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[GF/RP] System Car Personal


mitza505

Question

am facut fix asa cum a zis el: [pawn]Am descoperit aseara cum sa ramana vehiculele de exemplu eu cream masina si cand dadeam restart la server masina disparea acuma nu mai dispare puteti pune si la comanda de restart  SaveCarCoords();

public SaveCarCoords()

{

new idx;

new File: file2 = fopen("cars.cfg", io_write);

while (idx < sizeof(CarInfo))

{

    new coordsstring[256];

    format(coordsstring, sizeof(coordsstring), "%d,%f,%f,%f,%f,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d\n",

CarInfo[idx][cModel],

CarInfo[idx][cLocationx],

CarInfo[idx][cLocationy],

CarInfo[idx][cLocationz],

CarInfo[idx][cAngle],

CarInfo[idx][cColorOne],

CarInfo[idx][cColorTwo],

CarInfo[idx][mod1],

CarInfo[idx][mod2],

CarInfo[idx][mod3],

CarInfo[idx][mod4],

CarInfo[idx][mod5],

CarInfo[idx][mod6],

CarInfo[idx][mod7],

CarInfo[idx][mod8],

CarInfo[idx][mod9],

CarInfo[idx][mod10],

CarInfo[idx][mod11],

CarInfo[idx][mod12],

CarInfo[idx][mod13],

CarInfo[idx][mod14],

CarInfo[idx][mod15],

CarInfo[idx][mod16],

CarInfo[idx][mod17],

CarInfo[idx][paintjob]);

if(idx == carsonserver)

{

file2 = fopen("cars.cfg", io_write);

}

else

{

file2 = fopen("cars.cfg", io_append);

}

fwrite(file2, coordsstring);

idx++;

fclose(file2);

}

return 1;

}

public LoadCar()

{

new arrCoords[31][64];

new strFromFile2[256];

new File: file = fopen("cars.cfg", io_read);

if (file)

{

new idx = carsonserver;

while (idx < sizeof(CarInfo))

{

fread(file, strFromFile2);

split(strFromFile2, arrCoords, ',');

CarInfo[idx][cModel] = strval(arrCoords[0]);

CarInfo[idx][cLocationx] = floatstr(arrCoords[1]);

CarInfo[idx][cLocationy] = floatstr(arrCoords[2]);

CarInfo[idx][cLocationz] = floatstr(arrCoords[3]);

CarInfo[idx][cAngle] = floatstr(arrCoords[4]);

CarInfo[idx][cColorOne] = strval(arrCoords[5]);

CarInfo[idx][cColorTwo] = strval(arrCoords[6]);

strmid(CarInfo[idx][cOwner], arrCoords[7], 0, strlen(arrCoords[7]), 255);

strmid(CarInfo[idx][cDescription], arrCoords[8], 0, strlen(arrCoords[8]), 255);

CarInfo[idx][cValue] = strval(arrCoords[9]);

strmid(CarInfo[idx][cLicense], arrCoords[10], 0, strlen(arrCoords[10]), 255);

CarInfo[idx][cOwned] = strval(arrCoords[11]);

CarInfo[idx][cLock] = strval(arrCoords[12]);

CarInfo[idx][mod1] = strval(arrCoords[13]);

CarInfo[idx][mod2] = strval(arrCoords[14]);

CarInfo[idx][mod3] = strval(arrCoords[15]);

CarInfo[idx][mod4] = strval(arrCoords[16]);

CarInfo[idx][mod5] = strval(arrCoords[17]);

CarInfo[idx][mod6] = strval(arrCoords[18]);

CarInfo[idx][mod7] = strval(arrCoords[19]);

CarInfo[idx][mod8] = strval(arrCoords[20]);

CarInfo[idx][mod9] = strval(arrCoords[21]);

CarInfo[idx][mod10] = strval(arrCoords[22]);

CarInfo[idx][mod11] = strval(arrCoords[23]);

CarInfo[idx][mod12] = strval(arrCoords[24]);

CarInfo[idx][mod13] = strval(arrCoords[25]);

CarInfo[idx][mod14] = strval(arrCoords[26]);

CarInfo[idx][mod15] = strval(arrCoords[27]);

CarInfo[idx][mod16] = strval(arrCoords[28]);

CarInfo[idx][mod17] = strval(arrCoords[29]);

CarInfo[idx][paintjob] = strval(arrCoords[30]);

printf("CarInfo: %d Owner:%s LicensePlate %s",idx,CarInfo[idx][cOwner],CarInfo[idx][cLicense]);

idx++;

}

}

return 1;[/pawn]

dar nimica +ca eu nu am fisieru cars.cfg .. ce fac? ca nu mi se salveaza amsinile dp rR

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uite asta e[pawn]//===========================Section: Includes==================================

