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KosTy

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Everything posted by KosTy

  1. Frumoasa man dar unele obiecte nu au ce cauta in aceasta map 4.5/5 bvo :wink: :wink:
  2. 10/10 Foarte bun tutorialu ;)
  3. KosTy

    Cartier RPG

    Sa sti ca e foarte greu de facut nu am vazut mapa mai grea ;)
  4. KosTy

    Cartier RPG

    Se Plange Cineva sau ai facut Post sa te simti bagat in seama ;)
  5. KosTy

    Cartier RPG

    Unde este Codu de la Mapa???? 0/5
  6. Invata Scripting si pe urma dai -1 am incercat sa te ajut bafta
  7. 2x Post Warn
  8. Esti Penibil nu vezi ca in linia ta e modificate Comenzile [pawn] if( strcmp(cmdtext, "/1716", true)==0) { MoveObject(RFT1, 1865.72, 801.29, 9.79, 3 ,0.00, 0.00, 89.29); SetTimerEx("Actiunea", 5 * 1000, 0, "i", playerid); //5 secunde , nu se repeta, valoarea este integer pt playerid return 1; } if( strcmp(cmdtext, "/focsani", true)==0) { MoveObject(villa, -4209.82, -58.66, 8.06, 3 ,0.00, 0.00, 359.98); SetTimerEx("Actiunea", 5 * 1000, 0, "i", playerid); //5 secunde , nu se repeta, valoarea este integer pt playerid return 1; } return 0; } public OnFilterScriptInit() { return 1; }[/pawn]
  9. 0/0 E praf plus ca ai Folosit Signature folosita de mine Topic Close
  10. KosTy

    Ajutor

    Eminem multumesc pt efortu de scriere dar deja am incercat functia aia va rog care ma poate ajuta dau +1 :cry:
  11. KosTy

    Ajutor

    Am incercat ambele variante dar tot nu da ''Freez'' Va Rog Ajutatima si pe mine.
  12. KosTy

