MaFia_Eugen
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Everything posted by MaFia_Eugen
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Rezolvat !!Rog pe cineva sa sterga sau sa de a TC
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Pai asa imi da aceleasi erori !
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Eroare nu mai apare dar cand deschid sampserver: run time error 17 invalid/unsupported p-code file format Si amx are 0kb . Dece ???
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Gireada nu prea am inteles nimic dar cred ca o sa ma descurc !!Mersi pentru link-uri !
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Am facut ce a spus Gireada si am pus exact inainte de linia 1357 [pawn]Found=1; if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid))) { DetachTrailerFromVehicle(GetPlayerVehicleID(playerid)); SendClientMessage(playerid,0xFFFF00AA,"Ai deatasat masina"); }else { new VehicleNames[212][] = {{"Landstalker"},{"Bravura"},{"Buffalo"},{"Linerunner"},{"Perrenial"},{"Sentinel"},{"Dumper"},{"Firetruck"},{"Trashmaster"},{"Stretch"},{"Manana"},{"Infernus"},{"Voodoo"},{"Pony"},{"Mule"},{"Cheetah"},{"Ambulance"},{"Leviathan"},{"Moonbeam"},{"Esperanto"},{"Taxi"},{"Washington"},{"Bobcat"},{"Mr Whoopee"},{"BF Injection"},{"Hunter"},{"Premier"},{"Enforcer"},{"Securicar"},{"Banshee"},{"Predator"},{"Bus"},{"Rhino"},{"Barracks"},{"Hotknife"},{"Trailer 1"},{"Previon"},{"Coach"},{"Cabbie"},{"Stallion"},{"Rumpo"},{"RC Bandit"},{"Romero"},{"Packer"},{"Monster"},{"Admiral"},{"Squalo"},{"Seasparrow"},{"Pizzaboy"},{"Tram"},{"Trailer 2"},{"Turismo"},{"Speeder"},{"Reefer"},{"Tropic"},{"Flatbed"},{"Yankee"},{"Caddy"},{"Solair"},{"Berkley's RC Van"},{"Skimmer"},{"PCJ-600"},{"Faggio"},{"Freeway"},{"RC Baron"},{"RC Raider"},{"Glendale"},{"Oceanic"},{"Sanchez"},{"Sparrow"},{"Patriot"},{"Quad"},{"Coastguard"},{"Dinghy"},{"Hermes"},{"Sabre"},{"Rustler"},{"ZR-350"},{"Walton"},{"Regina"},{"Comet"},{"BMX"},{"Burrito"},{"Camper"},{"Marquis"},{"Baggage"},{"Dozer"},{"Maverick"},{"News Chopper"},{"Rancher"},{"FBI Rancher"},{"Virgo"},{"Greenwood"},{"Jetmax"},{"Hotring"},{"Sandking"},{"Blista Compact"},{"Police Maverick"},{"Boxville"},{"Benson"},{"Mesa"},{"RC Goblin"},{"Hotring Racer A"},{"Hotring Racer B"},{"Bloodring Banger"},{"Rancher"},{"Super GT"},{"Elegant"},{"Journey"},{"Bike"},{"Mountain Bike"},{"Beagle"},{"Cropdust"},{"Stunt"},{"Tanker"}, {"Roadtrain"},{"Nebula"},{"Majestic"},{"Buccaneer"},{"Shamal"},{"Hydra"},{"FCR-900"},{"NRG-500"},{"HPV1000"},{"Cement Truck"},{"Tow Truck"},{"Fortune"},{"Cadrona"},{"FBI Truck"},{"Willard"},{"Forklift"},{"Tractor"},{"Combine"},{"Feltzer"},{"Remington"},{"Slamvan"},{"Blade"},{"Freight"},{"Streak"},{"Vortex"},{"Vincent"},{"Bullet"},{"Clover"},{"Sadler"},{"Firetruck LA"},{"Hustler"},{"Intruder"},{"Primo"},{"Cargobob"},{"Tampa"},{"Sunrise"},{"Merit"},{"Utility"},{"Nevada"},{"Yosemite"},{"Windsor"},{"Monster A"},{"Monster B"},{"Uranus"},{"Jester"},{"Sultan"},{"Stratum"},{"Elegy"},{"Raindance"},{"RC Tiger"},{"Flash"},{"Tahoma"},{"Savanna"},{"Bandito"},{"Freight Flat"},{"Streak Carriage"},{"Kart"},{"Mower"},{"Duneride"},{"Sweeper"},{"Broadway"},{"Tornado"},{"AT-400"},{"DFT-30"},{"Huntley"},{"Stafford"},{"BF-400"},{"Newsvan"},{"Tug"},{"Trailer 3"},{"Emperor"},{"Wayfarer"},{"Euros"},{"Hotdog"},{"Club"},{"Freight Carriage"},{"Trailer 3"},{"Andromada"},{"Dodo"},{"RC Cam"},{"Launch"},{"Police Car (LSPD)"},{"Police Car (SFPD)"},{"Police Car (LVPD)"},{"Police Ranger"},{"Picador"},{"S.W.A.T. Van"},{"Alpha"},{"Phoenix"},{"Glendale"},{"Sadler"},{"Luggage Trailer A"},{"Luggage Trailer B"},{"Stair Trailer"},{"Boxville"},{"Farm Plow"},{"Utility Trailer"}}; AttachTrailerToVehicle(vid,GetPlayerVehicleID(playerid)); format(string, sizeof(string), "Acum tu tractezi cu un %s",VehicleName[GetVehicleModel(GetPlayerVehicleID(playerid))-400]); SendClientMessageToAll(0xFFFF00AA, string);[/pawn]Mersi Gireada
