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armando112

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Everything posted by armando112

  1. Salut sa-mp.ro am si eu o prbl cum sa fac si eu asa (adica sa creez 'linii' pe harta la o mapa)
  2. 1.Fratelemeleu daca vrei sa editezi un server macar fal mai frumos nu mai urat 2.Gm-ul asta nu e facut de tine ai sters creditele de la sv 3.Practic nu ai facut nimic la sv ...cred ca l-ai facut mai urat 4.Bafta in continuare 1/5 Daca vrei sa editezi un server de trucking cand nu mai ai ce face editezal pe al meu rezolvai toate bugurile http://www.sa-mp.ro/forum/index.php?topic=29082.0
  3. Salut ..Deci am o mare prbl. Cand deschid map editor imi spune si imi apare open gl........ si nu imi arata mapa....ce sa fac sa imi apara....
  4. Salut sa-mp.ro am facut azi un sistem de teleporturi [pawn]#include <a_samp> new Menu:teleport; new Menu:modif; new Menu:drift; new Menu:ah; new Menu:diger; new Menu:inter; new Menu:dm; new Menu:dm2; new var0[25]; new var1[256]; public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Sistemul A fost Incarcat By ArMa"); print("--------------------------------------\n"); teleport = CreateMenu("Teleporturi", 1,20,120,150,40); AddMenuItem(teleport, 0, "Tunning"); AddMenuItem(teleport, 0, "Drifturi"); AddMenuItem(teleport, 0, "Airporturi"); AddMenuItem(teleport, 0, "Diferite"); AddMenuItem(teleport, 0, "Interioare"); AddMenuItem(teleport, 0, "Dm1"); AddMenuItem(teleport, 0, "Dm2"); modif = CreateMenu("Tunning", 1,20,120,150,40); AddMenuItem(modif, 0, "Tunning 1"); AddMenuItem(modif, 0, "Tunning 2"); AddMenuItem(modif, 0, "Tunning 3"); AddMenuItem(modif, 0, "Tunning 4"); AddMenuItem(modif, 0, "~r~Menu"); drift = CreateMenu("Drifts", 1,20,120,150,40); AddMenuItem(drift, 0, "Drift 1"); AddMenuItem(drift, 0, "Drift 2"); AddMenuItem(drift, 0, "Drift 3"); AddMenuItem(drift, 0, "Drift 4"); AddMenuItem(drift, 0, "~r~Menu"); ah = CreateMenu("Airports", 1,20,120,150,40); AddMenuItem(ah, 0, "Airport 1"); AddMenuItem(ah, 0, "Airport 2"); AddMenuItem(ah, 0, "Airport 3"); AddMenuItem(ah, 0, "~r~Menu"); diger = CreateMenu("Other", 1,20,120,150,40); AddMenuItem(diger, 0, "Army"); AddMenuItem(diger, 0, "Army Boat"); AddMenuItem(diger, 0, "4dragon"); AddMenuItem(diger, 0, "Chilliad"); AddMenuItem(diger, 0, "GroveStreet"); AddMenuItem(diger, 0, "Park"); AddMenuItem(diger, 0, "Sea"); AddMenuItem(diger, 0, "Picknick"); AddMenuItem(diger, 0, "~r~Menu"); inter = CreateMenu("Interiors", 1,20,120,150,40); AddMenuItem(inter, 0, "Liberty City"); AddMenuItem(inter, 0, "Shamal"); AddMenuItem(inter, 0, "Jizzy"); AddMenuItem(inter, 0, "Andromeda"); AddMenuItem(inter, 0, "Bloodbowl"); AddMenuItem(inter, 0, "Burndes"); AddMenuItem(inter, 0, "Bigsmoke"); AddMenuItem(inter, 0, "Maddog Mainson"); AddMenuItem(inter, 0, "~r~Menu"); dm = CreateMenu("List 1", 1,20,120,150,40); AddMenuItem(dm, 0, "DeathMatch 1 (Sawn-Off)"); AddMenuItem(dm, 0, "DeathMatch 2 (MP5)"); AddMenuItem(dm, 0, "DeathMatch 3 (Tec9)"); AddMenuItem(dm, 0, "DeathMatch 4 (CShotgun)"); AddMenuItem(dm, 0, "DeathMatch 5 (M4)"); AddMenuItem(dm, 0, "DeathMatch 6 (MicroUzi)"); AddMenuItem(dm, 0, "DeathMatch 7 (AK47)"); AddMenuItem(dm, 0, "DeathMatch 8 (Boks)"); AddMenuItem(dm, 0, "DeathMatch 9 (Rifle)"); AddMenuItem(dm, 0, "~r~Menu"); dm2 = CreateMenu("List 2", 1,20,120,150,40); AddMenuItem(dm2, 