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stasondj

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Everything posted by stasondj

  1. Eu am facut asa si la alte FS-uri...si inca nu sunt asa id de dialoguri in gm
  2. Tot nu merge :undecided:
  3. Salut,am downloadat un FS-ul aceste :http://www.sa-mp.ro/forum/index.php?topic=20454.msg115117#msg115117 si cand pun pe bikes sau de felul asta imi dispare si gata...ce poate fi...la mai multe scripturi cu dialoguri se intampla asa ceva la mine dar nu la toate....spunetimi va rog,ce poate fi? :undecided: :huh:
  4. E pentru RP sau Stunt?
  5. Imi place foarte tare GTA San Andreas si cand am aflat ca este si Online atunci mam bucurat Foarte tare!!!Nu am mai vazut asa jocuri interesante Online!!!
  6. De ce in cel mai rau caz?
  7. Nu am facut Mult timp ca nu Am cu ce filma....Bandicam cand filmeaza filmeaza cu Marime FT mare,Adica cu multi MB...Daca gasesc cu ce alt ceva sa filmez voi face Un video Frumos :cool:
  8. )
  9. FreeRunning Story 2013
  10. stasondj

    BuyVip!

    Salut,am gasit pe net commanda BuyVip si cand cumpar vip tot merge iar dupa ce ies si intru iar pe server nu mai am vip....Ce pot FACE?
  11. Ms
  12. Am invedere in Pawno )
  13. Am o intrebare - Wanrningurile Ceva DAUNEAZA? :undecided: :huh:
  14. Ok
  15. Oricum Nu Merge:(
  16. Salut.....am un FS de Minigun DM dar cand ma omoara nu ma spawneaza inapoi la minigun....ce sa fac? Iata FS-ul: [pawn]#include <a_samp> #define COLOR_GREEN 0x6AF7E1FF new DM[MAX_PLAYERS]; new InMinigun[MAX_PLAYERS]; public OnPlayerCommandText(playerid, cmdtext[]) { if(!strcmp(cmdtext, "/minigun", true)) { new pname[MAX_PLAYER_NAME], string3[128]; DM[playerid] = 1; InMinigun[playerid] = 1; SetPlayerPos(playerid, 1303.0999755859, 2166.3999023438, 10.699999809265); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid,38 , 9999); GameTextForPlayer(playerid,"~r~~h~WeLcOmE To MiNiGuN",3000,5); GetPlayerName(playerid, pname, sizeof (pname)); format(string3, sizeof(string3),"%s HaS GoNe To MiNiGuN ~r~(/minigun)~p~", pname); SendClientMessage(playerid, COLOR_GREEN, string3); SetPlayerFacingAngle(playerid, 0.0); SetPlayerInterior(playerid, 0); return 1; } if(!strcmp(cmdtext, "/exit", true)) { SendClientMessage(playerid, -1, "Ai iesit din DM!"); InMinigun[playerid] = 0; DM[playerid] = 0; return 1; } return 0; } public OnPlayerSpawn( playerid) if( InMinigun[playerid] == 1 ) { SetPlayerPos(playerid, 1303.10, 2166.40, 10.70); SetPlayerPos(playerid, 1334.9963,2211.6309,12.0156); SetPlayerPos(playerid, 1360.3350,2197.4104,9.7578); SetPlayerPos(playerid, 1393.8765,2169.6057,9.7578); SetPlayerPos(playerid, 1409.6820,2150.9907,12.0156); return 1; }[/pawn]
  17. Cum pot sa achit un Hosting daca nu Locuiesc in Romania si nu am 18 ani? :undecided:
  18. Ms foarte mult!
  19. Am intrebat de un prieten si a spus ca FS nu se pun pe hosting
  20. As dori cand termin serverul care la-m inceput sa-l pun pe Hosting dar nu stiu una:Pe hosting se posteaza doar Gamemodul sau si Filescripturile?
