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Am o eroare ! Ajutor va rog.


Kingston46

Question

D:\samp03dsvr_R2_win32\filterscripts\Cars.pwn(107) : warning 213: tag mismatch

D:\samp03dsvr_R2_win32\filterscripts\Cars.pwn(107) : warning 213: tag mismatch

D:\samp03dsvr_R2_win32\filterscripts\Cars.pwn(107) : warning 213: tag mismatch

D:\samp03dsvr_R2_win32\filterscripts\Cars.pwn(108) : warning 213: tag mismatch

D:\samp03dsvr_R2_win32\filterscripts\Cars.pwn(108) : warning 213: tag mismatch

D:\samp03dsvr_R2_win32\filterscripts\Cars.pwn(108) : warning 213: tag mismatch

D:\samp03dsvr_R2_win32\filterscripts\Cars.pwn(109) : warning 213: tag mismatch

D:\samp03dsvr_R2_win32\filterscripts\Cars.pwn(109) : warning 213: tag mismatch

D:\samp03dsvr_R2_win32\filterscripts\Cars.pwn(109) : warning 213: tag mismatch

D:\samp03dsvr_R2_win32\filterscripts\Cars.pwn(110) : warning 213: tag mismatch

D:\samp03dsvr_R2_win32\filterscripts\Cars.pwn(110) : warning 213: tag mismatch

D:\samp03dsvr_R2_win32\filterscripts\Cars.pwn(110) : warning 213: tag mismatch

D:\samp03dsvr_R2_win32\filterscripts\Cars.pwn(111) : warning 213: tag mismatch

D:\samp03dsvr_R2_win32\filterscripts\Cars.pwn(111) : warning 213: tag mismatch

D:\samp03dsvr_R2_win32\filterscripts\Cars.pwn(111) : warning 213: tag mismatch

D:\samp03dsvr_R2_win32\filterscripts\Cars.pwn(112) : error 008: must be a constant expression; assumed zero

D:\samp03dsvr_R2_win32\filterscripts\Cars.pwn(143) : error 001: expected token: "}", but found "new"

[pawn]#include <a_samp>

#include <float>

/*

                                  ~~~ Version 1.4 ~~~

Hint: If you want to use the /resetcars function, which resets the demonstration cars' position,

      you have to implement the public function IsAdmin(playerid) in your gamemode.

      It has to return 1 if the player is an admin or 0 if not.

Copyright 2009 by ping (Marcel Kinzel)

Credits to Tratulla for his 2 .ini Functions.

Special Thanks to the Wiki info by Ignas1337 for the Tuning extension

and the SA-MP's strtok() function.

*/

// comment out if you do not want to use the /resetcars function

#define RESETCARS

// comment out if you do not want to use the /pcarsell function

#define CARSELL

#if defined CARSELL

#include <utils>

#endif

#define COLOR_GRAD1 0xB4B5B7FF

#define COLOR_GRAD2 0xBFC0C2FF

#define COLOR_GRAD3 0xCBCCCEFF

#define COLOR_GRAD4 0xD8D8D8FF

#define COLOR_GRAD5 0xE3E3E3FF

#define COLOR_GRAD6 0xF0F0F0FF

#define COLOR_GREY 0xAFAFAFAA

#define COLOR_GREEN 0x33AA33AA

#define COLOR_RED 0xAA3333AA

#define COLOR_LIGHTRED 0xFF6347AA

#define COLOR_LIGHTBLUE 0x33CCFFAA

#define COLOR_LIGHTGREEN 0x9ACD32AA

#define COLOR_YELLOW 0xFFFF00AA

#define COLOR_YELLOW2 0xF5DEB3AA

#define COLOR_WHITE 0xFFFFFFAA

forward SetVehicleParamsForAll(carid,objective,doorslocked);

forward CreateTunedCar(playerid);

forward DelayDestroyCar(playerid);

forward DelaySetVehicleParams(playerid);

forward ResetAutohausSpawns();

enum ahCar

{

Typ,

Float:X,

Float:Y,

Float:Z,

Float:Rotation,

Status,

Lock,

Carid,

Paintjob,

Color1,

Color2,

mod1,

mod2,

mod3,

mod4,

mod5,

mod6,

mod7,

mod8,

mod9,

mod10,

mod11,

mod12,

mod13,

mod14,

mod15,

mod16,

mod17,

};

new Carlist[MAX_PLAYERS][ahCar];

enum ahSpawn

{

Float:X,

Float:Y,

Float:Z,

Float:Rotation,

};

new Carspawns[2][ahSpawn] = {

{739.7457,-1343.8668,13.2828,270.2592},

{-1639.3599,1198.1665,6.9527,269.9673}

};

enum ahModel

{

Name[128],

Autohaus,

Modelid,

Carid,

Price,

Repair,

Float:X,

Float:Y,

Float:Z,

Float:Rotation,

};

