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Dany_Alex

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Everything posted by Dany_Alex

  1. Bv Gireada +1 ai tot respectul meu tine tot asa :X ;)
  2. Rock poti sa fi putin mai explicit te rog de ex eu adaug o casa in property.cfg si in GM skimb nr la case si adaug masina unde trb sa pun [pawn]SetPlayerVirtualWorld[/pawn]
  3. exact aceeasi problema am si eu [sGM]eXtreMe poti sa imi dai un exemplu cum sa skimb VW te rog ms frumos :D
  4. Sall al am o mica mare problema cand adaug acest FS (este un speedometru)[pawn]#include <a_samp> enum td { Text:TDSpeedClock[10] } new TextDraws[table] ;new Text:TextDrawsd[MAX_PLAYERS][4]; new DeActiveSpeedometer[MAX_PLAYERS]; public OnFilterScriptInit() { print("Clock Speedometer load"); TextDraws[TDSpeedClock][0] = TextDrawCreate(491.000000,393.000000,"~g~20"); TextDraws[TDSpeedClock][1] = TextDrawCreate(487.000000,372.000000,"~g~40"); TextDraws[TDSpeedClock][2] = TextDrawCreate(491.000000,351.000000,"~g~60"); TextDraws[TDSpeedClock][3] = TextDrawCreate(524.000000,338.000000,"~g~80"); TextDraws[TDSpeedClock][4] = TextDrawCreate(564.000000,341.000000,"~g~100"); TextDraws[TDSpeedClock][5] = TextDrawCreate(594.000000,360.500000,"~g~120"); TextDraws[TDSpeedClock][6] = TextDrawCreate(591.000000,383.000000,"~g~140"); TextDraws[TDSpeedClock][7] = TextDrawCreate(578.000000,402.000000,"~g~160"); TextDraws[TDSpeedClock][8] = TextDrawCreate(534.000000,396.000000,"~r~/ \\"); TextDraws[TDSpeedClock][9] = TextDrawCreate(548.000000,401.000000,"."); TextDrawLetterSize(TextDraws[TDSpeedClock][8], 1.059999, 2.100000); TextDrawLetterSize(TextDraws[TDSpeedClock][9], 0.73, -2.60); for(new i; i < 10; i++) { TextDrawSetShadow(TextDraws[TDSpeedClock], 1); TextDrawSetOutline(TextDraws[TDSpeedClock], 0); } return 1; } public OnFilterScriptExit() { print("Clock Speedometer unload"); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if(strcmp(cmdtext[1], "speedo", false) == 0) { new strOptionInfo[2][37]= { "You have turned on your speedometer", "You have turned off your speedometer" }; DeActiveSpeedometer[playerid] = !DeActiveSpeedometer[playerid]; SendClientMessage(playerid, 0x00AA00FF, strOptionInfo[DeActiveSpeedometer[playerid]]); if(!DeActiveSpeedometer[playerid]) { for(new i; i < 10; i++) TextDrawShowForPlayer(playerid, TextDraws[TDSpeedClock]); for(new i; i < 4; i++) TextDrawsd[playerid] = TextDrawCreate(555.0, 402.0, "~b~."); } else { for(new i; i < 4; i++) TextDrawHideForPlayer(playerid, TextDrawsd[playerid]); for(new i; i < 10; i++) TextDrawHideForPlayer(playerid, TextDraws[TDSpeedClock]); } return 1; } return 0; } public OnPlayerStateChange(playerid, newstate, oldstate) { if(newstate == PLAYER_STATE_DRIVER && !DeActiveSpeedometer[playerid]) { for(new i; i < 10; i++) TextDrawShowForPlayer(playerid, TextDraws[TDSpeedClock]); for(new i; i < 4; i++) TextDrawsd[playerid] = TextDrawCreate(555.0, 402.0, "~b~."); } else { for(new i; i < 4; i++) TextDrawHideForPlayer(playerid, TextDrawsd[playerid]); for(new i; i < 10; i++) TextDrawHideForPlayer(playerid, TextDraws[TDSpeedClock]); } return 1; } public OnPlayerUpdate(playerid) { new Float:fPos[3], Float:Pos[4][2], Float:fSpeed; if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER && !DeActiveSpeedometer[playerid]) { GetVehicleVelocity(GetPlayerVehicleID(playerid), fPos[0], fPos[1], fPos[2]); fSpeed = floatsqroot(floatpower(fPos[0], 2) + floatpower(fPos[1], 2) + floatpower(fPos[2], 2)) * 200; new Float:alpha = 320 - fSpeed; if(alpha < 60) alpha = 60; for(new i; i < 4; i++) { TextDrawHideForPlayer(playerid, TextDrawsd[playerid]); TextDrawDestroy(TextDrawsd[playerid]); GetDotXY(548, 401, Pos[0], Pos[1], alpha, (i + 1) * 8); TextDrawsd[playerid] = TextDrawCreate(Pos[0], Pos[1], "~b~."); TextDrawLetterSize(TextDrawsd[playerid], 