Jump to content

WeeD

Membru
  • Posts

    25
  • Joined

  • Last visited

    Never

WeeD's Achievements

Explorer

Explorer (4/14)

  • First Post
  • Collaborator
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. WeeD

    ReportSystem

    Zic ca daca iti dau gm-u nu il poti pune? Sau cineva de incredere din comunitate
  2. WeeD

    GMX

    Hey Sa:Mp Astazi am sa va prezint un FS proaspat GMX v1.0 [download]http://www.solidfiles.com/d/685a2f890a/GMX.rar[/download] Este un simplu FS care cu ajutorul comenzii /restart se da restart la server fara server closed connection Obs: adminul trebuie sa fie conectat la rcon Astept Comenturi
  3. WeeD

    ReportSystem

    Up! Gireada daca iti dau GM mi-l poti pune tu>?
  4. Poti face ceva in genul [pawn] if (strcmp(cmdtext, "/radioall", true) ==0) { if (PlayerInfo[playerid][pAdmin] >= 1340) { PlayAudioStreamForAll(playerid, "Aici pui un radio care il vrei"); SendClientMessageToAll(playerid, COLOR_RED,"Radio pornit"); return 1; } [/pawn]
  5. Faci un simplu timer pentru repair Si la aia dupa ce o paraseste playeru faci ceva in genu [pawn] public OnPlayerExitVehicle(playerid, vehicleid) { SetVehicleToRespawn(GetPlayerVehicleID(playerid)); return 1; } [/pawn] Timerul l-ai putea face astfel [pawn] SetTimerEx("Autorepair",600,true,"d",playerid); forward Autorepair(playerid); public Autorepair(playerid) { if(IsPlayerInAnyVehicle(playerid)) { new Float:health,vehicleid; vehicleid = GetPlayerVehicleID(playerid); GetVehicleHealth(vehicleid,health); if(health <250) { SetVehicleHealth(vehicleid,1000); } } } [/pawn]
  6. Asta pentru ca nu ai [gTeam] la fiecare masina sau copcar = de ex
  7. Pune comanda asta [pawn] if (strcmp(cmd, "/buygun", true) == 0) { if(IsPlayerConnected(playerid)) { if(GetPlayerMoney(playerid) < 1) { SendClientMessage(playerid, COLOR_GREY, " You dont have enough money with you !"); return 1; } new gun; new gunid[16]; new gunstring1[128]; new gunstring2[128]; new gunstring3[128]; new gunstring4[128]; new gunstring5[128]; new infostring[128]; new guncharge; new ammocharge; new location = PlayerInfo[playerid][pLocal]; if(location == 99 || location == 100 || location == 102 || PlayerInfo[playerid][pVirWorld] == 96) { if(BizzInfo[location-99][bProducts] <= 0) { GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1); return 1; } new mod = 100; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { format(string, sizeof(string), "{D580FE}Foloseste:{FFFFFF} /buygun [gunname] [ammoamount]"); SendClientMessage(playerid, COLOR_GREEN,"_______________________________________"); SendClientMessage(playerid, COLOR_WHITE,"*** Guns & Ammo ***"); SendClientMessage(playerid, COLOR_GRAD2,string); format(gunstring1, 128, "Weapons: parachute ($%d) golfclub ($%d) nightstick ($%d) baseballbat ($%d) shovel ($%d) poolcue ($%d)", GunPrice[0][0]/100*mod,GunPrice[1][0]/100*mod,GunPrice[2][0]/100*mod,GunPrice[3][0]/100*mod,GunPrice[4][0]/100*mod,GunPrice[5][0]/100*mod,GunPrice[6][0]/100*mod); SendClientMessage(playerid, COLOR_GRAD3, gunstring1); format(gunstring2, 128, "Weapons: purpledildo ($%d) whitedildo ($%d) longwhitedildo ($%d) whitedildo2 ($%d) flowers ($%d) cane", GunPrice[7][0]/100*mod,GunPrice[8][0]/100*mod,GunPrice[9][0]/100*mod,GunPrice[10][0]/100*mod,GunPrice[11][0]/100*mod,GunPrice[12][0]/100*mod); SendClientMessage(playerid, COLOR_GRAD3, gunstring2); format(gunstring3, 128, "Weapons: sdpistol ($%d) deagle ($%d) mp5 ($%d)", GunPrice[13][0]/100*mod,GunPrice[14][0]/100*mod,GunPrice[15][0]/100*mod,GunPrice[16][0]/100*mod,GunPrice[17][0]/100*mod,GunPrice[18][0]/100*mod); SendClientMessage(playerid, COLOR_GRAD3, gunstring3); format(gunstring4, 128, "Weapons: shotgun ($%d) ak47 ($%d) m4 ($%d) rifle ($%d)", GunPrice[19][0]/100*mod,GunPrice[20][0]/100*mod,GunPrice[21][0]/100*mod,GunPrice[22][0]/100*mod,GunPrice[23][0]/100*mod,GunPrice[24][0]/100*mod); SendClientMessage(playerid, COLOR_GRAD3, gunstring4); format(gunstring5, 128, "Weapons: pistolammo ($%d) shotgunammo ($%d) smgammo ($%d) assaultammo ($%d) rifleammo ($%d)", GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]); SendClientMessage(playerid, COLOR_GRAD3, gunstring5); SendClientMessage(playerid, COLOR_GREEN,"_______________________________________"); return 1; } strmid(gunid, tmp, 0, strlen(cmdtext), 255); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { format(string, sizeof(string), "{D580FE}Foloseste:{FFFFFF} /buygun [gunname] [ammoamount]"); return 1; } new ammo = strval(tmp); if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, " Ammo ammount not lower then 1 or higher then 999 !"); return 1; } if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0) { gun = 46; guncharge = GunPrice[0][0]/100*mod; ammocharge = 0; } else if (strcmp(gunid, "golfclub", true, strlen(gunid)) == 0) { gun = 2; guncharge = GunPrice[1][0]/100*mod; ammocharge = 0; PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "nightstick", true, strlen(gunid)) == 0) { gun = 3; guncharge = GunPrice[2][0]/100*mod; ammocharge = 0; PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0) { gun = 5; guncharge = GunPrice[4][0]/100*mod; ammocharge = 0; PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0) { gun = 6; guncharge = GunPrice[5][0]/100*mod; ammocharge = 0; PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0) { gun = 7; guncharge = GunPrice[6][0]/100*mod; ammocharge = 0; PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "purpledildo", true, strlen(gunid)) == 0) { gun = 10; guncharge = GunPrice[7][0]/100*mod; ammocharge = 0; PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "whitedildo", true, strlen(gunid)) == 0) { gun = 11; guncharge = GunPrice[8][0]/100*mod; ammocharge = 0; PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "longwhitedildo", true, strlen(gunid)) == 0) { gun = 12; guncharge = GunPrice[9][0]/100*mod; ammocharge = 0; PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "whitedildo2", true, strlen(gunid)) == 0) { gun = 13; guncharge = GunPrice[10][0]/100*mod; ammocharge = 0; PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0) { gun = 14; guncharge = GunPrice[11][0]/100*mod; ammocharge = 0; PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0) { gun = 15; guncharge = GunPrice[12][0]/100*mod; ammocharge = 0; PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1; } else if (strcmp(gunid, "sdpistol", true, strlen(gunid)) == 0) { gun = 23; guncharge = GunPrice[13][0]/100*mod; ammocharge = GunPrice[25][0]*ammo; PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo; } else if (strcmp(gunid, "deagle", true, strlen(gunid)) == 0) { gun = 24; guncharge = GunPrice[15][0]/100*mod; ammocharge = GunPrice[25][0]*ammo; PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo; } else if (strcmp(gunid, "mp5", true, strlen(gunid)) == 0) { gun = 29; guncharge = GunPrice[18][0]/100*mod; ammocharge = GunPrice[27][0]*ammo; PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo; } else if (strcmp(gunid, "shotgun", true, strlen(gunid)) == 0) { gun = 25; guncharge = GunPrice[19][0]/100*mod; ammocharge = GunPrice[26][0]*ammo; PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo; } else if (strcmp(gunid, "ak47", true, strlen(gunid)) == 0) { gun = 30; guncharge = GunPrice[22][0]/100*mod; ammocharge = GunPrice[28][0]*ammo; PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo; } else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0) { gun = 31; guncharge = GunPrice[23][0]/100*mod; ammocharge = GunPrice[28][0]*ammo; PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo; } else if (strcmp(gunid, "rifle", true, strlen(gunid)) == 0) { gun = 33; guncharge = GunPrice[24][0]/100*mod; ammocharge = GunPrice[29][0]*ammo; PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo; } else { SendClientMessage(playerid, COLOR_GRAD6, "ShopKeeper Spune: I have never heard of that weapon."); return 1; } if((guncharge+ammocharge) > GetPlayerMoney(playerid)) { format(infostring, 128, " You don't have $%d !",guncharge+ammocharge); SendClientMessage(playerid, COLOR_GRAD3, infostring); return 1; } if(GetPlayerMoney(playerid) < (guncharge+ammocharge)) { SendClientMessage(playerid, COLOR_GREY, " Can't afford that !"); return 1; } new payout = guncharge + ammocharge; format(infostring, 128, "You have purchased %s with %d ammo for $%d",gunid,ammo,payout); SendClientMessage(playerid, COLOR_GRAD3, infostring); if(location == 102 && IsACop(playerid)) { } else { GivePlayerMoney(playerid, - payout); } BizzInfo[location-99][bTill] += payout; ExtortionBiz(location-99, payout); BizzInfo[location-99][bProducts]--; PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerWeapon(playerid, gun, ammo); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "%s bought weapons for $%d at biz %d", sendername, payout, location-99); } else { SendClientMessage(playerid, COLOR_WHITE,"You are not in a store."); return 1; } } return 1; }[/pawn] Doar ca nu are dialog Si vezi ca comanda ta adica /buygun este defapt tasta Y
  8. Incearca sa setezi timerul mai mult Dar cred ca ar fi tot una E cam asa Putin cu un timp mai mic Mult cu un timp mai mare E tot aia Dar incearca
  9. Pai intri in masina respectiva care nu e ata dai /save Intri in cea care e ata dai si in ea /save Te duci in gm cauti coordonata 1 si o schimbi cu coordonata 2
  10. -1- Ori nu mai sunt in stock ori faci asa Te duci la /rentacar sau cum e comanda Si scrii TogglePlayerControllable(playerid,1); Daca scriee ..(playerid,0) -2- Binco este clothes nu? Te duci in fata lui Faci un pick-up si un 3D Text si o comanda gen /enterbinco si scrii coordonatele interiorului binco in comanda -3- Poate asa trebuie sa fie
  11. WeeD

