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problema /pay


Otiy

Question

Salut am si eu o problema. Atunci cand dau pay arata la toti asa "You have recieved %d$ from %s(ID: %d)." codul este:

[pawn]    if(strcmp(cmd, "/pay", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /pay [playerid/PartOfName] [amount]");

return 1;

}

//giveplayerid = strval(tmp);

        giveplayerid = ReturnUser(tmp);

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /pay [playerid/PartOfName] [amount]");

return 1;

}

moneys = strval(tmp);

if(moneys > 1000 && PlayerInfo[playerid][pLevel] < 3)

{

SendClientMessage(playerid, COLOR_GRAD1, "You must have level 3 to send money over 1.000");

return 1;

}

if(moneys < 1 || moneys > 50000)

{

    SendClientMessage(playerid, COLOR_GRAD1, "Dont go below 1, or above 50.000 at once.");

    return 1;

}

if (IsPlayerConnected(giveplayerid))

{

    if(giveplayerid != INVALID_PLAYER_ID)

    {

        if(PlayerInfo[giveplayerid][pLocal] == 106)

{

SendClientMessage(playerid, COLOR_GRAD1, "Command not allowed in this location");

return 1;

}

if (ProxDetectorS(5.0, playerid, giveplayerid))

{

    if(giveplayerid == playerid)

    {

        SendClientMessage(playerid, COLOR_GREY, "  You can not pay for yourself !");

        return 1;

    }

GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));

GetPlayerName(playerid, sendername, sizeof(sendername));

playermoney = GetPlayerCash(playerid);

if (moneys > 0 && playermoney >= moneys)

{

    //ConsumingMoney[giveplayerid] = 1;

    if(paytime[playerid] == 1) return SendClientMessage(playerid, COLOR_GRAD2, "You can /pay once at 30 seconds.!");

GivePlayerCash(playerid, (0 - moneys));

GivePlayerCash(giveplayerid, moneys);

format(string, sizeof(string), "* You have sent %s(player: %d), $%d.", giveplayer,giveplayerid, moneys);

PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);

SendClientMessage(playerid, COLOR_WHITE, string);

format(string, sizeof(string), "You have recieved %d$ from %s(ID: %d).", moneys, sendername, playerid);

SendClientMessage(giveplayerid, COLOR_WHITE, string);

/*format(string, sizeof(string), "%s has paid $%d to %s", sendername, moneys, giveplayer);*/

PayLog(string);

paytime[playerid] = 1;

              SetTimerEx("pay", 1, 0, "%d", playerid);

if(moneys >= 1)

{

ABroadCast(COLOR_LIGHTRED,string,1);

}

PlayerPlaySound(giveplayerid, 1052, 0.0, 0.0, 0.0);

format(string, sizeof(string), "* %s takes out some cash, and hands it to %s.", sendername ,giveplayer);

ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);

ApplyAnimation(playerid,"DEALER","shop_pay",4.1,0,0,0,0,0);

}

else

{

SendClientMessage(playerid, COLOR_GRAD1, "  Invalid transaction amount.");

}

}

else

{

SendClientMessage(playerid, COLOR_GRAD1, "  Your too far away.");

}

}//invalid id

}

else

{

format(string, sizeof(string), "  %d is not an active player.", giveplayerid);

SendClientMessage(playerid, COLOR_GRAD1, string);

}

}

return 1;

}[/pawn]

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