#include <a_samp>

#include <utils>

//===========================Section: Definations===============================

#define COLOR_GRAD1 0xB4B5B7FF

#define COLOR_GRAD2 0xBFC0C2FF

#define COLOR_GRAD3 0xCBCCCEFF

#define COLOR_GRAD4 0xD8D8D8FF

#define COLOR_GRAD5 0xE3E3E3FF

#define COLOR_GRAD6 0xF0F0F0FF

#define COLOR_GREEN 0x33AA33AA

#define COLOR_GREY 0xAFAFAFAA

#define COLOR_WHITE 0xFFFFFFAA

#define COLOR_YELLOW 0xFFFF00AA

#define COLOR_YELLOW2 0xF5DEB3AA

#define COLOR_BLUE 0x2641FEAA

#define COLOR_RED 0xAA3333AA

#define COLOR_PURPLE 0xC2A2DAAA

#pragma tabsize 0

//===========================Section: Forwards==================================

forward LoadCar();

forward SaveCarCoords();

forward OnPropUpdate();

forward IsAnOwnableCar(vehicleid);

forward CarKeys(playerid);

forward SavePlayerData(playerid);

forward ini_GetKey( line[] );

forward ini_GetValue( line[] );

forward OnPlayerKeyStateChange(playerid, newkeys, oldkeys);

new carsonserver = 293;

new vehName[][] = {

"Landstalker",

"Bravura",

"Buffalo",

"Linerunner",

"Perrenial",

"Sentinel",

"Dumper",

"Firetruck",

"Trashmaster",

"Stretch",

"Manana",

"Infernus",

"Voodoo",

"Pony",

"Mule",

"Cheetah",

"Ambulance",

"Leviathan",

"Moonbeam",

"Esperanto",

"Taxi",

"Washington",

"Bobcat",

"Whoopee",

"BF Injection",

"Hunter",

"Premier",

"Enforcer",

"Securicar",

"Banshee",

"Predator",

"Bus",

"Rhino",

"Barracks",

"Hotknife",

"Trailer",

"Previon",

"Coach",

"Cabbie",

"Stallion",

"Rumpo",

"RC Bandit",

"Romero",

"Packer",

"Monster",

"Admiral",

"Squalo",

"Seasparrow",

"Pizzaboy",

"Tram",

"Trailer",

"Turismo",

"Speeder",

"Reefer",

"Tropic",

"Flatbed",

"Yankee",

"Caddy",

"Solair",

"Berkley's RC Van",

"Skimmer",

"PCJ-600",

"Faggio",

"Freeway",

"RC Baron",

"RC Raider",

"Glendale",

"Oceanic",

"Sanchez",

"Sparrow",

"Patriot",

"ATV",

"Coastguard",

"Dinghy",

"Hermes",

"Sabre",

"Rustler",

"ZR-350",

"Walton",

"Regina",

"Comet",

"BMX",

"Burrito",

"Camper",

"Marquis",

"Baggage",

"Dozer",

"Maverick",

"News Chopper",

"Rancher",

"FBI Rancher",

"Virgo",

"Greenwood",

"Jetmax",

"Hotring",

"Sandking",

"Blista Compact",

"Police Maverick",

"Boxvillde",

"Benson",

"Mesa",

"RC Goblin",

"Hotring Racer A",

"Hotring Racer B",

"Bloodring Banger",

"Rancher",

"Super GT",

"Elegant",

"Journey",

"Bike",

"Mountain Bike",

"Beagle",

"Cropduster",

"Stunt",

"Tanker",

"Roadtrain",

"Nebula",

"Majestic",

"Buccaneer",

"Shamal",

"Hydra",

"FCR-900",

"NRG-500",

"HPV1000",

"Cement Truck",

"Tow Truck",

"Fortune",

"Cadrona",

"FBI Truck",

"Willard",

"Forklift",

"Tractor",

"Combine",

"Feltzer",

"Remington",

"Slamvan",

"Blade",

"Freight",

"Streak",

"Vortex",

"Vincent",

"Bullet",

"Clover",

"Sadler",

"Firetruck",

"Hustler",

"Intruder",

"Primo",

"Cargobob",

"Tampa",

"Sunrise",

"Merit",

"Utility",

"Nevada",

"Jeep",

"Windsor",

"Monster",

"Monster",

"Uranus",

"Jester",

"Sultan",

"Stratum",

"Elegy",

"Raindance",

"RC Tiger",

"Flash",

"Tahoma",

"Savanna",

"Bandito",

"Freight Flat",

"Streak Carriage",

"Kart",

"Mower",

"Dune",

"Sweeper",

"Broadway",

"Tornado",

"AT-400",

"DFT-30",

"Huntley",

"Stafford",

"BF-400",

"News Van",

"Tug",

"Trailer",

"Emperor",

"Wayfarer",

"Euros",

"Hotdog",

"Club",

"Freight Box",

"Trailer",

"Andromada",

"Dodo",

"RC Cam",

"Launch",

"Police Car LSPD",

"Police Car SFPD",

"Police Car LVPD",

"Police Ranger",

"Picador",

"S.W.A.T",

"Alpha",

"Phoenix",

"Glendale",

"Sadler",

"Luggage",

"Luggage",

"Stairs",

"Boxville",

"Tiller",

"Utility Trailer"

};

//===========================Section: Variables=================================

enum pInfo

{

pPcarkey,

pPcarkey2,

pPcarkey3,

}

new PlayerInfo[256][pInfo];

enum cInfo

{

cModel,

Float:cLocationx,

Float:cLocationy,

Float:cLocationz,

Float:cAngle,

cColorOne,

cColorTwo,

cOwner[MAX_PLAYER_NAME],

cDescription[12],

cRegistration,

cOwned,

cLock,

};

new CarInfo[1000][cInfo];

//===========================Section: strtok ============================

strtok(const string[], &index)

{

new length = strlen(string);

while ((index < length) && (string[index] <= ' '))

{

index++;

}

new offset = index;

new result[20];

while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))

{

result[index - offset] = string[index];

index++;

}

result[index - offset] = EOS;

return result;

}

//===========================Section: Callbacks & Functions=====================

public OnFilterScriptInit()

{

printf("Filterscript carownership.amx Initiated\n");