    Ajutor

    Va Rog mult de Tot ajutatima si pe mine Folosesc GM Reaven's Roleplay si am 1 Problema la SetPlayerSpawn In momentu cand se face Tutorialu playeru poate Umbla prins Spawn Am incercat Toate Metodele de Freez dar nu am reusit va rog mult uitati si linia SetPlayerSpawn. [pawn]public SetPlayerSpawn(playerid) { new string[128], rand; if(IsPlayerConnected(playerid)) { if(!IsPlayerNPC(playerid)) { if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0) { if(PlayerInfo[playerid][pAdminDuty] == 1) return 1; if(FirstSpawn[playerid] != 1) { SetRealMoney(playerid, ScriptMoney[playerid]); PlayerInfo[playerid][pDeaths] += 1; SetPlayerHealth(playerid, 50.0); SafeSetPlayerInterior(playerid, 3); rand = random(sizeof(gMedicSpawns)); SafeSetPlayerPos(playerid, gMedicSpawns[rand][0], gMedicSpawns[rand][1], gMedicSpawns[rand][2]); // Warp the player SetPlayerFacingAngle(playerid, 0); TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 5000, 3); ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0); if(PlayerInfo[playerid][pRegularRank] == 1) { SetTimerEx("ReleaseFromHospital", 20000, 0, "i", playerid); } else if(PlayerInfo[playerid][pRegularRank] == 2) { SetTimerEx("ReleaseFromHospital", 17500, 0, "i", playerid); } else if(PlayerInfo[playerid][pRegularRank] == 3) { SetTimerEx("ReleaseFromHospital", 15000, 0, "i", playerid); } else if(PlayerInfo[playerid][pAdmin] >= 1) { SetTimerEx("ReleaseFromHospital", 12500, 0, "i", playerid); } else if(PlayerInfo[playerid][pAdmin] >= 4) { SetTimerEx("ReleaseFromHospital", 10000, 0, "i", playerid); } else { SetTimerEx("ReleaseFromHospital", 25000, 0, "i", playerid); } PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0); return 1; } } if(PlayerInfo[playerid][pAdminDuty] == 1 && PlayerInfo[playerid][pAdmin] >= 3) { SetPlayerSkin(playerid, 294); if(PlayerInfo[playerid][pAdmin] >= 6) { SafeResetPlayerWeapons(playerid); SafeGivePlayerWeapon(playerid, 42, 10000); SafeGivePlayerWeapon(playerid, 39, 10000); SafeGivePlayerWeapon(playerid, 38, 10000); SafeGivePlayerWeapon(playerid, 34, 10000); SafeGivePlayerWeapon(playerid, 31, 10000); SafeGivePlayerWeapon(playerid, 29, 10000); SafeGivePlayerWeapon(playerid, 27, 10000); SafeGivePlayerWeapon(playerid, 24, 10000); SafeGivePlayerWeapon(playerid, 40, 1); SafeGivePlayerWeapon(playerid, 10, 1); SafeGivePlayerWeapon(playerid, 9, 1); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 1000); SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 1000); SetPlayerHealth(playerid, 99999); SetPlayerArmour(playerid, 99999); } } if(Spectate[playerid] != 255) { SafeSetPlayerPos(playerid, TeleportDest[playerid][0],TeleportDest[playerid][1],TeleportDest[playerid][2]); SafeSetPlayerInterior(playerid, Interior[playerid]); SetPlayerVirtualWorld(playerid, VirWorld[playerid]); if(PlayerInfo[playerid][pAdmin] >= 6) { if(PlayerInfo[playerid][pAdminDuty] == 1) { SetPlayerHealth(playerid, SpHealth[playerid]); SetPlayerArmour(playerid, SpArmour[playerid]); } else { SetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]); SetPlayerArmour(playerid, PlayerInfo[playerid][pArmour]); } } else { SetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]); SetPlayerArmour(playerid, PlayerInfo[playerid][pArmour]); } SetPlayerWeapons(playerid); SetPlayerToTeamColor(playerid); Spectate[playerid] = 255; TextDrawShowForPlayer(playerid, Textdraw44); TextDrawShowForPlayer(playerid, Textdraw45); TextDrawShowForPlayer(playerid, Textdraw55); TextDrawShowForPlayer(playerid, Textdraw51[playerid]); TextDrawHideForPlayer(playerid, Textdraw54[playerid]); if(PlayerInfo[playerid][pWatch] == 1) { TextDrawShowForPlayer(playerid, Textdraw56); TextDrawShowForPlayer(playerid, Textdraw57); TextDrawShowForPlayer(playerid, Textdraw58); } return 1; } if(PlayerInfo[playerid][pAndro] == 1) { SendClientMessage(playerid, COLOR_GREY, "US Airlines: Medics Saved You, Returning to Your Trip!"); SafeSetPlayerInterior(playerid, PlayerInfo[playerid][pInt]); SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][pVirWorld]); SafeSetPlayerPos(playerid, 315.745,984.969,1958.919); return 1; } if(PlayerInfo[playerid][pJet] == 1) { SendClientMessage(playerid, COLOR_GREY, "US Airlines: Medics Saved You, Returning to Your Trip!"); SafeSetPlayerInterior(playerid, PlayerInfo[playerid][pInt]); SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][pVirWorld]); SafeSetPlayerPos(playerid, 3.7333,23.0483,1199.6012); return 1; } if(PlayerInfo[playerid][pTut] == 0) { printf("freeze"); gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1; SafeSetPlayerInterior(playerid, 14); SafeSetPlayerPos(playerid, -1829.7950,18.1678,1061.1436); SetPlayerFacingAngle(playerid, 280); RegistrationStep[playerid] = 1; TogglePlayerControllable(playerid, 0); SendClientMessage(playerid, COLOR_LIGHTRED, "Bun Venit pe servarul nostru, Vei fi dus la centru de inregistrari din Los Santos."); SendClientMessage(playerid, COLOR_LIGHTRED, "Buna Ziua!Bun venit la centrul de inregistrari, ati vom pune cateva intrebari."); SendClientMessage(playerid, COLOR_LIGHTRED, "Prima intrebare: Sunteti {2913F0}barbat {49F540}sau {F540F5}femeie?"); SendClientMessage(playerid, COLOR_LIGHTRED, "TIP: Te Rog scrie ce esti! Nu-ti face griji, nimeni nu va vedea!"); PlayerInfo[playerid][pRegularCount] = 144000; SafeGivePlayerMoney(playerid,500000); return 1; } if(PlayerInfo[playerid][pTutDone] == 0 && PlayerInfo[playerid][pTut] != 0) { SendClientMessage(playerid, COLOR_LIGHTRED, "SFAT: Nu ati citit inca tutorialu!"); SendClientMessage(playerid, COLOR_LIGHTRED, "TIP: /tutorial daca doriti sa cititti tutorialu!"); SendClientMessage(playerid, COLOR_LIGHTRED, "TIP: Prin finisarea tutorialului veti primi 7.500 dolari si -500 minute la intervale regulate!"); }[/pawn]
  13. Mapa E frumoasa Olfactiv tu esti noob nu ai ce cauta pe Samp.ro
  14. Topic Close nu a folosit Pawno Code
  15. KosTy