new Buylist[34][ahModel] =

{

{"Stallion",0,439,-1,750000,1620.8409,-1107.8923,23.6266,1,1},

{"Feltzer",0,533,-1,500000,1620.7664,-1103.1434,23.6287,1,1},

{"Windsor",0,555,-1,450000,1620.7957,-1098.7860,23.6269,1,1},

{"Blade",0,536,-1,350000,1619.7694,-1093.9340,23.6306,1,1},

{"Remington",0,534,-1,500000,1620.8472,-1089.4625,23.6266,1,1,

{"Savanna",0,567,-1,350000,1620.3073,-1085.1530,23.6257,1,1},

{"Slamvan",0,535,-1,500000,1629.1479,-1084.8513,23.6278,1,1},

{"Voodoo",0,412,-1,500000,1630.6482,-1089.3490,23.6285,1,1},

{"Huntley",0,579,-1,200000,1630.6196,-1093.8142,23.6341,1,1},

{"Buccaneer",0,518,-1,120000,1630.2729,-1098.5453,23.6267,1,1},

{"Clover",0,542,-1,35000,1629.8878,-1102.9961,23.6270,1,1},

{"Elegant",0,507,-1,40000,1629.9523,-1108.0900,23.6275,1,1},

{"Elegy",0,562,-1,1500000,1658.4517,-1111.6775,23.6276,1,1},

{"Esperanto",0,419,-1,65000,1658.7502,-1102.4491,23.6262,1,1},

{"Fortune",0,526,-1,35000,1658.8320,-1098.4702,23.6266,1,1},

{"Sultan",0,560,-1,1500000,1658.2493,-1093.6189,23.6272,1,1},

{"Sunrise",0,550,-1,300000,1658.8680,-1089.0898,23.6264,1,1},

{"Vincent",0,540,-1,280000,1658.5707,-1084.8717,23.6280,1,1},

{"Alpha",0,602,-1,230000,1659.0737,-1080.2117,23.6229,1,1},

{"Banshee",0,429,-1,1000000,1649.0480,-1079.9891,23.6231,1,1},

{"Blista Compact",1,496,-1,350000,1649.2056,-1084.7914,23.6285,1,1},

{"Buffalo",1,402,-1,500000,1649.0651,-1088.9491,23.6285,1,1},

{"Bullet",1,541,-1,7500000,1648.9067,-1093.7931,23.6265,1,1},

{"Cheetah",1,415,-1,4000000,1648.8201,-1098.1348,23.6272,1,1},

{"Club",1,589,-1,70000,1649.2592,-1102.8528,23.6282,1,1},

{"Euros",1,587,-1,650000,1649.3290,-1107.0302,23.6263,1,1},

{"Infernus",1,411,-1,1500000,1648.8639,-1111.6522,23.6346,1,1},

{"Jester",1,559,-1,1500000,10000,-1676.0128,1207.1641,20.9248,261.5029},

{"Phoenix",1,603,-1,600000,4000,-1664.4386,1206.8241,20.9289,332.5978},

{"Super GT",1,506,-1,12500000,20000,-1651.6372,1208.2538,20.9231,305.1015},

{"Turismo",1,451,-1,13000000,20000,-1665.1248,1222.7113,20.9265,267.4103},

{"Uranus",1,558,-1,850000,10000,-1661.1943,1217.9629,20.9268,286.1662},

{"ZR-350",1,477,-1,6500000,7000,-1654.3116,1214.8097,20.9267,173.5712},

{"Faggio",0,462,-1,10000,500,750.7272,-1358.3872,13.0996,273.7736}

}

new Spectating[MAX_PLAYERS][1];

// begin of tuning component list

new spoiler[20][0] = {

{1000},

{1001},

{1002},

{1003},

{1014},

{1015},

{1016},

{1023},

{1058},

{1060},

{1049},

{1050},

{1138},

{1139},

{1146},

{1147},

{1158},

{1162},

{1163},

{1164}

};

new nitro[3][0] = {

    {1008},

    {1009},

    {1010}

};

new fbumper[23][0] = {

    {1117},

    {1152},

    {1153},

    {1155},

    {1157},

    {1160},

    {1165},

    {1167},

    {1169},

    {1170},

    {1171},

    {1172},

    {1173},

    {1174},

    {1175},

    {1179},

    {1181},

    {1182},

    {1185},

    {1188},

    {1189},

    {1192},

    {1193}

};

new rbumper[22][0] = {

    {1140},

    {1141},

    {1148},

    {1149},

    {1150},

    {1151},

    {1154},

    {1156},

    {1159},

    {1161},

    {1166},

    {1168},

    {1176},

    {1177},

    {1178},

    {1180},

    {1183},

    {1184},

    {1186},

    {1187},

    {1190},

    {1191}

};

new exhaust[28][0] = {

    {1018},

    {1019},

    {1020},

    {1021},

    {1022},

    {1028},

    {1029},

    {1037},

    {1043},

    {1044},

    {1045},

    {1046},

    {1059},

    {1064},

    {1065},

    {1066},

    {1089},

    {1092},

    {1104},

    {1105},

    {1113},

    {1114},

    {1126},

    {1127},

    {1129},

    {1132},

    {1135},

    {1136}

};

new bventr[2][0] = {

    {1042},

    {1044}

};

new bventl[2][0] = {

    {1043},

    {1045}

};

new bscoop[4][0] = {

{1004},

{1005},

{1011},

{1012}

};

new rscoop[13][0] = {

    {1006},

    {1032},

    {1033},

    {1035},

    {1038},

    {1053},

    {1054},

    {1055},

    {1061},

    {1067},

    {1068},

    {1088},

    {1091}

};

new lskirt[21][0] = {

    {1007},

    {1026},

    {1031},

    {1036},

    {1039},

    {1042},

    {1047},

    {1048},

    {1056},

    {1057},

    {1069},

    {1070},

    {1090},

    {1093},

    {1106},

    {1108},

    {1118},

    {1119},

    {1133},

    {1122},

    {1134}

};

new rskirt[21][0] = {

    {1017},

    {1027},

    {1030},

    {1040},

    {1041},

    {1051},

    {1052},

    {1062},

    {1063},

    {1071},

    {1072},

    {1094},

    {1095},

    {1099},

    {1101},

    {1102},

    {1107},

    {1120},

    {1121},

    {1124},

    {1137}

};

new hydraulics[1][0] = {

    {1087}

};

new base[1][0] = {

    {1086}

};

new rbbars[2][0] = {

    {1109},

    {1110}

};

new fbbars[2][0] = {

    {1115},

    {1116}

};

new wheels[17][0] = {

    {1025},

    {1073},

    {1074},

    {1075},

    {1076},

    {1077},

    {1078},

    {1079},

    {1080},

    {1081},

    {1082},

    {1083},

    {1084},

    {1085},

    {1096},

    {1097},

    {1098}

};

new lights[2][0] = {

{1013},

{1024}

};

// end of tuning component list

#if defined CARSELL

new offerCar[MAX_PLAYERS][2];

#endif

ini_GetKey( line[] )

{

new keyRes[256];

keyRes[0] = 0;

    if ( strfind( line , "=" , true ) == -1 ) return keyRes;

    strmid( keyRes , line , 0 , strfind( line , "=" , true ) , sizeof( keyRes) );

    return keyRes;

}

ini_GetValue( line[] )

{

new valRes[256];

valRes[0]=0;

if ( strfind( line , "=" , true ) == -1 ) return valRes;

strmid( valRes , line , strfind( line , "=" , true )+1 , strlen( line ) , sizeof( valRes ) );

return valRes;

}

strtok(const string[], &index)

{

new length = strlen(string);

while ((index < length) && (string[index] <= ' '))

{

index++;

}

new offset = index;

new result[20];

while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))

