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rymezic

Question

Am un gm am editat si tot am editat si ami da 4 erori care nu le pot repara va rog ajutatima!Acestea sunt errorile  [pawn]C:\Users\Dreamer\Desktop\[RO]~Arad-Community~[RO]\gamemodes\*****.pwn(10789) : error 012: invalid function call, not a valid address

C:\Users\Dreamer\Desktop\[RO]~Arad-Community~[RO]\gamemodes\*****.pwn(10789) : warning 215: expression has no effect

C:\Users\Dreamer\Desktop\[RO]~Arad-Community~[RO]\gamemodes\*****f.pwn(10789) : error 001: expected token: ";", but found ")"

C:\Users\Dreamer\Desktop\[RO]~Arad-Community~[RO]\gamemodes\*****.pwn(10789) : error 029: invalid expression, assumed zero

C:\Users\Dreamer\Desktop\[RO]~Arad-Community~[RO]\gamemodes\*****.pwn(10789) : fatal error 107: too many error messages on one line[/pawn] Si asta este linia! [pawn]if( strcmp( key , "Passport" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPassport] = strvalEx( val ); }[/pawn] Va rog frumos sami spuneti ce sa fac!

Don't be a FOOL!!

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Eu am incercat sa pun comanda /v am reparat cateva erori dar miau ramas astea 4 [pawn]//=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=OnPlayerCommandText=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

public OnPlayerCommandText(playerid, cmdtext[])

{

new string[256];

new playermoney;

new sendername[MAX_PLAYER_NAME];

new giveplayer[MAX_PLAYER_NAME];

new playername[MAX_PLAYER_NAME];

new cmd[256];

new tmp[256];

new giveplayerid, moneys, idx;

cmd = strtok(cmdtext, idx);

if(strcmp(cmd, "/v", true) == 0 || strcmp(cmd, "/vehicle", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

        if(gPlayerLogged[playerid] == 0)

        {

            SCM(playerid, COLOR_GREY, "  You need to login first ! ");

            return 1;

        }

        new x_nr[64];

        x_nr = strtok(cmdtext, idx);

        if(!strlen(x_nr))

        {

            SCM(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]");

            SCM(playerid, COLOR_WHITE, "Available names: buy ,park, lock, sell, sellto, color, tow, locate, plate, tunning, paintjob");

            return 1;

        }

        else if(strcmp(x_nr,"buy",true) == 0)

        {

        new idcar = GetPlayerVehicleID(playerid);

            if(IsAnOwnableCar(idcar))

            {

    if(PlayerInfo[playerid][pPcarkey] == 999) { }

    else { SCM(playerid, COLOR_GREY, "  You already own a vehicles"); return 1; }

if(CarInfo[idcar][cOwned]==1)

{

    SCM(playerid, COLOR_GREY, "Someone already owns this car");

    return 1;

}

if(GetPlayerMoney(playerid) >= CarInfo[idcar][cValue])

{

    if(PlayerInfo[playerid][pPcarkey] == 999) { PlayerInfo[playerid][pPcarkey] = idcar; }

    else { return 1; }

CarInfo[idcar][cOwned] = 1;

strmid(CarInfo[idcar][cOwner], sendername, 0, strlen(sendername), 999);

GivePlayerMoney(playerid,-CarInfo[idcar][cValue]);

PlayerPlayMusic(playerid);

GameTextForPlayer(playerid, "~w~Congratulations~n~Don't forget to /v park it!", 5000, 3);

SCM(playerid, COLOR_GRAD2, "Congratulations on your new purchase!");

SCM(playerid, COLOR_GRAD2, "Type /vehiclehelp to view the vehicle manual!");

                        OnCarUpdate();

TogglePlayerControllable(playerid, 1);

return 1;

}

else

{

    SCM(playerid, COLOR_GREY, "  You don't have enough cash with you ! ");

    return 1;

}

            }

        }

        if(strcmp(x_nr,"sell",true) == 0)

        {

            if(IsAtDealership(playerid))

            {

                if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey])

                {

                    new ownvehkey;

                    if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { ownvehkey = PlayerInfo[playerid][pPcarkey]; }

                    else { return 1; }

                    if(strcmp(sendername, CarInfo[ownvehkey][cOwner], true) == 0)

                    {

                        new carsellprice = CarInfo[ownvehkey][cValue] / 4 * 3;

                        new Float:x,Float:y,Float:z;