    Paznic Bot

    Ala Este 1 NPC creat de ei poti crea si tu 1 NPC foarte usor
  16. Dati Topic Close
  17. Nu recunoaste comanda incearca sa adaugi asa in loc sa adaugi asta if(strcmp(cmd, "/sellbiz", true) == 0)
  18. Man in loc de GivePlayerMoneyGR Pui GivePlayerMoney si va Merge
  19. Frumos Darksone05 bvo
  20. Promit ca o sa citesc inca odata postul amin. 5/5
  21. Salut incearca asta da ca team ajutat +1 te rog [pawn] if(strcmp(cmd, "/sellbiz", true) == 0) { if(IsPlayerConnected(playerid)) { GetPlayerName(playerid, playername, sizeof(playername)); if(PlayerInfo[playerid][pPbiskey] == 255) { SendClientMessage(playerid, COLOR_WHITE, "You don't own a bizz."); return 1; } if(PlayerInfo[playerid][pMarried] > 0) { SendClientMessage(playerid, COLOR_GREY, " You are Married, can't sell the House !"); return 1; } if(PlayerInfo[playerid][pPbiskey] >= 100 && strcmp(playername, SBizzInfo[PlayerInfo[playerid][pPbiskey]-100][sbOwner], true) == 0) { new bouse = PlayerInfo[playerid][pPbiskey]-100; GivePlayerMoney(playerid,SBizzInfo[bouse][sbBuyPrice]); SBizzInfo[bouse][sbLocked] = 1; SBizzInfo[bouse][sbOwned] = 0; GetPlayerName(playerid, sendername, sizeof(sendername)); strmid(SBizzInfo[bouse][sbOwner], "The State", 0, strlen("The State"), 255); strmid(SBizzInfo[bouse][sbExtortion], "No-one", 0, strlen("No-one"), 255); ConsumingMoney[playerid] = 1; PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); format(string, sizeof(string), "~w~Congratulations~n~ You have sold your property for ~n~~g~$%d", SBizzInfo[bouse][sbTill]); GameTextForPlayer(playerid, string, 10000, 3); SBizzInfo[bouse][sbTill] = 0; PlayerInfo[playerid][pPbiskey] = 255; OnPropUpdate(); OnPlayerSaveData(playerid); OnPropTextdrawUpdate(3, bouse); return 1; } if(strcmp(playername, BizzInfo[PlayerInfo[playerid][pPbiskey]][bOwner], true) == 0) { new bouse = PlayerInfo[playerid][pPbiskey]; BizzInfo[bouse][bLocked] = 1; BizzInfo[bouse][bOwned] = 0; GetPlayerName(playerid, sendername, sizeof(sendername)); strmid(BizzInfo[bouse][bOwner], "The State", 0, strlen("The State"), 255); strmid(BizzInfo[bouse][bExtortion], "No-one", 0, strlen("No-one"), 255); ConsumingMoney[playerid] = 1; GivePlayerMoney(playerid,BizzInfo[bouse][bBuyPrice]); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); format(string, sizeof(string), "~w~Congratulations~n~ You have sold your property for ~n~~g~$%d", BizzInfo[bouse][bTill]); GameTextForPlayer(playerid, string, 10000, 3); BizzInfo[bouse][bTill] = 0; PlayerInfo[playerid][pPbiskey] = 255; OnPropUpdate(); OnPlayerSaveData(playerid); OnPropTextdrawUpdate(2, bouse); return 1; } else { SendClientMessage(playerid, COLOR_WHITE, "You don't own a business."); } } return 1; }[/pawn]
  22. KosTy

    Ajutor Va Rog

    Te Rog sa ma crezi ca am incercat toate variantele si nu am reusit tot se misca
  23. Salut Folosesc si eu GM Reaven's RolePlay si am si eu 1 Bug sau cva asemanator Problema este cand ma Loghez intru la Tutorial si akolo nu da Freez ma pot misca prin Spawn Va rog Ajutatima si pe mn va multumesc Frumos si va Respect
  24. KosTy