{

result[index - offset] = string[index];

index++;

}

result[index - offset] = EOS;

return result;

}

IsAutohausCar(carid)

{

new i;

for(i=0; i<sizeof(Buylist); i++)

{

    if(Buylist[Carid]==carid) { return i; }

}

return -1;

}

GetPlayerFromCarlistCar(carid)

{

new i;

for(i=0; i<sizeof(Carlist); i++)

{

    if(Carlist[Carid]==carid) { return i; }

}

return -1;

}

GetModType(componentid)

{

new i;

for(i=0; i<20; i++)

{

    if(spoiler[0]==componentid) { return 1; }

}

for(i=0; i<3; i++)

{

    if(nitro[0]==componentid) { return 2; }

}

for(i=0; i<23; i++)

{

    if(fbumper[0]==componentid) { return 3; }

}

for(i=0; i<22; i++)

{

    if(rbumper[0]==componentid) { return 4; }

}

for(i=0; i<28; i++)

{

    if(exhaust[0]==componentid) { return 5; }

}

for(i=0; i<2; i++)

{

    if(bventr[0]==componentid) { return 6; }

}

for(i=0; i<2; i++)

{

    if(bventl[0]==componentid) { return 7; }

}

for(i=0; i<4; i++)

{

    if(bscoop[0]==componentid) { return 8; }

}

for(i=0; i<13; i++)

{

    if(rscoop[0]==componentid) { return 9; }

}

for(i=0; i<21; i++)

{

    if(lskirt[0]==componentid) { return 10; }

}

for(i=0; i<21; i++)

{

    if(rskirt[0]==componentid) { return 11; }

}

if(hydraulics[0][0]==componentid) { return 12; }

if(base[0][0]==componentid) { return 13; }

for(i=0; i<2; i++)

{

    if(rbbars[0]==componentid) { return 14; }

}

for(i=0; i<2; i++)

{

    if(fbbars[0]==componentid) { return 15; }

}

for(i=0; i<17; i++)

{

    if(wheels[0]==componentid) { return 16; }

}

for(i=0; i<2; i++)

{

    if(lights[0]==componentid) { return 17; }

}

return 0;

}

public OnFilterScriptInit()

{

print("----------------------------------");

print(" ~*~ Mobile Cardealership 1.4 ~*~");

print(" ~*~    © 2009 by ping    ~*~");

print("----------------------------------\n");

new i;

for(i=0; i<sizeof(Buylist); i++)

{

Buylist[Carid]=CreateVehicle(Buylist[Modelid],Buylist[X],Buylist[Y],Buylist[Z],Buylist[Rotation],-1,-1,-1);

}

for(i=0; i<MAX_PLAYERS; i++)

{

Spectating[0]=-1;

}

return 1;

}

public OnPlayerConnect(playerid)

{

new dateiname[MAX_PLAYER_NAME+4];

new playername[MAX_PLAYER_NAME];

Carlist[playerid][Typ]=-1; Carlist[playerid][X]=0.0; Carlist[playerid][Y]=0.0; Carlist[playerid][Z]=0.0;

Carlist[playerid][Rotation]=0.0; Carlist[playerid][status]=0; Carlist[playerid][Lock]=0; Carlist[playerid][Carid]=-1;

Carlist[playerid][Color1]=-1; Carlist[playerid][Color2]=-1; Carlist[playerid][mod1]=-1; Carlist[playerid][mod2]=-1;

Carlist[playerid][mod3]=-1; Carlist[playerid][mod4]=-1; Carlist[playerid][mod5]=-1; Carlist[playerid][mod6]=-1;

Carlist[playerid][mod7]=-1; Carlist[playerid][mod8]=-1; Carlist[playerid][mod9]=-1; Carlist[playerid][mod10]=-1;

Carlist[playerid][mod11]=-1; Carlist[playerid][mod12]=-1; Carlist[playerid][mod13]=-1; Carlist[playerid][mod14]=-1;

Carlist[playerid][mod15]=-1; Carlist[playerid][mod16]=-1; Carlist[playerid][mod17]=-1; Carlist[playerid][Paintjob]=-1;

Spectating[playerid][0]=-1;

#if defined CARSELL

offerCar[playerid]={-1,0};

#endif

    GetPlayerName(playerid, playername, sizeof(playername));

format(dateiname, sizeof(dateiname), "%s.car", playername);

if (fexist(dateiname))

{

new File: CarFile = fopen(dateiname, io_read);

if ( CarFile )

{

    new key[ 256 ];

    new Data[ 256 ];

    while ( fread( CarFile , Data , sizeof( Data ) ) )

{

key = ini_GetKey(Data);

if(strcmp(key,"AH_Typ",true)==0) { Carlist[playerid][Typ]=strval(ini_GetValue(Data)); }

    else if(strcmp(key,"AH_X",true)==0) { Carlist[playerid][X]=floatstr(ini_GetValue(Data)); }

    else if(strcmp(key,"AH_Y",true)==0) { Carlist[playerid][Y]=floatstr(ini_GetValue(Data)); }

    else if(strcmp(key,"AH_Z",true)==0) { Carlist[playerid][Z]=floatstr(ini_GetValue(Data)); }

    else if(strcmp(key,"AH_Rot",true)==0) { Carlist[playerid][Rotation]=floatstr(ini_GetValue(Data)); }

    else if(strcmp(key,"AH_Status",true)==0) { Carlist[playerid][status]=strval(ini_GetValue(Data)); }

    else if(strcmp(key,"AH_Lock",true)==0) { Carlist[playerid][Lock]=strval(ini_GetValue(Data)); }

    else if(strcmp(key,"AH_Paintjob",true)==0) { Carlist[playerid][Paintjob]=strval(ini_GetValue(Data)); }

    else if(strcmp(key,"AH_Color1",true)==0) { Carlist[playerid][Color1]=strval(ini_GetValue(Data)); }

    else if(strcmp(key,"AH_Color2",true)==0) { Carlist[playerid][Color2]=strval(ini_GetValue(Data)); }

    else if(strcmp(key,"AH_mod1",true)==0) { Carlist[playerid][mod1]=strval(ini_GetValue(Data)); }

    else if(strcmp(key,"AH_mod2",true)==0) { Carlist[playerid][mod2]=strval(ini_GetValue(Data)); }

