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Mister

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Everything posted by Mister

  1. Problemă întâlnită (descriere): am aceast stock si nu merge sa pun mai mult de 9 attach uri pe player Ero(area / rile) / warning-(ul / urile): fara erori Liniile de cod / sursa / script-ul: stock CountAttachedObjects(playerid) { new count; for(new i=0; i<MAX_PLAYER_ATTACHED_OBJECTS; i++) { if(IsPlayerAttachedObjectSlotUsed(playerid, i)) count++; } return count; } si la comanda /santa if(!strcmp(cmdtext, "/santa", true)) { SetPlayerAttachedObject(playerid, i,19065, 2, 0.120000, 0.040000, -0.003500, 0, 100, 100, 1.4, 1.4, 1.4); return SendClientMessage(playerid, 0x00FF00FF, "Santa hat equipped!"); } Imagini / Video (optional): Aţi încercat să rezolvaţi singur?: am schimbat din i in 12 slot care nu este utilizat de mine
  2. Mister

    Drift Fs

    Problemă întâlnită (descriere): Am un sistem de drift si are niste "preturi" foarte mari adica primesc bani prea multi pentru cat fac. De unde pot modifica pretul/ Ero(area / rile) / warning-(ul / urile): nu este nevoie Liniile de cod / sursa / script-ul: aici este cand ai terminat drifnul iar cand il termini iti da si bani public DriftExit(playerid){ // By Luby PlayerDriftCancellation[playerid] = 0; ////////////////// by Abhinav /////////////////// new Float:h; GetVehicleHealth(GetPlayerVehicleID(playerid),h); if(DriftPointsNow[playerid]>70 && DriftPointsNow[playerid]<10000 && h==HealthInit[playerid])GivePlayerMoney(playerid,DriftPointsNow[playerid]*DriftBonus[playerid]) TextDrawHideForPlayer(playerid,TDLabels[0]); TextDrawHideForPlayer(playerid,TDLabels[1]); TextDrawHideForPlayer(playerid,TDLabels[2]); TextDrawHideForPlayer(playerid,TDValueDrift[playerid]); TextDrawHideForPlayer(playerid,TDValueBonus[playerid]); TextDrawHideForPlayer(playerid,TDValueCash[playerid]); DriftBonus[playerid]=1; AutoFixBool[playerid]=true; SetVehicleHealth(GetPlayerVehicleID(playerid),HealthInit[playerid]); //////////////////////////////////////////////////// DriftPointsNow[playerid] = 0; } si mai este cand este in drift poate va ajuta public Drift(){ // By Luby new Float:Angle1, Float:Angle2, Float:BySpeed; new Float:Z; new Float:X; new Float:Y; new Float:SpeedX; for(new g=0;g<200;g++){ GetPlayerPos(g, X, Y, Z); SpeedX = floatsqroot(floatadd(floatadd(floatpower(floatabs(floatsub(X,SavedPos[ g ][ sX ])),2),floatpower(floatabs(floatsub(Y,SavedPos[ g ][ sY ])),2)),floatpower(floatabs(floatsub(Z,SavedPos[ g ][ sZ ])),2))); Angle1 = ReturnPlayerAngle(g); Angle2 = GetPlayerTheoreticAngle(g); BySpeed = floatmul(SpeedX, 12); if(IsPlayerInAnyVehicle(g) && GetVType(GetPlayerVehicleID(g)) && floatabs(floatsub(Angle1, Angle2)) > DRIFT_MINKAT && floatabs(floatsub(Angle1, Angle2)) < DRIFT_MAXKAT && BySpeed > DRIFT_SPEED){ if(PlayerDriftCancellation[g] > 0)KillTimer(PlayerDriftCancellation[g]); PlayerDriftCancellation[g] = 0; DriftPointsNow[g] += floatval( floatabs(floatsub(Angle1, Angle2)) * 3 * (BySpeed*0.1) )/10; PlayerDriftCancellation[g] = SetTimerEx("DriftExit", 3000, 0, "d", g); } if(DriftPointsNow[g] > 70 && DriftPointsNow[g]<10000){ ///////////// by Abhinav //////////////////// if(DriftPointsNow[g]<500){ DriftBonus[g]=1; } if(DriftPointsNow[g]>=500 && DriftPointsNow[g]<1000){ DriftBonus[g]=2; } if(DriftPointsNow[g]>=1000 && DriftPointsNow[g]<1700){ DriftBonus[g]=3; } if(DriftPointsNow[g]>=1700 && DriftPointsNow[g]<2500){ DriftBonus[g]=4; } if(DriftPointsNow[g]>=2500){ DriftBonus[g]=5; } TextDrawShowForPlayer(g,TDLabels[0]); TextDrawShowForPlayer(g,TDLabels[1]); TextDrawShowForPlayer(g,TDLabels[2]); TextDrawShowForPlayer(g,TDValueDrift[g]); TextDrawShowForPlayer(g,TDValueBonus[g]); TextDrawShowForPlayer(g,TDValueCash[g]); new DPs[128],DBn[128],Cash[128],csh; valstr(DPs,DriftPointsNow[g],false); format(DBn,sizeof(DBn),"X%i",DriftBonus[g]); csh=DriftPointsNow[g]*DriftBonus[g]; format(Cash,sizeof(Cash),"$%i",csh); TextDrawSetString(TDValueDrift[g],DPs); TextDrawSetString(TDValueBonus[g],DBn); TextDrawSetString(TDValueCash[g],Cash); //////////////////////////////////////// } SavedPos[ g ][ sX ] = X; SavedPos[ g ][ sY ] = Y; SavedPos[ g ][ sZ ] = Z; } } Imagini / Video (optional): nu este nevoie Aţi încercat să rezolvaţi singur?: am modificat peste tot pe unde scria giveplayermoney si nu a mers
  3. Ai pus si " );" dupa ce ai modificat si arata asa cum trebuie? ca din cate stiu eu nu are cum sa arata pretul.
  4. Salut, unde ai pus aceste pluginuri in cefolder?
  5. Salut, uitate in folderul de la server si mai departe te duci scriptfilesLARPSBizzes apoi te duci in joc si cauti id de la bizzul de fuel, daca are id3 intri in scriptfiles in "3.ini" deschizi si va fi ceva de genul asta unde este "EntranceCost=1" acel " 1 " reprezinta 1$ adica pretul de fuel, in loc de 1 scrii 2000 pentru 2000$ pretul de la benzinarii
  6. daca pun Exit_Z=1000 merge sa dau /enter daca pun Exit_Z=100 nu mai merge sa dau /enter
  7. Problemă întâlnită (descriere): Salut, cand creez o casa, scriu /enter si intru in ea, daca ii pun inaltimea mai mare deact 100 merge daca e mai mica decat 100 cand scriu /enter ma duce la coordonatele respective si imediat inapoi Ero(area / rile) / warning-(ul / urile): nu da eroare Liniile de cod / sursa / script-ul: Imagini / Video (optional): Aţi încercat să rezolvaţi singur?: da, se pare ca este o problema de inaltime merge la orice alta inalime inafara de <1000
  8. In gm undeva este enum pInfo { pKey, pLevel, pSpawn, 1 adaugi " pHelper, " 2 la public OnPlayerConnect(playerid) cauti ceva de genul asta PlayerInfo[playerid][pSpeedo] = 0; PlayerInfo[playerid][pHideNumber] = 0; PlayerInfo[playerid][pSpeaker] = 0; si adaugi PlayerInfo[playerid][pHelper] = 0; 3. cauti comanda de face admin, si peste tot unde este padmin sau admin cum ai tu inlocuiesti cu " pHelper " apoi la comanda ex "/gotols" unde este if(PlayerInfo[playerid][pAdmin] >= 1) adugi asa if(PlayerInfo[playerid][pAdmin] >= 1 || PlayerInfo[playerid][pHelper] >= 1))
  9. unde este for ... mai dai un tab sau doua pana este alinitcu paranteza de sub el si dai paste la asta: for (new i; i sizeof<sizeof(Filter); i++)
  10. Am intrebat cate etaje ai dori sa aiba acest lift al tau: uite aici un exemplu de elevator cat e de complicat daca doresti sa arata bine sa mearga si bine, il poti edita cu locurile(coordonatele) tale: http://pastebin.com/4ZVqfcW4
  11. da asa e dar este vorba ca trebuie sa il chemi de la un punct anume la fiecare etaj mai trebuie sa mai pui, si moveobject la fiecare punct este destul e greu, trebuie sa faci sa nu il cheme nimeni daca este deja in miscare, si tot asa. Revin la intrebare: de ce nu vrei un elevator pe teleporturi este cea mai buna varianta daca nu ai mai mult de 5 etaje.