    Casa de Admin

    Mersi am incercat sa pun da nu a mers :(
  25. KosTy

    Casa de Admin

    Am facut Prima mea Mapa Sper sa nu va dezamageasca am pus si cateva Poze Codul de la Mapa [pawn]CreateDynamicObject(970, 1236.81, -919.79, 43.41, 0.00, 0.00, 11.07); CreateDynamicObject(970, 1240.87, -918.99, 44.18, 0.00, 0.00, 11.07); CreateDynamicObject(970, 1236.81, -919.79, 44.18, 0.00, 0.00, 11.07); CreateDynamicObject(970, 1244.95, -918.19, 43.41, 0.00, 0.00, 11.07); CreateDynamicObject(970, 1240.87, -918.99, 43.41, 0.00, 0.00, 11.07); CreateDynamicObject(970, 1249.04, -917.40, 43.41, 0.00, 0.00, 11.07); CreateDynamicObject(970, 1253.10, -916.64, 43.41, 0.00, 0.00, 9.86); CreateDynamicObject(970, 1265.06, -914.60, 43.41, 0.00, 0.00, 8.96); CreateDynamicObject(970, 1257.18, -915.93, 43.41, 0.00, 0.00, 9.77); CreateDynamicObject(970, 1261.29, -915.23, 43.41, 0.00, 0.00, 9.77); CreateDynamicObject(970, 1244.95, -918.19, 44.18, 0.00, 0.00, 11.07); CreateDynamicObject(970, 1249.04, -917.40, 44.19, 0.00, 0.00, 11.07); CreateDynamicObject(970, 1253.10, -916.64, 44.18, 0.00, 0.00, 9.86); CreateDynamicObject(970, 1257.18, -915.93, 44.19, 0.00, 0.00, 9.77); CreateDynamicObject(970, 1261.29, -915.23, 44.19, 0.00, 0.00, 9.77); CreateDynamicObject(970, 1274.18, -913.05, 43.41, 0.00, 0.00, 9.77); CreateDynamicObject(970, 1278.27, -912.35, 43.41, 0.00, 0.00, 9.77); CreateDynamicObject(970, 1282.34, -911.86, 43.41, 0.00, 0.00, 3.93); CreateDynamicObject(970, 1286.44, -911.59, 43.41, 0.00, 0.00, 3.93); CreateDynamicObject(970, 1290.56, -911.31, 43.41, 0.00, 0.00, 3.93); CreateDynamicObject(970, 1294.68, -911.03, 43.41, 0.00, 0.00, 3.93); CreateDynamicObject(970, 1298.80, -910.75, 43.41, 0.00, 0.00, 3.93); CreateDynamicObject(970, 1301.86, -910.53, 43.41, 0.00, 0.00, 3.93); CreateDynamicObject(970, 1274.18, -913.05, 44.18, 0.00, 0.00, 9.77); CreateDynamicObject(970, 1278.27, -912.35, 44.18, 0.00, 0.00, 9.77); CreateDynamicObject(970, 1282.34, -911.86, 44.18, 0.00, 0.00, 3.93); CreateDynamicObject(970, 1286.44, -911.59, 44.18, 0.00, 0.00, 3.93); CreateDynamicObject(970, 1290.56, -911.31, 44.18, 0.00, 0.00, 3.93); CreateDynamicObject(970, 1294.68, -911.03, 44.18, 0.00, 0.00, 3.93); CreateDynamicObject(970, 1298.80, -910.75, 44.18, 0.00, 0.00, 3.93); CreateDynamicObject(970, 1301.86, -910.53, 44.18, 0.00, 0.00, 3.93); CreateDynamicObject(970, 1301.86, -910.53, 44.18, 0.00, 0.00, 3.93); CreateDynamicObject(970, 1303.94, -908.29, 43.41, 0.00, 0.00, 89.51); CreateDynamicObject(970, 1303.98, -904.15, 43.41, 0.00, 0.00, 89.51); CreateDynamicObject(970, 1304.02, -900.04, 43.41, 0.00, 0.00, 89.51); CreateDynamicObject(970, 1304.05, -895.90, 43.41, 0.00, 0.00, 89.51); CreateDynamicObject(970, 1304.09, -891.77, 43.41, 0.00, 0.00, 89.51); CreateDynamicObject(970, 1304.10, -887.64, 43.41, 0.00, 0.00, 90.52); CreateDynamicObject(970, 1304.06, -883.50, 43.41, 0.00, 0.00, 90.52); CreateDynamicObject(970, 1304.05, -879.40, 43.41, 0.00, 0.00, 90.02); CreateDynamicObject(970, 1304.03, -875.26, 43.41, 0.00, 0.00, 90.02); CreateDynamicObject(970, 1304.04, -871.13, 43.41, 0.00, 0.00, 90.02); CreateDynamicObject(970, 1304.05, -866.98, 43.41, 0.00, 0.00, 90.02); CreateDynamicObject(970, 1304.05, -862.85, 43.41, 0.00, 0.00, 90.02); CreateDynamicObject(970, 1304.04, -858.73, 43.41, 0.00, 0.00, 90.02); CreateDynamicObject(970, 1304.04, -854.59, 43.41, 0.00, 0.00, 90.02); CreateDynamicObject(970, 1304.05, -852.52, 43.41, 0.00, 0.00, 90.02); CreateDynamicObject(970, 1303.94, -908.29, 44.18, 0.00, 0.00, 89.51); CreateDynamicObject(970, 1303.98, -904.15, 44.17, 0.00, 0.00, 89.51); CreateDynamicObject(970, 1304.02, -900.04, 44.18, 0.00, 0.00, 89.51); CreateDynamicObject(970, 1304.05, -895.90, 44.17, 0.00, 0.00, 89.51); CreateDynamicObject(970, 1304.09, -891.77, 44.17, 0.00, 0.00, 89.51); CreateDynamicObject(970, 1304.10, -887.64, 44.18, 0.00, 0.00, 90.52); CreateDynamicObject(970, 1304.06, -883.50, 44.18, 0.00, 0.00, 90.52); CreateDynamicObject(970, 1304.05, -879.40, 44.18, 0.00, 0.00, 90.02); CreateDynamicObject(970, 1304.03, -875.26, 44.18, 0.00, 0.00, 90.02); CreateDynamicObject(970, 1304.04, -871.13, 44.18, 0.00, 0.00, 90.02); CreateDynamicObject(970, 