    else if(strcmp(key,"AH_mod3",true)==0) { Carlist[playerid][mod3]=strval(ini_GetValue(Data)); }

    else if(strcmp(key,"AH_mod4",true)==0) { Carlist[playerid][mod4]=strval(ini_GetValue(Data)); }

    else if(strcmp(key,"AH_mod5",true)==0) { Carlist[playerid][mod5]=strval(ini_GetValue(Data)); }

    else if(strcmp(key,"AH_mod6",true)==0) { Carlist[playerid][mod6]=strval(ini_GetValue(Data)); }

    else if(strcmp(key,"AH_mod7",true)==0) { Carlist[playerid][mod7]=strval(ini_GetValue(Data)); }

    else if(strcmp(key,"AH_mod8",true)==0) { Carlist[playerid][mod8]=strval(ini_GetValue(Data)); }

    else if(strcmp(key,"AH_mod9",true)==0) { Carlist[playerid][mod9]=strval(ini_GetValue(Data)); }

    else if(strcmp(key,"AH_mod10",true)==0) { Carlist[playerid][mod10]=strval(ini_GetValue(Data)); }

    else if(strcmp(key,"AH_mod11",true)==0) { Carlist[playerid][mod11]=strval(ini_GetValue(Data)); }

    else if(strcmp(key,"AH_mod12",true)==0) { Carlist[playerid][mod12]=strval(ini_GetValue(Data)); }

    else if(strcmp(key,"AH_mod13",true)==0) { Carlist[playerid][mod13]=strval(ini_GetValue(Data)); }

    else if(strcmp(key,"AH_mod14",true)==0) { Carlist[playerid][mod14]=strval(ini_GetValue(Data)); }

    else if(strcmp(key,"AH_mod15",true)==0) { Carlist[playerid][mod15]=strval(ini_GetValue(Data)); }

    else if(strcmp(key,"AH_mod16",true)==0) { Carlist[playerid][mod16]=strval(ini_GetValue(Data)); }

    else if(strcmp(key,"AH_mod17",true)==0) { Carlist[playerid][mod17]=strval(ini_GetValue(Data)); }

}

}

    fclose(CarFile);

    if(Carlist[playerid][Typ]!=-1 && Carlist[playerid][status]==1)

    {

        Carlist[playerid][Carid]=CreateTunedCar(playerid);

}

}

SetTimerEx("DelaySetVehicleParams",10000,0,"i",playerid);

return 1;

}

public OnPlayerDisconnect(playerid)

{

new dateiname[MAX_PLAYER_NAME+4];

new playername[MAX_PLAYER_NAME];

new var[256];

    GetPlayerName(playerid, playername, sizeof(playername));

format(dateiname, sizeof(dateiname), "%s.car", playername);

new File: CarFile = fopen(dateiname, io_write);

    format(var, 256, "AH_Typ=%i\n", Carlist[playerid][Typ]); fwrite(CarFile, var);

    format(var, 256, "AH_X=%f\n", Carlist[playerid][X]); fwrite(CarFile, var);

format(var, 256, "AH_Y=%f\n", Carlist[playerid][Y]); fwrite(CarFile, var);

format(var, 256, "AH_Z=%f\n", Carlist[playerid][Z]); fwrite(CarFile, var);

format(var, 256, "AH_Rot=%f\n", Carlist[playerid][Rotation]); fwrite(CarFile, var);

format(var, 256, "AH_Status=%i\n", Carlist[playerid][status]); fwrite(CarFile, var);

format(var, 256, "AH_Lock=%i\n", Carlist[playerid][Lock]); fwrite(CarFile, var);

format(var, 256, "AH_Paintjob=%i\n", Carlist[playerid][Paintjob]); fwrite(CarFile, var);

format(var, 256, "AH_Color1=%i\n", Carlist[playerid][Color1]); fwrite(CarFile, var);

format(var, 256, "AH_Color2=%i\n", Carlist[playerid][Color2]); fwrite(CarFile, var);

format(var, 256, "AH_mod1=%i\n", Carlist[playerid][mod1]); fwrite(CarFile, var);

format(var, 256, "AH_mod2=%i\n", Carlist[playerid][mod2]); fwrite(CarFile, var);

format(var, 256, "AH_mod3=%i\n", Carlist[playerid][mod3]); fwrite(CarFile, var);

format(var, 256, "AH_mod4=%i\n", Carlist[playerid][mod4]); fwrite(CarFile, var);

format(var, 256, "AH_mod5=%i\n", Carlist[playerid][mod5]); fwrite(CarFile, var);

format(var, 256, "AH_mod6=%i\n", Carlist[playerid][mod6]); fwrite(CarFile, var);

format(var, 256, "AH_mod7=%i\n", Carlist[playerid][mod7]); fwrite(CarFile, var);

format(var, 256, "AH_mod8=%i\n", Carlist[playerid][mod8]); fwrite(CarFile, var);

format(var, 256, "AH_mod9=%i\n", Carlist[playerid][mod9]); fwrite(CarFile, var);

format(var, 256, "AH_mod10=%i\n", Carlist[playerid][mod10]); fwrite(CarFile, var);

format(var, 256, "AH_mod11=%i\n", Carlist[playerid][mod11]); fwrite(CarFile, var);

format(var, 256, "AH_mod12=%i\n", Carlist[playerid][mod12]); fwrite(CarFile, var);

format(var, 256, "AH_mod13=%i\n", Carlist[playerid][mod13]); fwrite(CarFile, var);

format(var, 256, "AH_mod14=%i\n", Carlist[playerid][mod14]); fwrite(CarFile, var);

format(var, 256, "AH_mod15=%i\n", Carlist[playerid][mod15]); fwrite(CarFile, var);

format(var, 256, "AH_mod16=%i\n", Carlist[playerid][mod16]); fwrite(CarFile, var);

format(var, 256, "AH_mod17=%i\n", Carlist[playerid][mod17]); fwrite(CarFile, var);

    fclose(CarFile);

    if(Carlist[playerid][Carid]!=-1)

{

SetVehicleParamsForAll(Carlist[playerid][Carid],0,0);

DestroyVehicle(Carlist[playerid][Carid]);

Carlist[playerid][Carid]=-1;

}

    if (Spectating[playerid][0]!=-1)

    {

        SetVehicleParamsForAll(Buylist[spectating[playerid][0]][Carid],0,0);