LoadCar();

for(new h = carsonserver; h < sizeof(CarInfo); h++)

{

AddStaticVehicleEx(CarInfo[h][cModel],CarInfo[h][cLocationx],CarInfo[h][cLocationy],CarInfo[h][cLocationz]+1.0,CarInfo[h][cAngle],CarInfo[h][cColorOne],CarInfo[h][cColorTwo],60000);

}

return 1;

}

public OnFilterScriptExit() { return 1; }

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)

{

    new carid = GetPlayerVehicleID(playerid);

    if ((newkeys & KEY_SECONDARY_ATTACK))

{

    if(IsAnOwnableCar(carid) && CarInfo[carid][cOwned] == 0)

  {

        TogglePlayerControllable(playerid, 1);

        RemovePlayerFromVehicle(playerid);

    }

}

return 1;

}

public SavePlayerData(playerid)

{

if(IsPlayerConnected(playerid))

{

new string3[32];

new playername3[MAX_PLAYER_NAME];

GetPlayerName(playerid, playername3, sizeof(playername3));

format(string3, sizeof(string3), "carkeys/%s.ini", playername3);

new File: hFile = fopen(string3, io_write);

if (hFile)

{

new var[32];

format(var, 32, "CarKey=%d\n",PlayerInfo[playerid][pPcarkey]);fwrite(hFile, var);

format(var, 32, "CarKey2=%d\n",PlayerInfo[playerid][pPcarkey2]);fwrite(hFile, var);

format(var, 32, "CarKey3=%d\n",PlayerInfo[playerid][pPcarkey3]);fwrite(hFile, var);

fclose(hFile);

}

}

return 1;

}

public CarKeys(playerid)

{

    new string2[64];

new playername2[MAX_PLAYER_NAME];

    GetPlayerName(playerid, playername2, sizeof(playername2));

format(string2, sizeof(string2), "carkeys/%s.ini", playername2);

new File: UserFile = fopen(string2, io_read);

if ( UserFile )

{

new key[ 256 ] , val[ 256 ];

new Data[ 256 ];

while ( fread( UserFile , Data , sizeof( Data ) ) )

{

key = ini_GetKey( Data );

if( strcmp( key , "CarKey" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey] = strval( val ); }

if( strcmp( key , "CarKey2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey2] = strval( val ); }

if( strcmp( key , "CarKey3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey3] = strval( val ); }

        }

        fclose(UserFile);

        SendClientMessage(playerid, COLOR_RED,"Car Keys Loaded by Team BestLife!!!");

}

return 1;

}

public OnPropUpdate()

{

new idx;

new File: file2;

idx = carsonserver;

while (idx < sizeof(CarInfo))

{

new coordsstring[256];

format(coordsstring, sizeof(coordsstring), "%d,%f,%f,%f,%f,%d,%d,%s,%s,%d,%d\n",

CarInfo[idx][cModel],

CarInfo[idx][cLocationx],

CarInfo[idx][cLocationy],

CarInfo[idx][cLocationz],

CarInfo[idx][cAngle],

CarInfo[idx][cColorOne],

CarInfo[idx][cColorTwo],

CarInfo[idx][cOwner],

CarInfo[idx][cDescription],

CarInfo[idx][cOwned],

CarInfo[idx][cLock]);

if(idx == carsonserver)

{

file2 = fopen("cars.cfg", io_write);

}

else

{

file2 = fopen("cars.cfg", io_append);

}

fwrite(file2, coordsstring);

idx++;

fclose(file2);

}

return 1;

}

public IsAnOwnableCar(vehicleid)

{

if(vehicleid >= carsonserver && vehicleid <= 1000) { return 1; }

return 0;

}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)

{

    if(IsAnOwnableCar(vehicleid) && CarInfo[vehicleid][cLock] == 1 && CarInfo[vehicleid][cOwned] == 1)

{

if(IsPlayerAdmin(playerid)) { }

else

{

new Float:cx, Float:cy, Float:cz;

  GetPlayerPos(playerid, cx, cy, cz);

    SetPlayerPos(playerid, cx, cy, cz);

}

}

return 1;

}

public OnPlayerSpawn(playerid)

{

CarKeys(playerid);

return 1;

}

public OnPlayerConnect(playerid)

{

PlayerInfo[playerid][pPcarkey] = -1;

PlayerInfo[playerid][pPcarkey2] = -1;

PlayerInfo[playerid][pPcarkey3] = -1;

for(new h = carsonserver; h < sizeof(CarInfo); h++)

{

SetVehicleParamsForPlayer(h,playerid,0,CarInfo[h][cLock]);

}

return 1;

}

public OnPlayerCommandText(playerid, cmdtext[])

{

new idx;

new string[256];

new cmd[256];

new tmp[256];

new sendername[MAX_PLAYER_NAME];

new playername[MAX_PLAYER_NAME];

new giveplayerid;

new idcar = GetPlayerVehicleID(playerid);

cmd = strtok(cmdtext, idx);

new vehid;

vehid = GetPlayerVehicleID(playerid);

if (strcmp(cmd, "/mycars", true) == 0)

{

if(IsPlayerConnected(playerid))

    {

            new carkey = PlayerInfo[playerid][pPcarkey];

    new carkey2 = PlayerInfo[playerid][pPcarkey2];

    new carkey3 = PlayerInfo[playerid][pPcarkey3];

            if (PlayerInfo[playerid][pPcarkey] != -1)

