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Buga.

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  1. Buga.

    GMX

    Destul de simplu,insa era mai frumos daca puneai un sendclientmessage: Adminul %s a dat reset la server,ramaneti alaturi de noi! 4.5/5
  2. Problema rezolvata,am sters ceea ce nu aveam nevoie de ele,care imi dadeau errori!:)
  3. Linia care iti da erroare?Nimic?Crezi ca putem cu un singur screenshot sa iti spunem exact?Gata,stiu pune la inceputul scriptului #error R.i.P!
  4. Salut,am acest sistem de porti pentru PD LS&LV insa cand in compilezi filterscriptul primesc 2 errori,care nu pot sa imi dau seama de ce :| Aici aveti warningurile: [pawn]C:\Users\X\Desktop\X\filterscripts\lspd.pwn(134) : error 055: start of function body without function header C:\Users\X\Desktop\X\filterscripts\lspd.pwn(135) : error 010: invalid function or declaration C:\Users\X\Desktop\X\filterscripts\lspd.pwn(214) : warning 235: public function lacks forward declaration (symbol "OnPlayerInfoChange") Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 2 Errors. [/pawn] aici filterscriptu [pawn]//----== Los Santos Police Department Gates, Created by : Toniu_ >aKa< Tom_Johnson ==-------------------- //----== Very simple but usefull stuff , Cmds : /olspd1 , /olspd2 , /clspd1 , /clspd2 , /olvpd1 , /olvpd2 ,==---- //----== Credits : All credits go to : Toniu_ ==---- //----== You can edit it in any way you like, but don't forget to leave me some credits ) --_Enjoy_-- #include <a_samp> #define FILTERSCRIPT // Colors #define COLOR_BLUE 0x0042F6AA #define COLOR_DBLUE 0x00008DAA #define COLOR_DRED 0xA50000AA #define COLOR_WHITE 0xF6F6F6AA #define COLOR_YELLOW 0xF6F600AA #define COLOR_GREEN 0x00B900AA #pragma tabsize 0 new lspd1; new lspd2; new lvpd1; new lvpd2; new lvpd3; #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print("-Toniu_ LS&LV PD Gates-®-"); print("--------------------------------------\n"); //---== Los Santos Police Department ==--- lspd2 = CreateObject(971,1542.237,-1627.777,15.953,0.0,0.0,-90.000); // LSPD Outer Gate lspd1 = CreateObject(971,1588.038,-1637.873,15.280,0.0,0.0,0.0); // LSPD Garage Gate CreateObject(987,1607.366,-1625.857,12.535,0.0,0.0,-90.000); // LSPD Gates CreateObject(987,1607.376,-1614.016,12.491,0.0,0.0,-90.000); CreateObject(987,1607.387,-1602.724,12.493,0.0,0.0,-90.000); CreateObject(987,1607.325,-1637.659,12.569,0.0,0.859,-180.000); CreateObject(987,1595.472,-1602.927,12.516,0.0,0.0,0.0); CreateObject(987,1583.490,-1602.937,12.501,0.0,0.0,0.0); CreateObject(987,1571.587,-1602.912,12.508,0.0,0.0,0.0); CreateObject(987,1559.662,-1602.937,12.514,0.0,0.0,0.0); CreateObject(987,1547.741,-1602.974,12.483,0.0,0.0,0.0); CreateObject(987,1539.938,-1602.905,12.408,0.0,0.0,0.0); CreateObject(987,1540.150,-1614.923,12.408,0.0,0.0,90.000); CreateObject(987,1540.151,-1617.418,12.383,0.0,0.0,90.000); CreateObject(3749,1541.656,-1627.648,17.591,0.0,0.0,-90.000); CreateObject(3279,1544.516,-1607.077,11.908,0.0,0.0,0.0); CreateObject(1778,1538.166,-1618.983,22.172,0.0,0.0,90.000); //---== Las Venturas Police Department (I made it in a 20-30min so its not so good lol) ==--- lvpd1 = CreateObject(969,2237.421,2449.144,9.838,0.0,0.0,90.000); // LVPD Outer Gate lvpd2 = CreateObject(971,2293.847,2498.374,5.768,0.0,0.0,-90.000); // LVPD Garage Gate #1 lvpd3 = CreateObject(971,2335.227,2443.460,8.261,0.0,0.0,59.688); // LVPD Garage Gate #2 CreateObject(1495,2293.849,2494.456,2.255,0.0,0.0,-90.859); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n-----------------------------------------------"); print(" --== LSPD & LVPD Gates ==-- By : Toniu_ ®-"); print("-------------------------------------------------n"); } #endif public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } //public OnPlayerPrivmsg(playerid, recieverid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/gatehelp", cmdtext, true) == 0) { SendClientMessage(playerid, COLOR_GREEN, "|_______________Gatehelp LS/LVPD________________|!"); SendClientMessage(playerid, COLOR_YELLOW, "---=== Los Santos ===---!"); SendClientMessage(playerid, COLOR_WHITE, "/olspd1 , /olspd2 , /clspd1 , /clspd2 !"); SendClientMessage(playerid, COLOR_YELLOW, "---=== Las Venturas ===---!"); SendClientMessage(playerid, COLOR_WHITE, "/olvpd1 , /olvpd2 , /olvpd3 , /clvpd1 , /clvpd2 , /clvpd3!"); SendClientMessage(playerid, COLOR_GREEN, "|_______________Gatehelp LS/LVPD________________|!"); return 1; } if (strcmp("/olspd2", cmdtext, true) == 0) { MoveObject(lspd2, 1542.237,-1627.777,20.378, 5); //-- LS -- SendClientMessage(playerid, COLOR_BLUE, "LSPD Gate Opened !"); return 1; } if (strcmp("/clspd2", cmdtext, true) == 0) { MoveObject(lspd2, 1542.237,-1627.777,15.953, 5); SendClientMessage(playerid, COLOR_DBLUE, "LSPD Gate Closed !"); return 1; } if (strcmp("/clspd1", cmdtext, true) == 0) { MoveObject(lspd1, 1588.038,-1637.873,15.280, 5); SendClientMessage(playerid, COLOR_DBLUE, "LSPD Gate Closed !"); return 1; } if (strcmp("/olspd1", cmdtext, true) == 0) { MoveObject(lspd1, 1596.794,-1637.898,15.280, 5); SendClientMessage(playerid, COLOR_BLUE, "LSPD Gate Opened !"); return 1; } if (strcmp("/olvpd1", cmdtext, true) == 0) { MoveObject(lvpd1, 2237.414,2457.107,9.840, 5); //-- LV -- SendClientMessage(playerid, COLOR_BLUE, "LVPD Gate Opened !"); return 1; } if (strcmp("/clvpd1", cmdtext, true) == 0) { MoveObject(lvpd1, 2237.421,2449.144,9.838, 5); SendClientMessage(playerid, COLOR_DBLUE, "LVPD Gate Closed !"); return 1; } if (strcmp("/olvpd2", cmdtext, true) == 0) { MoveObject(lvpd2, 2293.847,2498.354,10.518, 5); SendClientMessage(playerid, COLOR_BLUE, "LVPD Gate Opened !"); return 1; } if (strcmp("/clvpd2", cmdtext, true) == 0) { MoveObject(lvpd2, 2293.847,2498.374,5.768, 5); SendClientMessage(playerid, COLOR_DBLUE, "LVPD Gate Closed !"); return 1; } if (strcmp("/olvpd3", cmdtext, true) == 0) { MoveObject(lvpd3, 2335.170,2443.313,1.311, 5); SendClientMessage(playerid, COLOR_BLUE, "LVPD Gate Opened !"); return 1; } if (strcmp("/clvpd3", cmdtext, true) == 0) { MoveObject(lvpd3, 2335.227,2443.460,8.261, 5); SendClientMessage(playerid, COLOR_DBLUE, "LVPD Gate Closed !"); return 1; } return 0; } public OnPlayerInfoChange(playerid) { return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } [/pawn] Puteti sa imi spuneti,ce are?Multumesc anticipat.
  5. Salut,am si eu o problema,acesta fiind: Comanda /2levelup este buguita,insa nu ii pot da de cap! Precum stiti,aceasta comanda da 2 levele in plus jucatorilor cu level 1. Dar,la comanda mea este ceva,care chiar daca ai level 1,nu te lasa. Aici aveti cmd [pawn]if(strcmp(cmd, "/2levelup", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pLevel] == 1 && nolevell == 1) { PlayerInfo[playerid][pLevel] += 2; SendClientMessage(playerid, COLOR_GREY, " Ai Primit 2 LEVEL UP !"); } else { SendClientMessage(playerid, COLOR_GREY, " You can`t use this command at this time !"); } } return 1;[/pawn] Puteti rezolva problema?Multumesc anticipat.
  6. Lol,dar te-ai complicat aiurea..Tot ce este sa faci este sa iei windows server sau linux,depinde pe ce este serverul,si muti din folderul cu 0.3z in cel vechi urmatoarele fisiere si foldere:folderul include,announce,samp-npc,samp-server si atat:)
  7. TrendMicro-HouseCall TROJ_GEN.F47V0504 Trojan in el,remove va rog!
  8. Deci,sa va explic . Aici aveti comanda gov: [pawn]//--- -------------------------------[government]----------------------------------------------- if(strcmp(cmd, "/government", true) == 0 || strcmp(cmd, "/gov", true) == 0) { if(IsPlayerConnected(playerid)) { if(gTeam[playerid] != 2) { SendClientMessage(playerid, COLOR_GREY, " You are not a Cop !"); return 1; } if(PlayerInfo[playerid][pRank] < 5) { SendClientMessage(playerid, COLOR_GREY, " You need to be Rank 5 to be able to use this !"); return 1; } GetPlayerName(playerid, sendername, sizeof(sendername)); new length = strlen(cmdtext); while ((idx < length) && (cmdtext[idx] <= ' ')) { idx++; } new offset = idx; new result[64]; while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) { result[idx - offset] = cmdtext[idx]; idx++; } result[idx - offset] = EOS; if(!strlen(result)) { SendClientMessage(playerid, COLOR_GRAD2, "{00A1FF}USAGE{FFFFFF}: (/gov)ernment [text]"); return 1; } SendClientMessageToAll(COLOR_WHITE, "|___________ Government News Announcement ___________|"); format(string, sizeof(string), "{FFFFFF}Officer {0009B0}%s: {FFFFFF}%s", sendername, result); SendClientMessageToAll(COLOR_DBLUE, string); } return 1; } [/pawn] acum,eu imi dau leader in NG/PD/FBI si cand dau /gov,nu imi apare :You not a Cop! Eu cred,ca problema consta in: if(gTeam[playerid] != 2) Dar,am modificat-o si tot asa apare. Va implor,daca puteti,sa rezolvati comanda va sunt recunoscator. Si aa.. la comanda /helpers,apare doar cei de level 1. Problema este:if(PlayerInfo[pHelper] == 1) ,deci,intrebarea mea,cum as putea sa rezolv aceste 2 comenzi?La /helpers nu stiu cum sa fac doua accese,adica Daca pui h1,nu apare cei de level 2.Daca pui h2,nu apare cei de level 1. Multumesc. Sper ca la aceasta problema sa imi raspundeti,nu ca la cealanta.
  9. Buga.