0, "DeathMatch 10 (Sawn-Off)"); AddMenuItem(dm2, 0, "DeathMatch 11 (M4)"); AddMenuItem(dm2, 0, "DeathMatch 12 (Shotgun)"); AddMenuItem(dm2, 0, "DeathMatch 13 (Eagle)"); AddMenuItem(dm2, 0, "DeathMatch 14 (AK47)"); AddMenuItem(dm2, 0, "DeathMatch 15 (Dildo)"); AddMenuItem(dm2, 0, "DeathMatch 16 (Sniper)"); AddMenuItem(dm2, 0, "~r~Menu"); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/teles", cmdtext, true, 10) == 0) { ShowMenuForPlayer(teleport,playerid); TogglePlayerControllable(playerid,false); return 1; } return 0; } public OnPlayerSelectedMenuRow(playerid, row) { new Menu:CurrentMenu = GetPlayerMenu(playerid); if(CurrentMenu == teleport) { switch(row) { case 0: { ShowMenuForPlayer(modif, playerid); } case 1: { ShowMenuForPlayer(drift, playerid); } case 2: { ShowMenuForPlayer(ah, playerid); } case 3: { ShowMenuForPlayer(diger, playerid); } case 4: { ShowMenuForPlayer(inter, playerid); } case 5: { ShowMenuForPlayer(dm, playerid); } case 6: { ShowMenuForPlayer(dm2, playerid); } } } if(CurrentMenu == modif) { switch(row) { case 0: { new araba; araba=GetPlayerVehicleID(playerid); SetPlayerPos(playerid, 2644.5220,-2004.0026,13.3828); SetVehiclePos(araba, 2644.5220,-2004.0026,13.3828); PutPlayerInVehicle(playerid,araba,0); TogglePlayerControllable(playerid,1); } case 1: { new araba; araba=GetPlayerVehicleID(playerid); SetPlayerPos(playerid, -1917.2754,287.0215,41.0469); SetVehiclePos(araba, -1917.2754,287.0215,41.0469); PutPlayerInVehicle(playerid,araba,0); TogglePlayerControllable(playerid,1); } case 2: { new araba; araba=GetPlayerVehicleID(playerid); SetPlayerPos(playerid, -2705.5503, 206.1621, 4.1797); SetVehiclePos(araba, -2705.5503, 206.1621, 4.1797); PutPlayerInVehicle(playerid,araba,0); TogglePlayerControllable(playerid,1); } case 3: { new araba; araba=GetPlayerVehicleID(playerid); SetPlayerPos(playerid, 2387.4126,1022.6620,10.8203); SetVehiclePos(araba, 2387.4126,1022.6620,10.8203); PutPlayerInVehicle(playerid,araba,0); TogglePlayerControllable(playerid,1); } case 4: //main menu { ShowMenuForPlayer(teleport, playerid); } } } if(CurrentMenu == drift) { switch(row) { case 0: { new araba; araba=GetPlayerVehicleID(playerid); SetPlayerPos(playerid, -274.9351,1535.3416,75.3594); SetVehiclePos(araba, -274.9351,1535.3416,75.3594); PutPlayerInVehicle(playerid,araba,0); TogglePlayerControllable(playerid,1); } case 1: { new araba; araba=GetPlayerVehicleID(playerid); SetPlayerPos(playerid, 2273.3972,1395.4358,42.8203); SetVehiclePos(araba, 2273.3972,1395.4358,42.8203); PutPlayerInVehicle(playerid,araba,0); TogglePlayerControllable(playerid,1); } case 2: { new araba; araba=GetPlayerVehicleID(playerid); SetPlayerPos(playerid, 1210.4374,-2037.3204,69.0078); SetVehiclePos(araba, 1210.4374,-2037.3204,69.0078); PutPlayerInVehicle(playerid,araba,0); TogglePlayerControllable(playerid,1); } case 3: { new araba; araba=GetPlayerVehicleID(playerid); SetPlayerPos(playerid, -2399.6096,-613.3132,132.3755); SetVehiclePos(araba, -2399.6096,-613.3132,132.3755); PutPlayerInVehicle(playerid,araba,0); TogglePlayerControllable(playerid,1); } case 4: //main menu { ShowMenuForPlayer(teleport, playerid); } } } if(CurrentMenu == ah) { switch(row) { case 0: { new araba; araba=GetPlayerVehicleID(playerid); SetPlayerPos(playerid, -1347.1360,-234.9015,14.1484); SetVehiclePos(araba, -1347.1360,-234.9015,14.1484); PutPlayerInVehicle(playerid,araba,0); TogglePlayerControllable(playerid,1); } case 