[pawn][/pawn]D:\samp\server vechi\pawno\include\PPC_PlayerCommands.inc(2203) : error 021: symbol already defined: "cmd_setlevel" si linia:[pawn][/pawn]// Sets the admin-level of another player COMMAND:setlevel(playerid, params[]) { // Setup local variables new OtherPlayer, Level, Msg[128], Name[24], AdminName[24], OldLevel; // Send the command to all admins so they can see it //SendAdminText(playerid, "/setlevel", params); // Check if the player has logged in if (APlayerData[playerid][LoggedIn] == true) { // Check if the player's admin rcon if (APlayerData[playerid][PlayerLevel] >= 8) { if (sscanf(params, "ui", OtherPlayer, Level)) SendClientMessage(playerid, 0xFF0000AA, "Usage: \"/setlevel <OtherPlayer> <AdminLevel>\""); else { // Check if that other player is online if (IsPlayerConnected(OtherPlayer)) { // Get the old level of the other player OldLevel = APlayerData[OtherPlayer][PlayerLevel]; // Get the playername of the admin GetPlayerName(playerid, AdminName, sizeof(AdminName)); // Also get the name of the player that has been promoted GetPlayerName(OtherPlayer, Name, sizeof(Name)); // Store the level of the player APlayerData[OtherPlayer][PlayerLevel] = Level; // Let all players know about it if (OldLevel != Level) { // Check if the player has been promoted or demoted if (OldLevel < Level) format(Msg, 128, "Player %s has been promoted to %s by %s", Name, AdminLevelName[Level], AdminName); if (OldLevel > Level) format(Msg, 128, "Player %s has been demoted to %s by %s", Name, AdminLevelName[Level], AdminName); SendClientMessageToAll(0x00FF00FF, Msg); } else SendClientMessage(playerid, 0xFF0000FF, "Other player's level hasn't been changed"); } else SendClientMessage(playerid, 0xFF0000FF, "Acest Utilizator nu este Oline"); } } else return 0; } else return 0; // Let the server know that this was a valid command return 1; } serverul e pe include:!!!!!