Jump to content
  • 0

[GF/RP] problema /pay


Otiy

Question

Salut am si eu o problema. Atunci cand dau pay arata la toti asa "You have recieved %d$ from %s(ID: %d)." codul este:

[pawn]    if(strcmp(cmd, "/pay", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /pay [playerid/PartOfName] [amount]");

return 1;

}

//giveplayerid = strval(tmp);

        giveplayerid = ReturnUser(tmp);

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /pay [playerid/PartOfName] [amount]");

return 1;

}

moneys = strval(tmp);

if(moneys > 1000 && PlayerInfo[playerid][pLevel] < 3)

{

SendClientMessage(playerid, COLOR_GRAD1, "You must have level 3 to send money over 1.000");

return 1;

}

if(moneys < 1 || moneys > 50000)

{

    SendClientMessage(playerid, COLOR_GRAD1, "Dont go below 1, or above 50.000 at once.");

    return 1;

}

if (IsPlayerConnected(giveplayerid))

{

    if(giveplayerid != INVALID_PLAYER_ID)

    {

        if(PlayerInfo[giveplayerid][pLocal] == 106)

{

SendClientMessage(playerid, COLOR_GRAD1, "Command not allowed in this location");

return 1;

}

if (ProxDetectorS(5.0, playerid, giveplayerid))

{

    if(giveplayerid == playerid)

    {

        SendClientMessage(playerid, COLOR_GREY, "  You can not pay for yourself !");

        return 1;

    }

GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));

GetPlayerName(playerid, sendername, sizeof(sendername));

playermoney = GetPlayerCash(playerid);

if (moneys > 0 && playermoney >= moneys)

{

    //ConsumingMoney[giveplayerid] = 1;

    if(paytime[playerid] == 1) return SendClientMessage(playerid, COLOR_GRAD2, "You can /pay once at 30 seconds.!");

GivePlayerCash(playerid, (0 - moneys));

GivePlayerCash(giveplayerid, moneys);

format(string, sizeof(string), "* You have sent %s(player: %d), $%d.", giveplayer,giveplayerid, moneys);

PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);

SendClientMessage(playerid, COLOR_WHITE, string);

format(string, sizeof(string), "You have recieved %d$ from %s(ID: %d).", moneys, sendername, playerid);

SendClientMessage(giveplayerid, COLOR_WHITE, string);

/*format(string, sizeof(string), "%s has paid $%d to %s", sendername, moneys, giveplayer);*/

PayLog(string);

paytime[playerid] = 1;

              SetTimerEx("pay", 1, 0, "%d", playerid);

if(moneys >= 1)

{

ABroadCast(COLOR_LIGHTRED,string,1);

}

PlayerPlaySound(giveplayerid, 1052, 0.0, 0.0, 0.0);

format(string, sizeof(string), "* %s takes out some cash, and hands it to %s.", sendername ,giveplayer);

ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);

ApplyAnimation(playerid,"DEALER","shop_pay",4.1,0,0,0,0,0);

}

else

{

SendClientMessage(playerid, COLOR_GRAD1, "  Invalid transaction amount.");

}

}

else

{

SendClientMessage(playerid, COLOR_GRAD1, "  Your too far away.");

}

}//invalid id

}

else

{

format(string, sizeof(string), "  %d is not an active player.", giveplayerid);

SendClientMessage(playerid, COLOR_GRAD1, string);

}

}

return 1;

}[/pawn]

Link to comment
Share on other sites

1 answer to this question

Recommended Posts

Pune-l pe asta:

//-------------------------------[Pay]--------------------------------------------------------------------------
	if(strcmp(cmd, "/pay", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_GRAD1, "{55D4FF}SCRIE:{B4B4B4} /pay [playerid/PartOfName] [suma]");
				return 1;
			}
			//giveplayerid = strval(tmp);
	        giveplayerid = ReturnUser(tmp);
			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_GRAD1, "{55D4FF}SCRIE:{B4B4B4} /pay [playerid/PartOfName] [suma]");
				return 1;
			}
			moneys = strval(tmp);
			if(moneys > 1000 && PlayerInfo[playerid][pLevel] < 3)
			{
				SendClientMessage(playerid, COLOR_GRAD1, "Trebuie sa ai level 3 pentru a plati o suma mai mare de 1.000$");
				return 1;
			}
			if(moneys < 1 || moneys > 100000)
			{
			    SendClientMessage(playerid, COLOR_GRAD1, "Nu merge sub 1$ , sau mai mult de 100.000$ ");
			    return 1;
			}
			if (IsPlayerConnected(giveplayerid))
			{
			    if(giveplayerid != INVALID_PLAYER_ID)
			    {
			        if(PlayerInfo[giveplayerid][pLocal] == 103)
					{
						SendClientMessage(playerid, COLOR_GRAD1, "Comanda nu sunt permise în aceasta locatie");
						return 1;
					}
					if (ProxDetectorS(5.0, playerid, giveplayerid))
					{
						GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
						GetPlayerName(playerid, sendername, sizeof(sendername));
						playermoney = GetPlayerMoney(playerid);
						if (moneys > 0 && playermoney >= moneys)
						{
						    ConsumingMoney[giveplayerid] = 1;
							GivePlayerMoney(playerid, (0 - moneys));
							GivePlayerMoney(giveplayerid, moneys);
							format(string, sizeof(string), "   Ai trimis %s(jucator: %d), $%d.", giveplayer,giveplayerid, moneys);
							PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
							SendClientMessage(playerid, COLOR_GRAD1, string);
							format(string, sizeof(string), "   Ai primit $%d de la %s(jucator: %d).", moneys, sendername, playerid);
							SendClientMessage(giveplayerid, COLOR_GRAD1, string);
							format(string, sizeof(string), "%s a platit $%d pentru %s", sendername, moneys, giveplayer);
							PayLog(string);
							if(moneys >= 1000000)
							{
								ABroadCast(COLOR_YELLOW,string,1);
							}
							PlayerPlaySound(giveplayerid, 1052, 0.0, 0.0, 0.0);
							format(string, sizeof(string), "« %s scoate niste bani, si trimite lui %s.", sendername ,giveplayer);
							ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						}
						else
						{
							SendClientMessage(playerid, COLOR_GRAD1, "   Suma tranzactiei invalida.");
						}
					}
					else
					{
						SendClientMessage(playerid, COLOR_GRAD1, "   Esti prea departe.");
					}
				}//invalid id
			}
			else
			{
				format(string, sizeof(string), "   %d is not an active player.", giveplayerid);
				SendClientMessage(playerid, COLOR_GRAD1, string);
			}
		}
		return 1;
	}

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.