  12. Elevatorul cu cat sunt mai multe etaje cu atat e mai complicat, poti pune un lift si in fata sa pui un " i " sub care sa scrie /etaj 1 /etaj 2 samd
  13. Mister

    [Helpme]

    https://github.com/pBlueG/SA-MP-MySQL/releases incerca asta primul linck
  14. Salut, tot nu merge trebuie sa fiu membru undeva? pentru ca zice playerid part of name si cand pun id ul nu se intampla nimic, cum e in comanda ar trebui ca toata lumea sa poata da?
  15. Problemă întâlnită (descriere): Salut, as dori sa ca domnul gireada sau altcineva care stie sa posteze cum as putea face comanda aceasta sa mearga, scriu /abl zice playerid partofname si cand dau /abl 1 nu se intampla nimic am postat intrebare Gireada pentru ca este creatia sa Ero(area / rile) / warning-(ul / urile): multe Liniile de cod / sursa / script-ul: comanda mea if (strcmp(cmd, "/abl", true) == 0) { new giveplayeridd, name[MAX_PLAYERS],jtext[50], stext[20], atext[20], ptext[10], ftext[100], string2[256]; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "» Scrie: /abl [playerid/PartOfName]"); return 1; } if(PlayerInfo[playerid][pJob] == 0) {jtext = "Somer";} else if(PlayerInfo[playerid][pJob] == 1) {jtext = "Fermier";} else if(PlayerInfo[playerid][pJob] == 2) {jtext = "Miner";} else if(PlayerInfo[playerid][pJob] == 3) {jtext = "Padurar";} else if(PlayerInfo[playerid][pJob] == 4) {jtext = "Transporter";} else if(PlayerInfo[playerid][pJob] == 5) {jtext = "Sofer Autobuz";} else if(PlayerInfo[playerid][pJob] == 6) {jtext = "Lucrator Salubritate";} else if(PlayerInfo[playerid][pJob] == 7) {jtext = "Taximestrist";} else if(PlayerInfo[playerid][pJob] == 8) {jtext = "Dealer Arme";} else if(PlayerInfo[playerid][pJob] == 9) {jtext = "Dealer Droguri";} else if(PlayerInfo[playerid][pJob] == 10) {jtext = "Mecanic";} if(PlayerInfo[playerid][pSex] == 0) {stext = "Barbat";} else if(PlayerInfo[playerid][pSex] == 1) {stext = "Femeie";} if(PlayerInfo[playerid][pGunLic] == 0) {atext = "Nu";} else if(PlayerInfo[playerid][pGunLic] == 1) {atext = "Da";} if(PlayerInfo[playerid][pCarLic] == 0) {ptext = "Nu";} else if(PlayerInfo[playerid][pCarLic] == 1) {ptext = "Da";} if(PlayerInfo[playerid][pMember] == 1) {ftext = "PD LS";} else if(PlayerInfo[playerid][pMember] == 2) {ftext = "S.R.I";} else if(PlayerInfo[playerid][pMember] == 3) {ftext = "Guvernul Los Santos";} else if(PlayerInfo[playerid][pMember] == 4) {ftext = "Sc.Ballas.Srl";} else if(PlayerInfo[playerid][pMember] == 5) {ftext = "Sc.Moto.Srl";} else if(PlayerInfo[playerid][pMember] == 6) {ftext = "Sc.TheBoy's.Srl";} else if(PlayerInfo[playerid][pMember] == 7) {ftext = "Sc.Groove.Srl";} else if(PlayerInfo[playerid][pMember] == 8) {ftext = "Corporatia Rusa";} else if(PlayerInfo[playerid][pMember] == 9) {ftext = "Corporatia Italiana";} else if(PlayerInfo[playerid][pMember] == 10) {ftext = "Sc.Rifa.Srl";} else if(PlayerInfo[playerid][pMember] == 11) {ftext = "Corporatia Chineza";} else if(PlayerInfo[playerid][pMember] == 12) {ftext = "Sc.Surenos.Srl";} else if(PlayerInfo[playerid][pMember] == 13) {ftext = "Sc.Vagos.Srl";} else if(PlayerInfo[playerid][pMember] == 14) {ftext = "Sc.Fast.Srl";} else if(PlayerInfo[playerid][pMember] == 0) {ftext = "Nu";} if(!