  21. SKR Edit sau Foarte multe detalii luate din SKR?
  22. Bravo,imi place mapa..tine-o tot asa mai departe..sper sa iti primeasca si mai frumos..pentru prima - 5/5
  23. ce este la stats?
  24. are comanda /stats?
  25. stasondj

    Jizzy Disco!

    Am creat o Discoteca la Jizzy...Mapa este Creata de Mine,Nu spuneti Ca nu Am creato Eu,Timp de lucru 2-3 Ore Iata Niste poze: http://www.solidfiles.com/d/34fb26a371/ http://www.solidfiles.com/d/6e1f2bc0b2/ http://www.solidfiles.com/d/bdaad480fb/ http://www.solidfiles.com/d/f8df06a717/ http://www.solidfiles.com/d/c88da9fbad/ Astept Pareri despre Mapa. Iata codul: [pawn]CreateObject(5822,-2656.1210938,1331.7239990,10.9090004,0.0000000,0.0000000,184.0000000); //object(lhroofst14) (1) CreateObject(19128,-2661.1931152,1359.1290283,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (2) CreateObject(19128,-2661.2050781,1355.1459961,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (3) CreateObject(19128,-2661.1770020,1351.1560059,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (4) CreateObject(19128,-2661.1870117,1347.2259521,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (5) CreateObject(19128,-2661.1840820,1343.2490234,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (6) CreateObject(19128,-2661.1721191,1339.2270508,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (7) CreateObject(19128,-2661.1569824,1335.2370605,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (8) CreateObject(19128,-2661.1608887,1331.2700195,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (9) CreateObject(19128,-2661.1621094,1327.2860107,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (10) CreateObject(19128,-2661.1530762,1323.2740479,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (11) CreateObject(19128,-2661.1289062,1319.3079834,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (12) CreateObject(19128,-2661.1079102,1315.3669434,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (13) CreateObject(19128,-2661.0891113,1311.4000244,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (14) CreateObject(19128,-2661.0720215,1307.4079590,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (15) CreateObject(19128,-2664.1909180,1362.9809570,16.0599995,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (16) CreateObject(19128,-2664.2019043,1366.9689941,16.0599995,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (17) CreateObject(19128,-2665.2060547,1358.9470215,16.0599995,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (18) CreateObject(19128,-2665.1999512,1354.9599609,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (19) CreateObject(19128,-2665.1840820,1350.9990234,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (20) CreateObject(19128,-2665.1960449,1347.0040283,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (21) CreateObject(19128,-2665.1740723,1342.9649658,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (22) CreateObject(19128,-2665.1660156,1338.9479980,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (23) CreateObject(19128,-2665.1770020,1334.9489746,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (24) CreateObject(19128,-2665.1799316,1330.9899902,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (25) CreateObject(19128,-2665.1770020,1327.0119629,16.0470009,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (26) CreateObject(19128,-2669.1259766,1327.0059814,16.0470009,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (27) CreateObject(19128,-2673.1770020,1327.1979980,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (28) CreateObject(19128,-2677.1579590,1327.1199951,16.0820007,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (29) CreateObject(19128,-2668.1740723,1366.9580078,16.0599995,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (30) CreateObject(19128