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Nu mai ajutat cu nimic eu as vrea prin comanda /scar1 sa vina acea masina cu modificarile acelea adica sa se duca la acel player (playerid)
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De mult timp cautam un FS ca acesta !Mersi mult !!5/5
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Foarte bun/folositor 5/5 !!
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Deci am facut acest FS [pawn]#include <a_samp> #if defined FILTERSCRIPT public OnFilterScriptInit() { new TunInfernus = CreateObject(1171, 0.04, 2.60, -0.33, 0.00, 0.00, 0.00); new TunInfernus2 = CreateObject(1192, -0.05, -2.69, -0.31, 0.00, 0.00, 0.00); new TunInfernus3 = CreateObject(1142, -0.02, 2.01, 0.11, -7.00, 0.00, 0.00); new TunInfernus4 = CreateObject(1135, -0.31, -1.61, -0.50, 0.00, 0.00, 0.00); new TunInfernus5 = CreateObject(1111, -0.01, 2.65, -0.06, 0.00, 0.00, 0.00); new TunInfernus6 = CreateObject(1013, 0.00, 2.55, -0.09, 68.00, 0.00, 0.00); new TunInfernus7 = CreateObject(1004, 0.01, 2.02, 0.08, 0.00, 0.00, 0.00); new TunInfernus8 = CreateObject(18646, -0.51, 0.21, 0.71, 0.00, 0.00, 0.00); new TunInfernus9 = CreateObject(2985, 0.72, 1.51, -0.56, 0.00, 0.00, 91.14); new TunInfernus10 = CreateObject(2985, -0.74, 1.39, -0.56, 0.00, 0.00, 91.14); new infernus = AddStaticVehiclesEX(411, 0.0000, 0.0000, 0.0000, 0.0000, -1, -1, 100); AttachObjectToVehicle (TunInfernus, infernus 0.0379, 2.6025, -0.3303, 0.0000, 0.0000, 0.0000) AttachObjectToVehicle (TunInfernus2, infernus -0.0723, -2.7041, -0.3146, 0.0000, 0.0000, 0.0000) AttachObjectToVehicle (TunInfernus3, infernus -0.0191, 2.0144, 0.1056, -7.0000, 0.0000, 0.0000) AttachObjectToVehicle (TunInfernus4, infernus -0.3053, -1.6082, -0.5038, 0.0000, 0.0000, 0.0000) AttachObjectToVehicle (TunInfernus5, infernus -0.0128, 2.6529, -0.0604, 0.0000, 0.0000, 0.0000) AttachObjectToVehicle (TunInfernus6, infernus 0.0033, 2.5503, -0.0850, 68.0000, 0.0000, 0.0000) AttachObjectToVehicle (TunInfernus7, infernus 0.0099, 2.0230, 0.0833, 0.0000, 0.0000, 0.0000) AttachObjectToVehicle (TunInfernus8, infernus -0.5061, 0.2074, 0.7062, 0.0000, 0.0000, 0.0000) AttachObjectToVehicle (TunInfernus9, infernus 0.7222, 1.5138, -0.5562, 0.0000, 0.0000, 91.1400) AttachObjectToVehicle (TunInfernus10, infernus -0.7352, 1.3948, -0.5562, 0.0000, 0.0000, 91.1400) } public OnFilterScriptExit() { return 1; } #endif[/pawn]Cum as putea sa fac pe o anume comanda sa respawnez masina la player(anume comanda insemnand de explu /smasina) Bine inteles si sa fie mai multe masini daca se poate ;)
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Wow!! Foarte tare gireada tino tot asa :cool:
