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Everything posted by WiDuAlK
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Ba omule, daca nici ATAT nu sti de ce naiba vii la noi? de ce nu inveti functiile de baza ? de ce nu cauti pe wiki sau in tutoriale sa vezi cum sunt folosite functii sa inveti sa le folosesti si tu. Tu nici ATAT nu stii sa faci, sa cauti niste amarate de linii ... Tu ce ai incercat sa faci pana acum? Iti zic eu NIMIC deci ai mintit. Tu vi la noi cu o problema, avand la baza niste cunostinte si noi incercam sa te ajutam DAR TU trebuie sa intelegi ce ti-am spus noi sa faci, adica daca noi facem un script sub alta forma tu trebuie sa intelegi ce fac respectivele functii. In fine, iti scriu pe pasi poate intelegi, sper: 1) CTRL+G 2) Ai warning-ul: C:\Users\[UserID]\Desktop\SERVER.UNNIC\gamemodes\yq10571.pwn(5417) : warning 217: loose indentationacel "5417" indica linia . 3) scrii 5417 in casuta de la CTRL+G si dai OK 4) O sa te trimita la o linie. Tu copii respectiva linie(toot ce tine de ea!!!) si scrii aici: linia 5417: CODUL_TAU Asa faci la fiecare linie in parte. Pentru ca aici nu se cer scripturi sau ajutor particular o sa inchid topicul si te rog sa il refaci corespunzator!
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1) La odormeter nu se salveaza in baza de date km la masina 2) la comanda, te ajut eu DAR posteaza la sectiunea ajutor scripting.
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Hai ca ma si inervez... Ma omule posteaza liniile la care primesti warning ce e asa greu de inteles.
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pai de aceea nu am pus-o , pentru ca nu e necesar
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Dap... acum vrei ca noi sa iti facem sa mearga o amarata de comanda. Ce ai incercat sa faci tu mai exact? Iti zic eu... nimic. Dar fiindca nu are rost sa o lungim prea mult la o problema amarata uite aici un model: if(strcmp(cmd, "/departments", true) == 0 || strcmp(cmd, "/d", true) == 0) { if(IsPlayerConnected(playerid)) { GetPlayerName(playerid, sendername, sizeof(sendername)); new result[144]; if(sscanf(params,"s",result)) return SendClientMessage(playerid, -1, "/d(epartaments) [MESAJ]"); format(string, sizeof(string), "%s a spus: %s", sendername, result); SendClientMessage(playerid, -1, string); if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Chief %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Captain %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Lieutenant %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Sergeant %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Officer %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Cadet %s: %s, over. **", sendername, result); } else { format(string, sizeof(string), "** Officer %s: %s, over. **", sendername, result); } SendTeamMessage(2, COLOR_DEPART2, string); SendTeamMessage(1, COLOR_DEPART2, string); printf("%s", string); format(string, sizeof(string), "%s a spus: %s", sendername, result); SendClientMessage(playerid, -1, string); return 1; } else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Director %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Assistant Director in Charge %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Special Agent in Charge %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Special Agent %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Special Agent Trainee %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Professional Staff %s: %s, over. **", sendername, result); } else { format(string, sizeof(string), "** Intern %s: %s, over. **", sendername, result); } SendTeamMessage(2, COLOR_DEPART2, string); SendTeamMessage(1, COLOR_DEPART2, string); printf("%s", string); format(string, sizeof(string), "%s a spus: %s", sendername, result); SendClientMessage(playerid, -1, string); return 1; } else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** General %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Lieutenant %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Captain %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Major %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Sergeant %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Private %s: %s, over. **", sendername, result); } else { format(string, sizeof(string), "** Private %s: %s, over. **", sendername, result); } SendTeamMessage(2, COLOR_DEPART2, string); SendTeamMessage(1, COLOR_DEPART2, string); printf("%s", string); format(string, sizeof(string), "%s a spus: %s", sendername, result); SendClientMessage(playerid, -1, string); return 1; } else if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Presedinte %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Vice-Presedinte %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Consilier %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Consilier Adjunct %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Bodyguard %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Sofer %s: %s, over. **", sendername, result); } else { format(string, sizeof(string), "** Sofer %s: %s, over. **", sendername, result); } SendTeamMessage(2, COLOR_MAYOR, string); SendTeamMessage(1, COLOR_MAYOR, string); printf("%s", string); format(string, sizeof(string), "%s a spus: %s", sendername, result); SendClientMessage(playerid, -1, string); return 1; } else { SendClientMessage(playerid, COLOR_GRAD2, " You are not part of a Team !"); return 1; } } return 1; }DACA iti da mesajul: [Numele_tau] a spus: [mesajul pe care l-ai scris] in chat, iar la cei din departament nu le arata mesajul inseamna ca problema este de la SendTeamMessage. APROPO iti trb sscanf (plugin + include) in caz ca nu stii.