1304.05, -866.98, 44.18, 0.00, 0.00, 90.02); CreateDynamicObject(970, 1304.05, -862.85, 44.18, 0.00, 0.00, 90.02); CreateDynamicObject(970, 1304.04, -858.73, 44.18, 0.00, 0.00, 90.02); CreateDynamicObject(970, 1304.04, -854.59, 44.18, 0.00, 0.00, 90.02); CreateDynamicObject(970, 1304.05, -852.52, 44.18, 0.00, 0.00, 90.02); CreateDynamicObject(970, 1234.40, -918.13, 43.41, 0.00, 0.00, 279.55); CreateDynamicObject(970, 1233.71, -914.05, 43.41, 0.00, 0.00, 279.55); CreateDynamicObject(970, 1233.01, -909.96, 43.41, 0.00, 0.00, 279.55); CreateDynamicObject(970, 1232.34, -905.88, 43.41, 0.00, 0.00, 279.55); CreateDynamicObject(970, 1231.65, -901.81, 43.41, 0.00, 0.00, 279.55); CreateDynamicObject(970, 1230.28, -893.64, 43.41, 0.00, 0.00, 279.55); CreateDynamicObject(970, 1230.96, -897.72, 43.41, 0.00, 0.00, 279.55); CreateDynamicObject(970, 1229.59, -889.55, 43.41, 0.00, 0.00, 279.55); CreateDynamicObject(970, 1228.90, -885.47, 43.41, 0.00, 0.00, 279.55); CreateDynamicObject(970, 1228.21, -881.39, 43.41, 0.00, 0.00, 279.55); CreateDynamicObject(970, 1228.21, -881.39, 43.41, 0.00, 0.00, 279.55); CreateDynamicObject(970, 1227.52, -877.29, 43.41, 0.00, 0.00, 279.55); CreateDynamicObject(970, 1226.83, -873.21, 43.41, 0.00, 0.00, 279.55); CreateDynamicObject(970, 1226.15, -869.14, 43.41, 0.00, 0.00, 279.55); CreateDynamicObject(970, 1225.46, -865.08, 43.41, 0.00, 0.00, 279.55); CreateDynamicObject(970, 1234.40, -918.13, 44.17, 0.00, 0.00, 279.55); CreateDynamicObject(970, 1233.71, -914.05, 44.18, 0.00, 0.00, 279.55); CreateDynamicObject(970, 1233.01, -909.96, 44.18, 0.00, 0.00, 279.55); CreateDynamicObject(970, 1232.34, -905.88, 44.18, 0.00, 0.00, 279.55); CreateDynamicObject(970, 1231.65, -901.81, 44.18, 0.00, 0.00, 279.55); CreateDynamicObject(970, 1230.96, -897.72, 44.18, 0.00, 0.00, 279.55); CreateDynamicObject(970, 1230.28, -893.64, 43.41, 0.00, 0.00, 279.55); CreateDynamicObject(970, 1230.28, -893.64, 44.18, 0.00, 0.00, 279.55); CreateDynamicObject(970, 1229.59, -889.55, 44.18, 0.00, 0.00, 279.55); CreateDynamicObject(970, 1228.90, -885.47, 44.18, 0.00, 0.00, 279.55); CreateDynamicObject(970, 1228.22, -881.40, 44.18, 0.00, 0.00, 279.55); CreateDynamicObject(970, 1227.52, -877.29, 44.17, 0.00, 0.00, 279.55); CreateDynamicObject(970, 1226.83, -873.21, 44.94, 0.00, 0.00, 279.55); CreateDynamicObject(970, 1226.15, -869.14, 44.16, 0.00, 0.00, 279.55); CreateDynamicObject(970, 1225.46, -865.08, 44.18, 0.00, 0.00, 279.55); CreateDynamicObject(3605, 1266.53, -875.69, 47.96, 360.00, 0.00, 6.81); CreateDynamicObject(970, 1274.18, -913.05, 44.95, 0.00, 0.00, 9.77); CreateDynamicObject(970, 1278.27, -912.35, 44.95, 0.00, 0.00, 9.77); CreateDynamicObject(970, 1282.34, -911.86, 44.95, 0.00, 0.00, 3.93); CreateDynamicObject(970, 1286.44, -911.59, 44.95, 0.00, 0.00, 3.93); CreateDynamicObject(970, 1290.56, -911.31, 44.94, 0.00, 0.00, 3.93); CreateDynamicObject(970, 1294.68, -911.03, 44.95, 0.00, 0.00, 3.93); CreateDynamicObject(970, 1298.80, -910.75, 44.95, 0.00, 0.00, 3.93); CreateDynamicObject(970, 1301.86, -910.53, 44.95, 0.00, 0.00, 3.93); CreateDynamicObject(970, 1303.94, -908.29, 44.94, 0.00, 0.00, 89.51); CreateDynamicObject(970, 1303.98, -904.15, 44.96, 0.00, 0.00, 89.51); CreateDynamicObject(970, 1304.02, -900.04, 44.96, 0.00, 0.00, 89.51); CreateDynamicObject(970, 1304.05, -895.90, 44.96, 0.00, 0.00, 89.51); CreateDynamicObject(970, 1304.09, -891.77, 44.96, 0.00, 0.00, 89.51); CreateDynamicObject(970, 1304.10, -887.64, 44.96, 0.00, 0.00, 90.52); CreateDynamicObject(970, 1304.06, -883.50, 44.96, 0.00, 0.00, 90.52); CreateDynamicObject(970, 1304.05, -879.40, 44.96, 0.00, 0.00, 90.02); CreateDynamicObject(970, 1304.03, -875.26, 44.96, 0.00, 0.00, 90.02); CreateDynamicObject(970, 1304.04, -871.13, 44.96, 0.00, 0.00, 90.02); CreateDynamicObject(970, 1304.05, -866.98, 44.96, 0.00, 0.00, 90.02); CreateDynamicObject(970, 1304.05, -862.85, 44.96, 0.00, 0.00, 90.02); CreateDynamicObject(970, 1304.04, -858.73, 44.96, 0.00, 0.00, 90.02); CreateDynamicObject(970, 1304.04, -854.59, 44.96, 0.00, 0.00, 90.02); CreateDynamicObject(970, 1304.05, -852.52, 44.96, 0.00, 0.00, 90.02); CreateDynamicObject(970, 1261.29, -915.23, 44.96, 0.00, 0.00, 