0.73, -2.60); TextDrawSetOutline(TextDrawsd[playerid], 0); TextDrawSetShadow(TextDrawsd[playerid], 1); TextDrawShowForPlayer(playerid, TextDrawsd[playerid]); } } return 1; } stock GetDotXY(Float:StartPosX, Float:StartPosY, &Float:NewX, &Float:NewY, Float:alpha, Float:dist) { NewX = StartPosX + (dist * floatsin(alpha, degrees)); NewY = StartPosY + (dist * floatcos(alpha, degrees)); } [/pawn] merge srv 10 sec si apoi se blokeaza si nu imi merg comenzile de ex dak dau /gotols imi apare ca mam teleportat in ls dar nu ma teleporteaza.Si imi place foarte mult acest fs si nu as vrea sa renunt la el lam bagat si in GM dar face la fel daca aveti vreo solutie va rog lasati un reply [/table]
  5. nup nu mai inteles ma refeream sa i dea deja pa playeri cu un anumit lvl nu se le dau eu in joc de ex sa i dea cu lvl 3 si 1kk
  6. Am rezolvat puteti sterge :D
  7. Ms susu aia era acu merge dar nu merg bariera nu se misca deloc...
  8. [pawn]public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { new sendername[MAX_PLAYER_NAME]; new string[128]; if(dialogid == 8899) { if(response) { if(listitem == 0) { // Blue SetPVarInt(playerid, "Status", 1); SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0)); SetPVarInt(playerid, "neon2", CreateObject(18648,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(GetPVarInt(playerid, "neon2"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); SendClientMessage(playerid, 0xFFFFFFAA, "Neon Shop: Neon Blue installed !"); GivePlayerMoney(playerid, - 1000); GameTextForPlayer(playerid, "~w~-~r~1.000~g~$", 5000, 1); } if(listitem == 1) { // Red SetPVarInt(playerid, "Status", 1); SetPVarInt(playerid, "neon3", CreateObject(18647,0,0,0,0,0,0)); SetPVarInt(playerid, "neon4", CreateObject(18647,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "neon3"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(GetPVarInt(playerid, "neon4"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); SendClientMessage(playerid, 0xFFFFFFAA, "Neon Shop: Neon Red installed !"); GivePlayerMoney(playerid, - 1000); GameTextForPlayer(playerid, "~w~-~r~1.000~g~$", 5000, 1); } if(listitem == 2) { // Green SetPVarInt(playerid, "Status", 1); SetPVarInt(playerid, "neon5", CreateObject(18649,0,0,0,0,0,0)); SetPVarInt(playerid, "neon6", CreateObject(18649,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "neon5"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(GetPVarInt(playerid, "neon6"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); SendClientMessage(playerid, 0xFFFFFFAA, "Neon Shop: Neon Green installed !"); GivePlayerMoney(playerid, - 1000); GameTextForPlayer(playerid, "~w~-~r~1.000~g~$", 5000, 1); } if(listitem == 3) { // White SetPVarInt(playerid, "Status", 1); SetPVarInt(playerid, "neon7", CreateObject(18652,0,0,0,0,0,0)); SetPVarInt(playerid, "neon8", CreateObject(18652,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "neon7"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(GetPVarInt(playerid, "neon8"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); SendClientMessage(playerid, 0xFFFFFFAA, "Neon Shop: Neon White installed !"); GivePlayerMoney(playerid, - 1000); GameTextForPlayer(playerid, "~w~-~r~1.000~g~$", 5000, 1); } if(listitem == 4) { // Pink SetPVarInt(playerid, "Status", 1); SetPVarInt(playerid, "neon9", CreateObject(18651,0,0,0,0,0,0)); SetPVarInt(playerid, "neon10", CreateObject(18651,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "neon9"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(GetPVarInt(playerid, "neon10"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); SendClientMessage(playerid, 0xFFFFFFAA, "Neon Shop: Neon Pink installed !"); GivePlayerMoney(playerid, - 1000); GameTextForPlayer(playerid, "~w~-~r~1.000~g~$", 5000, 1); } if(listitem == 5) { // Yellow SetPVarInt(playerid, "Status", 