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AlyN.

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Everything posted by AlyN.

  1. Am si eu o intrebare legata de obiectele din 0.3.7 RC3. Am instalat aceasta versiune de SA:MP , insa noile obiecte le am doar in MAP EDITOR nu si in MTA. Stie cineva cum le pot adauga in MTA?
  2. Daca fac cum ai spus tu merge doar in primul magazin adica doar aici: if(PlayerToPoint(metrii, playerid, coordonate gs/ls) || PlayerToPoint(metrii, playerid, coordonate ammunation)
  3. Daca pun cum ai spus tu,NoNamed nu mai merge deloc nici la una nici la alta.Imi spune You are not in a store.
  4. Voi incerca mai tarziu. Acum nu pot.
  5. Dupa ce am adaugat ce ai spus nu mai merge nici in Ammu Nation si nici in GSLS nu merge. Imi spune: Unknown Command
  6. Descriere tutorial:Am si eu nevoie de putin ajutor.. Cum pot face comanda /gotoxyz ? Vreau ca aceasta comanda sa ma poata teleporta atat in interioare cat si la orice alte coordonate puse de mine. Multumesc !
  7. Cu ce mi-ai dat tu merge,dar doar in Ammu Nation. Eu doresc sa functioneze si in GSLS.
  8. Am facut dupa cum ai spus si acum cand dau compilare imi da asta : http://imgur.com/mmtRw7a Pe langa asta imi face .amx -ul de 0KB.
  9. Problema intalnita (descriere):Problema este ca nu pot cumpara arme din GSLS / Ammu Nation / GSLV. Cand dau /buygun imi scrie : [Eroare]: You are not in a store. Ero(area / rile) / warning-(ul / urile):- Liniile de cod / sursa / script-ul(obligatoriu): if (strcmp(cmd, "/buygun", true) == 0) { if(IsPlayerConnected(playerid)) { if(GetPlayerMoney(playerid) < 1) { SendClientMessage(playerid, COLOR_GREY, "[Eroare]: You dont have enough money with you !"); return 1; } if (PlayerInfo[playerid][pGunLic] < 1) { SendClientMessage(playerid, COLOR_WHITE, "[Eroare]: Nu detii licenta de arme !"); return 1; } new gun; new gunid[16]; new gunstring1[256]; new gunstring2[256]; new gunstring3[256]; new gunstring4[256]; new gunstring5[256]; new infostring[256]; new guncharge; new ammocharge; new location = PlayerInfo[playerid][pLocal]; if(location == 200 || location == 203) { if(BizzInfo[location-200][bProducts] <= 0) { GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1); return 1; } new mod2 = 100; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { format(string, sizeof(string), "{00A1FF}USAGE{FFFFFF}: /buygun [gunname] [ammoamount]"); SendClientMessage(playerid, COLOR_GREEN,"_______________________________________"); SendClientMessage(playerid, COLOR_WHITE,"*** Guns & Ammo ***"); SendClientMessage(playerid, COLOR_WHITE,string); format(gunstring1, 256, "Weapons: parachute (%s) golfclub (%s) nightstick (%s) baseballbat (%s) shovel (%s) poolcue (%s)", DecimalPoint(GunPrice[0][0]/100*mod2),DecimalPoint(GunPrice[1][0]/100*mod2),DecimalPoint(GunPrice[2][0]/100*mod2), DecimalPoint(GunPrice[3][0]/100*mod2),DecimalPoint(GunPrice[4][0]/100*mod2),DecimalPoint(GunPrice[5][0]/100*mod2),DecimalPoint(GunPrice[6][0]/100*mod2)); SendClientMessage(playerid, COLOR_WHITE, gunstring1); format(gunstring2, 256, "Weapons: purpledildo (%s) whitedildo (%s) longwhitedildo (%s) whitedildo2 (%s) flowers (%s) cane (%s)", DecimalPoint(GunPrice[7][0]/100*mod2),DecimalPoint(GunPrice[8][0]/100*mod2),DecimalPoint(GunPrice[9][0]/100*mod2), DecimalPoint(GunPrice[10][0]/100*mod2),DecimalPoint(GunPrice[11][0]/100*mod2),DecimalPoint(GunPrice[12][0]/100*mod2)); SendClientMessage(playerid, COLOR_WHITE, gunstring2); format(gunstring3, 256, "Weapons: sdpistol (%s) deagle (%s) mp5 (%s) shotgun (%s) ak47 (%s) m4 (%s) rifle (%s)", DecimalPoint(GunPrice[13][0]/100*mod2),DecimalPoint(GunPrice[14][0]/100*mod2),DecimalPoint(GunPrice[15][0]/100*mod2), DecimalPoint(GunPrice[16][0]/100*mod2),DecimalPoint(GunPrice[17][0]/100*mod2),DecimalPoint(GunPrice[18][0]/100*mod2), DecimalPoint(GunPrice[19][0]/100*mod2)); SendClientMessage(playerid, COLOR_WHITE, gunstring4); format(gunstring5, 256, "Weapons: pistolammo (%s) shotgunammo (%s) smgammo (%s) assaultammo (%s) rifleammo (%s)", DecimalPoint(GunPrice[25][0]/100*mod2),DecimalPoint(GunPrice[26][0]/100*mod2),DecimalPoint(GunPrice[27][0]/100*mod2), DecimalPoint(GunPrice[28][0]/100*mod2),DecimalPoint(GunPrice[29][0]/100*mod2)); SendClientMessage(playerid, COLOR_WHITE, gunstring5); SendClientMessage(playerid, COLOR_GREEN,"_______________________________________"); return 1; } strmid(gunid, tmp, 0, strlen(cmdtext), 255); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { format(string, sizeof(string), "{00A1FF}USAGE{FFFFFF}: /buygun [gunname] [ammoamount]"); return 1; } new ammo = strval(tmp); if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, "[Eroare]: Ammo ammount not lower then 1 or higher then 999 !"); return 1; } if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0) { gun = 46; guncharge = GunPrice[0][0]/100*mod2; ammocharge = 0; } else if (strcmp(gunid, "golfclub", true, strlen(gunid)) == 0) { gun = 2; guncharge = GunPrice[1][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "nightstick", true, strlen(gunid)) == 0) { gun = 3; guncharge = GunPrice[2][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0) { gun = 5; guncharge = GunPrice[4][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0) { gun = 6; guncharge = GunPrice[5][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0) { gun = 7; guncharge = GunPrice[6][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "purpledildo", true, strlen(gunid)) == 0) { gun = 10; guncharge = GunPrice[7][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "whitedildo", true, strlen(gunid)) == 0) { gun = 11; guncharge = GunPrice[8][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "longwhitedildo", true, strlen(gunid)) == 0) { gun = 12; guncharge = GunPrice[9][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "whitedildo2", true, strlen(gunid)) == 0) { gun = 13; guncharge = GunPrice[10][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0) { gun = 14; guncharge = GunPrice[11][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0) { gun = 15; guncharge = GunPrice[12][0]/100*mod2; ammocharge = 0; //PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "sdpistol", true, strlen(gunid)) == 0) { gun = 23; guncharge = GunPrice[13][0]/100*mod2; ammocharge = GunPrice[25][0]*ammo; //PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo; } else if (strcmp(gunid, "deagle", true, strlen(gunid)) == 0) { gun = 24; guncharge = GunPrice[15][0]/100*mod2; ammocharge = GunPrice[25][0]*ammo; //PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo; } else if (strcmp(gunid, "mp5", true, strlen(gunid)) == 0) { gun = 29; guncharge = GunPrice[18][0]/100*mod2; ammocharge = GunPrice[27][0]*ammo; //PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo; } else if (strcmp(gunid, "shotgun", true, strlen(gunid)) == 0) { gun = 25; guncharge = GunPrice[19][0]/100*mod2; ammocharge = GunPrice[26][0]*ammo; //PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo; } else if (strcmp(gunid, "ak47", true, strlen(gunid)) == 0) { gun = 30; guncharge = GunPrice[22][0]/100*mod2; ammocharge = GunPrice[28][0]*ammo; //PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo; } else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0) { gun = 31; guncharge = GunPrice[23][0]/100*mod2; ammocharge = GunPrice[28][0]*ammo; //PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo; } else if (strcmp(gunid, "rifle", true, strlen(gunid)) == 0) { gun = 33; guncharge = GunPrice[24][0]/100*mod2; ammocharge = GunPrice[29][0]*ammo; //PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo; } else { SendClientMessage(playerid, COLOR_GRAD6, "ShopKeeper says: I have never heard of that weapon."); return 1; } if((guncharge+ammocharge) > GetPlayerMoney(playerid)) { format(infostring, 256, "[Eroare]: You don't have %s !",DecimalPoint(guncharge+ammocharge)); SendClientMessage(playerid, COLOR_GRAD3, infostring); return 1; } if(GetPlayerMoney(playerid) < (guncharge+ammocharge)) { SendClientMessage(playerid, COLOR_GREY, "[Eroare]: Can't afford that !"); return 1; } new payout = guncharge + ammocharge; format(infostring, 256, "You have purchased %s with %d ammo for %s",gunid,ammo,DecimalPoint(payout)); SendClientMessage(playerid, COLOR_GRAD3, infostring); if(location == 203 && IsACop(playerid)) { } else { SafeGivePlayerMoney(playerid, - payout); } BizzInfo[location-200][bTill] += payout; ExtortionBiz(location-200, payout); BizzInfo[location-200][bProducts]--; PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SafeGivePlayerWeapon(playerid, gun, ammo); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "%s bought weapons for %s at biz %d", sendername, DecimalPoint(payout), location-200); PayLog(string); } else { SendClientMessage(playerid, COLOR_WHITE,"[Eroare]: You are not in a store."); return 1; } } return 1; } Imagini / Video (optional):- Ati incercat sa rezolvati singur?:Da
  10. Nu imi plac,le ador Ma bucur ca il poti folosi undeva
  11. Aceasta este prima mea mapa facut cu Map Editor ! Am folosit 60 de obiecte si am avut nevoie de un "removebuilding" Pentru a putea folosi aceasta mapa aveti nevoie de SA:MP 0.3.7 RC3 RemoveBuildingForPlayer(playerid, 1297, 2522.9766, -1508.9609, 26.3047, 0.25); Astept parerile voastre !
  12. Arata bine,dar cand faci video incearca sa il faci fara moduri.
  13. AlyN.

    Noul Cartier

    Daca pun toate liniile RemoveBuildingForPlayer in acel loc va fi zona de crash ) in fine, 1/5 !
  14. Iti dau perfecta dreptate !
  15. Stie careva id / nume de la acea cladire albastra ? ON: Frumos !
  16. AlyN.

    [MAP] HQ Satra !

    Exteriorul intentionat l-am facut asa. Este o factiune de "romi" !
  17. AlyN.

    [MAP] HQ Satra !

    In acest topic va voi prezenta HQ-ul factiunii Satra. Multi dintre voi nu stiu cu ce se ocupa aceasca factiune.. Se ocupa cu furturi de bani,masini etc. Vizionare placuta si astept parerile voastre ! MULTUMESC !
  18. Imi cer scuze de intarziere,am avut ceva probleme: AMMU:296.8718,-111.7265,1001.5156 GSLS:2170.2781,1618.8182,999.9766
  19. Am inlocuit comanda mea cu cea data de tine si imi zice you are not in a store
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