9.77); CreateDynamicObject(970, 1257.18, -915.93, 44.97, 0.00, 0.00, 9.77); CreateDynamicObject(970, 1253.10, -916.64, 44.97, 0.00, 0.00, 9.86); CreateDynamicObject(970, 1249.04, -917.40, 44.97, 0.00, 0.00, 11.07); CreateDynamicObject(970, 1244.95, -918.19, 44.97, 0.00, 0.00, 11.07); CreateDynamicObject(970, 1240.87, -918.99, 44.97, 0.00, 0.00, 11.07); CreateDynamicObject(970, 1236.81, -919.79, 44.97, 0.00, 0.00, 11.07); CreateDynamicObject(970, 1234.40, -918.13, 44.96, 0.00, 0.00, 279.55); CreateDynamicObject(970, 1233.71, -914.05, 44.96, 0.00, 0.00, 279.55); CreateDynamicObject(970, 1233.01, -909.96, 44.94, 0.00, 0.00, 279.55); CreateDynamicObject(970, 1232.34, -905.88, 44.94, 0.00, 0.00, 279.55); CreateDynamicObject(970, 1231.65, -901.81, 44.94, 0.00, 0.00, 279.55); CreateDynamicObject(970, 1230.96, -897.72, 44.94, 0.00, 0.00, 279.55); CreateDynamicObject(970, 1230.28, -893.64, 44.94, 0.00, 0.00, 279.55); CreateDynamicObject(970, 1229.59, -889.55, 44.94, 0.00, 0.00, 279.55); CreateDynamicObject(970, 1228.90, -885.47, 44.94, 0.00, 0.00, 279.55); CreateDynamicObject(970, 1228.22, -881.40, 44.94, 0.00, 0.00, 279.55); CreateDynamicObject(970, 1227.52, -877.29, 44.17, 0.00, 0.00, 279.55); CreateDynamicObject(970, 1227.52, -877.29, 44.93, 0.00, 0.00, 279.55); CreateDynamicObject(970, 1226.83, -873.21, 44.16, 0.00, 0.00, 279.55); CreateDynamicObject(970, 1226.15, -869.14, 44.94, 0.00, 0.00, 279.55); CreateDynamicObject(970, 1225.46, -865.08, 44.90, 0.00, 0.00, 279.55); CreateDynamicObject(1232, 1264.78, -892.07, 44.35, 0.00, 0.00, 292.18); CreateDynamicObject(1232, 1270.02, -891.50, 44.35, 0.00, 0.00, 260.69); CreateDynamicObject(1232, 1265.21, -914.35, 44.35, 0.00, 0.00, 217.78); CreateDynamicObject(1232, 1282.27, -911.60, 44.35, 0.00, 0.00, 217.78); CreateDynamicObject(1232, 1273.75, -912.82, 44.35, 0.00, 0.00, 217.78); CreateDynamicObject(1232, 1298.70, -910.36, 44.35, 0.00, 0.00, 217.78); CreateDynamicObject(1232, 1290.57, -910.99, 44.35, 0.00, 0.00, 217.78); CreateDynamicObject(1232, 1303.68, -904.21, 44.35, 0.00, 0.00, 217.78); CreateDynamicObject(1232, 1303.74, -896.01, 44.35, 0.00, 0.00, 217.78); CreateDynamicObject(1232, 1303.77, -887.83, 44.35, 0.00, 0.00, 217.78); CreateDynamicObject(1232, 1303.82, -879.37, 44.35, 0.00, 0.00, 217.78); CreateDynamicObject(1232, 1303.77, -871.18, 44.35, 0.00, 0.00, 217.78); CreateDynamicObject(1232, 1303.72, -862.92, 44.35, 0.00, 0.00, 217.78); CreateDynamicObject(1232, 1303.67, -854.68, 44.35, 0.00, 0.00, 217.78); CreateDynamicObject(1232, 1257.10, -915.62, 44.35, 0.00, 0.00, 217.78); CreateDynamicObject(1232, 1248.85, -917.12, 44.35, 0.00, 0.00, 217.78); CreateDynamicObject(1232, 1234.88, -919.67, 44.35, 0.00, 0.00, 217.78); CreateDynamicObject(1232, 1233.96, -914.06, 44.35, 0.00, 0.00, 217.78); CreateDynamicObject(1232, 1232.60, -905.82, 44.35, 0.00, 0.00, 217.78); CreateDynamicObject(1232, 1229.81, -889.45, 44.35, 0.00, 0.00, 217.78); CreateDynamicObject(1232, 1231.27, -897.70, 44.35, 0.00, 0.00, 217.78); CreateDynamicObject(1232, 1228.48, -881.31, 44.35, 0.00, 0.00, 217.78); CreateDynamicObject(1232, 1227.07, -873.05, 44.35, 0.00, 0.00, 217.78); CreateDynamicObject(1232, 1240.72, -918.61, 44.35, 0.00, 0.00, 217.78); CreateDynamicObject(1232, 1303.62, -909.99, 44.35, 0.00, 0.00, 217.78); CreateDynamicObject(3385, 1267.02, -888.21, 42.59, 0.00, 0.00, 359.19); CreateDynamicObject(3385, 1268.02, -888.09, 42.59, 0.00, 0.00, 357.11); CreateDynamicObject(3385, 1271.75, -886.35, 46.17, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1275.50, -885.90, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1271.76, -886.34, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1256.83, -888.09, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1265.98, -888.35, 42.59, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1264.89, -893.90, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1265.14, -896.41, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1265.39, -899.00, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1265.66, -901.63, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1265.92, -904.17, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1266.19, -907.04, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1266.45, -909.77, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1266.72, -912.41, 