,-2668.1699219,1362.9589844,16.0599995,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (31) CreateObject(19128,-2672.1440430,1362.9360352,16.0599995,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (32) CreateObject(19128,-2672.1440430,1366.9270020,16.0599995,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (33) CreateObject(19128,-2669.1479492,1358.9520264,16.0599995,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (34) CreateObject(19128,-2673.1289062,1358.9179688,16.0599995,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (35) CreateObject(19128,-2677.1140137,1358.9169922,16.0599995,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (36) CreateObject(19128,-2676.1459961,1362.8830566,16.0599995,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (37) CreateObject(19128,-2676.1411133,1366.8430176,16.0599995,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (38) CreateObject(19128,-2680.1130371,1362.9320068,16.0599995,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (39) CreateObject(19128,-2680.1298828,1366.8730469,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (40) CreateObject(19128,-2681.1169434,1358.9210205,16.0599995,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (41) CreateObject(18783,-2681.0949707,1346.8840332,18.4899998,0.0000000,0.0000000,359.7500000); //object(funboxtop1) (5) CreateObject(19128,-2669.1210938,1354.9470215,16.0599995,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (42) CreateObject(19128,-2669.1389160,1350.9990234,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (43) CreateObject(19128,-2669.1550293,1347.0190430,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (44) CreateObject(19128,-2669.1320801,1342.9770508,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (45) CreateObject(19128,-2669.1508789,1338.9709473,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (46) CreateObject(19128,-2669.1359863,1334.9670410,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (47) CreateObject(19128,-2669.1569824,1330.9830322,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (48) CreateObject(19128,-2673.1530762,1330.9849854,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (49) CreateObject(19128,-2677.1489258,1331.1080322,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (50) CreateObject(19128,-2684.0700684,1362.9139404,16.0599995,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (51) CreateObject(19128,-2684.1489258,1366.8659668,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (52) CreateObject(19128,-2685.0778809,1358.9489746,16.0599995,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (53) CreateObject(19128,-2688.1350098,1366.9079590,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (54) CreateObject(19128,-2688.0610352,1362.9210205,16.0599995,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (55) CreateObject(19128,-2692.0859375,1366.8769531,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (56) CreateObject(19128,-2692.0649414,1362.9050293,16.0599995,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (57) CreateObject(19128,-2689.0681152,1358.9320068,16.0599995,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (58) CreateObject(19128,-2693.0749512,1358.9980469,16.0599995,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (59) CreateObject(19128,-2697.0200195,1358.9360352,16.0599995,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (60) CreateObject(19128,-2696.0539551,1362.8669434,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (61) CreateObject(19128,-2701.0190430,1358.9370117,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (62) CreateObject(19128,-2700.0300293,1362.8590088,16.0160007,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (63) CreateObject(19128,-2696.0729980,1366.8819580,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (64) CreateObject(19128,-2700.0339355,1366.8420410,16.0699997,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (65) CreateObject(19128,-2673.1220703,1334.9549561,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (67) CreateObject(19128,-2677.1179199,1334.9499512,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (68) CreateObject(19128,-2681.1110840,1334.9530029,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (69) CreateObject(19128,-2681.1440430,1331.1149902,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (70) CreateObject(19128,-2685.1101074,1331.1169434,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (71) CreateObject(5130,-2697.1640625,1346.8950195,17.8869991,0.0000000,0.0000000,135.5000000); //object(imcompstrs02) (1) CreateObject(19128,-2701.0310059,1354.9399414,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (72) CreateObject(19128,-2701.0419922,1350.9570312,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (73) CreateObject(19128,-2697.0930176,1354.9639893,16.0599995,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (74) CreateObject(19128,-2693.1130371,1355.0019531,16.0599995,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (75) CreateObject(19128,-2693.1188965,1351.0019531,16.0599995,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (76) CreateObject(19128,-2697.0019531,1350.9749756,16.1459999,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (77) CreateObject(19128,-2701.0480957,1347.0209961,16.0599995,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (78) CreateObject(19128,-2697.0810547,1347.0229492,16.0599995,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (79) CreateObject(19128,-2701.0559082,1343.0870361,16.0599995,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (80) CreateObject(19128,-2701.0458984,1339.1230469,16.0599995,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (81) CreateObject(19128,-2701.0590820,1335.1409912,16.0599995,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (82) CreateObject(19128,-2701.0510254,1331.1579590,16.0599995,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (83) CreateObject(19128,-2693.1130371,1347.0369873,16.0599995,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (84) CreateObject(19128,-2693.1311035,1343.0520020,16.0599995,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (85) CreateObject(19128,-2697.1179199,1343.1209717,16.0459995,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (86) CreateObject(19128,-2697.0590820,1339.1350098,16.0599995,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (87) CreateObject(19128,-2693.1010742,1339.0439453,16.0599995,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (88) CreateObject(19128,-2697.1120605,1335.1269531,16.0599995,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (89) CreateObject(19128,-2693.1140137,1335.0229492,16.0599995,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (90) CreateObject(19128,-2697.0690918,1331.1330566,16.0599995,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (91) CreateObject(19128,-2693.1049805,1331.1269531,16.0599995,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (92) CreateObject(19128,-2685.0859375,1334.9580078,16.0599995,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (93) CreateObject(19128,-2689.1130371,1334.9420166,16.0599995,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (94) CreateObject(19128,-2689.1149902,1331.1259766,16.0599995,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (95) CreateObject(19128,-2681.1000977,1327.1679688,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (97) CreateObject(19128,-2685.0690918,1327.1550293,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (98) CreateObject(19128,-2689.0930176,1327.1600342,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (99) CreateObject(19128,-2693.0979004,1327.1180420