    Problema GM

    UP!Fratilor,ma ajutati si pe mine?
  10. Buga.

    Problema GM

    Salut. Am un gm mod GF,si am intalnit o problema La case/propietati,imi apare doar semnul acela 3D ,si numele ei Prima oara,am vazut ca am rezolvat problema cand am strers casele si propietatiile. dar,problema a revenit. Va rog,ajutati-ma. Multumesc anticipat. EDIT:Inca o problema,orice parola scriu la login,merge... ( Tin sa spun ca gamemodul si serverul in totalitate a fost pe versinuea 3e. Si i-am facut update pe 3x. Am copiat si include. OnDialogResponse: http://pastebin.com/JgV0S5H8
  11. Frumos pentru stunt. 10/10 :cool:
  12. Hmmm..3/5 nu e asa frumos la ochi daca ii puneai si fuel era OK!
  13. Pentru inceput e buun 4/5!!Se putea si mai bine!!
  14. Nu ai cum sa spargi parola de winrar ma inervati voi astia sa aflati parolele singurul mod de a afla o parola e cand cineva se logheaza pe facebook remeber my [eventual voi sa dati] si dupa ce isi da delog ramane parola dupa umblati undeva si dispare stelutele si va apare parola dar in ziua de azi si o baba care are facebook se ascunde de asta si cand se logheaza dezbifeaza chestia cu "remember my".
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