41.84, 0.00, 0.00, -10.68); CreateDynamicObject(3385, 1270.27, -893.24, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1270.52, -895.77, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1270.78, -898.43, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1271.05, -900.92, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1271.32, -903.57, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1271.61, -906.34, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1271.87, -909.02, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1272.12, -911.43, 41.84, 0.00, 0.00, -9.48); CreateDynamicObject(3385, 1272.42, -886.26, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1273.09, -886.18, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1276.18, -885.83, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1276.79, -885.76, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1261.29, -887.56, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1260.60, -887.65, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1257.50, -888.01, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1258.20, -887.93, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1261.95, -887.48, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1261.29, -887.57, 46.17, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1260.65, -887.63, 46.17, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1258.12, -887.94, 46.17, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1257.48, -888.00, 46.17, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1256.81, -888.07, 46.17, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1272.38, -886.26, 46.17, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1273.06, -886.18, 46.17, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1275.60, -885.89, 46.17, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1276.22, -885.81, 46.17, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1276.85, -885.75, 46.17, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1263.35, -892.31, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1261.44, -892.51, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1259.49, -892.72, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1257.47, -892.94, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1255.40, -893.18, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1253.13, -893.46, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1250.81, -893.77, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1248.55, -894.06, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1246.47, -894.33, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1244.15, -894.63, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1241.57, -894.95, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1239.29, -895.28, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1236.85, -895.58, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1234.64, -895.87, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1234.64, -895.87, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1232.24, -896.19, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1271.59, -891.41, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1273.58, -891.20, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1275.77, -890.94, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1277.92, -890.73, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1279.99, -890.51, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1282.27, -890.29, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1284.55, -890.06, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1286.60, -889.86, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1288.79, -889.62, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1291.10, -889.40, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1293.31, -889.18, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1295.44, -888.96, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1297.89, -888.71, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1300.07, -888.48, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(3385, 