        Spectating[playerid][0]=-1;

}

return 1;

}

public OnVehicleDeath(vehicleid, killerid)

{

new i;

for(i=0; i<MAX_PLAYERS; i++)

{

if(Carlist[Carid]==vehicleid)

{

SetTimerEx("DelayDestroyCar",3000,0,"i",i);

return 1;

}

}

return 1;

}

public OnPlayerCommandText(playerid, cmdtext[])

{

new cmd[128], idx, string[128];

#if defined CARSELL

new tmp[128];

#endif

cmd = strtok(cmdtext, idx);

if (strcmp("/carhelp", cmd, true, 10) == 0)

{

    if(IsPlayerConnected(playerid))

    {

SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");

SendClientMessage(playerid, COLOR_WHITE,"*** CAR HELP *** type the command for more help");

SendClientMessage(playerid, COLOR_GRAD3,"*** CAR *** /park /fixcar /carlock /respraycar");

SendClientMessage(playerid, COLOR_GRAD3,"*** CAR *** /repaintcar /buycar /carsell /exitcar");

#if defined CARSELL

SendClientMessage(playerid, COLOR_GRAD3,"*** CAR *** /pcarsell /cancelsell /acceptsell");

#endif

}

return 1;

}

else if (strcmp("/park", cmd, true, 10) == 0)

{

if (IsPlayerInVehicle(playerid,Carlist[playerid][Carid]))

{

    GetVehiclePos(Carlist[playerid][Carid],Carlist[playerid][X],Carlist[playerid][Y],Carlist[playerid][Z]);

    GetVehicleZAngle(Carlist[playerid][Carid],Carlist[playerid][Rotation]);

    SendClientMessage(playerid, COLOR_GREEN, "Saved car position!");

}

else { SendClientMessage(playerid, COLOR_GREY, "That is not your car!"); }

return 1;

}

else if (strcmp("/fixcar", cmd, true, 10) == 0)

{

    if (Carlist[playerid][Typ]!=-1)

    {

if (Carlist[playerid][status]==0)

{

    new reparatur = Buylist[Carlist[playerid][Typ]][Repair];

if (reparatur <= GetPlayerMoney(playerid))

{

    Carlist[playerid][status]=1;

    Carlist[playerid][Carid]=CreateTunedCar(playerid);

GivePlayerMoney(playerid, - reparatur);

format(string, 128, "You repaired your car for $%i! It is ready where you parked it.", reparatur);

SendClientMessage(playerid, COLOR_RED, string);

}

else { format(string, 128, "Insufficent money for the repair (need: $%i)!", reparatur); SendClientMessage(playerid, COLOR_LIGHTRED, string); }

}

        else { SendClientMessage(playerid, COLOR_GREY, "Your car does not need a repair!"); }

}

else { SendClientMessage(playerid, COLOR_GREY, "You do not have a car!"); }

return 1;

}

else if (strcmp("/carlock", cmd, true, 10) == 0)

{

    if (Carlist[playerid][Typ]!=-1)

    {

if (Carlist[playerid][Carid]!=-1)

{

if (Carlist[playerid][Lock]==0)

{

    Carlist[playerid][Lock]=1;

    SetVehicleParamsForAll(Carlist[playerid][Carid],0,1);

    SetVehicleParamsForPlayer(Carlist[playerid][Carid],playerid,0,0);

SendClientMessage(playerid, COLOR_RED, "You locked your car for other players!");

}

else

{

    Carlist[playerid][Lock]=0;

    SetVehicleParamsForAll(Carlist[playerid][Carid],0,0);

    SendClientMessage(playerid, COLOR_RED, "You unlocked your car for other players!");

}

}

else { SendClientMessage(playerid, COLOR_GREY, "Your car is broken. You have to repair it!"); }

}

else { SendClientMessage(playerid, COLOR_GREY, "You do not have a car!"); }

    return 1;

}

else if (strcmp("/respraycar", cmd, true, 10) == 0)

{

    if (Carlist[playerid][Typ]!=-1)

    {

if (Carlist[playerid][Carid]!=-1)

{

    ChangeVehicleColor(Carlist[playerid][Carid],Carlist[playerid][Color1],Carlist[playerid][Color2]);

    SendClientMessage(playerid, COLOR_RED, "You resprayed your car!");

  }

else { SendClientMessage(playerid, COLOR_GREY, "Your car is broken. You have to repair it!"); }

}

else { SendClientMessage(playerid, COLOR_GREY, "You do not have a car!"); }

    return 1;

}

else if (strcmp("/repaintcar", cmd, true, 10) == 0)

{

    if (Carlist[playerid][Typ]!=-1)

    {

if (Carlist[playerid][Carid]!=-1)

{

    if (Carlist[playerid][Paintjob]!=-1)

    {

    ChangeVehiclePaintjob(Carlist[playerid][Carid],Carlist[playerid][Paintjob]);

        SendClientMessage(playerid, COLOR_RED, "You repainted your car!");

}

else { SendClientMessage(playerid, COLOR_GREY, "Your car does not have a paintjob yet!"); }

  }

else { SendClientMessage(playerid, COLOR_GREY, "Your car is broken. You have to repair it!"); }

}

else { SendClientMessage(playerid, COLOR_GREY, "You do not have a car!"); }

    return 1;

}

else if (strcmp("/exitcar", cmd, true, 10) == 0)

{

    if (Spectating[playerid][0]!=-1)

    {

        TogglePlayerControllable(playerid,1);

        SetVehicleParamsForAll(Buylist[spectating[playerid][0]][Carid],0,0);

        Spectating[playerid][0]=-1;

        RemovePlayerFromVehicle(playerid);

}

else { SendClientMessage(playerid, COLOR_GREY, "You are not visiting a demonstration car!"); }

    return 1;

}

else if (strcmp("/buycar", cmd, true, 10) == 0)

{

    if (Spectating[playerid][0]!=-1)

    {

        if (Carlist[playerid][Typ]==-1)

        {

            new price = Buylist[spectating[playerid][0]][Price];

            if (price <= GetPlayerMoney(playerid))

            {

                new autohaus=Buylist[spectating[playerid][0]][Autohaus];

          GivePlayerMoney(playerid, - price);

          Carlist[playerid][Typ]=Spectating[playerid][0]; Carlist[playerid][X]=Carspawns[autohaus][X]; Carlist[playerid][Y]=Carspawns[autohaus][Y];