1); SetPVarInt(playerid, "neon11", CreateObject(18650,0,0,0,0,0,0)); SetPVarInt(playerid, "neon12", CreateObject(18650,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "neon11"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(GetPVarInt(playerid, "neon12"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); SendClientMessage(playerid, 0xFFFFFFAA, "Neon Shop: Neon Yellow installed !"); GivePlayerMoney(playerid, - 1000); GameTextForPlayer(playerid, "~w~-~r~1.000~g~$", 5000, 1); } if(listitem == 6) { // Removed Neon DestroyObject(GetPVarInt(playerid, "neon1")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon2")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon3")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon4")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon5")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon6")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon7")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon8")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon9")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon10")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon11")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon12")); DeletePVar(playerid, "Status"); SendClientMessage(playerid, 0xFFFFFFAA, "Neon Shop: All neon removed !"); GivePlayerMoney(playerid, - 5000); GameTextForPlayer(playerid, "~w~-~r~5.000~g~$", 5000, 1); } } }[/pawn]
  9. Sall al am si eu o mica problema cu neoanele am un FS in care scriu /neon si imi deschide un dialog sa im aleg neonul si pretul si cand scriu /neon imi deschide dialogul imi aleg neonul imi ia banii dar nu se vad neoanele ce as putea face?Inca cva dak mai scot din obiecte merg altfel nu exista vreo cale sa pastrez si neoanele si Mapele (obiectele)
  10. am Streamer Plugin v2.5.2 [pawn] if(strcmp(cmdtext, "/rbls", true) == 0) { if (PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pLeader] == 1) return SendClientMessage(playerid, COLOR_GREY, "Only Politia Romana members can use this !"); if (PlayerInfo[playerid][pRank] < 5) { SendClientMessage(playerid, COLOR_GREY, "You have to be rank 5 to use this command!"); return 1; } MoveDynamicObject(ROADBLOCK1, -896.713928, -1123.104004, 98.840935, 3.00); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "** %s activates the roadblock from LS. **", sendername); SendTeamMessage(2, COLOR_ALLDEPT, string); SendTeamMessage(1, COLOR_ALLDEPT, string); return 1; } //===============================================================================================// //---Comanda: /rbsf---// //===============================================================================================// if(strcmp(cmdtext, "/rbsf", true) == 0) { if (PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pLeader] == 1) return SendClientMessage(playerid, COLOR_GREY, "Only Politia Romana members can use this !"); if (PlayerInfo[playerid][pRank] < 5) { SendClientMessage(playerid, COLOR_GREY, "You have to be rank 5 to use this command!"); return 1; } MoveDynamicObject(ROADBLOCK2, -1225.605225, -787.272827, 63.857738, 3.00); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "** %s activates the roadblock from SF. **", sendername); SendTeamMessage(2, COLOR_ALLDEPT, string); SendTeamMessage(1, COLOR_ALLDEPT, string); return 1; } //===============================================================================================// //---Comanda: /rbon---// //===============================================================================================// if(strcmp(cmdtext, "/rbon", true) == 0) { if (PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pLeader] == 1) return SendClientMessage(playerid, COLOR_GREY, "Only Politia Romana members can use this !"); if (PlayerInfo[playerid][pRank] < 5) { SendClientMessage(playerid, COLOR_GREY, "You have to be rank 5 to use