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[GF/RP] Payday


anakin29

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2 answers to this question

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public PayDay()

{

new string[128];

new account,interest;

new rent = 0;

foreach(Player, i)

{

if(IsPlayerConnected(i))

{

    if(PlayerInfo[pLevel] > 0)

    {

    if(MoneyMessage==1)

{

    SendClientMessage(i, COLOR_1RED, "You failed to pay your debt, Jail time.");

    GameTextForPlayer(i, "~r~Busted!", 2000, 1);

    SetPlayerInterior(i, 10);

    PlayerInfo[pInt] = 10;

  SetPlayerPos(i, 221.9669,114.5716,999.0156);

            PlayerInfo[pJailed] = 1;

                    SetPlayerSkin(i, 62);

            ResetPlayerWeapons(i);

            ResetPlayerMoney(i);

WantedPoints = 0;

PlayerInfo[pJailTime] = 240;

format(string, sizeof(string), "You are jailed for %d seconds.  Bail: Unable", PlayerInfo[pJailTime]);

SendClientMessage(i, COLOR_WHITE, string);

}

new playername2[MAX_PLAYER_NAME];

GetPlayerName(i, playername2, sizeof(playername2));

account = PlayerInfo[pAccount];

new key = PlayerInfo[pPhousekey];

if(key != 255)

{

rent = HouseInfo[key][hRent];

if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)

{

rent = 0;

}

else if(rent > GetPlayerMoney(i))

{

PlayerInfo[pPhousekey] = 255;

SendClientMessage(i, COLOR_WHITE, "You have been evicted.");

rent = 0;

}

HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;

}

new tmpintrate;

if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)

{

    if(PlayerInfo[pDonateRank] > 0) { tmpintrate = intrate+4; }

else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel]

}

else

{

    if(PlayerInfo[pDonateRank] > 0) { tmpintrate = 3; }

else { tmpintrate = 1; }

}

if(PlayerInfo[pPayDay] >= 5)

{

    Tax += TaxValue;//Should work for every player online

    PlayerInfo[pAccount] -= TaxValue;

new checks = PlayerInfo[pPayCheck] / 5;

if(PlayerInfo[pDonateRank] > 0)

{

    new bonus = PlayerInfo[pPayCheck] / 10;

    checks += bonus;

}

    new ebill = (PlayerInfo[pAccount]/10000)*(PlayerInfo[pLevel]);

ConsumingMoney = 1;

    GivePlayerMoney(i, checks);

                    if(PlayerInfo[pAccount] > 0)

    {

    PlayerInfo[pAccount] -= ebill;

    SBizzInfo[4][sbTill] += ebill;

}

else

{

    ebill = 0;

}

interest = (PlayerInfo[pAccount]/1000)*(tmpintrate);

PlayerInfo[pExp]++;

PlayerPlayMusic(i);

PlayerInfo[pAccount] = account+interest;

SendClientMessage(i, COLOR_RED, "|___ STATISTICI BANK ___|");

format(string, sizeof(string), "  Plata: $%d  Taxe si impozite: -$%d", checks, TaxValue);

SendClientMessage(i, COLOR_WHITE, string);

if(PlayerInfo[pPhousekey] != 255 || PlayerInfo[pPbiskey] != 255)

{

    format(string, sizeof(string), "  Intretinere la casa: -$%d", ebill);

SendClientMessage(i, COLOR_GRAD1, string);

}

format(string, sizeof(string), "  Suma in cont: $%d", account - checks);

SendClientMessage(i, COLOR_WHITE, string);

format(string, sizeof(string), "  Dobanda: 0.%d procente",tmpintrate);

SendClientMessage(i, COLOR_GRAD3, string);

format(string, sizeof(string), "  Castigul: $%d", interest);

SendClientMessage(i, COLOR_GRAD3, string);

SendClientMessage(i, COLOR_RED, "|--------------------------------------|");

format(string, sizeof(string), "  Total suma: $%d", PlayerInfo[pAccount]);

SendClientMessage(i, COLOR_GRAD5, string);

format(string, sizeof(string), "  Chirie: -$%d", rent);

SendClientMessage(i, COLOR_GRAD5, string);

format(string, sizeof(string), "~r~Ai primit Salariul");

GameTextForPlayer(i, string, 5000, 1);

rent = 0;

PlayerInfo[pPayDay] = 0;

PlayerInfo[pPayCheck] = 0;

PlayerInfo[pConnectTime] += 1;

PlayerInfo[pRob] += 1;

if(PlayerInfo[pDonateRank] > 0)

{

    PlayerInfo[pPayDayHad] += 1;

    if(PlayerInfo[pPayDayHad] >= 5)

    {

        PlayerInfo[pExp]++;

        PlayerInfo[pPayDayHad] = 0;

    }

}

if(PlayerInfo[pMember] == 13 || PlayerInfo[pLeader] == 13)

  {

    PlayerInfo[pTow] += 5;

      }

}

else

{

                    SendClientMessage(i, COLOR_LIGHTRED, " ");

    SendClientMessage(i, COLOR_LIGHTRED, "* Tu nu ai stat suficient de mult pe server pentru a primi Salariul.");

    SendClientMessage(i, COLOR_LIGHTRED, " ");

}

}

}

}

SaveAccounts();

Checkprop();

return 1;

}

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