(giveplayeridd >= 0 && giveplayeridd <= MAX_PLAYERS)) { SendClientMessage(playerid, COLOR_WHITE, "Foloseste: /abl <playerid/name>"); return 1; } if(!IsPlayerConnected(giveplayeridd)) { SendClientMessage(playerid, COLOR_WHITE, "Jucatorul nu este conectat"); return 1; } new Float:x, Float:y, Float:z; GetPlayerPos(giveplayeridd, x,y,z); if(IsPlayerInRangeOfPoint(playerid, 3.0, x,y,z)) { if(PlayerInfo[playerid][pPassport] == 1) { GetPlayerName(giveplayeridd, name, sizeof(name)); format(string2, sizeof(string2), "Nume: %s", name); PlayerTextDrawSetString(giveplayeridd ,Buletin6[giveplayerid], string2); PlayerTextDrawShow(giveplayeridd, Buletin6[giveplayerid]); format(string2, sizeof(string2), "Job: %s", jtext); PlayerTextDrawSetString(giveplayeridd ,Buletin7[giveplayerid], string2); PlayerTextDrawShow(giveplayeridd, Buletin7[giveplayerid]); format(string2, sizeof(string2), "Sex: %s", stext); PlayerTextDrawSetString(giveplayeridd ,Buletin8[giveplayerid], string2); PlayerTextDrawShow(giveplayeridd, Buletin8[giveplayerid]); format(string2, sizeof(string2), "Port Arma: %s", atext); PlayerTextDrawSetString(giveplayeridd ,Buletin9[giveplayerid], string2); PlayerTextDrawShow(giveplayeridd, Buletin9[giveplayerid]); format(string2, sizeof(string2), "Varsta: %d", PlayerInfo[playerid] ); PlayerTextDrawSetString(giveplayeridd ,Buletin10[giveplayerid], string2); PlayerTextDrawShow(giveplayeridd, Buletin10[giveplayerid]); format(string2, sizeof(string2), "Permis Sofer: %s", ptext); PlayerTextDrawSetString(giveplayeridd ,Buletin11[giveplayerid], string2); PlayerTextDrawShow(giveplayeridd, Buletin11[giveplayerid]); format(string2, sizeof(string2), "Factiune: %s", ftext); PlayerTextDrawSetString(giveplayeridd ,Buletin12[giveplayerid], string2); PlayerTextDrawShow(giveplayeridd, Buletin12[giveplayerid]); PlayerTextDrawSetPreviewModel(giveplayeridd, Buletin5[giveplayeridd], GetPlayerSkin(playerid)); PlayerTextDrawShow(giveplayeridd, Buletin0[giveplayerid]); PlayerTextDrawShow(giveplayeridd, Buletin1[giveplayerid]); PlayerTextDrawShow(giveplayeridd, Buletin2[giveplayerid]); PlayerTextDrawShow(giveplayeridd, Buletin3[giveplayerid]); PlayerTextDrawShow(giveplayeridd, Buletin5[giveplayerid]); PlayerTextDrawShow(giveplayeridd, Buletin4[giveplayerid]); } } return 1; } Comanda originala CMD:abl(playerid, params[]) { new