    Problema /su

    Uite pe asta o am eu [pawn] //----------------------------------[setCrim]----------------------------------------------- if(strcmp(cmd, "/suspect", true) == 0 || strcmp(cmd, "/su", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "{D580FE}USAGE:{FFFFFF}: /(su)spect [playerid/PartOfName] [wantedlevel] [reason]"); return 1; } new playa; new wanted; playa = ReturnUser(tmp); tmp = strtok(cmdtext, idx); wanted = strval(tmp); if (IsACop(playerid)) { if(IsPlayerConnected(playa)) { if(playa != INVALID_PLAYER_ID) { new length = strlen(cmdtext); while ((idx < length) && (cmdtext[idx] <= ' ')) { idx++; } new offset = idx; new result[64]; while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) { result[idx - offset] = cmdtext[idx]; idx++; } result[idx - offset] = EOS; if(!strlen(result)) { SendClientMessage(playerid, COLOR_GRAD2, "{D580FE}USAGE:{FFFFFF}: /(su)spect [playerid/PartOfName] [wlevel] [reason]"); return 1; } if (gTeam[playa] == 2 || IsACop(playa)) { SendClientMessage(playerid, COLOR_WHITE, " You can't suspect cops!"); return 1; } if(PlayerInfo[playa][pJailed] >= 1) { SendClientMessage(playerid, COLOR_WHITE, " This player is already in Jail!"); return 1; } if(wanted > 10) { SendClientMessage(playerid, COLOR_WHITE, " Wanted level must be between 1 and 10 !"); return 1; } if(wanted <= 0) { SendClientMessage(playerid, COLOR_WHITE, " Wanted level must be between 1 and 10 !"); return 1; } new check = WantedLevel[playa] + wanted; if(check > 10) { SendClientMessage(playerid, COLOR_WHITE, " You went over the wanted level limit of 10 !"); return 1; } new string1[128]; GetPlayerName(playa, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); WantedLevel[playa] += wanted; WantedPoints[playa] += wanted*2; format(string, sizeof(string), "You've commited a Crime ( %s ). Reporter: %s.",result,sendername); SendClientMessage(playa, COLOR_LIGHTRED, string); if(PlayerInfo[playa][pClubMember] == 1 || PlayerInfo[playa][pClubLeader] == 1) { new vehicle; vehicle = GetPlayerVehicleID(playa); if(IsAnNFSCar(vehicle)) { GiveBounty(playa, 1000); SCM(playerid, COLOR_DNB, "[NFS Club]Ai primit 1.000 Bounty Points pentru ca ai primit Wanted"); } } else if(PlayerInfo[playa][pClubMember] == 2 || PlayerInfo[playa][pClubLeader] == 2) { new vehicle; vehicle = GetPlayerVehicleID(playa); if(IsAnNRGCar(vehicle)) { GiveBounty(playa, 1000); SCM(playerid, COLOR_DNB, "[NRG Club]Ai primit 1.000 Bounty Points pentru ca ai primit Wanted"); } } format(string1, sizeof(string1), "Current Wanted Level: %d", WantedLevel[playa]); SendClientMessage(playa, COLOR_YELLOW, string1); for(new i = 0; i <= MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerInfo[pMember] == 1||PlayerInfo[pLeader] == 1||PlayerInfo[pMember] == 2||PlayerInfo[pLeader] == 2||PlayerInfo[pMember] == 3||PlayerInfo[pLeader] == 3) { format(string, sizeof(string), "HQ: All Units APB: Reporter: %s",sendername); SendClientMessage(i, TEAM_BLUE_COLOR, string); format(string, sizeof(string), "HQ: Crime: %s, Suspect: %s, WantedLevel: %d",result,giveplayer,WantedLevel[playa]); SendClientMessage(i, TEAM_BLUE_COLOR, string); } } } } } } else { SendClientMessage(playerid, COLOR_WHITE, "You are not a Cop !"); } } return 1; } [/pawn]
  12. WeeD

    Problema

    Toate alea sunt definite deja in urma Si fa ce a zis gireada Sterge definitile care nu ti le trebuie
  13. Dami liniile 26869 si 28263 Si la NameTimer la linia 28333 aia poti sa o stergi Nu se foloseste niciunde NameTimer Si pune asta in D:\Nu se scaneaza\Green World\pawno\includes [download]http://www.solidfiles.com/d/2ea52/utils.inc[/download]
  14. Da asa ar trebui De ce faci triple post
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.