                        new Float:a;

                        CarInfo[ownvehkey][cOwned] = 0;

                        strmid(CarInfo[ownvehkey][cOwner], "Dealership", 0, strlen("Dealership"), 999);

                        GivePlayerMoney(playerid,carsellprice);

                        PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);

                        format(string, sizeof(string), "~w~You have sold your car for: ~n~~g~$%d", carsellprice);

                        GameTextForPlayer(playerid, string, 10000, 3);

                        GetVehiclePos(ownvehkey, x, y, z);

                        GetVehicleZAngle(ownvehkey, a);

                        CarInfo[ownvehkey][cLocationx] = x;

                        CarInfo[ownvehkey][cLocationy] = y;

                        CarInfo[ownvehkey][cLocationz] = z;

                        CarInfo[ownvehkey][cAngle] = a;

                        if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { PlayerInfo[playerid][pPcarkey] = 999; }

                        RemovePlayerFromVehicle(playerid);

                        TogglePlayerControllable(playerid, 1);

                        if(PlayerInfo[playerid][pLocal] == ownvehkey)

                        {

                            SetPlayerInterior(playerid,0);

                            SetPlayerPos(playerid,CarInfo[ownvehkey][cLocationx],CarInfo[ownvehkey][cLocationy],CarInfo[ownvehkey][cLocationz]);

                            PlayerInfo[playerid][pInt] = 0;

                        }

                        OnCarUpdate();

                        DestroyVehicle(ownvehkey);

ownedcar[ownvehkey] = CreateVehicle(CarInfo[ownvehkey][cModel],CarInfo[ownvehkey][cLocationx],CarInfo[ownvehkey][cLocationy],CarInfo[ownvehkey][cLocationz]+1.0,CarInfo[ownvehkey][cAngle],CarInfo[ownvehkey][cColorOne],CarInfo[ownvehkey][cColorTwo],60000);

                        return 1;

                    }

                }

                else

                {

                    SCM(playerid, COLOR_GREY, "  You have to sit at your own car to sell it! ");

                    return 1;

                }

            }

            else

            {

                SCM(playerid, COLOR_GREY, "You are not at a dealership");

                return 1;

            }

        }

        else if(strcmp(x_nr,"tunning",true) == 0)

        {

            new carsff;

            if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carsff = PlayerInfo[playerid][pPcarkey]; }

    if (carsff != 999)

    {

    if(IsPlayerInVehicle(playerid, carsff))

    {

        new info[] = "Save Car Mods\nSave All Car Mods\nClear Car Mods\nClear All Car Mods ";

    ShowPlayerDialog(playerid, 1300, DIALOG_STYLE_LIST,"Choose the Option",info,"Ok","Cancel");

    SendClientMessage(playerid, COLOR_PINK,"* To save the vehicle paintjob and colours use /v paintjob and /v color");

    SendClientMessage(playerid, COLOR_GRAD1, "* You are not in a setted car.");

    }

    else

    {

    SendClientMessage(playerid, COLOR_GRAD1, "* You are not in your vehicle!");

    }

    }

    else

    {

    SendClientMessage(playerid, COLOR_GRAD1, "* You do not own a car!");

    }

}

else if(strcmp(x_nr,"paintjob",true) == 0)

        {

                if(PlayerInfo[playerid][pPcarkey] == 999)

        {

            SendClientMessage(playerid, COLOR_GREY,"  You don't have a vehicle to respray.");

            return 1;

        }

        if(GetPlayerMoney(playerid) < 5000)

        {

            SendClientMessage(playerid, COLOR_GREY,"  You don't have enough money for vehicle respray.");

            return 1;

        }

        tmp = strtok(cmdtext, idx);

        if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_WHITE, "USAGE: /v paintjob [paintjob(0-3)]");

return 1;

}

new color1;

color1 = strval(tmp);

if(color1 < 0 && color1 > 3)

{

    SendClientMessage(playerid, COLOR_GREY, "  Wrong color id!");

    return 1;

}

new vehid;

if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { vehid = PlayerInfo[playerid][pPcarkey]; }

else { return 1; }

        if(IsPlayerInVehicle(playerid, vehid))

        {

        CarInfo[vehid][cPaintjob] = color1;

                GivePlayerMoney(playerid, -5000);

                GameTextForPlayer(playerid, "~w~Bill for a Paint Respray~n~~r~-$5000", 5000, 1);

