Eu am incercat sa pun comanda /v am reparat cateva erori dar miau ramas astea 4 [pawn]//=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=OnPlayerCommandText=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= public OnPlayerCommandText(playerid, cmdtext[]) { new string[256]; new playermoney; new sendername[MAX_PLAYER_NAME]; new giveplayer[MAX_PLAYER_NAME]; new playername[MAX_PLAYER_NAME]; new cmd[256]; new tmp[256]; new giveplayerid, moneys, idx; cmd = strtok(cmdtext, idx); if(strcmp(cmd, "/v", true) == 0 || strcmp(cmd, "/vehicle", true) == 0) { if(IsPlayerConnected(playerid)) { if(gPlayerLogged[playerid] == 0) { SCM(playerid, COLOR_GREY, " You need to login first ! "); return 1; } new x_nr[64]; x_nr = strtok(cmdtext, idx); if(!strlen(x_nr)) { SCM(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]"); SCM(playerid, COLOR_WHITE, "Available names: buy ,park, lock, sell, sellto, color, tow, locate, plate, tunning, paintjob"); return 1; } else if(strcmp(x_nr,"buy",true) == 0) { new idcar = GetPlayerVehicleID(playerid); if(IsAnOwnableCar(idcar)) { if(PlayerInfo[playerid][pPcarkey] == 999) { } else { SCM(playerid, COLOR_GREY, " You already own a vehicles"); return 1; } if(CarInfo[idcar][cOwned]==1) { SCM(playerid, COLOR_GREY, "Someone already owns this car"); return 1; } if(GetPlayerMoney(playerid) >= CarInfo[idcar][cValue]) { if(PlayerInfo[playerid][pPcarkey] == 999) { PlayerInfo[playerid][pPcarkey] = idcar; } else { return 1; } CarInfo[idcar][cOwned] = 1; strmid(CarInfo[idcar][cOwner], sendername, 0, strlen(sendername), 999); GivePlayerMoney(playerid,-CarInfo[idcar][cValue]); PlayerPlayMusic(playerid); GameTextForPlayer(playerid, "~w~Congratulations~n~Don't forget to /v park it!", 5000, 3); SCM(playerid, COLOR_GRAD2, "Congratulations on your new purchase!"); SCM(playerid, COLOR_GRAD2, "Type /vehiclehelp to view the vehicle manual!"); OnCarUpdate(); TogglePlayerControllable(playerid, 1); return 1; } else { SCM(playerid, COLOR_GREY, " You don't have enough cash with you ! "); return 1; } } } if(strcmp(x_nr,"sell",true) == 0) { if(IsAtDealership(playerid)) { if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { new ownvehkey; if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { ownvehkey = PlayerInfo[playerid][pPcarkey]; } else { return 1; } if(strcmp(sendername, CarInfo[ownvehkey][cOwner], true) == 0) { new carsellprice = CarInfo[ownvehkey][cValue] / 4 * 3; new Float:x,Float:y,Float:z; new Float:a; CarInfo[ownvehkey][cOwned] = 0; strmid(CarInfo[ownvehkey][cOwner], "Dealership", 0, strlen("Dealership"), 999); GivePlayerMoney(playerid,carsellprice); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); format(string, sizeof(string), "~w~You have sold your car for: ~n~~g~$%d", carsellprice); GameTextForPlayer(playerid, string, 10000, 3); GetVehiclePos(ownvehkey, x, y, z); GetVehicleZAngle(ownvehkey, a); CarInfo[ownvehkey][cLocationx] = x; CarInfo[ownvehkey][cLocationy] = y; CarInfo[ownvehkey][cLocationz] = z; CarInfo[ownvehkey][cAngle] = a; if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { PlayerInfo[playerid][pPcarkey] = 999; } RemovePlayerFromVehicle(playerid); TogglePlayerControllable(playerid, 1); if(PlayerInfo[playerid][pLocal] == ownvehkey) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,CarInfo[ownvehkey][cLocationx],CarInfo[ownvehkey][cLocationy],CarInfo[ownvehkey][cLocationz]); PlayerInfo[playerid][pInt] = 0; } OnCarUpdate(); DestroyVehicle(ownvehkey); ownedcar[ownvehkey] = CreateVehicle(CarInfo[ownvehkey][cModel],CarInfo[ownvehkey][cLocationx],CarInfo[ownvehkey][cLocationy],CarInfo[ownvehkey][cLocationz]+1.0,CarInfo[ownvehkey][cAngle],CarInfo[ownvehkey][cColorOne],CarInfo[ownvehkey][cColorTwo],60000); return 