lany Posted April 6, 2012 Posted April 6, 2012 Dupa cum spune titlul vreau sa stiu cum se creaza o casa am incerkat dupa tutoriale dar nu mi-a iesit imi poate da si mie cineva un filescript ptr incepatori ceva de genu?Multumesc!
Mr.Kiss Posted April 6, 2012 Posted April 6, 2012 Exista comanda /sethouse . Creezi o casa . Trebuie sa faci folderu : PropertiesUite comanda :[pawn] if(strcmp(cmd, "/sethouse", true) == 0) { if(IsPlayerConnected(playerid)) { new houseid = -1; new Float:X, Float:Y, Float:Z GetPlayerPos(playerid, X,Y,Z); if (PlayerInfo[playerid][pAdmin] >= 1337) { new string2[256]; for(new h = 0; h < sizeof(HouseInfo); h++) { if(HouseInfo[h][hSetted] == 1) { houseid = h + 1; } } if(HouseInfo[houseid][hSetted] == 0) { format(string, sizeof(string),"LARP/Properties/%d.ini",houseid); dini_Create(string); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /sethouse [type]"); SendClientMessage(playerid, COLOR_GRAD2, "TYPES: 0 Apartment - 1 Small - 2 Medium - 3 Big"); return 1; } new type; type = strval(tmp); if(type == 0) { HouseInfo[houseid][hValue] = 45000; HouseInfo[houseid][hLevel] = 3; strmid(HouseInfo[houseid][hDiscription], "House Apartment", 0, strlen("House Apartment"), 255); if(nextapartment == 24) { nextapartment = 25; HouseInfo[houseid][hExitx] = 244.411987; HouseInfo[houseid][hExity] = 305.032990; HouseInfo[houseid][hExitz] = 999.231995; HouseInfo[houseid][hInt] = 1; } else if(nextapartment == 25) { nextapartment = 27; HouseInfo[houseid][hExitx] = 266.4991; HouseInfo[houseid][hExity] = 304.9922; HouseInfo[houseid][hExitz] = 999.1484; HouseInfo[houseid][hInt] = 2; } else if(nextapartment == 27) { nextapartment = 29; HouseInfo[houseid][hExitx] = 302.181000; HouseInfo[houseid][hExity] = 300.722992; HouseInfo[houseid][hExitz] = 999.231995; HouseInfo[houseid][hInt] = 4; } else if(nextapartment == 29) { nextapartment = 24; HouseInfo[houseid][hExitx] = 346.870025; HouseInfo[houseid][hExity] = 309.259033; HouseInfo[houseid][hExitz] = 999.155700; HouseInfo[houseid][hInt] = 6; } } else if(type == 1) { HouseInfo[houseid][hValue] = 50000; HouseInfo[houseid][hLevel] = 4; strmid(HouseInfo[houseid][hDiscription], "House Small", 0, strlen("House Small"), 255); if(nexthouse == 2) { nexthouse = 3; HouseInfo[houseid][hExitx] = 225.756989; HouseInfo[houseid][hExity] = 1240.000000; HouseInfo[houseid][hExitz] = 1082.149902; HouseInfo[houseid][hInt] = 2; } else if(nexthouse == 3) { nexthouse = 6; HouseInfo[houseid][hExitx] = 223.1929; HouseInfo[houseid][hExity] = 1287.0780; HouseInfo[houseid][hExitz] = 1082.1406; HouseInfo[houseid][hInt] = 1; } else if(nexthouse == 6) { nexthouse = 12; HouseInfo[houseid][hExitx] = 328.1066; HouseInfo[houseid][hExity] = 1478.0106; HouseInfo[houseid][hExitz] = 1084.4375; HouseInfo[houseid][hInt] = 15; } else if(nexthouse == 12) { nexthouse = 41; HouseInfo[houseid][hExitx] = 260.983978; HouseInfo[houseid][hExity] = 1286.549927; HouseInfo[houseid][hExitz] = 1080.299927; HouseInfo[houseid][hInt] = 4; } else if(nexthouse == 41) { nexthouse = 2; HouseInfo[houseid][hExitx] = 446.5014; HouseInfo[houseid][hExity] = 507.0295; HouseInfo[houseid][hExitz] = 1001.4195; HouseInfo[houseid][hInt] = 12; } } else if(type == 2) { HouseInfo[houseid][hValue] = 65000; HouseInfo[houseid][hLevel] = 6; strmid(HouseInfo[houseid][hDiscription], "House Medium", 0, strlen("House Medium"), 255); if(nextmedium == 17) { nextmedium = 19; HouseInfo[houseid][hExitx] = 140.2267; HouseInfo[houseid][hExity] = 1365.9246; HouseInfo[houseid][hExitz] = 1083.8594; HouseInfo[houseid][hInt] = 5; } else if(nextmedium == 19) { nextmedium = 21; HouseInfo[houseid][hExitx] = -68.294098; HouseInfo[houseid][hExity] = 1353.469971; HouseInfo[houseid][hExitz] = 1080.279907; HouseInfo[houseid][hInt] = 6; } else if(nextmedium == 21) { nextmedium = 30; HouseInfo[houseid][hExitx] = -42.581997; HouseInfo[houseid][hExity] = 1408.109985; HouseInfo[houseid][hExitz] = 1084.449951; HouseInfo[houseid][hInt] = 8; } else if(nextmedium == 30) { nextmedium = 32; HouseInfo[houseid][hExitx] = 2495.6416; HouseInfo[houseid][hExity] = -1692.2361; HouseInfo[houseid][hExitz] = 1014.7422; HouseInfo[houseid][hInt] = 3; } else if(nextmedium == 32) { nextmedium = 38; HouseInfo[houseid][hExitx] = 2468.4502; HouseInfo[houseid][hExity] = -1698.4801; HouseInfo[houseid][hExitz] = 1013.5078; HouseInfo[houseid][hInt] = 2; } else if(nextmedium == 38) { nextmedium = 39; HouseInfo[houseid][hExitx] = 2807.9172; HouseInfo[houseid][hExity] = -1174.4333; HouseInfo[houseid][hExitz] = 1025.5703; HouseInfo[houseid][hInt] = 8; } else if(nextmedium == 39) { nextmedium = 17; HouseInfo[houseid][hExitx] = 318.7010; HouseInfo[houseid][hExity] = 1114.7716; HouseInfo[houseid][hExitz] = 1083.8828; HouseInfo[houseid][hInt] = 5; } } else if(type == 3) { HouseInfo[houseid][hValue] = 85000; HouseInfo[houseid][hLevel] = 9; strmid(HouseInfo[houseid][hDiscription], "House Big", 0, strlen("House Big"), 255); if(nextbig == 1) { nextbig = 4; HouseInfo[houseid][hExitx] = 235.3054; HouseInfo[houseid][hExity] = 1186.6835; HouseInfo[houseid][hExitz] = 1080.2578; HouseInfo[houseid][hInt] = 3; } else if(nextbig == 4) { nextbig = 11; HouseInfo[houseid][hExitx] = 225.630997; HouseInfo[houseid][hExity] = 1022.479980; HouseInfo[houseid][hExitz] = 1084.069946; HouseInfo[houseid][hInt] = 7; } else if(nextbig == 11) { nextbig = 13; HouseInfo[houseid][hExitx] = 227.722992; HouseInfo[houseid][hExity] = 1114.389893; HouseInfo[houseid][hExitz] = 1081.189941; HouseInfo[houseid][hInt] = 5; } else if(nextbig == 13) { nextbig = 14; HouseInfo[houseid][hExitx] = 221.7330; HouseInfo[houseid][hExity] = 1140.5146; HouseInfo[houseid][hExitz] = 1082.6094; HouseInfo[houseid][hInt] = 4; } else if(nextbig == 14) { nextbig = 15; HouseInfo[houseid][hExitx] = 27.132700; HouseInfo[houseid][hExity] = 1341.149902; HouseInfo[houseid][hExitz] = 1084.449951; HouseInfo[houseid][hInt] = 10; } else if(nextbig == 15) { nextbig = 40; HouseInfo[houseid][hExitx] = -262.601990; HouseInfo[houseid][hExity] = 1456.619995; HouseInfo[houseid][hExitz] = 1084.449951; HouseInfo[houseid][hInt] = 4; } else if(nextbig == 40) { nextbig = 1; HouseInfo[houseid][hExitx] = 2324.3267; HouseInfo[houseid][hExity] = -1149.1440; HouseInfo[houseid][hExitz] = 1050.7101; HouseInfo[houseid][hInt] = 12; } } HouseInfo[houseid][hEntrancex] = X; HouseInfo[houseid][hEntrancey] = Y; HouseInfo[houseid][hEntrancez] = Z; HouseInfo[houseid][hWorld] = houseid; HouseInfo[houseid][hSetted] = 1; strmid(HouseInfo[houseid][hOwner],"The State",0,strlen("The State"),255); strmid(HouseInfo[houseid][hMessage],"For Sale",0,strlen("For Sale"),255); EvaluateHouse(houseid); format(string, sizeof(string),"* Created the house number %d. The house was set automatically, Use /edit to edit it if you want.",houseid); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); format(string,sizeof(string),"[ADMIN]: %s Has Set House: [%d]'s entrance to [%f - %f - %f].",sendername,houseid,X,Y,Z); ABroadCast(COLOR_LIGHTRED,string, 5); format(string2,sizeof(string2),"House is UNOWNED! \n House ID: %d \n Price: $%d \n Description: %s \n Level Needed: %d",HouseInfo[houseid][hWorld], HouseInfo[houseid][hValue],HouseInfo[houseid][hDiscription], HouseInfo[houseid][hLevel]); HouseLabel[houseid] = Create3DTextLabel(string2 ,0x00FF00AA,X,Y,Z,25, 0, 1); HousePickup[houseid] = CreateDynamicPickup(1273, 1, HouseInfo[houseid][hEntrancex], HouseInfo[houseid][hEntrancey], HouseInfo[houseid][hEntrancez]); OnPropUpdate(1,houseid); OnPropTextdrawUpdate(1, houseid); OnHousePickupUpdate(houseid); SendClientMessage(playerid, COLOR_GREY,"* The label will appear on next server restart due to limit of labels!"); new y, m, d; new h,mi,s; getdate(y,m,d); gettime(h,mi,s); format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s Has Set the house %d.",d,m,y,h,mi,s,sendername,giveplayer,houseid); AdminLog(string); } else { SendClientMessage(playerid, COLOR_GREY, "* ERROR: Automatic detected Houseid already setted!"); return 1; } } else { SendClientMessage(playerid, COLOR_GRAD1, "** you are not authorized to use that command!"); } } return 1; } [/pawn]
mafia_wars Posted April 6, 2012 Posted April 6, 2012 Ce mod foloseti GF sau GF edit?Daca da cauta un generator de case sigur gasesti!
Armyww Posted April 6, 2012 Posted April 6, 2012 Va rupeti ingrozitor cu Godfather...Daca el vrea sa faca un gamemode de la 0?Cu o baza de date, cu variabile, dupa vine de la sine, sistemele de incarcare, salvare, buy, sell etc.
Question
lany
Dupa cum spune titlul vreau sa stiu cum se creaza o casa am incerkat dupa tutoriale dar nu mi-a iesit imi poate da si mie cineva un filescript ptr incepatori ceva de genu?
Multumesc!
3 answers to this question
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