1: { new araba; araba=GetPlayerVehicleID(playerid); SetPlayerPos(playerid, 1317.7917,1260.0190,10.8203); SetVehiclePos(araba, 1317.7917,1260.0190,10.8203); PutPlayerInVehicle(playerid,araba,0); TogglePlayerControllable(playerid,1); } case 2: { new araba; araba=GetPlayerVehicleID(playerid); SetPlayerPos(playerid, 420.2640,2521.1553,16.4844); SetVehiclePos(araba, 420.2640,2521.1553,16.4844); PutPlayerInVehicle(playerid,araba,0); TogglePlayerControllable(playerid,1); } case 3: //main menu { ShowMenuForPlayer(teleport, playerid); } } } if(CurrentMenu == diger) { switch(row) { case 0: { new araba; araba=GetPlayerVehicleID(playerid); SetPlayerPos(playerid, 308.2827,1989.2064,17.6406); SetVehiclePos(araba, 308.2827,1989.2064,17.6406); PutPlayerInVehicle(playerid,araba,0); TogglePlayerControllable(playerid,1); } case 1: { new araba; araba=GetPlayerVehicleID(playerid); SetPlayerPos(playerid, -1385.3300,493.5960,27.6945); SetVehiclePos(araba, -1385.3300,493.5960,27.6945); PutPlayerInVehicle(playerid,araba,0); TogglePlayerControllable(playerid,1); } case 2: { new araba; araba=GetPlayerVehicleID(playerid); SetPlayerPos(playerid, 2028.5538, 1008.3543, 10.8203); SetVehiclePos(araba, 2028.5538, 1008.3543, 10.8203); PutPlayerInVehicle(playerid,araba,0); TogglePlayerControllable(playerid,1); } case 3: { new araba; araba=GetPlayerVehicleID(playerid); SetPlayerPos(playerid, -2319.8105,-1652.5789,483.7031); SetVehiclePos(araba, -2319.8105,-1652.5789,483.7031); PutPlayerInVehicle(playerid,araba,0); TogglePlayerControllable(playerid,1); } case 4: { new araba; araba=GetPlayerVehicleID(playerid); SetPlayerPos(playerid, 2493.9133, -1682.3986, 13.3382); SetVehiclePos(araba, 2493.9133, -1682.3986, 13.3382); PutPlayerInVehicle(playerid,araba,0); TogglePlayerControllable(playerid,1); } case 5: { new araba; araba=GetPlayerVehicleID(playerid); SetPlayerPos(playerid, 1880.9452,-1394.7611,13.1246); SetVehiclePos(araba, 1880.9452,-1394.7611,13.1246); PutPlayerInVehicle(playerid,araba,0); TogglePlayerControllable(playerid,1); } case 6: { new araba; ResetPlayerWeapons(playerid); SetPlayerPos(playerid,324.8073,-1773.4330,4.8532); SetVehiclePos(araba, 324.8073,-1773.4330,4.8532); PutPlayerInVehicle(playerid,araba,0); TogglePlayerControllable(playerid,1); } case 7: { new araba; ResetPlayerWeapons(playerid); SetPlayerPos(playerid,-456.9700,-2479.3562,116.3534); SetVehiclePos(araba, -456.9700,-2479.3562,116.3534); PutPlayerInVehicle(playerid,araba,0); TogglePlayerControllable(playerid,1); } case 8: //main menu { ShowMenuForPlayer(teleport, playerid); } } } if(CurrentMenu == inter) { switch(row) { case 0: { SetPlayerInterior(playerid, 1); SetPlayerPos(playerid,-750.80,491.00,1371.70); TogglePlayerControllable(playerid,1); } case 1: { SetPlayerInterior(playerid, 1); SetPlayerPos(playerid,1.6127,34.7411,1199.0); TogglePlayerControllable(playerid,1); } case 2: { SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,-2637.69,1404.24,906.46); TogglePlayerControllable(playerid,1); } case 3: { SetPlayerInterior(playerid, 9); SetPlayerPos(playerid,315.48,984.13,1959.11); TogglePlayerControllable(playerid,1); } case 4: { SetPlayerInterior(playerid, 15); SetPlayerPos(playerid,-1394.20,987.62,1023.96); TogglePlayerControllable(playerid,1); } case 5: { SetPlayerInterior(playerid, 