,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (100) CreateObject(19128,-2697.0590820,1327.1789551,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (101) CreateObject(19128,-2701.0319824,1327.1870117,16.0550003,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (102) CreateObject(2231,-2671.2028809,1356.8029785,20.9899998,0.0000000,0.0000000,0.0000000); //object(swank_speaker_3) (2) CreateObject(2231,-2690.5520020,1356.8079834,20.9899998,0.0000000,0.0000000,0.0000000); //object(swank_speaker_3) (3) CreateObject(2231,-2691.0510254,1336.8570557,20.9899998,0.0000000,0.0000000,180.0000000); //object(swank_speaker_3) (4) CreateObject(2231,-2671.5939941,1336.8730469,20.9899998,0.0000000,0.0000000,179.9945068); //object(swank_speaker_3) (5) CreateObject(2230,-2682.9750977,1338.9880371,20.9899998,0.0000000,0.0000000,0.0000000); //object(swank_speaker_2) (1) CreateObject(2230,-2679.7529297,1338.9820557,20.9899998,0.0000000,0.0000000,0.0000000); //object(swank_speaker_2) (2) CreateObject(2229,-2682.6010742,1339.1510010,20.9899998,0.0000000,0.0000000,0.0000000); //object(swank_speaker) (3) CreateObject(2229,-2680.1250000,1339.1450195,20.9899998,0.0000000,0.0000000,0.0000000); //object(swank_speaker) (4) CreateObject(2232,-2683.7929688,1338.4050293,21.5879993,0.0000000,0.0000000,180.0000000); //object(med_speaker_4) (3) CreateObject(2232,-2679.4741211,1338.3750000,21.5879993,0.0000000,0.0000000,179.9945068); //object(med_speaker_4) (4) CreateObject(2232,-2683.8249512,1338.3439941,22.7880001,0.0000000,0.0000000,0.0000000); //object(med_speaker_4) (5) CreateObject(2232,-2679.4980469,1338.3220215,22.7880001,0.0000000,0.0000000,0.0000000); //object(med_speaker_4) (6) CreateObject(2233,-2682.9069824,1339.1159668,22.3150005,0.0000000,0.0000000,0.0000000); //object(swank_speaker_4) (1) CreateObject(2233,-2679.6918945,1339.1750488,22.3400002,0.0000000,0.0000000,0.0000000); //object(swank_speaker_4) (2) CreateObject(2231,-2679.1508789,1337.9560547,20.9899998,0.0000000,0.0000000,144.0000000); //object(swank_speaker_3) (6) CreateObject(2231,-2684.5959473,1337.8289795,20.9899998,0.0000000,0.0000000,201.9963379); //object(swank_speaker_3) (7) CreateObject(2225,-2682.2170410,1339.1250000,20.9899998,0.0000000,0.0000000,0.0000000); //object(swank_hi_fi_2) (1) CreateObject(2225,-2680.7890625,1339.0930176,20.9899998,0.0000000,0.0000000,0.0000000); //object(swank_hi_fi_2) (2) CreateObject(2227,-2681.3740234,1339.2170410,20.9899998,0.0000000,0.0000000,0.0000000); //object(swank_hi_fi_3) (1) CreateObject(18654,-2678.7580566,1338.0980225,21.8950005,0.0000000,0.0000000,28.0000000); //object(discolightgreen) (5) CreateObject(18654,-2684.4169922,1338.2530518,21.6949997,0.0000000,0.0000000,131.9986572); //object(discolightgreen) (6) CreateObject(18653,-2671.3649902,1337.1009521,21.8950005,0.0000000,0.0000000,308.0000000); //object(discolightred) (1) CreateObject(18653,-2690.7780762,1356.5310059,21.8950005,0.0000000,0.0000000,127.9962158); //object(discolightred) (2) CreateObject(18655,-2671.4318848,1356.5400391,21.8950005,0.0000000,0.0000000,46.0000000); //object(discolightblue) (1) CreateObject(18655,-2690.7580566,1337.1330566,21.8950005,0.0000000,0.0000000,225.9997559); //object(discolightblue) (2) CreateObject(19317,-2679.7309570,1337.7769775,21.7549992,338.0000000,0.0000000,0.0000000); //object(bassguitar01) (1) CreateObject(19129,-2681.0869141,1346.8349609,16.0599995,0.0000000,0.0000000,0.0000000); //object(dancefloor2) (11) CreateObject(19128,-2700.0349121,1370.7769775,16.0699997,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (103) CreateObject(19128,-2696.0629883,1370.7850342,16.0699997,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (104) CreateObject(19128,-2692.0668945,1370.7929688,16.0699997,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (105) CreateObject(19128,-2688.