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Posted

Dupa cum spune titlul vreau sa stiu cum se creaza o casa am incerkat dupa tutoriale dar nu mi-a iesit imi poate da si mie cineva un filescript ptr incepatori ceva de genu?

Multumesc!

3 answers to this question

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Posted

Exista comanda /sethouse . Creezi o casa . Trebuie sa faci folderu : Properties

Uite comanda :

[pawn] if(strcmp(cmd, "/sethouse", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

new houseid = -1;

new Float:X, Float:Y, Float:Z

GetPlayerPos(playerid, X,Y,Z);

if (PlayerInfo[playerid][pAdmin] >= 1337)

{

    new string2[256];

   

    for(new h = 0; h < sizeof(HouseInfo); h++)

{

if(HouseInfo[h][hSetted] == 1)

{

    houseid = h + 1;

}

}

    if(HouseInfo[houseid][hSetted] == 0)

    {

format(string, sizeof(string),"LARP/Properties/%d.ini",houseid);

dini_Create(string);

        tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /sethouse [type]");

SendClientMessage(playerid, COLOR_GRAD2, "TYPES: 0 Apartment - 1 Small - 2 Medium - 3 Big");

return 1;

}

new type;

type = strval(tmp);

if(type == 0)

{

HouseInfo[houseid][hValue] = 45000;

HouseInfo[houseid][hLevel] = 3;

strmid(HouseInfo[houseid][hDiscription], "House Apartment", 0, strlen("House Apartment"), 255);

if(nextapartment == 24)

{

    nextapartment = 25;

    HouseInfo[houseid][hExitx] = 244.411987; HouseInfo[houseid][hExity] = 305.032990; HouseInfo[houseid][hExitz] = 999.231995;

HouseInfo[houseid][hInt] = 1;

}

else if(nextapartment == 25)

{

    nextapartment = 27;

    HouseInfo[houseid][hExitx] = 266.4991; HouseInfo[houseid][hExity] = 304.9922; HouseInfo[houseid][hExitz] = 999.1484;

HouseInfo[houseid][hInt] = 2;

}

else if(nextapartment == 27)

{

    nextapartment = 29;

    HouseInfo[houseid][hExitx] = 302.181000; HouseInfo[houseid][hExity] = 300.722992; HouseInfo[houseid][hExitz] = 999.231995;

HouseInfo[houseid][hInt] = 4;

}

else if(nextapartment == 29)

{

    nextapartment = 24;

    HouseInfo[houseid][hExitx] = 346.870025; HouseInfo[houseid][hExity] = 309.259033; HouseInfo[houseid][hExitz] = 999.155700;

HouseInfo[houseid][hInt] = 6;

}

}

else if(type == 1)

{

HouseInfo[houseid][hValue] = 50000;

HouseInfo[houseid][hLevel] = 4;

strmid(HouseInfo[houseid][hDiscription], "House Small", 0, strlen("House Small"), 255);

if(nexthouse == 2)

{

    nexthouse = 3;

    HouseInfo[houseid][hExitx] = 225.756989; HouseInfo[houseid][hExity] = 1240.000000; HouseInfo[houseid][hExitz] = 1082.149902;

HouseInfo[houseid][hInt] = 2;

}

else if(nexthouse == 3)

{

    nexthouse = 6;

    HouseInfo[houseid][hExitx] = 223.1929; HouseInfo[houseid][hExity] = 1287.0780; HouseInfo[houseid][hExitz] = 1082.1406;

HouseInfo[houseid][hInt] = 1;

}

else if(nexthouse == 6)

{

    nexthouse = 12;

    HouseInfo[houseid][hExitx] = 328.1066; HouseInfo[houseid][hExity] = 1478.0106; HouseInfo[houseid][hExitz] = 1084.4375;

HouseInfo[houseid][hInt] = 15;

}

else if(nexthouse == 12)

{

    nexthouse = 41;