this command!"); return 1; } MoveDynamicObject(ROADBLOCK1, -896.713928, -1123.104004, 98.840935, 3.00); MoveDynamicObject(ROADBLOCK2, -1225.605225, -787.272827, 63.857738, 3.00); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "** %s activates the roadblocks from LS and SF. **", sendername); SendTeamMessage(2, COLOR_ALLDEPT, string); SendTeamMessage(1, COLOR_ALLDEPT, string); return 1; } //===============================================================================================// //---Comanda: /rboff---// //===============================================================================================// if(strcmp(cmdtext, "/rboff", true) == 0) { if (PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pLeader] == 1) return SendClientMessage(playerid, COLOR_GREY, "Only Politia Romana members can use this !"); if (PlayerInfo[playerid][pRank] < 5) { SendClientMessage(playerid, COLOR_GREY, "You have to be rank 5 to use this command!"); return 1; } MoveDynamicObject(ROADBLOCK1, -896.701965, -1123.095215, 97.023735, 3.00); MoveDynamicObject(ROADBLOCK2, -1225.557617, -787.214294, 62.046776, 3.00); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "** %s dezactivates the roadblocks. **", sendername); SendTeamMessage(2, COLOR_ALLDEPT, string); SendTeamMessage(1, COLOR_ALLDEPT, string); return 1; }[/pawn] [pawn]public PDDOORCLOSE() { MoveDynamicObject(PDDOOR, 245.82, 72.68, 1002.65, 3.0); return 1; } //===============================================================================================// //===============================================================================================// public PDGATECLOSE() { MoveDynamicObject(PDGATE, 1588.421631, -1638.088257, 14.655367,2); return 1; }[/pawn]
  11. Sal all am o mica problema de cand am skimbat streamer-ul cand deschhid portile se rotesc ce pot face?
  12. Dany_Alex

    Money Hack

    ai incercat sa bagi [pawn]#define GivePlayerMoney JB_GivePlayerMoney[/pawn]
  13. La neoane am incercat si cu AttachDynamicobjectToVehicle si cu AttachObjectToVehicle si nu merge adk la AttachObjectToVehicle nu se vad si la AttachDynamicobjectToVehicle imi da eroare ca cica nu lam definit dar am pus la inceput GM [pawn]#define AttachObjectToVehicle AttachDynamicobjectToVehicle[/pawn] iar la porti am skimbat decat movedynamicobject si merge doar ca nu le mai deschide bne le rasuceste putin trb sa umblu la coordonate cva?
  14. Gata acu merge perfect ms mult de tot dar mai am o mica problema nu imi merg portile si neoanele dak scot din obiecte imi merg neoanele dak nu scot imi apare ca le pun dar nu se vad am incercat sa le fac si pe alea cu CreateDynamicObject dar tot acelasi rezultat idei? Multumesc fff frumos pt ajutor ;)
  15. Si dak nu il am in FS si il am in ScriptFiles si in pawno/includes cum trb sa procedez?
  16. In jur de 1376 ) si sunt toate cu CreateObject nui nici unul cu CreateDynamicObject cat despre pluginuri am streamer si sscanf
  17. Fallen0329 am adaugat #include <junkbuster> la inceputul FS-ului si acu intradevar merge perfect dar nu imi mai merge GM de ex dak dau /givemoney id suma mi da si porma mi ia inapoi.Acu face GM exact cum facea FS inainte )... poti sa imi mai explici o data ms
  18. Am pus ce miai spus uh si tot la fel face deci dak adaug in GM imi sterge cateva obiecte vechi si le adauga pe alea noi si dak pun FS nu imi citeste FS si imi raman alea vechi...App trb sa bag in in GM #include <streamer> nu? am incercat si asa si tot acelasi rezultat alte idei va rog?
  19. sunt " CreateObject " .Si cum folosesc streamer? is incepator nu prea le am sry :D
  20. As vrea sa mai adaug niste obiecte in GM dar nu mai merge nu mi le mai vede sau imi anuleaza din alea vechi si imi face gauri in pamant... Exista vreo metoda sa mai adaug obiecte fara sa le afecteze pe celelalte?Multumesc frumos!
