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Problema /invite
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Question
Otiy
Salut, am si eu o problema cu /invite. Cand un leader da /invite playerul poate sa isi ia orice skin de ex: Leaderul il invita in Barzini Family si ii apare orice skin pe care il poate lua. Ce trebuie sa fac? [pawn]if(strcmp(cmd, "/invite", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /invite [playerid/PartOfName]");
return 1;
}
new para1;
new ftext[20];
para1 = ReturnUser(tmp);
if (PlayerInfo[playerid][pLeader] >= 1)
{
if(IsPlayerConnected(para1))
{
if(para1 != INVALID_PLAYER_ID)
{
if (gTeam[para1]==TEAM_GREEN && PlayerInfo[para1][pMember] == 0 && PlayerInfo[para1][pFMember] == 255)
{
if(PlayerInfo[para1][pPunish] > 0)
{
SendClientMessage(playerid, COLOR_GRAD2, " Can't invite him, player have FactionPunish !");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 1) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Police Force"; ChosenSkin[para1] = 265; SetPlayerSkin(para1, 265); }
else if(PlayerInfo[playerid][pLeader] == 2) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "FBI/ATF"; ChosenSkin[para1] = 286; SetPlayerSkin(para1, 286); }
else if(PlayerInfo[playerid][pLeader] == 3) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "National Guard"; ChosenSkin[para1] = 285; SetPlayerSkin(para1, 285); }
else if(PlayerInfo[playerid][pLeader] == 4) { PlayerInfo[para1][pTeam] = 1; gTeam[para1] = 1; ftext = "Firemen/Ambulance"; ChosenSkin[para1] = 228; SetPlayerSkin(para1, 228); }
else if(PlayerInfo[playerid][pLeader] == 5) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Cuneo"; ChosenSkin[para1] = 111; SetPlayerSkin(para1, 111); }
else if(PlayerInfo[playerid][pLeader] == 6) { PlayerInfo[para1][pTeam] = 6; gTeam[para1] = 6; ftext = "Corleone"; ChosenSkin[para1] = 113; SetPlayerSkin(para1, 113); }
else if(PlayerInfo[playerid][pLeader] == 7) { return 1; }
else if(PlayerInfo[playerid][pLeader] == 8) { PlayerInfo[para1][pTeam] = 10; gTeam[para1] = 12; ftext = "Hitman Agency"; ChosenSkin[para1] = 294; SetPlayerSkin(para1, 294); }
else if(PlayerInfo[playerid][pLeader] == 9) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "ABC Studio"; ChosenSkin[para1] = 227; SetPlayerSkin(para1, 227); }
else if(PlayerInfo[playerid][pLeader] == 10) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Taxi Cab Company"; ChosenSkin[para1] = 61; SetPlayerSkin(para1, 61); }
else if(PlayerInfo[playerid][pLeader] == 11) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "School Instructors"; ChosenSkin[para1] = 171; SetPlayerSkin(para1, 171); }
else if(PlayerInfo[playerid][pLeader] == 12) { PlayerInfo[para1][pTeam] = 15; gTeam[para1] = 15; ftext = "Barzini Family"; ChosenSkin[para1] = 270; SetPlayerSkin(para1, 270); }
else if(PlayerInfo[playerid][pLeader] == 13) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Tattaglia Family"; ChosenSkin[para1] = 126; SetPlayerSkin(para1, 126); }
else if(PlayerInfo[playerid][pLeader] == 14) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Paterno Family"; ChosenSkin[para1] = 296; SetPlayerSkin(para1, 296); }
else if(PlayerInfo[playerid][pLeader] == 15) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Stracci"; ChosenSkin[para1] = 272; SetPlayerSkin(para1, 272); }
else if(PlayerInfo[playerid][pLeader] == 16) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 5; ftext = "Tow Car Company"; ChosenSkin[para1] = 268; SetPlayerSkin(para1, 268); }
else { return 1; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
PlayerInfo[para1][pMember] = PlayerInfo[playerid][pLeader];
PlayerInfo[para1][pRank] = 1;
PlayerInfo[para1][pFwarn] = 0;
printf("AdmCmd: %s has invited %s to join %s.", sendername, giveplayer, ftext);
format(string, sizeof(string), " You have Joined the %s, you were invited by Leader %s", ftext, sendername);
SendClientMessage(para1, COLOR_WHITE, string);
format(string, sizeof(string), " You have Invited %s to join the %s.", giveplayer,ftext);
SendClientMessage(playerid, COLOR_WHITE, string);
}
else
{
SendClientMessage(playerid, COLOR_GREY, " That player is currently Wanted/a Different Team/or already a Family Member.");
return 1;
}
}
}//not connected
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command(leaders only)!");
}
}
return 1;
}[/pawn]
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