if(curierJob[playerid] == 0) if(vehicleid == curiercar[0] || vehicleid == curiercar[1] || vehicleid == curiercar[2] || vehicleid == curiercar[3] || vehicleid == curiercar[4] || vehicleid == curiercar[5] || vehicleid == curiercar[6] || vehicleid == curiercar[7] || vehicleid == curiercar[8] || vehicleid == curiercar[9] || vehicleid == curiercar[10]) { RemovePlayerFromVehicle(playerid); SetVehicleToRespawn(GetPlayerVehicleID(playerid)); SendClientMessage(playerid, 0xAA3333AA, "Nu ai job-ul de Curier"); } if(curierJob[playerid] == 0) if(vehicleid == curiercar[11] || vehicleid == curiercar[12] || vehicleid == curiercar[13] || vehicleid == curiercar[14] || vehicleid == curiercar[15] || vehicleid == curiercar[16] || vehicleid == curiercar[17] || vehicleid == curiercar[18] || vehicleid == curiercar[19]) { RemovePlayerFromVehicle(playerid); SetVehicleToRespawn(GetPlayerVehicleID(playerid)); SendClientMessage(playerid, 0xAA3333AA, "Nu ai job-ul de Curier"); } } return 1; } public OnPlayerEnterCheckpoint(playerid) { if (gCP[playerid] == 1) { DisablePlayerCheckpoint(playerid); gCP[playerid] = 2; SetPlayerCheckpoint(playerid, 2222.8477, -2189.8054, 13.9959, 5.0); } else if (gCP[playerid] == 2) { DisablePlayerCheckpoint(playerid); gCP[playerid] = 3; SetPlayerCheckpoint(playerid, 2202.4475, -2168.3899, 13.9959, 5.0); } else if (gCP[playerid] == 3) { DisablePlayerCheckpoint(playerid); gCP[playerid] = 4; SetPlayerCheckpoint(playerid, 2163.4036, -2131.6746, 13.9959, 5.0); } else if (gCP[playerid] == 4) { DisablePlayerCheckpoint(playerid); gCP[playerid] = 5; SetPlayerCheckpoint(playerid, 2086.0432, -2110.1313, 13.9959, 5.0); } else if (gCP[playerid] == 5) { DisablePlayerCheckpoint(playerid); gCP[playerid] = 6; SetPlayerCheckpoint(playerid, 1994.4922, -2109.8152, 13.9959, 5.0); } else if (gCP[playerid] == 6) { DisablePlayerCheckpoint(playerid); gCP[playerid] = 7; SetPlayerCheckpoint(playerid, 1961.4773, -2151.4639, 13.9959, 5.0); } else if (gCP[playerid] == 7) { DisablePlayerCheckpoint(playerid); gCP[playerid] = 8; SetPlayerCheckpoint(playerid, 1995.4393, -2166.0601, 13.9959, 5.0); } else if (gCP[playerid] == 8) { DisablePlayerCheckpoint(playerid); gCP[playerid] = 9; SetPlayerCheckpoint(playerid, 2130.3655, -2211.1946, 13.9959, 5.0); } else if (gCP[playerid] == 9) { DisablePlayerCheckpoint(playerid); gCP[playerid] = 10; SetPlayerCheckpoint(playerid, 2186.6199, -2177.0515, 13.9959, 5.0); } else if (gCP[playerid] == 10) { DisablePlayerCheckpoint(playerid); gCP[playerid] = 11; SetPlayerCheckpoint(playerid, 2228.6580, -2218.6255, 13.9959, 5.0); } else if (gCP[playerid] == 11) { DisablePlayerCheckpoint(playerid); gCP[playerid] = 0; SetVehicleToRespawn(GetPlayerVehicleID(playerid)); SendClientMessage(playerid, 0x33AA33AA, "Ai terminat job-ul de Gunoier si ai primit suma de 10000"); GivePlayerMoney(playerid, 10000); } //AICI ESTE CARNETCP// if (carnetCP[playerid] == 1) { DisablePlayerCheckpoint(playerid); carnetCP[playerid] = 2; SetPlayerCheckpoint(playerid, 950.0464, 1733.0579, 8.7803, 5.0); } else if (carnetCP[playerid] == 2) { DisablePlayerCheckpoint(playerid); carnetCP[playerid] = 3; SetPlayerCheckpoint(playerid, 2413.7466, -1968.3859, 13.2334, 5.0); } else if (carnetCP[playerid] == 3) { DisablePlayerCheckpoint(playerid); carnetCP[playerid] = 4; SetPlayerCheckpoint(playerid, 