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Posted

Salut, am si eu un bug la hitman. Pun /contract pe cineva, apoi /portable,contracts si apoi dau givehit. Chestia e ca atunci cand il omor nu primesc banii si nici nu scrie ca am terminat contractul.

Comanda:

 	else if ((strcmp("Givehit", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Givehit")))
		{
		    if(PlayerInfo[playerid][pRank] < 4)
		    {
		        SCM(playerid, COLOR_GREY, "   You need Rank 4 to Give Contracts to Hitmans !");
		        return 0;
		    }
		    if(hitfound == 0)
		    {
		        SCM(playerid, COLOR_GREY, "   There is no Hit Founded yet, use Contracts in the Portable first !");
		        return 0;
		    }
		    tmp = strtok(text, idx);
		    if(!strlen(tmp))
			{
				SCM(playerid, COLOR_GRAD1, "USAGE: Givehit [playerid/PartOfName]");
				return 0;
			}
			//giveplayerid = strval(tmp);
			giveplayerid = ReturnUser(tmp);
			if(IsPlayerConnected(giveplayerid))
			{
			    if(giveplayerid != INVALID_PLAYER_ID)
			    {
				    if(PlayerInfo[giveplayerid][pMember] != 8)
				    {
				        SCM(playerid, COLOR_GREY, "   That player is not a Hitman !");
						return 0;
				    }
				    if(GoChase[giveplayerid] < 999)
				    {
				        SCM(playerid, COLOR_GREY, "   That Hitman is already busy with a Contract !");
						return 0;
				    }
				    if(IsPlayerConnected(hitid))
				    {
				        GetPlayerName(playerid, sendername, sizeof(sendername));
				        GetPlayerName(giveplayerid, giver, sizeof(giver));
				        GetPlayerName(hitid, giveplayer, sizeof(giveplayer));
				        //format(string, sizeof(string), "* You assigned%s to kill: %s(ID:%d), for $%d.", giver, giveplayer, hitid, PlayerInfo[hitid][pValue]);
		    			//SCM(playerid, COLOR_YELLOW, string);
				        //format(string, sizeof(string), "* Hitman %s has assigned you to kill: %s(ID:%d), for $%d.", sendername, giveplayer, hitid, PlayerInfo[hitid][pValue]);
		    			//SCM(giveplayerid, COLOR_YELLOW, string);
		    			format(string, sizeof(string), "* Hitman %s, assigned Hitman %s to kill: %s(ID:%d), for $%d.", sendername, giver, giveplayer, hitid, PlayerInfo[hitid][pHeadValue]);
		    			SendFamilyMessage(8, COLOR_YELLOW, string);
		    			GoChase[giveplayerid] = hitid;
		    			GetChased[hitid] = giveplayerid;
		    			GotHit[hitid] = 1;
		    			hitid = 0;
		    			hitfound = 0;
				        return 0;
				    }
				    else
				    {
				        SCM(playerid, COLOR_GREY, "   The Contracted Person is offline, use Contracts in the Portable again !");
				        return 0;
				    }
				}
				return 0;
			}
			else
			{
			    SCM(playerid, COLOR_GREY, "   That Hitman is not Online, or ain't a Hitman !");
			    return 0;
			}
		}

1 answer to this question

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Posted

tu neai dat functia Givehit

cauta in [pawn]public OnPlayerDeath(playerid, killerid, reason)[/pawn] de acolo vine sigur problema

 

1859311972_BANNER-GIREADAcopy-min.thumb.png.48e5e420ae2185dce5b244965a1d2601.png

 

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