5); SetPlayerPos(playerid,2338.32,-1180.61,1027.98); TogglePlayerControllable(playerid,1); } case 6: { SetPlayerInterior(playerid, 2); SetPlayerPos(playerid,2567.52,-1294.59,1063.25); TogglePlayerControllable(playerid,1); } case 7: { SetPlayerInterior(playerid, 2); SetPlayerPos(playerid,2567.52,-1294.59,1063.25); TogglePlayerControllable(playerid,1); } case 8: { ShowMenuForPlayer(teleport, playerid); } } } if(CurrentMenu == dm) { switch(row) { case 0: { ResetPlayerWeapons(playerid); SetPlayerInterior(playerid, 0); GivePlayerWeapon(playerid, 26, 999); SetPlayerHealth(playerid, 100.0); SetPlayerPos(playerid, 1127.9473, -1446.7574, 15.7968); GetPlayerName(playerid, var0, 25); format(var1, 256, "*** %s has teleported to deathmatch 1 (SAWNOFF).", var0); SendClientMessageToAll(0xFF9900AA, var1); TogglePlayerControllable(playerid,1); } case 1: { ResetPlayerWeapons(playerid); SetPlayerInterior(playerid, 0); GivePlayerWeapon(playerid, 29, 999); SetPlayerHealth(playerid, 100.0); SetPlayerPos(playerid, 2508.3786, 2786.6369, 10.8203); GetPlayerName(playerid, var0, 25); format(var1, 256, "*** %s has teleported to deathmatch 2 (MP5).", var0); SendClientMessageToAll(0xFF9900AA, var1); TogglePlayerControllable(playerid,1); } case 2: { ResetPlayerWeapons(playerid); SetPlayerInterior(playerid, 0); GivePlayerWeapon(playerid, 32, 999); SetPlayerHealth(playerid, 100.0); SetPlayerPos(playerid, 1445.934, -1064.5279, 213.3827); GetPlayerName(playerid, var0, 25); format(var1, 256, "*** %s has teleported to deathmatch 3 (TEC9).", var0); SendClientMessageToAll(0xFF9900AA, var1); TogglePlayerControllable(playerid,1); } case 3: { ResetPlayerWeapons(playerid); SetPlayerInterior(playerid, 0); GivePlayerWeapon(playerid, 27, 999); SetPlayerHealth(playerid, 100.0); SetPlayerPos(playerid, -924.254, -498.0311, 26.7656); GetPlayerName(playerid, var0, 25); format(var1, 256, "*** %s has teleported to deathmatch 4(CombatShotgun).", var0); SendClientMessageToAll(0xFF9900AA, var1); TogglePlayerControllable(playerid,1); } case 4: { ResetPlayerWeapons(playerid); SetPlayerInterior(playerid, 0); GivePlayerWeapon(playerid, 31, 999); SetPlayerHealth(playerid, 100.0); SetPlayerPos(playerid, -2129.3096, -444.2732, 35.5344); GetPlayerName(playerid, var0, 25); format(var1, 256, "*** %s has teleported to deathmatch 5(M4).", var0); SendClientMessageToAll(0xFF9900AA, var1); TogglePlayerControllable(playerid,1); } case 5: { ResetPlayerWeapons(playerid); SetPlayerInterior(playerid, 0); GivePlayerWeapon(playerid, 28, 999); SetPlayerHealth(playerid, 100.0); SetPlayerPos(playerid, 1315.9521, -987.8052, 148.6437); GetPlayerName(playerid, var0, 25); format(var1, 256, "*** %s has teleported to deathmatch 6(MicroUzi).", var0); SendClientMessageToAll(0xFF9900AA, var1); TogglePlayerControllable(playerid,1); } case 6: { ResetPlayerWeapons(playerid); SetPlayerInterior(playerid, 0); GivePlayerWeapon(playerid, 30, 999); SetPlayerHealth(playerid, 100.0); SetPlayerPos(playerid, 214.5838, 1875.3218, 17.6406); GetPlayerName(playerid, var0, 25); format(var1, 256, "*** %s has teleported to deathmatch 7(AK47).", var0); SendClientMessageToAll(0xFF9900AA, var1); TogglePlayerControllable(playerid,1); } case 7: { ResetPlayerWeapons(playerid); SetPlayerInterior(playerid, 0); SetPlayerHealth(playerid, 100.0); SetPlayerInterior(playerid, 5); SetPlayerPos(playerid, 761.6077, 11.0399, 