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problema chat /d


hadeslau

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[glow=red,2,300]Poftim.. Comanda gata facuta la nas.. [/glow]

[pawn]//----------------------------------[departments]-----------------------------------------------

if(strcmp(cmd, "/departments", true) == 0 || strcmp(cmd, "/d", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

        if(PlayerInfo[playerid][pMuted] == 1)

{

SendClientMessage(playerid, TEAM_CYAN_COLOR, "Nu poti vorbi deoarece ai mute !");

return 1;

}

GetPlayerName(playerid, sendername, sizeof(sendername));

new length = strlen(cmdtext);

while ((idx < length) && (cmdtext[idx] <= ' '))

{

idx++;

}

new offset = idx;

new result[64];

while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))

{

result[idx - offset] = cmdtext[idx];

idx++;

}

result[idx - offset] = EOS;

if(!strlen(result))

{

SendClientMessage(playerid, COLOR_GRAD2, "USAGE: (/d)epartments [department chat]");

return 1;

}

if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)

{

if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "** Comisar %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Sub Sef %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Capitan %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Locotenent %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Sergent %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Ofiter %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Cadet %s: %s, over. **", sendername, result); }

else

{

format(string, sizeof(string), "** Comisar %s: %s, over. **", sendername, result);

}

SendTeamMessage(2, COLOR_ALLDEPT, string);

SendTeamMessage(1, COLOR_ALLDEPT, string);

SendFamilyMessage(7, COLOR_ALLDEPT, string);

printf("%s", string);

return 1;

}

else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)

{

    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Director %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Assistant Director in Charge %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Special Agent in Charge %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Special Agent %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Special Agent Trainee %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Professional Staff %s: %s, over. **", sendername, result); }

else

{

format(string, sizeof(string), "** Intern %s: %s, over. **", sendername, result);

}

SendTeamMessage(2, COLOR_ALLDEPT, string);

SendTeamMessage(1, COLOR_ALLDEPT, string);

SendFamilyMessage(7, COLOR_ALLDEPT, string);

printf("%s", string);

return 1;

}

else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)

{

    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** General %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Locotenent %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Capitan%s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Maior %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Sergent %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Private %s: %s, over. **", sendername, result); }

else

{

format(string, sizeof(string), "** Private %s: %s, over. **", sendername, result);

}

SendTeamMessage(2, COLOR_ALLDEPT, string);

SendTeamMessage(1, COLOR_ALLDEPT, string);

SendFamilyMessage(7, COLOR_ALLDEPT, string);

printf("%s", string);

return 1;

}

else if(gTeam[playerid] == 1||PlayerInfo[playerid][pMember]==4||PlayerInfo[playerid][pLeader]==4)

{

format(string, sizeof(string), "** Paramedic %s: %s, over. **", sendername, result);

SendTeamMessage(2, COLOR_ALLDEPT, string);

SendTeamMessage(1, COLOR_ALLDEPT, string);

SendFamilyMessage(7, COLOR_ALLDEPT, string);

printf("%s", string);

return 1;

}

else if(PlayerInfo[playerid][pLeader] == 7||PlayerInfo[playerid][pMember] == 7)

{

    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Primarul %s: %s, over. **", sendername, result); }

    else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Bodyguardul Primarului %s: %s, over. **", sendername, result); }

    else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Soferul Primarului %s: %s, over. **", sendername, result); }

    else { SendClientMessage(playerid, COLOR_GREY, "  Primarul nu ti-a dat un radio."); return 1; }

    SendTeamMessage(2, COLOR_ALLDEPT, string);

SendTeamMessage(1, COLOR_ALLDEPT, string);

SendFamilyMessage(7, COLOR_ALLDEPT, string);

printf("%s", string);

    return 1;

}

else

{

SendClientMessage(playerid, COLOR_GRAD2, "  You are not part of a Team !");

return 1;

}

}

return 1;

}[/pawn]

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imi da eroarea asta

D:\Game's\gfzone\gamemodes\gf.pwn(22110) : warning 217: loose indentation

D:\Game's\gfzone\gamemodes\gf.pwn(22112) : error 029: invalid expression, assumed zero

D:\Game's\gfzone\gamemodes\gf.pwn(22112) : error 001: expected token: ")", but found ";"

D:\Game's\gfzone\gamemodes\gf.pwn(22112) : error 036: empty statement

D:\Game's\gfzone\gamemodes\gf.pwn(22112) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

4 Errors.

cred ca ai gresit undeva pe acolo tu...

eu in gamemod am asta sa imi spuneti unde e gresit si ce trebuie modificat...