1340332,1370.8199463,16.0699997,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (106) CreateObject(19128,-2684.1469727,1370.8669434,16.0699997,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (107) CreateObject(19128,-2680.1398926,1370.8380127,16.0699997,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (108) CreateObject(19128,-2676.1459961,1370.8850098,16.0699997,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (109) CreateObject(19128,-2672.1169434,1370.8959961,16.0699997,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (110) CreateObject(19128,-2668.1850586,1370.9460449,16.0699997,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (111) CreateObject(19128,-2664.1818848,1371.0000000,16.0699997,0.0000000,0.0000000,0.0000000); //object(dancefloor1) (112) CreateObject(2027,-2694.7390137,1368.5350342,16.6690006,0.0000000,0.0000000,0.0000000); //object(dinerseat_4) (6) CreateObject(2027,-2691.9130859,1368.5610352,16.6690006,0.0000000,0.0000000,0.0000000); //object(dinerseat_4) (7) CreateObject(2027,-2688.9379883,1368.5610352,16.6690006,0.0000000,0.0000000,0.0000000); //object(dinerseat_4) (8) CreateObject(2027,-2686.0170898,1368.5820312,16.6690006,0.0000000,0.0000000,0.0000000); //object(dinerseat_4) (9) CreateObject(2027,-2683.0769043,1368.5369873,16.6690006,0.0000000,0.0000000,0.0000000); //object(dinerseat_4) (10) CreateObject(2027,-2680.1469727,1368.5360107,16.6690006,0.0000000,0.0000000,0.0000000); //object(dinerseat_4) (11) CreateObject(2027,-2677.1069336,1368.5410156,16.6739998,0.0000000,0.0000000,0.0000000); //object(dinerseat_4) (12) CreateObject(2027,-2674.0769043,1368.5300293,16.6739998,0.0000000,0.0000000,0.0000000); //object(dinerseat_4) (13) CreateObject(2027,-2671.1120605,1368.5610352,16.6739998,0.0000000,0.0000000,0.0000000); //object(dinerseat_4) (14) CreateObject(2027,-2668.0529785,1368.5870361,16.6739998,0.0000000,0.0000000,0.0000000); //object(dinerseat_4) (15) CreateObject(1806,-2681.0649414,1337.1899414,20.9899998,0.0000000,0.0000000,18.0000000); //object(med_office_chair) (1) CreateObject(1806,-2682.5200195,1337.2679443,20.9899998,0.0000000,0.0000000,330.0000000); //object(med_office_chair) (2) CreateObject(1825,-2701.1250000,1331.0300293,16.1299992,0.0000000,0.0000000,0.0000000); //object(kb_table_chairs1) (1) CreateObject(1825,-2701.1699219,1334.1319580,16.1299992,0.0000000,0.0000000,0.0000000); //object(kb_table_chairs1) (2) CreateObject(1825,-2701.1840820,1337.1199951,16.1299992,0.0000000,0.0000000,0.0000000); //object(kb_table_chairs1) (3) CreateObject(1825,-2701.1789551,1340.2860107,16.1299992,0.0000000,0.0000000,0.0000000); //object(kb_table_chairs1) (4) CreateObject(1825,-2701.2390137,1343.1560059,16.1299992,0.0000000,0.0000000,0.0000000); //object(kb_table_chairs1) (5) CreateObject(1825,-2701.1960449,1346.0949707,16.1299992,0.0000000,0.0000000,0.0000000); //object(kb_table_chairs1) (6) CreateObject(1825,-2701.2548828,1348.9580078,16.1299992,0.0000000,0.0000000,0.0000000); //object(kb_table_chairs1) (7) CreateObject(1825,-2701.1379395,1352.1760254,16.1250000,0.0000000,0.0000000,0.0000000); //object(kb_table_chairs1) (8) CreateObject(1825,-2701.1130371,1355.0760498,16.1250000,0.0000000,0.0000000,0.0000000); //object(kb_table_chairs1) (9) CreateObject(1825,-2701.1669922,1357.9139404,16.1250000,0.0000000,0.0000000,0.0000000); //object(kb_table_chairs1) (10) CreateObject(3515,-2615.8090820,1366.2159424,8.0100002,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (1) CreateObject(3515,-2615.8601074,1354.5030518,8.0100002,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (2) CreateObject(19380,-2659.2250977,1356.3100586,21.3759995,0.0000000,0.0000000,0.0000000); //object(wall028) (1) CreateObject(19380,-2659.2580566,1346.7189941,21.3759995,0.0000000,0.0000000,0.0000000); //object(wall028) (2) CreateObject(19380,-2659.2910156