2223.5471, -1971.5023, 13.2334, 5.0); } else if (carnetCP[playerid] == 4) { DisablePlayerCheckpoint(playerid); carnetCP[playerid] = 5; SetPlayerCheckpoint(playerid, 2217.1355, -1750.2382, 13.2334, 5.0); } else if (carnetCP[playerid] == 5) { DisablePlayerCheckpoint(playerid); carnetCP[playerid] = 6; SetPlayerCheckpoint(playerid, 2411.9629, -1750.8976, 13.2334, 5.0); } else if (carnetCP[playerid] == 6) { DisablePlayerCheckpoint(playerid); carnetCP[playerid] = 7; SetPlayerCheckpoint(playerid, 2414.4924, -1869.4421, 13.2334, 5.0); } else if (carnetCP[playerid] == 7) { DisablePlayerCheckpoint(playerid); carnetCP[playerid] = 0; SetVehicleToRespawn(GetPlayerVehicleID(playerid)); SendClientMessage(playerid, 0x33AA33AA, "Ai primit carnetul de conducere."); carnetS[playerid] = 1; } if (cpCP[playerid] == 1) { DisablePlayerCheckpoint(playerid); cpCP[playerid] = 2; SendClientMessage(playerid, 0x33AA33AA, "Ai ajuns la destinatie."); } if (gCP[playerid] == 1) { DisablePlayerCheckpoint(playerid); gCP[playerid] = 0; SendClientMessage(playerid, 0x33AA33AA, "Ai ajuns la destinatie."); } if (cpR[playerid] == 1) { DisablePlayerCheckpoint(playerid); cpR[playerid] = 0; SendClientMessage(playerid, 0x33AA33AA, "Ai ajuns la destinatie."); } if (cpR[playerid] == 2) { DisablePlayerCheckpoint(playerid); cpR[playerid] = 0; SendClientMessage(playerid, 0x33AA33AA, "Ai ajuns la destinatie."); } if (cpR[playerid] == 3) { DisablePlayerCheckpoint(playerid); cpR[playerid] = 0; SendClientMessage(playerid, 0x33AA33AA, "Ai ajuns la destinatie."); } if(robCP[playerid] == 1) { DisablePlayerCheckpoint(playerid); SetVehicleToRespawn(GetPlayerVehicleID(playerid)); RemovePlayerFromVehicle(GetPlayerVehicleID(playerid)); notagain[playerid] = 1; SendClientMessage(playerid,-1,"Ai jefuit banca cu succes!"); CreateVehicle(560, 227.4312, 24.8603, 2.1498, -539.6397, -1, -1, 100); robCP[playerid] =2; SetPlayerCheckpoint(playerid,227.4312, 24.8603, 2.1498,5.0); } if(robCP[playerid] == 2) { SendClientMessage(playerid,-1,"Poti pleca din aceasta zona cu aceasta masina (SULTAN)"); } if(curierCP[playerid] == 1) { DisablePlayerCheckpoint(playerid); curierCP[playerid] = 2; SetPlayerCheckpoint(playerid,950.5135, 1733.6306, 8.6772,5.0); } else if(curierCP[playerid] == 2) { DisablePlayerCheckpoint(playerid); curierCP[playerid] = 3; SetPlayerCheckpoint(playerid,1021.1517, 1968.9835, 10.9446,5.0); } else if(curierCP[playerid] == 3) { DisablePlayerCheckpoint(playerid); curierCP[playerid] = 4; SetPlayerCheckpoint(playerid,992.1643, 2281.5032, 11.0441,5.0); } else if(curierCP[playerid] == 4) { DisablePlayerCheckpoint(playerid); curierCP[playerid] = 5; SetPlayerCheckpoint(playerid,1305.3225, 2022.1091, 11.2453,5.0); } else if(curierCP[playerid] == 5) { DisablePlayerCheckpoint(playerid); curierCP[playerid] = 6; SetPlayerCheckpoint(playerid,1583.3149, 1926.5422, 10.7646,5.0); } else if(curierCP[playerid] == 6) { DisablePlayerCheckpoint(playerid); curierCP[playerid] = 7; SetPlayerCheckpoint(playerid,1726.0870, 1601.3512, 10.0469,5.0); } else if(curierCP[playerid] == 7) { DisablePlayerCheckpoint(playerid); curierCP[playerid] = 8; SetPlayerCheckpoint(playerid,1701.7599, 1043.7557, 10.8183,5.0); } else if(curierCP[playerid] == 8) { DisablePlayerCheckpoint(playerid); SetVehicleToRespawn(GetPlayerVehicleID(playerid)); curierCP[playerid] = 