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Deci am facut niste modificari la gm si am zis sa compilez si mia dat erorile astea [pawn]C:\Documents and Settings\Owner\Desktop\RO.pwn(445) : error 037: invalid string (possibly non-terminated string) C:\Documents and Settings\Owner\Desktop\RO.pwn(469) : error 010: invalid function or declaration C:\Documents and Settings\Owner\Desktop\RO.pwn(1357) : error 017: undefined symbol "VehicleName" C:\Documents and Settings\Owner\Desktop\RO.pwn(1357) : warning 215: expression has no effect C:\Documents and Settings\Owner\Desktop\RO.pwn(1357) : error 001: expected token: ";", but found "]" C:\Documents and Settings\Owner\Desktop\RO.pwn(1357) : error 029: invalid expression, assumed zero C:\Documents and Settings\Owner\Desktop\RO.pwn(1357) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 6 Errors. [/pawn]Ce as putea face ?
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Deci am compilat si mia dat asta [pawn]Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase Header size: 14368 bytes Code size: 2496992 bytes Data size: 4861224 bytes Stack/heap size: 16384 bytes; estimated max. usage: unknown, due to recursion Total requirements: 7388968 bytes [/pawn] Ce inseamna afecteaza cu ceva ?
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:smiley:foarte amuzant tu nu intelegi ca eu am JunkBusted2 in include !!Si imi da eroarea asta vrei sa iti dau JunkBusted2 ??Il pot pune undeva la download
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Ba deci am pawno (folderul)si acolo e include (folderul) si am pus in el JunckBusted2 (Defapt il aveam )
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Foarte bun tutorialu asta dar nu pot scrie pe orce ?
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Da ma stiu dar tot asta imi da de ce ?
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Lam bagat si tot nu merge lafel (Ce as mai putea face ?
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[pawn]C:\Documents and Settings\Owner\Desktop\gf.pwn(19) : fatal error 100: cannot read from file: "JunkBuster2" Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error. [/pawn]Asta e erorea la gm meu si acesta este linia [pawn]#include <JunkBuster2>[/pawn]
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Pai acel priten care mi la dat a zis ca pune o poza pe sv ca un textdraw !
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Am un FS de la un prieten si mia dat erorile astea [pawn]C:\DOCUME~1\Owner\Desktop\SERVER~1\HIGHGA~1.5\pawno\include\TDINC.inc(1) : error 010: invalid function or declaration C:\Documents and Settings\Owner\Desktop\Servere samp\HighGameZone v2.5\filterscripts\TDTEST.pwn(39) : error 017: undefined symbol "CreateTextDrawPhoto" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 2 Errors. [/pawn] Acesta este FS [pawn]// This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #include <a_samp> #include <TDINC> #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by JohnasHex"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Blank Gamemode by JohnasHex"); print("----------------------------------\n"); } #endif public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/showmytd", cmdtext, true, 10) == 0) { CreateTextDrawPhoto(playerid,"http://s8.postimage.org/qykucwkid/hasss.png"); return 1; } return 0; } [/pawn]
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C:\Documents and Settings\Owner\Desktop\Servere samp\Server filmari\gamemodes\bare.pwn(57) : warning 201: redefinition of constant/macro (symbol "R") Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Warning. [pawn] #define R "{A10000}"[/pawn] astai linia 57