1302.21, -888.29, 41.84, 0.00, 0.00, 0.00); CreateDynamicObject(1660, 1269.39, -913.82, 41.58, -43.00, 0.00, 187.00); CreateDynamicObject(1660, 1269.49, -914.65, 41.37, -42.00, -2.00, 185.28); CreateDynamicObject(1660, 1269.08, -911.68, 41.38, -36.00, -2.50, 186.09); CreateDynamicObject(970, 1265.06, -914.60, 44.18, 0.00, 0.00, 8.96); CreateDynamicObject(970, 1265.06, -914.60, 44.95, 0.00, 0.00, 8.96); CreateDynamicObject(717, 1266.24, -913.54, 42.02, 0.00, 0.00, 188.70); CreateDynamicObject(717, 1235.41, -918.89, 42.02, 0.00, 0.00, 9.18); CreateDynamicObject(717, 1272.84, -912.33, 42.02, 0.00, 0.00, -79.74); CreateDynamicObject(717, 1303.00, -909.35, 42.02, 0.00, 0.00, 93.90); CreateDynamicObject(717, 1255.46, -915.18, 42.02, 0.00, 0.00, 99.96); CreateDynamicObject(717, 1245.53, -917.05, 42.02, 0.00, 0.00, 280.61); CreateDynamicObject(717, 1293.06, -910.11, 42.02, 0.00, 0.00, -265.86); CreateDynamicObject(717, 1283.30, -910.81, 42.02, 0.00, 0.00, -175.98); CreateDynamicObject(717, 1233.56, -907.95, 42.02, 0.00, 0.00, 99.72); CreateDynamicObject(717, 1231.87, -897.42, 42.02, 0.00, 0.00, -79.68); CreateDynamicObject(717, 1230.00, -886.79, 42.02, 0.00, 0.00, 10.98); CreateDynamicObject(717, 1228.36, -876.64, 42.02, 0.00, 0.00, 99.60); CreateDynamicObject(717, 1226.79, -867.37, 42.02, 0.00, 0.00, -79.14); CreateDynamicObject(717, 1303.02, -899.55, 42.02, 0.00, 0.00, 89.64); CreateDynamicObject(717, 1303.07, -889.46, 42.02, 0.00, 0.00, 90.12); CreateDynamicObject(717, 1303.17, -878.39, 42.02, 0.00, 0.00, 90.12); CreateDynamicObject(717, 1303.13, -867.41, 42.32, 0.00, 0.00, 89.88); CreateDynamicObject(717, 1303.02, -856.49, 42.58, 0.00, 0.00, 89.16);[/pawn] Codul de la RemoveObject [pawn]RemoveBuildingForPlayer(playerid, 3685, 1249.5547, -905.4609, 45.0313, 0.25); RemoveBuildingForPlayer(playerid, 3685, 1287.6875, -900.4609, 45.0625, 0.25); RemoveBuildingForPlayer(playerid, 3685, 1284.2031, -871.2969, 45.2734, 0.25); RemoveBuildingForPlayer(playerid, 3685, 1245.4609, -874.7031, 45.0703, 0.25); RemoveBuildingForPlayer(playerid, 617, 1235.8281, -917.5234, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 617, 1231.4141, -886.9297, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 1232, 1241.1953, -886.8438, 44.3594, 0.25); RemoveBuildingForPlayer(playerid, 617, 1227.6094, -870.8047, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 617, 1261.9531, -913.7813, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 1232, 1266.4219, -913.1797, 44.3594, 0.25); RemoveBuildingForPlayer(playerid, 1308, 1280.2422, -912.5234, 41.3047, 0.25); RemoveBuildingForPlayer(playerid, 1232, 1272.3516, -912.4531, 44.3594, 0.25); RemoveBuildingForPlayer(playerid, 617, 1275.6016, -911.9609, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 3684, 1249.5547, -905.4609, 45.0313, 0.25); RemoveBuildingForPlayer(playerid, 617, 1263.8828, -894.3516, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 1211, 1266.0859, -906.7031, 42.3984, 0.25); RemoveBuildingForPlayer(playerid, 1232, 1270.9609, -896.6172, 44.3594, 0.25); RemoveBuildingForPlayer(playerid, 1232, 1265.0313, -897.3516, 44.3594, 0.25); RemoveBuildingForPlayer(playerid, 617, 1271.8672, -892.3672, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 617, 1299.5000, -909.1406, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 3684, 1287.6875, -900.4609, 45.0625, 0.25); RemoveBuildingForPlayer(playerid, 5847, 1295.8594, -895.0938, 41.7109, 0.25); RemoveBuildingForPlayer(playerid, 1232, 1252.2578, -885.8750, 44.3594, 0.25); RemoveBuildingForPlayer(playerid, 617, 1262.9844, -882.2188, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 617, 1271.2031, -882.3984, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 1232, 1285.6484, -881.3125, 44.3594, 0.25); RemoveBuildingForPlayer(playerid, 3684, 1245.4609, -874.7031, 45.0703, 0.25); RemoveBuildingForPlayer(playerid, 3684, 1284.2031, -871.2969, 45.2734, 0.25); RemoveBuildingForPlayer(playerid, 1232, 1303.1094, -879.9531, 44.3594, 0.25);[/pawn] IMAGINI http://imageshack.us/photo/my-images/825/samp000wze.png/
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