1001.1638); GetPlayerName(playerid, var0, 25); format(var1, 256, "*** %s has teleported to deathmatch 8 (Boks).", var0); SendClientMessageToAll(0xFF9900AA, var1); TogglePlayerControllable(playerid,1); } case 8: { ResetPlayerWeapons(playerid); SetPlayerInterior(playerid, 0); GivePlayerWeapon(playerid, 33, 999); SetPlayerHealth(playerid, 100.0); SetPlayerPos(playerid, 2276.2846, 1070.2078, 10.8203); GetPlayerName(playerid, var0, 25); format(var1, 256, "*** %s has teleported to deathmatch 9 (Rifle).", var0); SendClientMessageToAll(0xFF9900AA, var1); TogglePlayerControllable(playerid,1); } case 9: { ShowMenuForPlayer(teleport, playerid); } } } if(CurrentMenu == dm2) { switch(row) { case 0: { ResetPlayerWeapons(playerid); SetPlayerInterior(playerid, 0); GivePlayerWeapon(playerid, 26, 999); SetPlayerHealth(playerid, 100.0); SetPlayerPos(playerid, 2256.1511, 1081.4821, 33.5284); GetPlayerName(playerid, var0, 25); format(var1, 256, "*** %s has teleported to deathmatch 10(SAWNOFF2).", var0); SendClientMessageToAll(0xFF9900AA, var1); TogglePlayerControllable(playerid,1); } case 1: { ResetPlayerWeapons(playerid); SetPlayerInterior(playerid, 0); GivePlayerWeapon(playerid, 31, 999); SetPlayerHealth(playerid, 100.0); SetPlayerPos(playerid, -1470.9282, 382.7427, 30.0858); GetPlayerName(playerid, var0, 25); format(var1, 256, "*** %s has teleported to deathmatch 11(M4).", var0); SendClientMessageToAll(0xFF9900AA, var1); TogglePlayerControllable(playerid,1); } case 2: { ResetPlayerWeapons(playerid); SetPlayerInterior(playerid, 0); GivePlayerWeapon(playerid, 25, 999); SetPlayerHealth(playerid, 100.0); SetPlayerPos(playerid, -1596.9136, 149.0782, -10.8312); GetPlayerName(playerid, var0, 25); format(var1, 256, "*** %s has teleported to deathmatch 12(Shotgun).", var0); SendClientMessageToAll(0xFF9900AA, var1); TogglePlayerControllable(playerid,1); } case 3: { ResetPlayerWeapons(playerid); SetPlayerInterior(playerid, 0); GivePlayerWeapon(playerid, 24, 999); SetPlayerHealth(playerid, 100.0); SetPlayerPos(playerid, 260.5979, 2898.8537, 8.9909); GetPlayerName(playerid, var0, 25); format(var1, 256, "*** %s has teleported to deathmatch 13(DesertEagle).", var0); SendClientMessageToAll(0xFF9900AA, var1); TogglePlayerControllable(playerid,1); } case 4: { ResetPlayerWeapons(playerid); SetPlayerInterior(playerid, 0); GivePlayerWeapon(playerid, 30, 999); SetPlayerHealth(playerid, 100.0); SetPlayerPos(playerid, -273.9698, 2353.0808, 109.2238); GetPlayerName(playerid, var0, 25); format(var1, 256, "*** %s has teleported to deathmatch 14(AK47).", var0); SendClientMessageToAll(0xFF9900AA, var1); TogglePlayerControllable(playerid,1); } case 5: { ResetPlayerWeapons(playerid); SetPlayerInterior(playerid, 0); GivePlayerWeapon(playerid, 9, 1); SetPlayerHealth(playerid, 100.0); SetPlayerPos(playerid, -924.0569, 2675.6586, 42.3703); GetPlayerName(playerid, var0, 25); format(var1, 256, "*** %s has teleported to deathmatch 15(Dildo).", var0); SendClientMessageToAll(0xFF9900AA, var1); TogglePlayerControllable(playerid,1); } case 6: { ResetPlayerWeapons(playerid); SetPlayerInterior(playerid, 0); GivePlayerWeapon(playerid, 34, 999); SetPlayerHealth(playerid, 100.0); SetPlayerPos(playerid, -1288.9788,2504.3210,86.9994); GetPlayerName(playerid, var0, 25); format(var1, 256, "*** %s has teleported to deathmatch 16(Sniper).", var0); SendClientMessageToAll(0xFF9900AA, var1); TogglePlayerControllable(playerid,1); } case 7: { ShowMenuForPlayer(teleport, playerid); } } } return 1; }[/pawn] poze: Scriptul este facut de mine in propotie de 96%