giveplayerid, name[MAX_PLAYER_NAME],jtext[50], stext[20], atext[20], ptext[10], ftext[100], string2[256]; if(unformat(params, "ui",giveplayerid)) { SendClientMessage(playerid, WHITE, "Foloseste: /abl <playerid/name>"); return 1; } new Float:x, Float:y, Float:z; GetPlayerPos(giveplayerid, x,y,z); if(PlayerInfo[playerid][Job] == 0) {jtext = "Nu";} else if(PlayerInfo[playerid][Job] == 1) {jtext = "Fermier";} else if(PlayerInfo[playerid][Job] == 2) {jtext = "Miner";} else if(PlayerInfo[playerid][Job] == 3) {jtext = "Padurar";} else if(PlayerInfo[playerid][Job] == 4) {jtext = "Transporter";} else if(PlayerInfo[playerid][Job] == 5) {jtext = "Sofer Autobuz";} else if(PlayerInfo[playerid][Job] == 6) {jtext = "Lucrator Salubritate";} else if(PlayerInfo[playerid][Job] == 7) {jtext = "Taximestrist";} else if(PlayerInfo[playerid][Job] == 8) {jtext = "Dealer Arme";} else if(PlayerInfo[playerid][Job] == 9) {jtext = "Dealer Droguri";} else if(PlayerInfo[playerid][Job] == 10) {jtext = "Mecanic";} if(PlayerInfo[playerid][sex] == 0) {stext = "Barbat";} else if(PlayerInfo[playerid][sex] == 1) {stext = "Femeie";} if(PlayerInfo[playerid][Arma] == 0) {atext = "Nu";} else if(PlayerInfo[playerid][Arma] == 1) {atext = "Da";} if(PlayerInfo[playerid][Condus] == 0) {ptext = "Nu";} else if(PlayerInfo[playerid][Condus] == 1) {ptext = "Da";} if(PlayerInfo[playerid][Membru] == 1) {ftext = "PD LS";} else if(PlayerInfo[playerid][Membru] == 2) {ftext = "S.R.I";} else if(PlayerInfo[playerid][Membru] == 3) {ftext = "Guvernul Los Santos";} else if(PlayerInfo[playerid][Membru] == 4) {ftext = "Sc.Ballas.Srl";} else if(PlayerInfo[playerid][Membru] == 5) {ftext = "Sc.Moto.Srl";} else if(PlayerInfo[playerid][Membru] == 6) {ftext = "Sc.TheBoy's.Srl";} else if(PlayerInfo[playerid][Membru] == 7) {ftext = "Sc.Groove.Srl";} else if(PlayerInfo[playerid][Membru] == 8) {ftext = "Corporatia Rusa";} else if(PlayerInfo[playerid][Membru] == 9) {ftext = "Corporatia Italiana";} else if(PlayerInfo[playerid][Membru] == 10) {ftext = "Sc.Rifa.Srl";} else if(PlayerInfo[playerid][Membru] == 11) {ftext = "Corporatia Chineza";} else if(PlayerInfo[playerid][Membru] == 12) {ftext = "Sc.Surenos.Srl";} else if(PlayerInfo[playerid][Membru] == 13) {ftext = "Sc.Vagos.Srl";} else if(PlayerInfo[playerid][Membru] == 14) {ftext = "Sc.Fast.Srl";} else if(PlayerInfo[playerid][Membru] == 0) {ftext = "Nu";} if(!(giveplayerid >= 0 && giveplayerid <= MAX_PLAYERS)) { SendClientMessage(playerid, WHITE, "Foloseste: /abl <playerid/name>"); return 1; } if(!IsPlayerConnected(giveplayerid)) { SendClientMessage(playerid, WHITE, "Jucatorul nu este conectat"); return 1; } if(IsPlayerInRangeOfPoint(playerid, 3.0, x,y,z)) { if(seebuletin[giveplayerid] == 0) { GetPlayerName(giveplayerid, name, sizeof(name)); format(string2, sizeof(string2), "Nume: %s", name); PlayerTextDrawSetString(giveplayerid ,Buletin6[giveplayerid], string2); PlayerTextDrawShow(giveplayerid, Buletin6[giveplayerid]); format(string2, sizeof(string2), "Job: %s", jtext); PlayerTextDrawSetString(giveplayerid ,Buletin7[giveplayerid], string2); PlayerTextDrawShow(giveplayerid, Buletin7[giveplayerid]); format(string2, sizeof(string2), "Sex: %s", stext); PlayerTextDrawSetString(giveplayerid ,Buletin8[giveplayerid], string2); PlayerTextDrawShow(giveplayerid, Buletin8[giveplayerid]); format(string2, sizeof(string2), "Port Arma: %s", atext); PlayerTextDrawSetString(giveplayerid ,Buletin9[giveplayerid], string2); PlayerTextDrawShow(giveplayerid, Buletin9[giveplayerid]); format(string2, sizeof(string2), "Varsta: %d", PlayerInfo[playerid][Varsta]); PlayerTextDrawSetString(giveplayerid ,Buletin10[giveplayerid], string2); PlayerTextDrawShow(giveplayerid, Buletin10[giveplayerid]); format(string2, sizeof(string2), "Permis Sofer: %s", ptext); PlayerTextDrawSetString(giveplayerid ,Buletin11[giveplayerid], string2); PlayerTextDrawShow(giveplayerid, Buletin11[giveplayerid]); format(string2, sizeof(string2), "Factiune: %s", ftext); PlayerTextDrawSetString(giveplayerid ,Buletin12[giveplayerid], string2); PlayerTextDrawShow(giveplayerid, Buletin12[giveplayerid]); PlayerTextDrawSetPreviewModel(giveplayerid, Buletin5[giveplayerid], GetPlayerSkin(playerid)); PlayerTextDrawShow(giveplayerid, Buletin0[giveplayerid]); PlayerTextDrawShow(giveplayerid, Buletin1[giveplayerid]); PlayerTextDrawShow(giveplayerid, Buletin2[giveplayerid]); PlayerTextDrawShow(giveplayerid, Buletin3[giveplayerid]); PlayerTextDrawShow(giveplayerid, Buletin5[giveplayerid]); PlayerTextDrawShow(giveplayerid, Buletin4[giveplayerid]); seebuletin[giveplayerid] = 1; } } return 1; } Imagini / Video (optional): Aţi încercat să rezolvaţi singur?: da, si nu am rezolvat
  16. Mister

    /fill

    Problemă întâlnită (descriere): Bunaziua am comanda de /fill (benzinarie) si /fillcar (canistra) si se incarca la maxim respectiv cat ai in canistra, as dori sa stiu cum pot face comenzile sa fie /fill 1 /fillcar 1 adica cati litri vreau eu Ero(area / rile) / warning-(ul / urile): nu am warninguri Liniile de cod / sursa / script-ul: Imagini / Video (optional): Aţi încercat să rezolvaţi singur?: nu stiu cum sa incerc
  17. pai daca pun coordonatele lui vanilla merge perfect sau orice coordonata dintr-un interior merge
  18. Pai si cum pot face sa pun acele coordonate la o casa, ca daca adaug casa cand dau /enter intra acolo si apoi imediat te duce inapoi. Parca ai da /enter si /exit in aceasi secunda
  19. da stiu este un interior facut de mine, poti sa imi dai acel notpad.ini daca ti-a mers, te rog? sau ce contine
  20. Salut,acum cand intru ma arata doar pe mine la admin pe oricine altcineva nu se vede cdecat pe el la admin, si daca sunt si duty si cu rcon ma arata de 3 ori admin duty admin si admni rcon