    {

        format(string, sizeof(string), "1| VehModel:[%s] VehColor1:[%d] VehColor2:[%d] VehLocked:[%d]", CarInfo[carkey][cDescription], CarInfo[carkey][cColorOne], CarInfo[carkey][cColorTwo], CarInfo[carkey][cLock]);

        SendClientMessage(playerid, COLOR_GRAD5,string);

    }

    if (PlayerInfo[playerid][pPcarkey2] != -1)

    {

        format(string, sizeof(string), "2| VehModel:[%s] VehColor1:[%d] VehColor2:[%d] VehLocked:[%d]", CarInfo[carkey2][cDescription], CarInfo[carkey2][cColorOne], CarInfo[carkey2][cColorTwo], CarInfo[carkey2][cLock]);

        SendClientMessage(playerid, COLOR_GRAD5,string);

    }

    if (PlayerInfo[playerid][pPcarkey3] != -1)

    {

        format(string, sizeof(string), "3| VehModel:[%s] VehColor1:[%d] VehColor2:[%d] VehLocked:[%d]", CarInfo[carkey3][cDescription], CarInfo[carkey3][cColorOne], CarInfo[carkey3][cColorTwo], CarInfo[carkey3][cLock]);

        SendClientMessage(playerid, COLOR_GRAD5,string);

    }

}

return 1;

}

if(strcmp(cmd, "/apark", true) == 0)

{

if(IsPlayerConnected(playerid))

{

new Float:x,Float:y,Float:z;

new Float:a;

new carid;

carid = GetPlayerVehicleID(playerid);

GetPlayerName(playerid, playername, sizeof(playername));

GetVehiclePos(carid, x, y, z);

GetVehicleZAngle(carid, a);

if(IsPlayerAdmin(playerid))

{

CarInfo[carid][cLocationx] = x;

CarInfo[carid][cLocationy] = y;

CarInfo[carid][cLocationz] = z;

CarInfo[carid][cAngle] = a;

format(string, sizeof(string), "~n~ You have parked your car in this location. ~n~");

GameTextForPlayer(playerid, "You have parked this car in this position. It will respawn here.", 10000, 3);

OnPropUpdate(); SavePlayerData(playerid);

    DestroyVehicle(carid);

    CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);

                return 1;

}

else

{

    SendClientMessage(playerid, COLOR_BLUE, "Nu esti autorizat sa folosesti aceasta comanda!!!");

    return 1;

}

}

return 1;

}

if(strcmp(cmd, "/adeletecar", true) == 0)

{

    if(IsPlayerAdmin(playerid))

    {

            CarInfo[idcar][cOwned] = 0; CarInfo[idcar][cModel] = 0; CarInfo[idcar][cColorOne] = 0; CarInfo[idcar][cColorTwo] = 0;

CarInfo[idcar][cLocationx] = 0; CarInfo[idcar][cLocationy] = 0; CarInfo[idcar][cLocationz] = 0; CarInfo[idcar][cAngle] = 0;

CarInfo[idcar][cLock] = 0;

strmid(CarInfo[idcar][cOwner], "Dealership", 0, strlen("Dealership"), 999);

format(CarInfo[idcar][cDescription], 32, "0");

DestroyVehicle(idcar);

OnPropUpdate(); SavePlayerData(playerid);

    }

}

/* if(strcmp(cmd, "/acarkeys", true) == 0)

{

    if(PlayerInfo[playerid][pPcarkey] == -1 && PlayerInfo[playerid][pPcarkey2] == -1 && PlayerInfo[playerid][pPcarkey3] == -1)

        {

            SendClientMessage(playerid, COLOR_GREY, "Nu Esti Owneru Acestei Masini");

return 1;

        }

        else

    {

  CarKeys(playerid);

    }

}*/

if(strcmp(cmd, "/acreateveh", true) == 0)

{

    if(IsPlayerAdmin(playerid))

    {

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_GRAD2, "FOLOSESTE: /acreateveh [carid] [color1] [color2]");

return 1;

}

new car;

car = strval(tmp);

if(car < 400 || car > 611) { SendClientMessage(playerid, COLOR_WHITE, " Id vehiculului nu poate sa fie mai mic de 400 si mai mare de 611 !"); return 1; }

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_GRAD2, "FOLOSESTE: /acreateveh [carid] [color1] [color2]");

return 1;

}

new color1;

color1 = strval(tmp);

if(color1 < 0 || color1 > 252) { SendClientMessage(playerid, COLOR_WHITE, " Id culori este de la 0 la 126 !"); return 1; }

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_GRAD2, "FOLOSESTE: /acreateveh [carid] [color1] [color2]");

return 1;

}

new color2;

color2 = strval(tmp);

if(color2 < 0 || color2 > 252) { SendClientMessage(playerid, COLOR_WHITE, " Id culori este de la 0 la 126 !"); return 1; }

new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z);

            new thiscar = CreateVehicle(car,X,Y,Z,1,color1,color2,99999999);

CarInfo[thiscar][cOwned] = 0; CarInfo[thiscar][cModel] = car; CarInfo[thiscar][cColorOne] = color1; CarInfo[thiscar][cColorTwo] = color2;

CarInfo[thiscar][cLocationx] = X; CarInfo[thiscar][cLocationy] = Y; CarInfo[thiscar][cLocationz] = Z; CarInfo[thiscar][cAngle] = 1;

CarInfo[thiscar][cLock] = 0;