0; SendClientMessage(playerid,-1,"Ai primit suma de : 50.000$ pentru efortul depus."); GivePlayerMoney(playerid, 50000); } if(constructorCP[playerid] == 1) { AttachTrailerToVehicle(constructorCar[1], constructorCar[0]); SetPlayerCheckpoint(playerid,2702.6780, 896.8066, 10.3556,5.0); constructorCP[playerid] = 2; SendClientMessage(playerid,-1,"Ai luat materialele de care ai nevoie , acum intoarce-te inapoi."); } if(IsTrailerAttachedToVehicle(constructorCar[0]) && constructorCP[playerid] == 2) { SetVehicleToRespawn(GetPlayerVehicleID(playerid)); RemovePlayerFromVehicle(GetPlayerVehicleID(playerid)); DisablePlayerCheckpoint(playerid); RemovePlayerFromVehicle(playerid); SetVehicleToRespawn(constructorCar[1]); CreateVehicle(450, 2699.1699, 907.3267, 11.0670, 0.0000, -1, -1, 100); DisablePlayerCheckpoint(playerid); constructorCP[playerid] = 0; SendClientMessage(playerid,-1,"Acum du materialele cu una dintre masinile mici."); masinaCP[playerid] = 1; SetPlayerCheckpoint(playerid,2715.9141, 891.9825, 10.4725,5.0); } if(!IsTrailerAttachedToVehicle(constructorCar[0])) if(constructorCP[playerid] == 2) { SendClientMessage(playerid,-1,"Ai pierdut trailer-ul pe drum recupereaza-l."); } if(masinaCP[playerid] == 1) { DisablePlayerCheckpoint(playerid); } if(masinaCP[playerid] == 2) { DisablePlayerCheckpoint(playerid); masinaCP[playerid] = 3; SetPlayerCheckpoint(playerid,2691.2505, 798.9225, 10.8872,5.0); } else if(masinaCP[playerid] == 3) { DisablePlayerCheckpoint(playerid); masinaCP[playerid] = 4; SetPlayerCheckpoint(playerid,2715.9141, 891.9825, 10.4725,5.0); SendClientMessage(playerid,-1,"Du-te inapoi pentru a termina job-ul"); } else if(masinaCP[playerid] == 4) { SetVehicleToRespawn(GetPlayerVehicleID(playerid)); RemovePlayerFromVehicle(GetPlayerVehicleID(playerid)); DisablePlayerCheckpoint(playerid); masinaCP[playerid] = 0; SendClientMessage(playerid,-1,"Ai terminat job-ul si ai primit 150.000$"); GivePlayerMoney(playerid, 150000); } if(cpCPR[playerid] == 1) { DisablePlayerCheckpoint(playerid); SendClientMessage(playerid, 0x33AA33AA, "Ai ajuns la destinatie."); } return 1; } public OnPlayerLeaveCheckpoint(playerid) { if (cpCP[playerid] == 1) { DisablePlayerCheckpoint(playerid); cpCP[playerid] = 2; } if(robCP[playerid] == 2) { DisablePlayerCheckpoint(playerid); } return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { if (gJob[playerid] == 1) if (IsPlayerInRangeOfPoint(playerid, 5.0, 2237.0044, -2213.7708, 12.5413)) { MoveObject(gate[0], 2226.0571, -2207.4116, 14.3017, 5); SetTimer("CloseGate", 4000,0); } if(constructorJob[playerid] == 1) if(IsPlayerInRangeOfPoint(playerid, 5.0, 2721.1318, 854.4887, 11.5862)) { MoveObject(gateConstructor[0], 2717.0298, 863.2715, 11.5862, 5); SetTimer("CloseGate2", 4000,0); } if(constructorJob[playerid] == 1) if(IsPlayerInRangeOfPoint(playerid, 5.0, 2714.0530, 853.1594, 11.5862)) { MoveObject(gateConstructor[0], 2717.0298, 863.2715, 11.5862, 5); SetTimer("CloseGate2", 4000,0); } return 1; } forward closeGate(gateid); public closeGate(gateid) { MoveObject(gate[0], 2235.10278, -2216.32593, 14.30171, 5); return 1; } forward CloseGate2(); public CloseGate2() { MoveObject(gateConstructor[0] , 2717.19824, 853.81549, 11.58617, 5); return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if (dialogid == DIALOG_JOBS) { if (response) { switch(listitem) { case 0: { SendClientMessage(playerid,-1,"A fost pus checkpoint-ul catre job-ul de Garbage Man"); SetPlayerCheckpoint(playerid, 2232.2244, -2209.7290, 13.5343,5.0); cpR[playerid] =1 ; } case 1: { SendClientMessage(playerid,-1,"A fost pus checkpoint-ul catre job-ul de Curier"); SetPlayerCheckpoint(playerid,1706.4504, 1025.8920, 10.7325,5.0); cpR[playerid] = 2; } case 2: { SendClientMessage(playerid,-1,"A fost pus checkpoint-ul catre job-ul de Constructor"); SetPlayerCheckpoint(playerid,2718.8088, 842.5712, 10.8713,5.0); cpR[playerid] = 3; } } } else SendClientMessage(playerid, 0xAA3333AA, "Ai anulat comanda"); } if(dialogid == DIALOG_FACTIONS) { if (response) { SendClientMessage(playerid,-1,"A fost pus checkpoint-ul catre factiunea School Instructors"); SetPlayerCheckpoint(playerid,1879.8240, 2290.4971, 10.6606,5.0); } else SendClientMessage(playerid,0xAA3333AA, "Ai anulat comanda"); } if(dialogid == DIALOG_FACTION) { if (response) { switch(listitem) { case 0: { SetPlayerSkin(playerid,153); } case 1: { SetPlayerSkin(playerid,172); } case 2: { SetPlayerSkin(playerid,171); } } } else SendClientMessage(playerid, 0xAA3333AA, "Ai anulat comanda"); } if(dialogid == DIALOG_FACTIONS) { if (response) { switch(listitem) { case 0 : { SetPlayerCheckpoint(playerid,1879.8240, 2290.4971, 10.6606,5.0); cpCPR[playerid] = 1; } } } } if(dialogid == DIALOG_ASKIN) { if (response) { switch(listitem) { case 0 : SetPlayerSkin(playerid, 211); case 1 : SetPlayerSkin(playerid, 217); } } } else SendClientMessage(playerid, 0xAA3333AA, "Ai anulat comanda"); return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; } CMD:examen(playerid, params[]) { if (carnetS[playerid] == 0) if (cpCP[playerid] == 2) if (IsPlayerInRangeOfPoint(playerid, 5.0, 2458.7732, -1891.1165, 13.6753)) { SendClientMessage(playerid, 0xAA3333AA, "Acum dai testul pentru carnetul de sofer."); carnetCar[0] = CreateVehicle(439, 2441.8826, -1900.2292, 13.2334, -89.9400, -1, -1, 100); carnetCar[1] = CreateVehicle(439, 2442.0518, -1896.7581, 13.2334, -89.9400, -1, -1, 100); carnetCar[2] = CreateVehicle(439, 2442.0420, -1893.7211, 13.2334, -89.9400, -1, -1, 100); carnetCar[3] = CreateVehicle(439, 2442.2959, -1890.1945, 13.2334, -89.9400, -1, -1, 100); carnetCar[4] = CreateVehicle(439, 2442.5054, -1886.5631, 13.2334, -89.9400, -1, -1, 100); } if (!IsPlayerInRangeOfPoint(playerid, 5.0, 2458.7732, -1891.1165, 13.6753)) { SendClientMessage(playerid, 0xAA3333AA, "Nu esti in locul in care poti folosi aceasta comanda."); SetPlayerCheckpoint(playerid, 2458.7732, -1891.1165, 13.6753, 5.0); cpCP[playerid] = 1; } return 1; } CMD:jobs(playerid, params[]) { ShowPlayerDialog(playerid, DIALOG_JOBS, DIALOG_STYLE_LIST, "Locatii Joburi:", "Garbage Man\n\ Curier\n\ Constructor\n", "Select", "Cancel"); return 1; } CMD:getjob(playerid, params[]) { if(constructorJob[playerid] == 0) if(curierJob[playerid] == 0) if (gJob[playerid] == 0) if (IsPlayerInRangeOfPoint(playerid, 5.0, 2232.2244, -2209.7290, 13.5343)) { SetPlayerSkin(playerid,16); SendClientMessage(playerid, 0x33AA33AA, "Acum esti Gunoier si poti munci la acest job."); gJob[playerid] = 1; } if(!IsPlayerInRangeOfPoint(playerid,7.0,2718.8088, 842.5712, 10.8713)) if(!IsPlayerInRangeOfPoint(playerid, 5.0, 