Carlist[playerid][Z]=Carspawns[autohaus][Z]; Carlist[playerid][Rotation]=Carspawns[autohaus][Rotation]; Carlist[playerid][status]=1; Carlist[playerid][Lock]=0;

Carlist[playerid][Carid]=CreateVehicle(Buylist[spectating[playerid][0]][Modelid],Carlist[playerid][X],Carlist[playerid][Y],Carlist[playerid][Z],Carlist[playerid][Rotation],-1,-1,-1);

        SetVehicleParamsForAll(Buylist[spectating[playerid][0]][Carid],0,0);

        TogglePlayerControllable(playerid,1);

        Spectating[playerid][0]=-1;

        RemovePlayerFromVehicle(playerid);

format(string,128,"Congratulations! You bought yourself a/an $%s for %i!",Buylist[Carlist[playerid][Typ]][Name],price);

SendClientMessage(playerid, COLOR_RED, string);

SendClientMessage(playerid, COLOR_GREEN, "If your car is broken, type /fixcar to fix it.");

SendClientMessage(playerid, COLOR_GREEN, "You can lock/unlock your car for other players with /lock.");

SendClientMessage(playerid, COLOR_GREEN, "Look for more commands with /carhelp.");

                    SendClientMessage(playerid, COLOR_YELLOW, "Your car is ready at the release point. Have fun!");

}

                else { format(string, 128, "Insufficent money to buy the car (need: $%i)!", price); SendClientMessage(playerid, COLOR_LIGHTRED, string); }

}

else { SendClientMessage(playerid, COLOR_GREY, "You already have a car!"); }

    }

    else { SendClientMessage(playerid, COLOR_GREY, "You are not visiting a demonstration car!"); }

    return 1;

}

else if (strcmp("/carsell", cmd, true, 10) == 0)

{

    if (Carlist[playerid][Typ]!=-1)

    {

        new price = (Buylist[Carlist[playerid][Typ]][Price]/5)*4;

        if (IsPlayerInVehicle(playerid,Carlist[playerid][Carid])) { RemovePlayerFromVehicle(playerid); }

        GivePlayerMoney(playerid, price);

        DestroyVehicle(Carlist[playerid][Carid]);

Carlist[playerid][Typ]=-1; Carlist[playerid][X]=0.0; Carlist[playerid][Y]=0.0; Carlist[playerid][Z]=0.0;

Carlist[playerid][Rotation]=0.0; Carlist[playerid][status]=0; Carlist[playerid][Lock]=0; Carlist[playerid][Carid]=-1;

Carlist[playerid][Color1]=-1; Carlist[playerid][Color2]=-1; Carlist[playerid][mod1]=-1; Carlist[playerid][mod2]=-1;

Carlist[playerid][mod3]=-1; Carlist[playerid][mod4]=-1; Carlist[playerid][mod5]=-1; Carlist[playerid][mod6]=-1;

Carlist[playerid][mod7]=-1; Carlist[playerid][mod8]=-1; Carlist[playerid][mod9]=-1; Carlist[playerid][mod10]=-1;

Carlist[playerid][mod11]=-1; Carlist[playerid][mod12]=-1; Carlist[playerid][mod13]=-1; Carlist[playerid][mod14]=-1;

Carlist[playerid][mod15]=-1; Carlist[playerid][mod16]=-1; Carlist[playerid][mod17]=-1; Carlist[playerid][Paintjob]=-1;

format(string,128,"You sold successfully your car for $%i!",price);

SendClientMessage(playerid, COLOR_RED, string);

    }

    else { SendClientMessage(playerid, COLOR_GREY, "You do not have a car!"); }

    return 1;

}

#if defined RESETCARS

else if (strcmp("/resetcars", cmd, true, 10) == 0)

{

if(CallRemoteFunction("IsAdmin","i",playerid)) { ResetAutohausSpawns(); }

    return 1;

}

#endif

#if defined CARSELL

else if (strcmp("/pcarsell", cmd, true, 10) == 0)

{

        tmp = strtok(cmdtext, idx);

if (!strlen(tmp))

{

    SendClientMessage(playerid, COLOR_GREY, "Usage: /pcarsell [playerid] [price]");

            return 1;

        }

        new sellplayerid = ReturnUser(tmp);

        tmp = strtok(cmdtext, idx);

if (!strlen(tmp))

{

    SendClientMessage(playerid, COLOR_GREY, "Usage: /pcarsell [playerid] [price]");

            return 1;

        }

        new price = strval(tmp);

        if (price<0)

        {

    SendClientMessage(playerid, COLOR_GREY, "The price has to be bigger than $0.");

            return 1;

        }

    if (Carlist[playerid][Typ]==-1)

    {

        SendClientMessage(playerid, COLOR_GREY, "You do not have a car!");

        return 1;

    }

        if (!IsPlayerConnected(sellplayerid))

        {

    SendClientMessage(playerid, COLOR_GREY, "This player is offline.");

            return 1;

        }

        offerCar[sellplayerid][0]=playerid;

offerCar[sellplayerid][1]=price;

new playername[MAX_PLAYER_NAME];

new sellplayername[MAX_PLAYER_NAME];

GetPlayerName(playerid,playername,sizeof(playername));

GetPlayerName(sellplayerid,sellplayername,sizeof(sellplayername));

format(string,128,"You are offering %s your car for $%i!",sellplayername,price);

SendClientMessage(playerid, COLOR_RED, string);

SendClientMessage(playerid, COLOR_YELLOW, "Cancel the deal with /cancelsell.");

        format(string,128,"%s offers his %s for $%i.",playername,Buylist[Carlist[playerid][Typ]][Name],price);

        SendClientMessage(sellplayerid, COLOR_RED, string);

        SendClientMessage(sellplayerid, COLOR_YELLOW, "Accept the deal with /acceptsell.");

    return 1;

}

else if (strcmp("/cancelsell", cmd, true, 10) == 0)

{

    for (new i=0; i<MAX_PLAYERS; i++)

    {

        if (offerCar[0]==playerid)

        {

            offerCar={-1,0};

            SendClientMessage(playerid, COLOR_RED, "You cancelled the deal.");

            if (IsPlayerConnected(i))

            {

new playername[MAX_PLAYER_NAME];