PutPlayerInVehicle(playerid,thiscar,0);

strmid(CarInfo[vehid][cOwner], "Dealership", 0, strlen("Dealership"), 999);

format(CarInfo[thiscar][cDescription], 32, "%s",vehName[GetVehicleModel(GetPlayerVehicleID(playerid))-400]);

format(string, sizeof(string), " Masina %d a fost creata cu succes!.", thiscar);

SendClientMessage(playerid, COLOR_BLUE, string);

}

else

{

    SendClientMessage(playerid, COLOR_GRAD1, " Nu esti autorizat sa folosesti aceasta comanda!!!");

return 1;

}

}

    if(strcmp(cmd, "/asetkey", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_GRAD1, "FOLOSESTE: /asetkey [playerid/PartOfName] [carkey] [amount]");

SendClientMessage(playerid, COLOR_GRAD4, "|1 CarKey |2 CarKey2 |3 CarKey3");

return 1;

}

giveplayerid = ReturnUser(tmp);

            if(IsPlayerAdmin(playerid))

    {

        if(giveplayerid != INVALID_PLAYER_ID)

        {

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_GRAD1, "FOLOSESTE: /asetkey [playerid/PartOfName] [carkey] [amount]");

SendClientMessage(playerid, COLOR_GRAD4, "|1 CarKey |2 CarKey2 |3 CarKey3");

return 1;

}

new stat;

stat = strval(tmp);

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_GRAD1, "FOLOSESTE: /asetkey [playerid/PartOfName] [carkey] [amount]");

SendClientMessage(playerid, COLOR_GRAD4, "|1 CarKey |2 CarKey2 |3 CarKey3");

return 1;

}

new amount;

amount = strval(tmp);

switch (stat)

{

case 1:

{

PlayerInfo[giveplayerid][pPcarkey] = amount;

format(string, sizeof(string), "  The Player Car Key Was Set To %d", amount);

SavePlayerData(playerid);

}

case 2:

{

PlayerInfo[giveplayerid][pPcarkey2] = amount;

format(string, sizeof(string), "  The Player Car Key 2 Was Set To %d", amount);

SavePlayerData(playerid);

}

case 3:

{

PlayerInfo[giveplayerid][pPcarkey3] = amount;

format(string, sizeof(string), "  The Player Car Key 3 Was Set To %d", amount);

SavePlayerData(playerid);

}

default:

{

format(string, sizeof(string), "  Codul Cheii Nu Este Valid", amount);

}

}

SendClientMessage(playerid, COLOR_GRAD1, string);

}

}

else

{

                SendClientMessage(playerid, COLOR_GRAD1, "  Doar adminii pot folosi aceasta comanda!");

                return 1;

}

}

return 1;

}

if(strcmp(cmd, "/v", true) == 0 || strcmp(cmd, "/vehicle", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

        new x_nr[64];

        x_nr = strtok(cmdtext, idx);

        if(!strlen(x_nr))

        {

            SendClientMessage(playerid, COLOR_RED, "HINT: (/v)ehicle [name]");

            SendClientMessage(playerid, COLOR_RED, "Available names: park, lock(1-3), color, locate(1-3), tow(1-3)");

            SendClientMessage(playerid, COLOR_BLUE, "Available commands:/mycars Comenzi Admin->(/acreatecar,/adeletecar,/apark,/asetkey,/asellcar,/acarkeys)");

            return 1;

        }

        if(strcmp(x_nr,"buy",true) == 0)

        {

            if(IsAnOwnableCar(idcar))

            {

    if(PlayerInfo[playerid][pPcarkey] == 0) { }

    else if(PlayerInfo[playerid][pPcarkey2] == 0) { }

    else if(PlayerInfo[playerid][pPcarkey3] == 0) { }

    else { SendClientMessage(playerid, COLOR_BLUE, "  Ai deja 3 masini!!"); return 1; }

if(CarInfo[idcar][cOwned]==1)

{

    SendClientMessage(playerid, COLOR_GREY, "Aceata Masina Este Deja Cumparata");

    return 1;

}

if(GetPlayerMoney(playerid))

{

    if(PlayerInfo[playerid][pPcarkey] == 0) { PlayerInfo[playerid][pPcarkey] = idcar; }

    else if(PlayerInfo[playerid][pPcarkey2] == 0) { PlayerInfo[playerid][pPcarkey2] = idcar; }

    else if(PlayerInfo[playerid][pPcarkey3] == 0) { PlayerInfo[playerid][pPcarkey3] = idcar; }

    else { return 1; }

CarInfo[idcar][cOwned] = 1;

GetPlayerName(playerid, sendername, sizeof(sendername));

strmid(CarInfo[idcar][cOwner], sendername, 0, strlen(sendername), 999);

PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);

GameTextForPlayer(playerid, "Bravo,ti-ai cumparat o masina NOUA , foloseste /v", 5000, 3);

        TogglePlayerControllable(playerid, 1);

OnPropUpdate(); SavePlayerData(playerid);

return 1;

}

else

{

    SendClientMessage(playerid, COLOR_GREY, " Nu ai bani pentru a cumpara o masina ! ");

    return 1;

}

            }

        }

        else if(strcmp(x_nr,"park",true) == 0)

        {

            new Float:x,Float:y,Float:z;

new Float:a;

new carid;

new getcarid;

if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; }

else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; }

else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { carid = PlayerInfo[playerid][pPcarkey3]; }

else { return 1; }

getcarid = GetPlayerVehicleID(playerid);

GetPlayerName(playerid, playername, sizeof(playername));

GetVehiclePos(carid, x, y, z);

GetVehicleZAngle(carid, a);

if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)