,1337.1729736,21.1259995,0.0000000,0.0000000,0.0000000); //object(wall028) (3) CreateObject(19380,-2659.2570801,1335.6250000,21.3770008,0.0000000,0.0000000,0.0000000); //object(wall028) (4) CreateObject(19380,-2659.2250977,1356.3100586,31.5009995,0.0000000,0.0000000,0.0000000); //object(wall028) (5) CreateObject(19380,-2659.2580566,1346.7189941,31.4759998,0.0000000,0.0000000,0.0000000); //object(wall028) (6) CreateObject(19380,-2659.2299805,1335.8220215,31.4020004,0.0000000,0.0000000,0.0000000); //object(wall028) (7) CreateObject(19380,-2659.2910156,1337.1729736,31.4260006,0.0000000,0.0000000,0.0000000); //object(wall028) (8) CreateObject(19380,-2703.1020508,1356.5789795,21.0009995,0.0000000,0.0000000,0.0000000); //object(wall028) (9) CreateObject(19380,-2703.2109375,1346.9410400,21.0009995,0.0000000,0.0000000,0.0000000); //object(wall028) (10) CreateObject(19380,-2703.1240234,1337.4350586,21.0009995,0.0000000,0.0000000,0.0000000); //object(wall028) (11) CreateObject(19380,-2703.2680664,1328.0219727,21.2509995,0.0000000,0.0000000,0.0000000); //object(wall028) (12) CreateObject(19380,-2703.1020508,1356.5780029,31.4009991,0.0000000,0.0000000,0.0000000); //object(wall028) (13) CreateObject(19380,-2703.1015625,1356.5771484,31.4009991,0.0000000,0.0000000,0.0000000); //object(wall028) (14) CreateObject(19380,-2703.2109375,1346.9399414,31.4260006,0.0000000,0.0000000,0.0000000); //object(wall028) (15) CreateObject(19380,-2703.1240234,1337.4350586,31.4260006,0.0000000,0.0000000,0.0000000); //object(wall028) (16) CreateObject(19380,-2703.2680664,1328.0219727,31.4260006,0.0000000,0.0000000,0.0000000); //object(wall028) (17) CreateObject(19380,-2692.7041016,1327.4620361,21.2259998,0.0000000,0.0000000,90.2500000); //object(wall028) (18) CreateObject(19380,-2683.1040039,1327.4610596,21.1509991,0.0000000,0.0000000,89.9995117); //object(wall028) (19) CreateObject(19380,-2673.4560547,1327.4260254,21.2509995,0.0000000,0.0000000,89.9995117); //object(wall028) (20) CreateObject(19380,-2663.8278809,1327.5520020,21.2509995,0.0000000,0.0000000,89.9995117); //object(wall028) (21) CreateObject(19380,-2698.4418945,1327.5090332,21.2509995,0.0000000,0.0000000,90.2471924); //object(wall028) (22) CreateObject(19380,-2663.8269043,1327.5520020,31.5510006,0.0000000,0.0000000,89.9945068); //object(wall028) (23) CreateObject(19380,-2673.4560547,1327.4260254,31.5510006,0.0000000,0.0000000,89.9945068); //object(wall028) (24) CreateObject(19380,-2683.1040039,1327.4610596,31.5009995,0.0000000,0.0000000,89.9945068); //object(wall028) (25) CreateObject(19380,-2692.7041016,1327.4620361,31.4759998,0.0000000,0.0000000,90.2471924); //object(wall028) (26) CreateObject(19380,-2698.4418945,1327.5090332,31.5009995,0.0000000,0.0000000,90.2471924); //object(wall028) (27) CreateObject(19380,-2659.2250977,1332.1180420,31.4020004,0.0000000,0.0000000,0.0000000); //object(wall028) (28) CreateObject(19380,-2659.1999512,1332.1190186,24.6770000,0.0000000,0.0000000,0.0000000); //object(wall028) (29) CreateObject(19395,-2659.1918945,1329.1889648,17.9340000,0.0000000,0.0000000,0.0000000); //object(wall043) (1) CreateObject(19380,-2667.8029785,1371.0369873,21.1509991,0.0000000,0.0000000,89.9945068); //object(wall028) (30) CreateObject(19380,-2677.4050293,1371.0749512,21.1509991,0.0000000,0.0000000,89.9945068); //object(wall028) (31) CreateObject(19380,-2687.0249023,1371.0799561,21.1509991,0.0000000,0.0000000,89.9945068); //object(wall028) (32) CreateObject(19380,-2696.6789551,1371.0909424,21.1509991,0.0000000,0.0000000,89.9945068); //object(wall028) (33) CreateObject(19380,-2667.8029785,1371.0360107,31.5259991,0.0000000,0.0000000,89.9945068); //object(wall028) (34) CreateObject(19380,-2677.4040527,1371.0739746,31.6509991,0.0000000,0.0000000,89.9945068); //object(wall028) (35) CreateObject(19380,-2687.0249023,1371.0789795,31.6009998,0.0