GetPlayerName(playerid,playername,sizeof(playername));

                format(string,128,"%s cancelled the deal.",playername);

                    SendClientMessage(i, COLOR_GREEN, string);

            }

            return 1;

        }

    }

    SendClientMessage(playerid, COLOR_GREY, "You are not offering your car!");

    return 1;

}

else if (strcmp("/acceptsell", cmd, true, 10) == 0)

{

    if (offerCar[playerid][0]!=-1)

    {

        if (IsPlayerConnected(offerCar[playerid][0]))

        {

            if (Carlist[playerid][Typ]==-1)

            {

                if (Carlist[offerCar[playerid][0]][Typ]!=-1)

                {

                    if (GetPlayerMoney(playerid)>=offerCar[playerid][1])

                    {

                        new sellerid=offerCar[playerid][0];

                        new price=offerCar[playerid][1];

                        offerCar[playerid]={-1,0};

                  GivePlayerMoney(playerid, - price);

                  GivePlayerMoney(sellerid, price);

                  Carlist[playerid][Typ]=Carlist[sellerid][Typ];

                  Carlist[playerid][X]=Carlist[sellerid][X];

                  Carlist[playerid][Y]=Carlist[sellerid][Y];

        Carlist[playerid][Z]=Carlist[sellerid][Z];

        Carlist[playerid][Rotation]=Carlist[sellerid][Rotation];

        Carlist[playerid][status]=Carlist[sellerid][status];

        Carlist[playerid][Lock]=Carlist[sellerid][Lock];

        Carlist[playerid][Carid]=Carlist[sellerid][Carid];

                Carlist[playerid][Color1]=Carlist[sellerid][Color1];

                Carlist[playerid][Color2]=Carlist[sellerid][Color2];

                Carlist[playerid][mod1]=Carlist[sellerid][mod1];

                Carlist[playerid][mod2]=Carlist[sellerid][mod2];

                Carlist[playerid][mod3]=Carlist[sellerid][mod3];

                Carlist[playerid][mod4]=Carlist[sellerid][mod4];

                Carlist[playerid][mod5]=Carlist[sellerid][mod5];

                Carlist[playerid][mod6]=Carlist[sellerid][mod6];

                Carlist[playerid][mod7]=Carlist[sellerid][mod7];

                Carlist[playerid][mod8]=Carlist[sellerid][mod8];

                Carlist[playerid][mod9]=Carlist[sellerid][mod9];

                Carlist[playerid][mod10]=Carlist[sellerid][mod10];

                Carlist[playerid][mod11]=Carlist[sellerid][mod11];

                Carlist[playerid][mod12]=Carlist[sellerid][mod12];

                Carlist[playerid][mod13]=Carlist[sellerid][mod13];

                Carlist[playerid][mod14]=Carlist[sellerid][mod14];

                Carlist[playerid][mod15]=Carlist[sellerid][mod15];

                Carlist[playerid][mod16]=Carlist[sellerid][mod16];

                Carlist[playerid][mod17]=Carlist[sellerid][mod17];

                Carlist[playerid][Paintjob]=Carlist[sellerid][Paintjob];

                Carlist[sellerid][Typ]=-1; Carlist[sellerid][X]=0.0; Carlist[sellerid][Y]=0.0; Carlist[sellerid][Z]=0.0;

                Carlist[sellerid][Rotation]=0.0; Carlist[sellerid][status]=0; Carlist[sellerid][Lock]=0; Carlist[sellerid][Carid]=-1;

                Carlist[sellerid][Color1]=-1; Carlist[sellerid][Color2]=-1; Carlist[sellerid][mod1]=-1; Carlist[sellerid][mod2]=-1;

                Carlist[sellerid][mod3]=-1; Carlist[sellerid][mod4]=-1; Carlist[sellerid][mod5]=-1; Carlist[sellerid][mod6]=-1;

                Carlist[sellerid][mod7]=-1; Carlist[sellerid][mod8]=-1; Carlist[sellerid][mod9]=-1; Carlist[sellerid][mod10]=-1;

                Carlist[sellerid][mod11]=-1; Carlist[sellerid][mod12]=-1; Carlist[sellerid][mod13]=-1; Carlist[sellerid][mod14]=-1;

                Carlist[sellerid][mod15]=-1; Carlist[sellerid][mod16]=-1; Carlist[sellerid][mod17]=-1; Carlist[sellerid][Paintjob]=-1;

        if (Carlist[playerid][status]==1)

        {

                    SetVehicleParamsForAll(Carlist[playerid][Carid],0,Carlist[playerid][Lock]);

                    SetVehicleParamsForPlayer(Carlist[playerid][Carid],playerid,0,0);

                }

                            format(string,128,"Congratulations! You bought yourself a/an $%s for %i!",Buylist[Carlist[playerid][Typ]][Name],price);

SendClientMessage(playerid, COLOR_RED, string);

SendClientMessage(playerid, COLOR_GREEN, "If your car is broken, type /fixcar to fix it.");

SendClientMessage(playerid, COLOR_GREEN, "You can lock/unlock your car for other players with /lock.");

SendClientMessage(playerid, COLOR_GREEN, "Look for more commands with /carhelp.");

SendClientMessage(playerid, COLOR_YELLOW, "The car is now yours. Have fun with it!");

new playername[MAX_PLAYER_NAME];

GetPlayerName(playerid,playername,sizeof(playername));

                format(string,128,"You sold %s your car for $%i!",playername, price);

                SendClientMessage(sellerid, COLOR_RED, string);

                    }

                    else

                    {

                        format(string, 128, "Insufficent money to buy the car (need: $%i)!", offerCar[playerid][1]);

                        SendClientMessage(playerid, COLOR_GREY, string);

                    }

                    }

                    else

                    {

                        offerCar[playerid]={-1,0};

                        SendClientMessage(playerid, COLOR_GREY, "The seller does not have a car!.");

                    }

            }

            else

            {

        SendClientMessage(playerid, COLOR_GREY, "You already have a car!");

            }

}

            else

            {

                offerCar[playerid]={-1,0};

                SendClientMessage(playerid, COLOR_GREY, "The seller is offline.");

            }

    }

    else

    {

        SendClientMessage(playerid, COLOR_GREY, "There is no car on offer.");

    }

    return 1;

}

#endif

return 0;

}

public OnPlayerStateChange(playerid, newstate, oldstate)

