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hadeslau

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Everything posted by hadeslau

  1. macar cineva incearca sa ajute ..mersi mai astept pareri...si altele..va rog..sunt incepator..
  2. ce trebuie sa fac sa bag sistemu asta de save ...?daca e cineva care vrea sa ma ajute...
  3. am mai depistat o problema la server...de ex da imi dau givemoney o suma ..nu conteaza sau ..vand materiale la mats shop...si alte chestii..daca dau restart la server nu se salveaza ce am facut ...de ce ???e vreo problema la gamemod..ceva..
  4. problema rezolvata ..mersi l3on
  5. am editat..imi cer scuze.. astept ajutor va rog..
  6. imi da eroarea asta D:\Game's\gfzone\gamemodes\gf.pwn(22110) : warning 217: loose indentation D:\Game's\gfzone\gamemodes\gf.pwn(22112) : error 029: invalid expression, assumed zero D:\Game's\gfzone\gamemodes\gf.pwn(22112) : error 001: expected token: ")", but found ";" D:\Game's\gfzone\gamemodes\gf.pwn(22112) : error 036: empty statement D:\Game's\gfzone\gamemodes\gf.pwn(22112) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 Errors. cred ca ai gresit undeva pe acolo tu... eu in gamemod am asta sa imi spuneti unde e gresit si ce trebuie modificat... [pawn]if(strcmp(cmd, "/departments", true) == 0 || strcmp(cmd, "/d", true) == 0) { if(IsPlayerConnected(playerid)) { GetPlayerName(playerid, sendername, sizeof(sendername)); new length = strlen(cmdtext); while ((idx < length) && (cmdtext[idx] <= ' ')) { idx++; } new offset = idx; new result[64]; while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) { result[idx - offset] = cmdtext[idx]; idx++; } result[idx - offset] = EOS; if(!strlen(result)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: (/d)epartments [department chat]"); return 1; } if(PlayerInfo[playerid][pMuted] == 1) { SendClientMessage(playerid, TEAM_CYAN_COLOR, " You can't speak, you have been silenced !"); return 1; } /*if(ntimer[playerid] > 1) { SendClientMessage(playerid, COLOR_GREY, "You must wait 10 seconds for every message"); return 1; }*/ if(PlayerTied[playerid] > 0) { SendClientMessage(playerid, COLOR_GREY, " you can`t use this command because you are tied!"); return 1; } //ntimer[playerid] = 10; if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Chief %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Captain %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Lieutenant %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Sergeant %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Officer %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Cadet %s: %s, over. **", sendername, result); } else { format(string, sizeof(string), "** Officer %s: %s, over. **", sendername, result); } SendTeamMessage(2, COLOR_ALLDEPT, string); SendTeamMessage(1, COLOR_ALLDEPT, string); //printf("%s", string);//aici return 1; } else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Director %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Assistant Director in Charge %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Special Agent in Charge %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Special Agent %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Special Agent Trainee %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Professional Staff %s: %s, over. **", sendername, result); } else { format(string, sizeof(string), "** Intern %s: %s, over. **", sendername, result); } SendTeamMessage(2, COLOR_ALLDEPT, string); SendTeamMessage(1, COLOR_ALLDEPT, string); //printf("%s", string);//aici return 1; } else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** General %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Lieutenant %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Captain %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Major %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Sergeant %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Private %s: %s, over. **", sendername, result); } else { format(string, sizeof(string), "** Private %s: %s, over. **", sendername, result); } SendTeamMessage(2, COLOR_ALLDEPT, string); SendTeamMessage(1, COLOR_ALLDEPT, string); //printf("%s", string);//aici return 1; } else if(PlayerInfo[playerid][pMember]== 4 || PlayerInfo[playerid][pLeader] == 4) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Director %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Surgeon %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** General Doctor %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Assistent %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Rezident %s: %s, over. **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Intern %s: %s, over. **", sendername, result); } else { format(string, sizeof(string), "** Intern %s: %s, over. **", sendername, result); } SendTeamMessage(2, COLOR_ALLDEPT, string); SendTeamMessage(1, COLOR_ALLDEPT, string); //printf("%s", string);//aici return 1; } else { SendClientMessage(playerid, COLOR_GRAD2, " You are not part of a Team !"); return 1; } } return 1; }[/pawn] daca ma poate ajuta cineva sunt incepator
  7. Salut am o problema la server ..pd fbi si ng nu pot scrie pe /d ...ma refer la lideri..ceilalati membri rank1-6 pot scrie dar lider nu dc ???ma puteti ajuta va rog..
  8. up
  9. Salut am si eu cateva probleme la un server luat de aici.... este vb de acela gfzone http://www.sa-mp.ro/forum/index.php/topic,21125.0.html 1. rezolvat au mai ramas celelalte prob.. 2. spawnhealth..sa fie 50.0 si dadeai upgrade la fiecare level...nu 1112014848 ... 3. dece lideri PD FBI si NG nu pot vorbi pe /d decat pe r..si doar lideri ceilalati de rank 1 2 3 4 5 6 invitati pot vorbi... si inca ceva nu stiu daca ati luatmodul..nu merge sa dau /startwar pt gang-uri..imi zice ca nu am acces la comanda si miam dat si admin si lider...sau cand dau /joinwar imi zice ca nu sunt in warzone..unde e warzone pe acest server ca numi potda seama.. cum fac la pd cand cumpara cineva din pd fbi si ng arme..sa nu le ia bani..ca le ia pt fiecare arma...cum fac sa fie gratis armele doar in armory pt pd fbi si ng... va rog sa ma ajutati...
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