2232.2244, -2209.7290, 13.5343)) if (!IsPlayerInRangeOfPoint(playerid, 5.0, 2232.2244, -2209.7290, 13.5343)) { SendClientMessage(playerid, 0xAA3333AA, "Nu esti la niciunul dintre locurile in care te poti angaja, foloseste [/jobs]"); } if(constructorJob[playerid] == 0) if(gJob[playerid] == 0) if(curierJob[playerid] == 0) if(IsPlayerInRangeOfPoint(playerid,5.0,1706.4504, 1025.8920, 10.7325)) { SetPlayerSkin(playerid,189); SendClientMessage(playerid,0x33AA33AA,"Acum ai job-ul de Curier."); curierJob[playerid] = 1; } if(curierJob[playerid] == 1 || gJob[playerid] == 1 || constructorJob[playerid] == 1) { SendClientMessage(playerid,0xAA3333AA,"Ai deja un job. Foloseste [/quitjob]"); } if(gJob[playerid] == 0) if(curierJob[playerid] == 0) if(constructorJob[playerid] == 0) if(IsPlayerInRangeOfPoint(playerid,5.0,2718.8088, 842.5712, 10.8713)) { SetPlayerSkin(playerid,27); constructorJob[playerid] = 1; SendClientMessage(playerid,0x33AA33AA,"(CONSTRUCTOR):Acum ai job-ul de Constructor"); } return 1; } CMD:quitjob(playerid, params[]) { if (gJob[playerid] == 1) { gJob[playerid] = 0; SendClientMessage(playerid, 0xAA3333AA, "Acum esti somer"); } if (gJob[playerid] == 0 || curierJob[playerid] == 0 || constructorJob[playerid] == 0) { SendClientMessage(playerid, 0xAA3333AA, "Nu ai un job [/jobs] , iar cand ajungi la unul [/getjob]."); } if(curierJob[playerid] == 1) { SendClientMessage(playerid,0xAA3333AA,"Acum esti somer."); curierJob[playerid] = 0; } if(constructorJob[playerid] == 1) { SendClientMessage(playerid,0xAA3333AA,"Acum esti somer"); } return 1; } CMD:conducere(playerid, params[]) { SendClientMessage(playerid,0x33AA33AA,"Ai primit permisul de conducere!"); carnetS[playerid] = 1; return 1; } CMD:dmv(playerid, params[]) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid,5.0, 2234.5349, -2215.3022, 14.3017); return 1; } CMD:rob1(playerid, params[]) { if(arma[playerid] == 0) if(iesi[playerid] == 0) if(IsPlayerInRangeOfPoint(playerid,5.0,1438.2968, -1094.7412, 17.6235)) { SendClientMessage(playerid,0x33AA33AA,"Ai luat un deagle acum du-te la Banca."); status[playerid] = 1; SetPlayerCheckpoint(playerid,1386.7471, -1016.2060, 26.4962,5.0); GivePlayerWeapon(playerid,24,999); arma[playerid] = 1; } if(!IsPlayerInRangeOfPoint(playerid,5.0,1438.2968, -1094.7412, 17.6235)) { SendClientMessage(playerid,0xAA3333AA,"Nu esti in acel loc."); SetPlayerCheckpoint(playerid,1438.2968, -1094.7412, 17.6235,5.0); } if (arma[playerid] == 1) if(iesi[playerid] == 1) { SendClientMessage(playerid,0xAA3333AA,"Ai primit deja pistol"); } return 1; } CMD:rob2(playerid, params[]) { if(iesi[playerid] == 0) if(rob[playerid] == 0) if(arma[playerid] == 1) if(IsPlayerInRangeOfPoint(playerid,5.0,1386.7471, -1016.2060, 26.4962)) { SetPlayerPos(playerid,2315.952880,-1.618174,26.742187); SetPlayerInterior(playerid, 0); SendClientMessage(playerid,-1,"Repede [/rob3] si fugi cu banii furati!![/exit]"); } if(!IsPlayerInRangeOfPoint(playerid,5.0,1386.7471, -1016.2060, 26.4962)) { SendClientMessage(playerid,0xAA3333AA,"Nu esti in acel loc"); SetPlayerCheckpoint(playerid,1386.7471, -1016.2060, 26.4962,5.0); } if(arma[playerid] == 0) { SendClientMessage(playerid,0xAA3333AA,"Nu ai arma trebuie sa folosesti intai [/rob1]."); } if(rob[playerid] == 1) { SendClientMessage(playerid,0xAA3333AA,"Ai jefuit deja