  5. frate nu merge:@:@:@:@ nu se salveaza :@:@:@
  6. poftim : [pawn]public OnPlayerDisconnect(playerid, reason) { GetPlayerName(playerid, pname, sizeof(pname)); format(playerfile, sizeof(playerfile), "Licenses/%s.ini",pname); dini_IntSet(playerfile, "Car License", LicenseInfo[playerid][Car]); return 1; } public OnPlayerConnect(playerid) { GetPlayerName(playerid, pname, sizeof(pname)); format(playerfile, sizeof(playerfile), "Licenses/%s.ini",pname); return 1; } public OnPlayerRequestSpawn(playerid) { GetPlayerName(playerid, pname, sizeof(pname)); format(playerfile, sizeof(playerfile), "Licenses/%s.ini",pname); LicenseInfo[playerid][Car] = dini_Int(playerfile, "Car License"); return 1; }[/pawn] Oare sa creez un fisier cu license? in scriptfiles
  7. Salut!! Am un sistem de licente auto prbl. e cand intru si cumpar licenta imi spune ca am cumparato....dar cand ies si intru din nou ..trb sa o cumpar din nou...
  8. Am cautat in tot gm-ul nu exista endif
  9. asa.dar imi da alta eroarea error 001: expected token: "#endif", but found "-end of file-" ma ajuti si la asta te rog?
  10. [pawn]am 4 erori cine ma ajuta ii dau +1 \PPC_Trucking.pwn(28) : error 017: undefined symbol "MAX_PLAYERS" \PPC_Trucking.pwn(29) : error 017: undefined symbol "MAX_PLAYERS" PPC_Trucking.pwn(2638) : error 001: expected token: "#endif", but found "-end of file-" \PPC_Trucking.pwn(2638) : error 001: expected token: ";", but found "-end of file-" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase [/pawn] 4 Errors. Linile [pawn]new MAX_PLAYERS[/pawn]
  11. armando112

    Erori

    Cum sa rezolv [pawn]exam.pwn(112) : error 033: array must be indexed (variable "PlayerInfo") \exam.pwn(112) : error 036: empty statement exam.pwn(112) : error 029: invalid expression, assumed zero exam.pwn(112) : fatal error 107: too many error messages on one line[/pawn] Si linia [pawn] if(PlayerInfo[playerid]== 0;)) [/pawn]
  12. Ma ajutati si pe mine va rog frumos:@:@@:@
  13. Salut Cum sa fac cand sa intru pe server sa imi apara un checkpoint automat ....Mai exact intr-o zona de dmv
  14. armando112

    Ajutor

    Am adaugat o noua clasa pe sv meu dar imi apare :Clasa ta nu poate sa aiva joburi:
  15. nu merge....Am uitat sa va spun e mod PPC_Trucking
  16. armando112

    Ajutor

    [pawn]error 040: duplicate "case" label (value 1008) error 040: duplicate "case" label (value 1009) error 040: duplicate "case" label (value 1010) error 040: duplicate "case" label (value 1011)[/pawn] Linia [pawn] case DialogPadurarJobMethod: Dialog_PadurarSelectJobMethod(playerid, response, listitem); // The work-dialog for truckers (shows the loads he can carry and lets the player choose the load) case DialogPadurarSelectLoad: Dialog_PadurarSelectLoad(playerid, response, listitem); // The load-selection dialog for truckers (shows the startlocations for the selected load and let the player choose his startlocation) case DialogPadurarStartLoc: Dialog_TruckerSelectStartLoc(playerid, response, listitem); // The start-location dialog for truckers (shows the endlocations for the selected load and let the player choose his endlocation) case DialogPadurarEndLoc: Dialog_TruckerSelectEndLoc(playerid, response, listitem); // The end-location dialog for truckers (processes the selected endlocation and starts the job) [/pawn]