  21. am rezolvato am bagat jobul in GM si merge perfect dar totusi in FS dc imi lua bani dupa ce se incarcau si in GM nu sigur nui cva din script?Oricum multumesc frumos pt ajutor :P
  22. Am incercat si nu merge dar in GM am JB_GivePlayerMoney si merge nu am probleme dar in FS nu mil ia uite o parte din script cred ca la asta te referi am pus tot ce tine de GivePlayerMoney [pawn] forward JB_GivePlayerMoney(playerid,amount); ublic JB_GivePlayerMoney(playerid,amount) { if(IsPlayerConnected(playerid)) { GivePlayerMoney(playerid,amount); JB_PlayerInfo[playerid][JB_pMoney]+=amount; return 1; } return 0; } #define GivePlayerMoney JB_GivePlayerMoney[/pawn]
  23. str am incercat sa fac cum ai spus uh si mia dat o eroare la compile spune : error 017: undefined symbol "JBC_GivePlayerMoney"
  24. am facut un test am dezactivat Junk Buster si acu merge dar e o problema merge si hackul ce pot face ms frumos pt ajutor
  25. Sall all deci am adaugat un FS in care trb sa transporti anumite materiale si cand ajungi la checkpoint primesti 10k ei bne intradevar i primesc dar dupa ce se incarca toti mi ia inapoi o fi de la JunkBuster dak are cnv vreo idee...Multumesc Acesta este Scriptul: [pawn] #include <a_samp> #define COLOR_DARKGOLD 0x808000AA #define COLOR_RED 0xFF0000AA #define COLOR_YELLOW 0xFFFF00AA /*new jobtruck[] = { 512,513,514,515,516};*/ new truckjobrunning = 0; new info; public OnFilterScriptInit() { AddStaticVehicleEx(455,-43.9742,-1155.8762,1.4823,65.0184,-1,-1, 10); AddStaticVehicleEx(455,-39.6336,-1148.4509,1.5148,62.2225,-1,-1, 10); AddStaticVehicleEx(455,-37.7033,-1144.2280,1.5173,65.7564,-1,-1, 10); AddStaticVehicleEx(455,-35.7032,-1140.0637,1.5149,66.4882,-1,-1, 10); AddStaticVehicleEx(455,-41.9300,-1152.2032,1.5132,62.4657,-1,-1, 10); AddStaticVehicle(411,2074.7217,-2121.5066,13.3707,270.4157,116,1); // AddStaticVehicle(411,2065.8503,-2121.5710,13.3679,270.3890,116,1); // AddStaticVehicle(411,2085.5073,-2121.6392,13.3711,267.6290,116,1); // info = CreatePickup(1239,1,-70.7099,-1139.1187,1.0781,-1); } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/truck", cmdtext, true, 10) == 0) { if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 455) { truckjobrunning = 1; SetPlayerCheckpoint(playerid, 2058.3142,-2092.4023,9.9832, 10); GameTextForPlayer(playerid, "~g~You started the job, good luck!", 3000, 3); new name[MAX_PLAYER_NAME], string[48]; GetPlayerName(playerid, name, sizeof(name)); format(string, sizeof(string), "%s is now a Truck Driver.", name ); SendClientMessageToAll(COLOR_RED, string); return 1; } SendClientMessage(playerid, COLOR_RED,"You have to be in a truck to start the job"); } if (strcmp("/truckinfo", cmdtext, true, 10) == 0) { SendClientMessage(playerid, COLOR_YELLOW, "You need to bring the truckload to the airport."); SendClientMessage(playerid, COLOR_YELLOW, "There they will reward you for your help."); SendClientMessage(playerid, COLOR_YELLOW, "If you enter the truck, type /truck and a red marker will appear."); SendClientMessage(playerid, COLOR_YELLOW, "Just drive to the marker and you're done."); return 1; } return 0; } public OnPlayerEnterCheckpoint(playerid) { if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 455) { GivePlayerMoney(playerid, 10000); GameTextForPlayer(playerid, "~g~You Completed the job, well done!", 3000, 3); SetVehicleToRespawn(513); DisablePlayerCheckpoint(playerid); truckjobrunning = 0; } } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 455) { SendClientMessage(playerid, COLOR_RED, "You can start the truck-mission with /truck"); } return 0; } public OnPlayerExitVehicle(playerid, vehicleid) { if((truckjobrunning) == 1) { truckjobrunning = 0; SendClientMessage(playerid, COLOR_RED, "You left your truck behind, get in again if you want to continue your job."); }else if((truckjobrunning) == 0){ //Nothing } } public OnPlayerPickUpPickup(playerid, pickupid) { if(pickupid == info) { GameTextForPlayer(playerid, "~g~Welcome at the Truck Driver job, use /truckinfo to know more", 3000, 3); } } [/pawn]
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