Asa trebuie sa ai. [pawn] forward NumeNou(); public NumeNou() { for(new i=0; i<MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { new VID; new Fillup; new string[128]; VID = GetPlayerVehicleID(i); Fillup= GasMax - Gas[VID]; if(Refueling == 1) { if(IsACopCar(VID) || IsAnFbiCar(VID) || IsAnAmbulance(VID) || IsAnFiretruck(VID) || IsNgCar(VID) || IsAGovernmentCar(VID)) { Gas[VID] += Fillup; Fillup = Fillup * SBizzInfo[3][sbEntranceCost]; format(string,sizeof(string),"* Vehicle filled up, for: $%d.",Fillup); SendClientMessage(i,COLOR_WHITE,string); GameTextForPlayer(i, "~w~Government has paid for a gas.", 5000, 1); SBizzInfo[3][sbTill] += Fillup; ExtortionSBiz(3, Fillup); Refueling = 0; TogglePlayerControllable(i, 1); } else { if(GetPlayerMoney(i) >= Fillup+4) { Gas[VID] += Fillup; Fillup = Fillup * SBizzInfo[3][sbEntranceCost]; format(string,sizeof(string),"* Vehicle filled up, for: $%d.",Fillup); SendClientMessage(i,COLOR_WHITE,string); SafeGivePlayerMoney(i, - Fillup); SBizzInfo[3][sbTill] += Fillup; ExtortionSBiz(3, Fillup); Refueling = 0; TogglePlayerControllable(i, 1); } else { format(string,sizeof(string),"* Not enough Money to refill, it costs $%d to fill your Vehicle.",Fillup); SendClientMessage(i,COLOR_WHITE,string); TogglePlayerControllable(i, 1); } } } } } return 1; } [/pawn]