    HouseInfo[houseid][hExitx] = 260.983978; HouseInfo[houseid][hExity] = 1286.549927; HouseInfo[houseid][hExitz] = 1080.299927;

HouseInfo[houseid][hInt] = 4;

}

else if(nexthouse == 41)

{

    nexthouse = 2;

    HouseInfo[houseid][hExitx] = 446.5014; HouseInfo[houseid][hExity] = 507.0295; HouseInfo[houseid][hExitz] = 1001.4195;

HouseInfo[houseid][hInt] = 12;

}

}

else if(type == 2)

{

HouseInfo[houseid][hValue] = 65000;

HouseInfo[houseid][hLevel] = 6;

strmid(HouseInfo[houseid][hDiscription], "House Medium", 0, strlen("House Medium"), 255);

if(nextmedium == 17)

{

    nextmedium = 19;

    HouseInfo[houseid][hExitx] = 140.2267; HouseInfo[houseid][hExity] = 1365.9246; HouseInfo[houseid][hExitz] = 1083.8594;

HouseInfo[houseid][hInt] = 5;

}

else if(nextmedium == 19)

{

    nextmedium = 21;

    HouseInfo[houseid][hExitx] = -68.294098; HouseInfo[houseid][hExity] = 1353.469971; HouseInfo[houseid][hExitz] = 1080.279907;

HouseInfo[houseid][hInt] = 6;

}

else if(nextmedium == 21)

{

    nextmedium = 30;

    HouseInfo[houseid][hExitx] = -42.581997; HouseInfo[houseid][hExity] = 1408.109985; HouseInfo[houseid][hExitz] = 1084.449951;

HouseInfo[houseid][hInt] = 8;

}

else if(nextmedium == 30)

{

    nextmedium = 32;

    HouseInfo[houseid][hExitx] = 2495.6416; HouseInfo[houseid][hExity] = -1692.2361; HouseInfo[houseid][hExitz] = 1014.7422;

HouseInfo[houseid][hInt] = 3;

}

else if(nextmedium == 32)

{

    nextmedium = 38;

    HouseInfo[houseid][hExitx] = 2468.4502; HouseInfo[houseid][hExity] = -1698.4801; HouseInfo[houseid][hExitz] = 1013.5078;

HouseInfo[houseid][hInt] = 2;

}

else if(nextmedium == 38)

{

    nextmedium = 39;

    HouseInfo[houseid][hExitx] = 2807.9172; HouseInfo[houseid][hExity] = -1174.4333; HouseInfo[houseid][hExitz] = 1025.5703;

HouseInfo[houseid][hInt] = 8;

}

else if(nextmedium == 39)

{

    nextmedium = 17;

    HouseInfo[houseid][hExitx] = 318.7010; HouseInfo[houseid][hExity] = 1114.7716; HouseInfo[houseid][hExitz] = 1083.8828;

HouseInfo[houseid][hInt] = 5;

}

}

else if(type == 3)

{

HouseInfo[houseid][hValue] = 85000;

HouseInfo[houseid][hLevel] = 9;

strmid(HouseInfo[houseid][hDiscription], "House Big", 0, strlen("House Big"), 255);

if(nextbig == 1)

{

    nextbig = 4;

    HouseInfo[houseid][hExitx] = 235.3054; HouseInfo[houseid][hExity] = 1186.6835; HouseInfo[houseid][hExitz] = 1080.2578;

HouseInfo[houseid][hInt] = 3;

}

else if(nextbig == 4)

{

    nextbig = 11;

    HouseInfo[houseid][hExitx] = 225.630997; HouseInfo[houseid][hExity] = 1022.479980; HouseInfo[houseid][hExitz] = 1084.069946;

HouseInfo[houseid][hInt] = 7;

}

else if(nextbig == 11)

{

    nextbig = 13;

    HouseInfo[houseid][hExitx] = 227.722992; HouseInfo[houseid][hExity] = 1114.389893; HouseInfo[houseid][hExitz] = 1081.189941;