{

  if(PlayerInfo[playerid][pPcarkey] == -1 && PlayerInfo[playerid][pPcarkey2] == -1 && PlayerInfo[playerid][pPcarkey3] == -1)

{

SendClientMessage(playerid, COLOR_GREY, "Tu Nu Esti Owneru Acestei Masini.");

return 1;

}

  if(getcarid == carid)

{

                        new Float:CarHP, Float:OldCarHP; new panels,doors,lights,tires;

CarInfo[carid][cLocationx] = x;

CarInfo[carid][cLocationy] = y;

CarInfo[carid][cLocationz] = z;

CarInfo[carid][cAngle] = a;

GetVehicleDamageStatus(carid,panels,doors,lights,tires);

GetVehicleHealth(carid, CarHP); OldCarHP = CarHP;

format(string, sizeof(string), " You have parked your vehicle in this location.");

GameTextForPlayer(playerid, "You have parked your vehicle in this position. It will respawn here.", 10000, 3);

OnPropUpdate(); SavePlayerData(playerid);  DestroyVehicle(carid);

CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);

PutPlayerInVehicle(playerid,carid,0); SetVehicleHealth(carid, OldCarHP);

UpdateVehicleDamageStatus(carid,panels,doors,lights,tires);

TogglePlayerControllable(playerid, 1);

return 1;

  }

}

        }

        else if(strcmp(x_nr,"lock1",true) == 0)

        {

                new keycar = PlayerInfo[playerid][pPcarkey];

                if(keycar != -1)

                {

                    new locked[256];

                    locked = strtok(cmdtext, idx);

                    if(CarInfo[keycar][cLock] == 1)

                    {

                    for(new i = 0; i < MAX_PLAYERS; i++)

{

if (IsPlayerConnected(i))

{

SetVehicleParamsForPlayer(keycar,i,0,0);

}

}

format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked");

GameTextForPlayer(playerid, string, 4000, 3);

CarInfo[keycar][cLock] = 0;

OnPropUpdate(); SavePlayerData(playerid);

return 1;

}

else if(CarInfo[keycar][cLock] == 0)

{

    for(new i = 0; i < MAX_PLAYERS; i++)

{

if (IsPlayerConnected(i))

{

SetVehicleParamsForPlayer(keycar,i,0,1);

}

}

format(string, sizeof(string), "~w~Vehicle~n~~r~Locked");

GameTextForPlayer(playerid, string, 4000, 3);

CarInfo[keycar][cLock] = 1;

OnPropUpdate(); SavePlayerData(playerid);

return 1;

}

                }

                else

                {

                    SendClientMessage(playerid, COLOR_GREY, "  Nu Ai Nici O Masina La Slot 1");

                    return 1;

                }

        }

        else if(strcmp(x_nr,"lock2",true) == 0)

        {

                new keycar = PlayerInfo[playerid][pPcarkey2];

                if(keycar != -1)

                {

                    new locked[256];

                    locked = strtok(cmdtext, idx);

                    if(CarInfo[keycar][cLock] == 1)

                    {

                    for(new i = 0; i < MAX_PLAYERS; i++)

{

if (IsPlayerConnected(i))

{

SetVehicleParamsForPlayer(keycar,i,0,0);

}

}

format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked");

GameTextForPlayer(playerid, string, 4000, 3);

CarInfo[keycar][cLock] = 0;

OnPropUpdate(); SavePlayerData(playerid);

return 1;

}

else if(CarInfo[keycar][cLock] == 0)

{

    for(new i = 0; i < MAX_PLAYERS; i++)

{

if (IsPlayerConnected(i))

{

SetVehicleParamsForPlayer(keycar,i,0,1);

}

}

format(string, sizeof(string), "~w~Vehicle~n~~r~Locked");

GameTextForPlayer(playerid, string, 4000, 3);

CarInfo[keycar][cLock] = 1;

OnPropUpdate(); SavePlayerData(playerid);

return 1;

}

                }

                else

                {

                    SendClientMessage(playerid, COLOR_GREY, "  Nu Ai Nici O Masina La Slot 2");

                    return 1;

                }

        }

        else if(strcmp(x_nr,"lock3",true) == 0)

        {

                new keycar = PlayerInfo[playerid][pPcarkey3];

                if(keycar != -1)

                {

                    new locked[256];

                    locked = strtok(cmdtext, idx);

                    if(CarInfo[keycar][cLock] == 1)

                    {

                    for(new i = 0; i < MAX_PLAYERS; i++)

{

if (IsPlayerConnected(i))

{

SetVehicleParamsForPlayer(keycar,i,0,0);

}

}

format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked");

GameTextForPlayer(playerid, string, 4000, 3);

CarInfo[keycar][cLock] = 0;

OnPropUpdate(); SavePlayerData(playerid);

return 1;

}

else if(CarInfo[keycar][cLock] == 0)

{

    for(new i = 0; i < MAX_PLAYERS; i++)

{

if (IsPlayerConnected(i))

{

SetVehicleParamsForPlayer(keycar,i,0,1);

}

}

format(string, sizeof(string), "~w~Vehicle~n~~r~Locked");

GameTextForPlayer(playerid, string, 4000, 3);

CarInfo[keycar][cLock] = 1;

OnPropUpdate(); SavePlayerData(playerid);

return 1;

}

                }

                else

                {

                    SendClientMessage(playerid, COLOR_GREY, "  Nu Ai Nici O Masina La Slot 3");

                    return 1;

                }

        }

        else if(strcmp(x_nr,"color",true) == 0)