                ChangeVehiclePaintjob(vehid, color1);

                OnCarUpdate();

return 1;

    }

        else

        {

            SendClientMessage(playerid, COLOR_GREY,"  You are not in your vehicle.");

            return 1;

        }

        }

        else if(strcmp(x_nr,"sellto",true) == 0)

        {

if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey])

{

    new ownvehkey;

                if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { ownvehkey = PlayerInfo[playerid][pPcarkey]; }

        else { return 1; }

    if(strcmp(sendername, CarInfo[ownvehkey][cOwner], true) == 0)

    {

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

    SCM(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]");

    return 1;

}

giveplayerid = ReturnUser(tmp), GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));

if(IsPlayerConnected(giveplayerid))

{

if(giveplayerid != INVALID_PLAYER_ID)

{

    if(ProxDetectorS(8.0, playerid, giveplayerid))

      {

    if(PlayerInfo[giveplayerid][pPcarkey] == 999)

    {

            tmp = strtok(cmdtext, idx);

            if(!strlen(tmp))

            {

                SCM(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]");

                return 1;

            }

            new price;

            price = strval(tmp);

            if(price < 1 || price > 1500000)

            {

                SCM(playerid, COLOR_GREY, "  Price not lower then 1 and not higher then 1500000. ");

                return 1;

            }

      format(string, sizeof(string), "* You offerd %s to buy your car for $%d .", giveplayer, price);

        SCM(playerid, COLOR_WHITE, string);

        format(string, sizeof(string), "* Car Owner %s offered you to buy his/her car for $%d (type /accept ownablecar) to buy.", playername, price);

        SCM(giveplayerid, COLOR_WHITE, string);

        OwnableCarOffer[giveplayerid] = playerid;

        OwnableCarID[giveplayerid] = ownvehkey;

        OwnableCarPrice[giveplayerid] = price;

        return 1;

        }

        else

        {

            SCM(playerid, COLOR_GREY, "That player already have a car! ");

            return 1;

        }

    }

    else

    {

        SCM(playerid, COLOR_GREY, "  Player is not near you ! ");

        return 1;

    }

}

}

    }

    else

    {

        SCM(playerid, COLOR_GREY, "  This is not your car");

        return 1;

    }

}

else

{

    SCM(playerid, COLOR_GREY, "  You have to sit at your own car to sell it");

    return 1;

}

        }

        else if(strcmp(x_nr,"tow",true) == 0)

        {

  if(IsPlayerConnected(playerid))

{

new car1 = PlayerInfo[playerid][pPcarkey];

if (car1 != 999 && strcmp(playername, CarInfo[PlayerInfo[playerid][pPcarkey]][cOwner], true) == 0)

{

    if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))

  {

      SCM(playerid, COLOR_GREY, "  On a mission right now, can't use this command !");

    return 1;

}

if(SBizzInfo[8][sbProducts] == 0)

{

GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);

return 1;

}

if(CarTow(car1))

{

GameTextForPlayer(playerid, "~w~Car~n~~g~Towed~n~~r~$-10000", 5000, 1);

GivePlayerMoney(playerid,-10000);

SetVehicleToRespawn(car1);

PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);

SBizzInfo[8][sbTill] += 10000;//towcar buisness

ExtortionSBiz(8, 10000);

SBizzInfo[8][sbProducts]--;

}

else

{

GameTextForPlayer(playerid, "~w~Car is~n~in ~r~use", 5000, 1);

}

}

else

{

GameTextForPlayer(playerid, "~w~You are not a car owner", 5000, 1);

}

}

        }

        else if(strcmp(x_nr,"locate",true) == 0)

        {

    if(!IsPlayerConnected(playerid)) { return 1; }

        if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))

      {

            SCM(playerid, COLOR_GREY, "  On a mission right now, can't use this command !");

        return 1;

    }

        new Float:x,Float:y,Float:z;

        new car1 = PlayerInfo[playerid][pPcarkey];

        if(PlayerInfo[playerid][pPcarkey]==999) { GameTextForPlayer(playerid, "~w~You do not have a car to locate", 2500, 3); return 1; }

    SCM(playerid,COLOR_WHITE,"Car spawn location is red on a map");

    GetVehiclePos(car1, x, y, z);

          SetPlayerCheckpoint(playerid, x, y, z, 6);

          CP[playerid] = 987;

        return 1;

        }

        else if(strcmp(x_nr,"park",true) == 0)