  17. Salut....Azi din plictiseala am facut primul meu Text draw... Uploaded with ImageShack.us [pawn]new PlayerText:Textdraw0; new PlayerText:Textdraw1; new PlayerText:Textdraw2; new PlayerText:Textdraw3; new PlayerText:Textdraw4; // In OnPlayerConnect prefferably, we procced to create our textdraws: Textdraw0 = CreatePlayerTextDraw(playerid,18.000000, 292.000000, "Romania"); PlayerTextDrawBackgroundColor(playerid,Textdraw0, 255); PlayerTextDrawFont(playerid,Textdraw0, 2); PlayerTextDrawLetterSize(playerid,Textdraw0, 0.500000, 1.000000); PlayerTextDrawColor(playerid,Textdraw0, -16776961); PlayerTextDrawSetOutline(playerid,Textdraw0, 1); PlayerTextDrawSetProportional(playerid,Textdraw0, 1); Textdraw1 = CreatePlayerTextDraw(playerid,22.000000, 300.000000, "Vaslui"); PlayerTextDrawBackgroundColor(playerid,Textdraw1, 16711935); PlayerTextDrawFont(playerid,Textdraw1, 2); PlayerTextDrawLetterSize(playerid,Textdraw1, 0.500000, 2.000000); PlayerTextDrawColor(playerid,Textdraw1, 65535); PlayerTextDrawSetOutline(playerid,Textdraw1, 1); PlayerTextDrawSetProportional(playerid,Textdraw1, 1); Textdraw2 = CreatePlayerTextDraw(playerid,59.000000, 311.000000, "Truck"); PlayerTextDrawAlignment(playerid,Textdraw2, 2); PlayerTextDrawBackgroundColor(playerid,Textdraw2, 65535); PlayerTextDrawFont(playerid,Textdraw2, 2); PlayerTextDrawLetterSize(playerid,Textdraw2, 0.500000, 2.199999); PlayerTextDrawColor(playerid,Textdraw2, -65281); PlayerTextDrawSetOutline(playerid,Textdraw2, 1); PlayerTextDrawSetProportional(playerid,Textdraw2, 1); Textdraw3 = CreatePlayerTextDraw(playerid,20.000000, 310.000000, "-----------"); PlayerTextDrawBackgroundColor(playerid,Textdraw3, 255); PlayerTextDrawFont(playerid,Textdraw3, 3); PlayerTextDrawLetterSize(playerid,Textdraw3, 0.500000, 1.000000); PlayerTextDrawColor(playerid,Textdraw3, 255); PlayerTextDrawSetOutline(playerid,Textdraw3, 0); PlayerTextDrawSetProportional(playerid,Textdraw3, 1); PlayerTextDrawSetShadow(playerid,Textdraw3, 1); Textdraw4 = CreatePlayerTextDraw(playerid,20.000000, 297.000000, "-----------"); PlayerTextDrawBackgroundColor(playerid,Textdraw4, 255); PlayerTextDrawFont(playerid,Textdraw4, 3); PlayerTextDrawLetterSize(playerid,Textdraw4, 0.500000, 1.000000); PlayerTextDrawColor(playerid,Textdraw4, 255); PlayerTextDrawSetOutline(playerid,Textdraw4, 0); PlayerTextDrawSetProportional(playerid,Textdraw4, 1); PlayerTextDrawSetShadow(playerid,Textdraw4, 1);[/pawn] Nu fiti rai asta e primul meu Text Draw..ASTEPT PARERI/Critici
  18. Nimeni nu stie cum sa fac?
  19. Haha...am bagato si na mers crezi ca nu stiam si eu treaba asta so bag in gm(ma crezi copil de 9 ani?)
  20. Cum spune si titlu este o mare problema (mare nu e dar e problema) Deci am creeat o masina in modul ppc_trucking cu attach..... Problema e ca nu am benzina...
  21. Nu alea ca stiu semnele....Eu vreau sa fie directia la panou sa fie dreapta nu stramba:D
  22. Salut Vrea sa stiu cum so fac dreapta... Uploaded with ImageShack.us [pawn]4716.46, 2976.80, 10.8,0.00,0.00, 180.0[/pawn]
  23. La AttachObjectToVehicle(objectid, vehicleid, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0); la 0.0 pun pozitia unde e masina sau cum?
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