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Deci vreau sa ma apuc de un GM Acesta este inceputul [pawn]/*______________________________________________________________________________*/ #include " a_samp " #include " zcmd " #include " dini " #include " sscanf2 " #include " bdial " #include " mSelection " #define SPECIAL_ACTION_PISSING 68 #define DIALOG_ANIMS 1 #define ammo 2 #define W "{FFFFFF}" #define R "{FF0000}" #define O "{FF8000}" #define SCM SendClientMessage #define SCMToAll SendClientMessageToAll #define GMT GameTextForPlayer stock S_T_R[4500]; #pragma tabsize 0 main ( ) { }[/pawn] Si as vrea sa bag acest FS in el ce ar trebui sa fac ? [pawn]/* *-----------------------------------------* * TexTDraw by DeNyzZ * * Contact:[email protected] * * Please do not remove credits * *-----------------------------------------* */ #include <a_samp> new Text:Textdraw0; new Text:Textdraw1; new Text:Textdraw2; new Text:Textdraw3; new Text:Textdraw4; new Text:Textdraw5; new Text:Textdraw6; new Text:Textdraw7; new Text:Textdraw8; new Text:Textdraw9; new Text:Textdraw10; public OnFilterScriptInit() { Textdraw0 = TextDrawCreate(507.000000, 417.000000, "QWorld"); TextDrawBackgroundColor(Textdraw0, 255); TextDrawFont(Textdraw0, 1); TextDrawLetterSize(Textdraw0, 0.579999, 2.500000); TextDrawColor(Textdraw0, -65281); TextDrawSetOutline(Textdraw0, 1); TextDrawSetProportional(Textdraw0, 1); Textdraw1 = TextDrawCreate(500.000000, 432.000000, "+=========+"); TextDrawBackgroundColor(Textdraw1, 255); TextDrawFont(Textdraw1, 2); TextDrawLetterSize(Textdraw1, 0.240000, 2.000000); TextDrawColor(Textdraw1, -16776961); TextDrawSetOutline(Textdraw1, 1); TextDrawSetProportional(Textdraw1, 1); Textdraw2 = TextDrawCreate(500.000000, 407.000000, "+=========+"); TextDrawBackgroundColor(Textdraw2, 255); TextDrawFont(Textdraw2, 2); TextDrawLetterSize(Textdraw2, 0.240000, 2.000000); TextDrawColor(Textdraw2, -16776961); TextDrawSetOutline(Textdraw2, 1); TextDrawSetProportional(Textdraw2, 1); Textdraw3 = TextDrawCreate(501.000000, 421.000000, "|"); TextDrawBackgroundColor(Textdraw3, 255); TextDrawFont(Textdraw3, 2); TextDrawLetterSize(Textdraw3, 0.240000, 2.000000); TextDrawColor(Textdraw3, -16776961); TextDrawSetOutline(Textdraw3, 1); TextDrawSetProportional(Textdraw3, 1); Textdraw4 = TextDrawCreate(577.000000, 421.000000, "|"); TextDrawBackgroundColor(Textdraw4, 255); TextDrawFont(Textdraw4, 2); TextDrawLetterSize(Textdraw4, 0.240000, 2.000000); TextDrawColor(Textdraw4, -16776961); TextDrawSetOutline(Textdraw4, 1); TextDrawSetProportional(Textdraw4, 1); Textdraw5 = TextDrawCreate(568.000000, 419.000000, "[]"); TextDrawBackgroundColor(Textdraw5, 255); TextDrawFont(Textdraw5, 0); TextDrawLetterSize(Textdraw5, 0.540000, 2.000000); TextDrawColor(Textdraw5, -65281); TextDrawSetOutline(Textdraw5, 1); TextDrawSetProportional(Textdraw5, 1); Textdraw6 = TextDrawCreate(465.000000, 419.000000, "[]"); TextDrawBackgroundColor(Textdraw6, 255); TextDrawFont(Textdraw6, 0); TextDrawLetterSize(Textdraw6, 0.540000, 2.000000); TextDrawColor(Textdraw6, -65281); TextDrawSetOutline(Textdraw6, 1); TextDrawSetProportional(Textdraw6, 1); Textdraw7 = TextDrawCreate(522.000000, 407.000000, "=="); TextDrawBackgroundColor(Textdraw7, 255); TextDrawFont(Textdraw7, 2); TextDrawLetterSize(Textdraw7, 0.240000, 2.000000); TextDrawColor(Textdraw7, -65281); TextDrawSetOutline(Textdraw7, 1); TextDrawSetProportional(Textdraw7, 1); Textdraw8 = TextDrawCreate(545.000000, 407.000000, "=="); TextDrawBackgroundColor(Textdraw8, 