banca! Fugi !!!!"); } return 1; } CMD:exitbank(playerid, params[]) { if(IsPlayerInRangeOfPoint(playerid,5.0,2315.952880,-1.618174,26.742187)) { SetPlayerPos(playerid,1386.7471, -1016.2060, 26.4962); RobCar[0] = CreateVehicle(459, 1375.4800, -1016.1720, 26.8666, -183.7801, -1, -1, 100); } return 1; } CMD:rob3(playerid, params[]) { if(rob[playerid] == 0) if(IsPlayerInRangeOfPoint(playerid,5.0,2315.952880,-1.618174,26.742187)) { GivePlayerMoney(playerid,50000 + random(50000) ); SendClientMessage(playerid,0xAA3333AA,"Acum fugi din banca!! [/exitbank]"); rob[playerid] = 1; } if(!IsPlayerInRangeOfPoint(playerid,5.0,2315.952880,-1.618174,26.742187)) { SetPlayerCheckpoint(playerid,2315.952880,-1.618174,26.742187,5.0); } return 1; } CMD:factions(playerid, params[]) { ShowPlayerDialog(playerid, DIALOG_FACTIONS, DIALOG_STYLE_LIST, "FACTIUNI:", "School Instructors\n", "Select", "Cancel"); return 1; } CMD:fenter(playerid, params[]) { if(pFaction[playerid] == 1) if(IsPlayerInRangeOfPoint(playerid,5.0,1881.5930, 2289.6853, 10.6606)) { SetPlayerPos(playerid,964.106994,-53.205497,1001.124572); SetPlayerInterior(playerid,3); } return 1; } CMD:makeleader(playerid,params[]) { if(pAdmin[playerid] >= 5) { SendClientMessage(playerid,0x33AA33AA,"Acum esti in factiunea School Instructors"); SetPlayerSkin(playerid,153); pFaction[playerid] = 1; } return 1; } CMD:makeadmin(playerid, params[]) { if(pAdmin[playerid] <= 5) { SendClientMessage(playerid,0xAA3333AA,"Nu ai acces la aceasta comanda"); } if(IsPlayerAdmin(playerid)) { SendClientMessage(playerid,0x33CCFFAA,"Ai fost promovat la Admin 7!"); pAdmin[playerid] = 7; } } CMD:fskin(playerid, params[]) { if(pFaction[playerid] == 1) ShowPlayerDialog(playerid, DIALOG_FACTION, DIALOG_STYLE_LIST, "SKINURI FACTIUNE:", "153\n\ 172\n\ 171\n", "Select", "Cancel"); if(pFaction[playerid] == 0) { SendClientMessage(playerid,0xAA3333AA,"Nu ai acces la aceasta comanda"); } return 1; } CMD:fexit(playerid, params[]) { if(IsPlayerInRangeOfPoint(playerid,5.0,964.106994,-53.205497,1001.124572)) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1881.5930, 2289.6853, 10.6606); } return 1; } CMD:askin(playerid, params[]) { if(IsPlayerAdmin(playerid)) { ShowPlayerDialog(playerid, DIALOG_ASKIN, DIALOG_STYLE_LIST, "SKINURI ADMINI:", "211\n\ 217\n", "Select", "Cancel"); } if(!IsPlayerAdmin(playerid)) { SendClientMessage(playerid,0xAA3333AA,"Nu ai acces la aceasta comanda"); } } ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------GARBAGE MAN------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------SCOALA DE SOFERI----------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Download:http://www95.zippyshare.com/v/jKvFV3H8/file.html(VARIANTA NOUA) Virus Total:https://www.virustotal.com/en/file/5df8a2106e537e6a112b08688d87f992f70d74f5ea8d4013aabe859b6c38edec/analysis/1500148319/ UPDATE : 0.1 -Au fost adaugate inca 2 joburi acelea find : Curier Constructor A fost adaugata o factiune : School Instructors. Acest Update are inca niste """""BUGURI""""" care vor fi rezolvate in update-ul viitor .
  10. aurelian99

    Cerere tutorial job

    Salut sa-mp.ro Imi puteti da un exemplu cum sa fac un job pe time adica cum e farmer pe bugged? In modul cat mai simplu posibil , nu vreau sa ma complic.
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