[pawn]if(strcmp(cmd, "/departments", true) == 0 || strcmp(cmd, "/d", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

GetPlayerName(playerid, sendername, sizeof(sendername));

new length = strlen(cmdtext);

while ((idx < length) && (cmdtext[idx] <= ' '))

{

idx++;

}

new offset = idx;

new result[64];

while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))

{

result[idx - offset] = cmdtext[idx];

idx++;

}

result[idx - offset] = EOS;

if(!strlen(result))

{

SendClientMessage(playerid, COLOR_GRAD2, "USAGE: (/d)epartments [department chat]");

return 1;

}

if(PlayerInfo[playerid][pMuted] == 1)

{

SendClientMessage(playerid, TEAM_CYAN_COLOR, "  You can't speak, you have been silenced !");

return 1;

}

/*if(ntimer[playerid] > 1)

        {

            SendClientMessage(playerid, COLOR_GREY, "You must wait 10 seconds for every message");

            return 1;

        }*/

if(PlayerTied[playerid] > 0)

            {

                SendClientMessage(playerid, COLOR_GREY, "  you can`t use this command because you are tied!");

                return 1;

            }

            //ntimer[playerid] = 10;

if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)

{

    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Chief %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Captain %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Lieutenant %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Sergeant %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Officer %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Cadet %s: %s, over. **", sendername, result); }

else

{

format(string, sizeof(string), "** Officer %s: %s, over. **", sendername, result);

}

SendTeamMessage(2, COLOR_ALLDEPT, string);

SendTeamMessage(1, COLOR_ALLDEPT, string);

//printf("%s", string);//aici

return 1;

}

else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)

{

    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Director %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Assistant Director in Charge %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Special Agent in Charge %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Special Agent %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Special Agent Trainee %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Professional Staff %s: %s, over. **", sendername, result); }

else

{

format(string, sizeof(string), "** Intern %s: %s, over. **", sendername, result);

}

SendTeamMessage(2, COLOR_ALLDEPT, string);

SendTeamMessage(1, COLOR_ALLDEPT, string);

//printf("%s", string);//aici

return 1;

}

else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)

{

    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** General %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Lieutenant %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Captain %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Major %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Sergeant %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Private %s: %s, over. **", sendername, result); }

else

{

format(string, sizeof(string), "** Private %s: %s, over. **", sendername, result);

}

SendTeamMessage(2, COLOR_ALLDEPT, string);

SendTeamMessage(1, COLOR_ALLDEPT, string);

//printf("%s", string);//aici

return 1;

}

else if(PlayerInfo[playerid][pMember]== 4 || PlayerInfo[playerid][pLeader] == 4)

{

    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Director %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Surgeon %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** General Doctor %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Assistent %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Rezident %s: %s, over. **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Intern %s: %s, over. **", sendername, result); }

else

{

format(string, sizeof(string), "** Intern %s: %s, over. **", sendername, result);

}

SendTeamMessage(2, COLOR_ALLDEPT, string);

SendTeamMessage(1, COLOR_ALLDEPT, string);

//printf("%s", string);//aici

return 1;

}

else

{

SendClientMessage(playerid, COLOR_GRAD2, "  You are not part of a Team !");

return 1;

}

}

return 1;

}[/pawn]

daca ma poate ajuta cineva sunt incepator

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La comanda /makeleader pune asta:

						if(level == 1 || level == 2 || level == 3)
						{
							gTeam[para1] = 2;
							PlayerInfo[para1][pTeam] = 2;
						}

Vezi ca la level == 1 , level == 2 , level == 3 , 1,2,3 sunt numerele de la pd,fbi si ng. Daca ai factiunile astea 3 cu alt id schimbi numerele.

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