HouseInfo[houseid][hInt] = 5;

}

else if(nextbig == 13)

{

    nextbig = 14;

    HouseInfo[houseid][hExitx] = 221.7330; HouseInfo[houseid][hExity] = 1140.5146; HouseInfo[houseid][hExitz] = 1082.6094;

HouseInfo[houseid][hInt] = 4;

}

else if(nextbig == 14)

{

    nextbig = 15;

    HouseInfo[houseid][hExitx] = 27.132700; HouseInfo[houseid][hExity] = 1341.149902; HouseInfo[houseid][hExitz] = 1084.449951;

HouseInfo[houseid][hInt] = 10;

}

else if(nextbig == 15)

{

    nextbig = 40;

    HouseInfo[houseid][hExitx] = -262.601990; HouseInfo[houseid][hExity] = 1456.619995; HouseInfo[houseid][hExitz] = 1084.449951;

HouseInfo[houseid][hInt] = 4;

}

else if(nextbig == 40)

{

    nextbig = 1;

    HouseInfo[houseid][hExitx] = 2324.3267; HouseInfo[houseid][hExity] = -1149.1440; HouseInfo[houseid][hExitz] = 1050.7101;

HouseInfo[houseid][hInt] = 12;

}

}

HouseInfo[houseid][hEntrancex] = X;

HouseInfo[houseid][hEntrancey] = Y;

HouseInfo[houseid][hEntrancez] = Z;

HouseInfo[houseid][hWorld] = houseid;

HouseInfo[houseid][hSetted] = 1;

strmid(HouseInfo[houseid][hOwner],"The State",0,strlen("The State"),255);

strmid(HouseInfo[houseid][hMessage],"For Sale",0,strlen("For Sale"),255);

EvaluateHouse(houseid);

format(string, sizeof(string),"* Created the house number %d. The house was set automatically, Use /edit to edit it if you want.",houseid);

SendClientMessage(playerid, COLOR_LIGHTBLUE, string);

format(string,sizeof(string),"[ADMIN]: %s Has Set House: [%d]'s entrance to [%f - %f - %f].",sendername,houseid,X,Y,Z);

    ABroadCast(COLOR_LIGHTRED,string, 5);

    format(string2,sizeof(string2),"House is UNOWNED! \n House ID: %d \n Price: $%d \n Description: %s \n Level Needed: %d",HouseInfo[houseid][hWorld], HouseInfo[houseid][hValue],HouseInfo[houseid][hDiscription], HouseInfo[houseid][hLevel]);

HouseLabel[houseid] = Create3DTextLabel(string2 ,0x00FF00AA,X,Y,Z,25, 0, 1);

HousePickup[houseid] = CreateDynamicPickup(1273, 1, HouseInfo[houseid][hEntrancex], HouseInfo[houseid][hEntrancey], HouseInfo[houseid][hEntrancez]);

OnPropUpdate(1,houseid);

OnPropTextdrawUpdate(1, houseid);

OnHousePickupUpdate(houseid);

SendClientMessage(playerid, COLOR_GREY,"* The label will appear on next server restart due to limit of labels!");

new y, m, d;

new h,mi,s;

getdate(y,m,d);

gettime(h,mi,s);

format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s Has Set the house %d.",d,m,y,h,mi,s,sendername,giveplayer,houseid);

AdminLog(string);

}

else

{

    SendClientMessage(playerid, COLOR_GREY, "* ERROR: Automatic detected Houseid already setted!");

    return 1;

}

}

else

{

SendClientMessage(playerid, COLOR_GRAD1, "** you are not authorized to use that command!");

}

}

return 1;

}

[/pawn]

Posted

Va rupeti ingrozitor cu Godfather...

Daca el vrea sa faca un gamemode de la 0?

Cu o baza de date, cu variabile, dupa vine de la sine, sistemele de incarcare, salvare, buy, sell etc.

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