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te rog sa ne postezi liniile corespunzatoare cu erorile.
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incearca ceva de genu: public LoadBizz() { new query[256], rows, fields, temp[200]; cache_get_data(rows, fields, handle); mysql_format(handle,query,sizeof(query),"SELECT * FROM `bizz` "); mysql_query(handle, query); for (new i = 0; i < rows; i++) { BizzInfo[i + 1][bOwned] = cache_get_field_content(i,"Owned", temp); BizzInfo[i + 1][bOwner] = cache_get_field_content(i,"Owner", temp); //liniile tale BizzInfo[i + 1][bEntranceX] = cache_get_field_content_int(i, "EntX"); // etc } printf("[BIZZ]Au fost incarcate %d bizz-uri.Felicitari pentru reusita.[PG-ZONE.RO]", rows); return 1; }
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Ai functia RemovePlayerFromVehicle la respectiva masina
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+1 Cam asa spuneam si eu, cat despre capacitatea ta... trebuia sa aduci dovezi concrete , eu daca vreau sa vand servicii scripting iti fac un intreg atlas pentru a-mi sustine priceperea, tu?
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Ok si? Aici nu iti dau dreptate sub nici o forma. 1) nu-i vad rostul... sunt 3 categorii in staff: Rosu: administratori(Wopss, Viorel) , albastru:moderatorii globali(Mafia, Gireada) unde ei au acces la comenzi in toate sectiunile si verde: moderatorii la sectiuni, unde modereaza doar la o singura sectiune. Astea sunt cele 3 categorii. Nu are rost sa mai faca o lista. Daca esti membru, iti dai seama cine e la putere (WiDuAlK) si cine nu (WopsS) [glumesc]. Cat despre moderatorii care spui tu ca nu se ocupa. Aici gresesti. Noi moderatorii nu suntem doar niste utilizatori ai acestui forum. Pentru noi este un hobi nu un post de munca. Intr-adevar, noi ca moderatori avem sarcina sa va ajutam DAR tine minte ca avem si viata personala inafara PC-ului si nu stam din 5 in 5 minute sa vedem ce problema are X, ce problema are Z. Cand intram si vedem la Recent topic ca se cere ajutor, dam click si incercam sa ajutam. Eu personal rareori ma uit la sectiunea ajutor scripting prin topicuri, doar atunci cand le inchid mai vad probleme nerezolvate, care au fost postate recent. In mare parte, intru o data-n zi si vad in chenarul Topic's problemele si de acolo ajut pentru ca sunt mai vizibile. De acolo am ajuns si aici, la propunerea ta. Deci eu nu as sustine aceasta idee a ta si am venit cu argumente. Daca tu crezi ca ma insel , te rog, argumenteaza-ti opinia.
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Kicking "ip" because they didn't logon to the game.
WiDuAlK replied to OscarJoaca's question in Arhivă probleme
48+ h de la ultima postare. Se considera problema rezolvata T/C! -
48+ h de cand nu sa mai raspuns. Se considera problema rezolvata T/C!
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48+ h de cand nu sa mai raspuns. Se considera problema rezolvata T/C !
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48+ h de cand nu sa mai raspuns. Problema rezolvata in acest caz T/C!
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LINIILE CU PROBLEMA!
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ok , ai incercat, asta am inteles, mai departe? ce nu merge? ce merge?
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wtf nu inteleg nimic, ai pus tot publicul...
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Da, cred ca ai mersul ala ciudat si incet. Ai aici un tutorial care te va ajuta nu doar cu mersul ci si cu alte aspecte:
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poate mai inveti si tu putina engleza... sau you want everything on a platter?