        {

            if(PlayerInfo[playerid][pPcarkey] == -1 && PlayerInfo[playerid][pPcarkey2] == -1 && PlayerInfo[playerid][pPcarkey3] == -1)

        {

            SendClientMessage(playerid, COLOR_GREY,"  Nu ai o masina pentru a o picta .");

            return 1;

        }

        if(GetPlayerMoney(playerid) < 1000)

        {

            SendClientMessage(playerid, COLOR_GREY,"  Nu ai bani pentru a picta masina.");

            return 1;

        }

        tmp = strtok(cmdtext, idx);

        if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_WHITE, "FOLOSESTE: /v color [ColorOneID] [ColorTwoID]");

return 1;

}

new color1;

color1 = strval(tmp);

if(color1 < 0 && color1 > 252)

{

    SendClientMessage(playerid, COLOR_GREY, "  Wrong color id!");

    return 1;

}

tmp = strtok(cmdtext, idx);

        if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_WHITE, "FOLOSESTE: /v color [ColorOneID] [ColorTwoID]");

return 1;

}

new color2;

color2 = strval(tmp);

if(color2 < 0 && color2 > 252)

{

    SendClientMessage(playerid, COLOR_GREY, "  Wrong color id!");

    return 1;

}

if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { vehid = PlayerInfo[playerid][pPcarkey]; }

else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { vehid = PlayerInfo[playerid][pPcarkey2]; }

else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { vehid = PlayerInfo[playerid][pPcarkey3]; }

else { return 1; }

        if(IsPlayerInVehicle(playerid, vehid))

        {

        CarInfo[vehid][cColorOne] = color1;

                CarInfo[vehid][cColorTwo] = color2;

                GivePlayerMoney(playerid, -1000);

                GameTextForPlayer(playerid, "~w~Bill for a Paint Respray~n~~r~-$1000", 5000, 1);

                ChangeVehicleColor(vehid, color1, color2);

                OnPropUpdate(); SavePlayerData(playerid);

return 1;

    }

        else

        {

            SendClientMessage(playerid, COLOR_GREY,"  Nu te afli in masina personala.");

            return 1;

        }

        }

        else if(strcmp(x_nr,"locate1",true) == 0)

        {

    if(!IsPlayerConnected(playerid)) { return 1; }

    new Float:x,Float:y,Float:z;

    new car = PlayerInfo[playerid][pPcarkey];

    if(PlayerInfo[playerid][pPcarkey]==-1) { GameTextForPlayer(playerid, "~w~Nu ai o masina pentru a putea fi localizata", 2500, 3); return 1; }

SendClientMessage(playerid,COLOR_WHITE,"Locatia masinii a fost gasita.");

GetVehiclePos(car, x, y, z);

    SetPlayerCheckpoint(playerid, x, y, z, 6);

    return 1;

        }

        else if(strcmp(x_nr,"locate2",true) == 0)

        {

    if(!IsPlayerConnected(playerid)) { return 1; }

    new Float:x,Float:y,Float:z;

    new car = PlayerInfo[playerid][pPcarkey2];

    if(PlayerInfo[playerid][pPcarkey]==-1) { GameTextForPlayer(playerid, "~w~Nu ai o masina pentru a putea fi localizata", 2500, 3); return 1; }

SendClientMessage(playerid,COLOR_WHITE,"Locatia masinii a fost gasita.");

GetVehiclePos(car, x, y, z);

    SetPlayerCheckpoint(playerid, x, y, z, 6);

    return 1;

        }

        else if(strcmp(x_nr,"locate3",true) == 0)

        {

    if(!IsPlayerConnected(playerid)) { return 1; }

    new Float:x,Float:y,Float:z;

    new car = PlayerInfo[playerid][pPcarkey3];

    if(PlayerInfo[playerid][pPcarkey]==-1) { GameTextForPlayer(playerid, "~w~Nu ai o masina pentru a putea fi localizata", 2500, 3); return 1; }

SendClientMessage(playerid,COLOR_WHITE,"Locatia masinii a fost gasita.");

GetVehiclePos(car, x, y, z);

    SetPlayerCheckpoint(playerid, x, y, z, 6);

    return 1;

        }

        else if(strcmp(x_nr,"tow1",true) == 0)

        {

  if(IsPlayerConnected(playerid))

{

new car = PlayerInfo[playerid][pPcarkey];

GetPlayerName(playerid, playername, sizeof(playername));

if (car != -1 && strcmp(playername, CarInfo[PlayerInfo[playerid][pPcarkey]][cOwner], true) == 0)

{

GameTextForPlayer(playerid, "~w~Masina a fost~n~~g~Tractata cu succes~n~~r~$-1500", 5000, 1);

GivePlayerMoney(playerid,-1500);

SetVehicleToRespawn(car);

PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);

}

else

{

GameTextForPlayer(playerid, "~w~Nu detii o masina personala.", 5000, 1);

}

}

        }

        else if(strcmp(x_nr,"tow2",true) == 0)

        {

  if(IsPlayerConnected(playerid))

{

new car = PlayerInfo[playerid][pPcarkey2];

GetPlayerName(playerid, playername, sizeof(playername));

if (car != -1 && strcmp(playername, CarInfo[PlayerInfo[playerid][pPcarkey2]][cOwner], true) == 0)

{

    GameTextForPlayer(playerid, "~w~Masina a fost~n~~g~Tractata cu succes~n~~r~$-1500", 5000, 1);

GivePlayerMoney(playerid,-1500);

SetVehicleToRespawn(car);

PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);

}

else

{

GameTextForPlayer(playerid, "~w~Nu detii o masina personala.", 5000, 1);

}

}

        }

        else if(strcmp(x_nr,"tow3",true) == 0)

        {

  if(IsPlayerConnected(playerid))

{

new car = PlayerInfo[playerid][pPcarkey3];

GetPlayerName(playerid, playername, sizeof(playername));

if (car != -1 && strcmp(playername, CarInfo[PlayerInfo[playerid][pPcarkey3]][cOwner], true) == 0)

{

    GameTextForPlayer(playerid, "~w~Masina a fost~n~~g~Tractata cu succes~n~~r~$-1500", 5000, 1);

GivePlayerMoney(playerid,-1500);

SetVehicleToRespawn(car);

PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);

}

else

{

GameTextForPlayer(playerid, "~w~Nu detii o masina personala.", 5000, 1);

}

}

        }

        else

        {

            SendClientMessage(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]");

            SendClientMessage(playerid, COLOR_WHITE, "Available names: park, lock(1-3), color, locate(1-3), tow(1-3)");

            return 1;

        }

    }

    return 1;

}

return 0;

}

public OnPlayerEnterCheckpoint(playerid)

{

DisablePlayerCheckpoint(playerid);

return 1;

}

/*----------Car Save Functions----------*/

public SaveCarCoords()

{

new idx;

new File: file2 = fopen("cars.cfg", io_write);

while (idx < sizeof(CarInfo))

{

    new coordsstring[256];

    format(coordsstring, sizeof(coordsstring), "%d,%f,%f,%f,%f,%d,%d\n",

CarInfo[idx][cModel],

CarInfo[idx][cLocationx],

CarInfo[idx][cLocationy],

CarInfo[idx][cLocationz],

CarInfo[idx][cAngle],

CarInfo[idx][cColorOne],

CarInfo[idx][cColorTwo]);

if(idx == carsonserver)

{

file2 = fopen("cars.cfg", io_write);

}

else

{

file2 = fopen("cars.cfg", io_append);

}

fwrite(file2, coordsstring);

idx++;

fclose(file2);

}

return 1;

}

public LoadCar()

{

new arrCoords[11][64];

new strFromFile2[256];

new File: file = fopen("cars.cfg", io_read);

if (file)

{

new idx = carsonserver;

while (idx < sizeof(CarInfo))

{

fread(file, strFromFile2);

CarInfo[idx][cModel] = strval(arrCoords[0]);

CarInfo[idx][cLocationx] = floatstr(arrCoords[1]);

CarInfo[idx][cLocationy] = floatstr(arrCoords[2]);

CarInfo[idx][cLocationz] = floatstr(arrCoords[3]);

CarInfo[idx][cAngle] = floatstr(arrCoords[4]);

CarInfo[idx][cColorOne] = strval(arrCoords[5]);

CarInfo[idx][cColorTwo] = strval(arrCoords[6]);

strmid(CarInfo[idx][cOwner], arrCoords[7], 0, strlen(arrCoords[7]), 255);

strmid(CarInfo[idx][cDescription], arrCoords[8], 0, strlen(arrCoords[8]), 255);

CarInfo[idx][cOwned] = strval(arrCoords[9]);

CarInfo[idx][cLock] = strval(arrCoords[10]);

idx++;

}

}

return 1;

}

public OnPlayerStateChange(playerid, newstate, oldstate)

{

new string[128];

new vehicle = GetPlayerVehicleID(playerid);

new newcar = GetPlayerVehicleID(playerid);

if(newstate == PLAYER_STATE_DRIVER)

{

if(IsAnOwnableCar(newcar))

{

    if(CarInfo[newcar][cOwned]==0)

    {

        TogglePlayerControllable(playerid, 0);

        format(string,sizeof(string),"%s %d /v buy pentru a cumpara masina",CarInfo[newcar][cDescription]);

        SendClientMessage(playerid, COLOR_BLUE, string);

        SendClientMessage(playerid, COLOR_BLUE, "sau apasa enter pentru a iesi din masina");

    }

    if(CarInfo[newcar][cOwned]==1)

    {

        format(string,sizeof(string),"Vehiculul tau %s",CarInfo[newcar][cOwner]);

SendClientMessage(playerid, COLOR_BLUE, string);

if(PlayerInfo[playerid][pPcarkey] == vehicle) { }

else if(PlayerInfo[playerid][pPcarkey2] == vehicle) { }

else if(PlayerInfo[playerid][pPcarkey3] == vehicle) { }

else

{

if(IsPlayerAdmin(playerid))

{

    SendClientMessage(playerid, COLOR_GREY, "Poti conduce Aceasta masina pentru ca esti admin!");

}

                    else

    {

    RemovePlayerFromVehicle(playerid);

    SendClientMessage(playerid, COLOR_GREY, "Tu nu esti %s");

}

}

    }

}

}

return 1;

}

stock ini_GetKey( line[] )

{

new keyRes[256];

keyRes[0] = 0;

    if ( strfind( line , "=" , true ) == -1 ) return keyRes;

    strmid( keyRes , line , 0 , strfind( line , "=" , true ) , sizeof( keyRes) );

    return keyRes;

}

stock ini_GetValue( line[] )

{

new valRes[256];

valRes[0]=0;

if ( strfind( line , "=" , true ) == -1 ) return valRes;

strmid( valRes , line , strfind( line , "=" , true )+1 , strlen( line ) , sizeof( valRes ) );

return valRes;

}

[/pawn]

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