        {

            new Float:x,Float:y,Float:z;

new Float:a;

new carid1;

new getcarid1;

if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid1 = PlayerInfo[playerid][pPcarkey]; }

else { return 1; }

getcarid1 = GetPlayerVehicleID(playerid);

GetVehiclePos(carid1, x, y, z);

//GetPlayerFacingAngle(playerid, a);

GetVehicleZAngle(carid1, a);

if(IsPlayerInVehicle(playerid,carid1) && CarInfo[carid1][cOwned] == 1)

{

  if(PlayerInfo[playerid][pPcarkey] == 999)

{

SCM(playerid, COLOR_GREY, "You don't own a car.");

return 1;

}

if(getcarid1 == carid1)

{

CarInfo[carid1][cLocationx] = x;

CarInfo[carid1][cLocationy] = y;

CarInfo[carid1][cLocationz] = z;

CarInfo[carid1][cAngle] = a;

format(string, sizeof(string), "~n~ You have parked your vehicle in this location. ~n~");

GameTextForPlayer(playerid, "You have parked your vehicle in this position. It will respawn here.", 10000, 3);

OnCarUpdate();

DestroyVehicle(carid1);

ownedcar[carid1] = CreateVehicle(CarInfo[carid1][cModel],CarInfo[carid1][cLocationx],CarInfo[carid1][cLocationy],CarInfo[carid1][cLocationz],CarInfo[carid1][cAngle],CarInfo[carid1][cColorOne],CarInfo[carid1][cColorTwo],60000);

                        SetVehicleNumberPlate(getcarid1,CarInfo[carid1][cLicense]);

                        if(CarInfo[carid1][cPaintjob] != 255)

{

ChangeVehiclePaintjob(carid1, CarInfo[carid1][cPaintjob]);

}

SetVehicleVirtualWorld(carid1, CarInfo[carid1][cVirWorld]);

SetVehicleModifications(carid1);

PutPlayerInVehicle(playerid, carid1, 0);

TogglePlayerControllable(playerid, 1);

return 1;

  }

}

        }

        else if(strcmp(x_nr,"lock",true) == 0)

        {

                new keycar = PlayerInfo[playerid][pPcarkey];

                if(keycar != 999)

                {

                    new locked[256];

                    locked = strtok(cmdtext, idx);

                    new Float:X,Float:Y,Float:Z;

                    GetVehiclePos(keycar,X,Y,Z);

                    if(CarInfo[keycar][cLock] == 1)

                    {

                    for(new i = 0; i < MAX_PLAYERS; i++)

{

if (IsPlayerConnected(i))

{

SetVehicleParamsForPlayer(keycar,i,0,0);

}

}

format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked");

GameTextForPlayer(playerid, string, 4000, 3);

CarInfo[keycar][cLock] = 0;

OnCarUpdate();

return 1;

}

else if(CarInfo[keycar][cLock] == 0)

{

    for(new i = 0; i < MAX_PLAYERS; i++)

{

if (IsPlayerConnected(i))

{

SetVehicleParamsForPlayer(keycar,i,0,1);

}

}

format(string, sizeof(string), "~w~Vehicle~n~~r~Locked");

GameTextForPlayer(playerid, string, 4000, 3);

CarInfo[keycar][cLock] = 1;

OnCarUpdate();

return 1;

}

                }

                else

                {

                    SCM(playerid, COLOR_GREY, "  You don't have a vehicle at slot 1");

                    return 1;

                }

        }

        else if(strcmp(x_nr,"color",true) == 0)

        {

            if(PlayerInfo[playerid][pPcarkey] == 999)

        {

            SCM(playerid, COLOR_GREY,"  You don't have a vehicle to respray.");

            return 1;

        }

        if(GetPlayerMoney(playerid) < 1000)

        {

            SCM(playerid, COLOR_GREY,"  You don't have enough money for vehicle respray.");

            return 1;

        }

        tmp = strtok(cmdtext, idx);

        if(!strlen(tmp))

{

SCM(playerid, COLOR_WHITE, "{00FF00}Usage:{FFFFFF} /v color [ColorOneID] [ColorTwoID]");

return 1;

}

new color1;

color1 = strval(tmp);

if(color1 < 0 && color1 > 126)

{

    SCM(playerid, COLOR_GREY, "  Wrong color id!");

    return 1;

}

tmp = strtok(cmdtext, idx);

        if(!strlen(tmp))