000000,0.0000000,89.9945068); //object(wall028) (36) CreateObject(19380,-2696.6789551,1371.0909424,31.6509991,0.0000000,0.0000000,89.9945068); //object(wall028) (37) CreateObject(1491,-2659.1779785,1329.9870605,16.2220001,0.0000000,0.0000000,270.0000000); //object(gen_doorint01) (1) CreateObject(19380,-2698.3688965,1367.2979736,36.7760010,359.9967346,90.2502136,359.2500000); //object(wall028) (38) CreateObject(19380,-2698.4760742,1357.6879883,36.7760010,359.9945068,90.2471924,359.2474365); //object(wall028) (39) CreateObject(19380,-2688.3940430,1347.9780273,36.7760010,359.9945068,90.2471924,359.2474365); //object(wall028) (40) CreateObject(19380,-2698.7260742,1338.5720215,36.7760010,359.9945068,90.2471924,359.2474365); //object(wall028) (41) CreateObject(19380,-2698.8090820,1328.9870605,36.7760010,359.9945068,90.2471924,359.2474365); //object(wall028) (42) CreateObject(19380,-2688.5590820,1328.8110352,36.7760010,359.9945068,90.2471924,359.2474365); //object(wall028) (43) CreateObject(19380,-2688.4030762,1338.2690430,36.7760010,359.9945068,90.2471924,359.2474365); //object(wall028) (44) CreateObject(19380,-2698.6479492,1348.1979980,36.7760010,359.9945068,90.2471924,359.2474365); //object(wall028) (45) CreateObject(19380,-2688.1320801,1357.5970459,36.7760010,359.9945068,90.2471924,359.2474365); //object(wall028) (46) CreateObject(19380,-2688.0061035,1367.2249756,36.7760010,359.9945068,90.2471924,359.2474365); //object(wall028) (47) CreateObject(19380,-2678.1369629,1328.5140381,36.7760010,359.9945068,90.2471924,359.2474365); //object(wall028) (48) CreateObject(19380,-2677.9970703,1338.1610107,36.7760010,359.9945068,90.2471924,359.2474365); //object(wall028) (49) CreateObject(19380,-2688.4060059,1347.7270508,36.7760010,359.9945068,90.2471924,359.2474365); //object(wall028) (50) CreateObject(19380,-2677.8588867,1347.7869873,36.7760010,359.9945068,90.2471924,359.2474365); //object(wall028) (51) CreateObject(19380,-2677.6689453,1357.4399414,36.7760010,359.9945068,90.2471924,359.2474365); //object(wall028) (52) CreateObject(19380,-2688.0058594,1367.2246094,36.7760010,359.9945068,90.2471924,359.2474365); //object(wall028) (53) CreateObject(19380,-2677.5749512,1367.0550537,36.7760010,359.9945068,90.2471924,359.2474365); //object(wall028) (54) CreateObject(19380,-2667.7128906,1328.3570557,36.7760010,359.9945068,90.2471924,359.2474365); //object(wall028) (55) CreateObject(19380,-2667.5429688,1337.9520264,36.7760010,359.9945068,90.2471924,359.2474365); //object(wall028) (56) CreateObject(19380,-2667.5390625,1347.4780273,36.7760010,359.9945068,90.2471924,359.2474365); //object(wall028) (57) CreateObject(19380,-2667.4121094,1357.0899658,36.7760010,359.9945068,90.2471924,359.2474365); //object(wall028) (58) CreateObject(19380,-2667.0590820,1366.6910400,36.7760010,359.9945068,90.2471924,359.2474365); //object(wall028) (59) CreateObject(19380,-2664.6230469,1356.8570557,36.7760010,359.9945068,90.2471924,359.2474365); //object(wall028) (60) CreateObject(19380,-2664.5700684,1347.2679443,36.7760010,359.9945068,90.2471924,359.2474365); //object(wall028) (61) CreateObject(19380,-2664.5310059,1337.7290039,36.7760010,359.9945068,90.2471924,359.2474365); //object(wall028) (62) CreateObject(19380,-2664.5500488,1328.0749512,36.7760010,359.9945068,90.2471924,359.2474365); //object(wall028) (63) CreateObject(2783,-2659.6520996,1341.5579834,16.6700001,0.0000000,0.0000000,269.5000000); //object(cj_bandit_6) (1) CreateObject(2783,-2659.6440430,1350.1979980,16.6700001,0.0000000,0.0000000,269.7446289); //object(cj_bandit_6) (2) CreateObject(16151,-2670.5200195,1328.7509766,16.1250000,0.0000000,0.0000000,270.0000000); //object(ufo_bar) (1) CreateObject(16151,-2689.2739258,1328.6600342,16.1250000,0.0000000,0.0000000,270.0000000); //object(ufo_bar) (2)[/pawn]
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