  21. salut nu vreau acele coordonate, stiu ca daca le pun merg, dar eu le vreau pe acestea, crezi ca pot pune aceste coordonate Exit_X=301.1141 Exit_Y=-1607.9595 Exit_Z=96.5800
  22. Nu merge, tot acea este buna doar ca e nasol cand dau relog ca apare doar numele si acea linie "-" if(strcmp("/admins", cmdtext, true, 10) == 0) { new adm = PlayerInfo[playerid][pAdmin]; new str[128], msg[128]; new admName[MAX_PLAYER_NAME]; GetPlayerName(playerid, admName, 32); switch(adm) { case 0: format(str, sizeof(str), "Level 0"); case 1: format(str, sizeof(str), "Level 1"); case 2: format(str, sizeof(str), "Level 2"); case 3: format(str, sizeof(str), "Level 3"); case 4: format(str, sizeof(str), "Level 4"); case 5: format(str, sizeof(str), "Level 5"); case 6: format(str, sizeof(str), "Level 6"); case 7: format(str, sizeof(str), "Level 7"); case 8: format(str, sizeof(str), "Level 8"); } for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { SendClientMessage(i, -1, "{9CC56C}|____________ {FFFFFF}Administration Online Admin {9CC56C}____________|"); if(adm > 1 || adm < 1338) { format(msg, sizeof(msg), "%s - %s", str, admName); SendClientMessage(i, -1, msg); } // For Admin logged with rcon if(IsPlayerAdmin(i)) { format(msg, sizeof(msg), "Rcon Admin - %s", admName); SendClientMessage(i, 0x7FB0D8FF, msg); } // On duty admins if(PlayerInfo[i][pAdminDuty] == 1) { format(msg, sizeof(msg), "%s - %s (On Duty)", str, admName); SendClientMessage(i, 0xFFE73CFF, msg); } } } return 1; }
  23. Problemă întâlnită (descriere): Buna ziua, am aceasta problema cand adaug o casa noua , se adauga frumos o poti cumpara dar cand dai /enter in ea te teleporteaza la x y z si apoi imediat inapoi in fata casei, problema sunt coordonatele dupa ce le-am schimbat nu a mai avut asta, coordonatele 301.1141, -1607.9595, 96.5800 cu interior 0 pentru a o vedea toata lumea. As vrea sa pun interiorul casei la aceste coordonate cu pricina. Va multumesc. Ero(area / rile) / warning-(ul / urile): 0 Liniile de cod / sursa / script-ul: Entrance_X=1789.590942 Entrance_Y=-1300.257080 Entrance_Z=13.454600 Exit_X=301.1141 Exit_Y=-1607.9595 Exit_Z=96.5800 Health_X=0 Health_Y=0 Health_Z=0 Armour_X=0 Armour_Y=0 Armour_Z=0 Owner=The State Description=House Big Price=170000 Health=0 Armour=0 Interior=0 Locked=1 Owned=0 Rooms=0 RentPrice=0 Takings=0 LevelNeeded=14 World=12 Setted=1 Drugs=0 Materials=0 Weapon1=0 Ammo1=0 Weapon2=0 Ammo2=0 Weapon3=0 Ammo3=0 Weapon4=0 Ammo4=0 Weapon5=0 Ammo5=0 Weapon6=0 Ammo6=0 Message=For Sale Imagini / Video (optional): Aţi încercat să rezolvaţi singur?: da, dupa cum am spus am schimbat coordonatele si din cate vad doar ele sunt problema nimic altceva.
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