255); TextDrawFont(Textdraw8, 2); TextDrawLetterSize(Textdraw8, 0.240000, 2.000000); TextDrawColor(Textdraw8, -65281); TextDrawSetOutline(Textdraw8, 1); TextDrawSetProportional(Textdraw8, 1); Textdraw9 = TextDrawCreate(522.000000, 432.000000, "=="); TextDrawBackgroundColor(Textdraw9, 255); TextDrawFont(Textdraw9, 2); TextDrawLetterSize(Textdraw9, 0.240000, 2.000000); TextDrawColor(Textdraw9, -65281); TextDrawSetOutline(Textdraw9, 1); TextDrawSetProportional(Textdraw9, 1); Textdraw10 = TextDrawCreate(545.000000, 432.000000, "=="); TextDrawBackgroundColor(Textdraw10, 255); TextDrawFont(Textdraw10, 2); TextDrawLetterSize(Textdraw10, 0.240000, 2.000000); TextDrawColor(Textdraw10, -65281); TextDrawSetOutline(Textdraw10, 1); TextDrawSetProportional(Textdraw10, 1); for(new i; i < MAX_PLAYERS; i ++) { if(IsPlayerConnected(i)) { TextDrawShowForPlayer(i, Textdraw0); TextDrawShowForPlayer(i, Textdraw1); TextDrawShowForPlayer(i, Textdraw2); TextDrawShowForPlayer(i, Textdraw3); TextDrawShowForPlayer(i, Textdraw4); TextDrawShowForPlayer(i, Textdraw5); TextDrawShowForPlayer(i, Textdraw6); TextDrawShowForPlayer(i, Textdraw7); TextDrawShowForPlayer(i, Textdraw8); TextDrawShowForPlayer(i, Textdraw9); TextDrawShowForPlayer(i, Textdraw10); } } return 1; } public OnFilterScriptExit() { TextDrawHideForAll(Textdraw0); TextDrawDestroy(Textdraw0); TextDrawHideForAll(Textdraw1); TextDrawDestroy(Textdraw1); TextDrawHideForAll(Textdraw2); TextDrawDestroy(Textdraw2); TextDrawHideForAll(Textdraw3); TextDrawDestroy(Textdraw3); TextDrawHideForAll(Textdraw4); TextDrawDestroy(Textdraw4); TextDrawHideForAll(Textdraw5); TextDrawDestroy(Textdraw5); TextDrawHideForAll(Textdraw6); TextDrawDestroy(Textdraw6); TextDrawHideForAll(Textdraw7); TextDrawDestroy(Textdraw7); TextDrawHideForAll(Textdraw8); TextDrawDestroy(Textdraw8); TextDrawHideForAll(Textdraw9); TextDrawDestroy(Textdraw9); TextDrawHideForAll(Textdraw10); TextDrawDestroy(Textdraw10); return 1; } public OnPlayerConnect(playerid) { TextDrawShowForPlayer(playerid, Textdraw0); TextDrawShowForPlayer(playerid, Textdraw1); TextDrawShowForPlayer(playerid, Textdraw2); TextDrawShowForPlayer(playerid, Textdraw3); TextDrawShowForPlayer(playerid, Textdraw4); TextDrawShowForPlayer(playerid, Textdraw5); TextDrawShowForPlayer(playerid, Textdraw6); TextDrawShowForPlayer(playerid, Textdraw7); TextDrawShowForPlayer(playerid, Textdraw8); TextDrawShowForPlayer(playerid, Textdraw9); TextDrawShowForPlayer(playerid, Textdraw10); return 1; }[/pawn]
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run time error 20 invalid index parameter (bad entry point)
MaFia_Eugen replied to MaFia_Eugen's question in Arhivă probleme
Multumesc ai +1 respect -
run time error 20 invalid index parameter (bad entry point)
MaFia_Eugen posted a question in Arhivă probleme
imi da run time error 20 invalid index parameter (bad entry point) am si eu acest gm [pawn]/*______________________________________________________________________________*/ #include " a_samp " #include " zcmd " #include " dini " #include " sscanf2 " #include " bdial " #include " mSelection " #define SPECIAL_ACTION_PISSING 68 #define DIALOG_ANIMS 1 #define ammo 2 #define W "{FFFFFF}" #define R "{FF0000}" #define O "{FF8000}" #define SCM SendClientMessage #define SCMToAll SendClientMessageToAll #define GMT GameTextForPlayer stock S_T_R[4500]; #pragma tabsize 0 [/pawn] (Vreau sa fac un gm de la inceput si asta e luata din alt gm