{

if(newstate == PLAYER_STATE_DRIVER)

{

    new vehicleid = GetPlayerVehicleID(playerid);

new typ;

typ=IsAutohausCar(vehicleid);

if(typ!=-1)

{

    new string[128];

    TogglePlayerControllable(playerid,0);

    Spectating[playerid][0]=typ;

    SetVehicleParamsForAll(vehicleid,0,1);

SendClientMessage(playerid, COLOR_YELLOW, "~*~ Car Dealership ~*~");

format(string,128,"Name: %s",Buylist[typ][Name]);

SendClientMessage(playerid, COLOR_YELLOW, string);

format(string,128,"Price: $%i",Buylist[typ][Price]);

SendClientMessage(playerid, COLOR_YELLOW, string);

format(string,128,"Cost of repair: $%i",Buylist[typ][Repair]);

SendClientMessage(playerid, COLOR_YELLOW, string);

    SendClientMessage(playerid, COLOR_GREEN, "This car is for sell. To buy it, type: /buycar");

    SendClientMessage(playerid, COLOR_GREEN, "If you want to leave the car, type: /exitcar");

}

}

return 1;

}

public OnVehicleMod(playerid,vehicleid,componentid)

{

if (playerid!=GetPlayerFromCarlistCar(vehicleid)) {return 1;}

if(playerid!=-1)

{

new mod=GetModType(componentid);

switch (mod)

{

    case 1: { Carlist[playerid][mod1]=componentid; }

    case 2: { Carlist[playerid][mod2]=componentid; }

    case 3: { Carlist[playerid][mod3]=componentid; }

    case 4: { Carlist[playerid][mod4]=componentid; }

    case 5: { Carlist[playerid][mod5]=componentid; }

    case 6: { Carlist[playerid][mod6]=componentid; }

    case 7: { Carlist[playerid][mod7]=componentid; }

    case 8: { Carlist[playerid][mod8]=componentid; }

    case 9: { Carlist[playerid][mod9]=componentid; }

    case 10: { Carlist[playerid][mod10]=componentid; }

    case 11: { Carlist[playerid][mod11]=componentid; }

    case 12: { Carlist[playerid][mod12]=componentid; }

    case 13: { Carlist[playerid][mod13]=componentid; }

    case 14: { Carlist[playerid][mod14]=componentid; }

    case 15: { Carlist[playerid][mod15]=componentid; }

    case 16: { Carlist[playerid][mod16]=componentid; }

    case 17: { Carlist[playerid][mod17]=componentid; }

    default: { new string[128]; format(string,128,"Unknown component id: %i",componentid); print(string); }

}

}

return 1;

}

public OnVehiclePaintjob(playerid,vehicleid, paintjobid)

{

if (playerid!=GetPlayerFromCarlistCar(vehicleid)) {return 1;}

if(playerid!=-1)

{

    Carlist[playerid][Paintjob]=paintjobid;

}

return 1;

}

public OnVehicleRespray(playerid,vehicleid, color1, color2)

{

if (playerid!=GetPlayerFromCarlistCar(vehicleid)) {return 1;}

if(playerid!=-1)

{

    Carlist[playerid][Color1]=color1;

    Carlist[playerid][Color2]=color2;

}

return 1;

}

public SetVehicleParamsForAll(carid,objective,doorslocked)

{

new i;

for(i=0; i<MAX_PLAYERS; i++) { SetVehicleParamsForPlayer(carid,i,objective,doorslocked); }

}

public CreateTunedCar(playerid)

{

if(IsPlayerConnected(playerid) && Carlist[playerid][Typ]!=-1)

{

    new carid=CreateVehicle(Buylist[Carlist[playerid][Typ]][Modelid],Carlist[playerid][X],Carlist[playerid][Y],Carlist[playerid][Z],Carlist[playerid][Rotation],-1,-1,-1);

    if(Carlist[playerid][Lock]==1)

    {

        SetVehicleParamsForAll(carid,0,1);

        SetVehicleParamsForPlayer(carid,playerid,0,0);

}

if(Carlist[playerid][mod1]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod1]); }

if(Carlist[playerid][mod2]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod2]); }

if(Carlist[playerid][mod3]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod3]); }

if(Carlist[playerid][mod4]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod4]); }

if(Carlist[playerid][mod5]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod5]); }

if(Carlist[playerid][mod6]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod6]); }

if(Carlist[playerid][mod7]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod7]); }

if(Carlist[playerid][mod8]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod8]); }

if(Carlist[playerid][mod9]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod9]); }

if(Carlist[playerid][mod10]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod10]); }

if(Carlist[playerid][mod11]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod11]); }

if(Carlist[playerid][mod12]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod12]); }

if(Carlist[playerid][mod13]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod13]); }

if(Carlist[playerid][mod14]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod14]); }

if(Carlist[playerid][mod15]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod15]); }

if(Carlist[playerid][mod16]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod16]); }

if(Carlist[playerid][mod17]!=-1) { AddVehicleComponent(carid,Carlist[playerid][mod17]); }

if(Carlist[playerid][Paintjob]!=-1) { ChangeVehiclePaintjob(carid,Carlist[playerid][Paintjob]); }

if(Carlist[playerid][Color1]!=-1) { ChangeVehicleColor(carid,Carlist[playerid][Color1],Carlist[playerid][Color2]); }

    return carid;

}

return -1;

}

public DelayDestroyCar(playerid)

{

SetVehicleParamsForAll(Carlist[playerid][Carid],0,0);

DestroyVehicle(Carlist[playerid][Carid]);

Carlist[playerid][status]=0;

Carlist[playerid][Carid]=-1;

return 1;

}

public DelaySetVehicleParams(playerid)

{

if(!IsPlayerConnected(playerid)) { return 0; }

new i;

for(i=0; i<MAX_PLAYERS; i++)

{

    if(Carlist[Carid]!=-1 && Carlist[Lock]==1) { SetVehicleParamsForPlayer(Carlist[Carid],playerid,0,1); }

    if(Spectating[0]!=-1) { SetVehicleParamsForPlayer(Buylist[spectating[0]][Carid],playerid,0,1); }

}

return 1;

}

public ResetAutohausSpawns()

{

new i;

for(i=0; i<sizeof(Buylist); i++) { SetVehicleToRespawn(Buylist[Carid]); }

}

[/pawn]

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