#include <a_samp>
new CoreENGINE,CoreLIGHTS,CoreCARalarm,
CoreCARdoors,CoreCARBonnet,CoreCARBooty,CoreSobjective;
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
new veh = GetPlayerVehicleID(playerid);
//------------------------------------------------------------------------------
if(newkeys == KEY_LOOK_BEHIND) //2
{
if(GetPVarInt(playerid, "Lights") == 0)
{
GetVehicleParamsEx(veh,CoreENGINE,CoreLIGHTS,CoreCARalarm,CoreCARdoors,CoreCARBonnet,CoreCARBooty,CoreSobjective);
SetVehicleParamsEx(veh,CoreENGINE,VEHICLE_PARAMS_ON,CoreCARalarm,CoreCARdoors,CoreCARBonnet,CoreCARBooty,CoreSobjective);
SetPVarInt(playerid, "Lights", 1);
SendClientMessage(playerid,-1,"Luminile au fost aprinse.");
}
else if(GetPVarInt(playerid, "Lights") == 1)
{
GetVehicleParamsEx(veh,CoreENGINE,CoreLIGHTS,CoreCARalarm,CoreCARdoors,CoreCARBonnet,CoreCARBooty,CoreSobjective);
SetVehicleParamsEx(veh,CoreENGINE,VEHICLE_PARAMS_OFF,CoreCARalarm,CoreCARdoors,CoreCARBonnet,CoreCARBooty,CoreSobjective);
SetPVarInt(playerid, "Lights", 0);
SendClientMessage(playerid,-1,"Luminile au fost stinse.");
}
//------------------------------------------------------------------------------
}
return 1;
}
De inceput, poti continua tu mai departe.