{

SCM(playerid, COLOR_WHITE, "{00FF00}Usage:{FFFFFF} /v color [ColorOneID] [ColorTwoID]");

return 1;

}

new color2;

color2 = strval(tmp);

if(color2 < 0 && color2 > 126)

{

    SCM(playerid, COLOR_GREY, "  Wrong color id!");

    return 1;

}

new vehid;

if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { vehid = PlayerInfo[playerid][pPcarkey]; }

else { return 1; }

        if(IsPlayerInVehicle(playerid, vehid))

        {

        CarInfo[vehid][cColorOne] = color1;

                CarInfo[vehid][cColorTwo] = color2;

                GivePlayerMoney(playerid, -1000);

                GameTextForPlayer(playerid, "~w~Bill for a Paint Respray~n~~r~-$1000", 5000, 1);

                ChangeVehicleColor(vehid, color1, color2);

                OnCarUpdate();

return 1;

    }

        else

        {

            SCM(playerid, COLOR_GREY,"  You are not in your vehicle.");

            return 1;

        }

        }

        else if(strcmp(x_nr,"plate",true) == 0)

        {

            if(PlayerInfo[playerid][pPcarkey] == 999)

        {

        SCM(playerid, COLOR_GREY,"  You don't have a vehicle to respray.");

        return 1;

        }

        if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey])

        {

        new Float:x,Float:y,Float:z,Float:ang;

        GetVehiclePos(GetPlayerVehicleID(playerid),x,y,z);

        GetVehicleZAngle(GetPlayerVehicleID(playerid),ang);

        if(!IsPlayerInAnyVehicle(playerid)) return SCM(playerid,COLOR_RED,"You're not in a vehicle!");

        ShowPlayerDialog(playerid,171,DIALOG_STYLE_INPUT,"{EE7777}Vehicle Numberplate","{00CC66}Input your new vehicle numberplate below.","Yes","Cancel");

            return 1;

        }

        else

        {

        SCM(playerid, COLOR_GREY, "  You are not in you're personal car!");

        return 1;

        }

}

else

        {

            SCM(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]");

            SCM(playerid, COLOR_WHITE, "Available names: park, lock, sell, sellto, color, tow, locate, plate");

            return 1;

        }

    }

    return 1;

}

if(!strcmp(cmdtext, "/asellcar", true))

{

    if(IsPlayerConnected(playerid))

    {

        if(gPlayerLogged[playerid] == 0)

        {

            SCM(playerid, COLOR_GREY, "  You need to login first !");

            return 1;

        }

        if(PlayerInfo[playerid][pAdmin] >= 1339)

        {

        if(IsPlayerInAnyVehicle(playerid))

  {

            new vehid = GetPlayerVehicleID(playerid);

            new Float:x,Float:y,Float:z;

        new Float:a;

        CarInfo[vehid][cOwned] = 0;

        strmid(CarInfo[vehid][cOwner], "Dealership", 0, strlen("Dealership"), 999);

        PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);

        GameTextForPlayer(playerid, "~w~You have admin sold the vehicle", 10000, 3);

        GetVehiclePos(vehid, x, y, z);

        GetVehicleZAngle(vehid, a);

        CarInfo[vehid][cLocationx] = x;

        CarInfo[vehid][cLocationy] = y;

        CarInfo[vehid][cLocationz] = z;

        CarInfo[vehid][cAngle] = a;

        RemovePlayerFromVehicle(playerid);

        TogglePlayerControllable(playerid, 1);

                OnCarUpdate();

        DestroyVehicle(vehid);

ownedcar[vehid] = CreateVehicle(CarInfo[vehid][cModel],CarInfo[vehid][cLocationx],CarInfo[vehid][cLocationy],CarInfo[vehid][cLocationz]+1.0,CarInfo[vehid][cAngle],CarInfo[vehid][cColorOne],CarInfo[vehid][cColorTwo],60000);

                    SetVehicleToRespawn(vehid);

return 1;

}

else

{

    SCM(playerid, COLOR_GREY, "Tu nu esti intr-o masina !");

    return 1;

}

        }

        else

        {

            SCM(playerid, COLOR_GREY, "  You're not authorized to use that command !");

            return 1;

        }

    }

    return 1;

}[/pawn] Am incercat sa pun cum miai zis tu dar nu merge tot asa spune!

Don't be a FOOL!!

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