1; } } else { SCM(playerid, COLOR_GREY, " You have to sit at your own car to sell it! "); return 1; } } else { SCM(playerid, COLOR_GREY, "You are not at a dealership"); return 1; } } else if(strcmp(x_nr,"tunning",true) == 0) { new carsff; if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carsff = PlayerInfo[playerid][pPcarkey]; } if (carsff != 999) { if(IsPlayerInVehicle(playerid, carsff)) { new info[] = "Save Car Mods\nSave All Car Mods\nClear Car Mods\nClear All Car Mods "; ShowPlayerDialog(playerid, 1300, DIALOG_STYLE_LIST,"Choose the Option",info,"Ok","Cancel"); SendClientMessage(playerid, COLOR_PINK,"* To save the vehicle paintjob and colours use /v paintjob and /v color"); SendClientMessage(playerid, COLOR_GRAD1, "* You are not in a setted car."); } else { SendClientMessage(playerid, COLOR_GRAD1, "* You are not in your vehicle!"); } } else { SendClientMessage(playerid, COLOR_GRAD1, "* You do not own a car!"); } } else if(strcmp(x_nr,"paintjob",true) == 0) { if(PlayerInfo[playerid][pPcarkey] == 999) { SendClientMessage(playerid, COLOR_GREY," You don't have a vehicle to respray."); return 1; } if(GetPlayerMoney(playerid) < 5000) { SendClientMessage(playerid, COLOR_GREY," You don't have enough money for vehicle respray."); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /v paintjob [paintjob(0-3)]"); return 1; } new color1; color1 = strval(tmp); if(color1 < 0 && color1 > 3) { SendClientMessage(playerid, COLOR_GREY, " Wrong color id!"); return 1; } new vehid; if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { vehid = PlayerInfo[playerid][pPcarkey]; } else { return 1; } if(IsPlayerInVehicle(playerid, vehid)) { CarInfo[vehid][cPaintjob] = color1; GivePlayerMoney(playerid, -5000); GameTextForPlayer(playerid, "~w~Bill for a Paint Respray~n~~r~-$5000", 5000, 1); ChangeVehiclePaintjob(vehid, color1); OnCarUpdate(); return 1; } else { SendClientMessage(playerid, COLOR_GREY," You are not in your vehicle."); return 1; } } else if(strcmp(x_nr,"sellto",true) == 0) { if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { new ownvehkey; if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { ownvehkey = PlayerInfo[playerid][pPcarkey]; } else { return 1; } if(strcmp(sendername, CarInfo[ownvehkey][cOwner], true) == 0) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SCM(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]"); return 1; } giveplayerid = ReturnUser(tmp), GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); if(IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { if(ProxDetectorS(8.0, playerid, giveplayerid)) { if(PlayerInfo[giveplayerid][pPcarkey] == 999) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SCM(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]"); return 1; } new price; price = strval(tmp); if(price < 1 || price > 1500000) { SCM(playerid, COLOR_GREY, " Price not lower then 1 and not higher then 1500000. "); return 1; } format(string, sizeof(string), "* You offerd %s to buy your car for $%d .", giveplayer, price); SCM(playerid, COLOR_WHITE, string); format(string, sizeof(string), "* Car Owner %s offered you to buy his/her car for $%d (type /accept ownablecar) to buy.", playername, price); SCM(giveplayerid, COLOR_WHITE, string); OwnableCarOffer[giveplayerid] = playerid; OwnableCarID[giveplayerid] = ownvehkey; OwnableCarPrice[giveplayerid] = price; return 1; } else { SCM(playerid, COLOR_GREY, "That player already have a car! "); return 1; } } else { SCM(playerid, COLOR_GREY, " Player is not near you ! "); return 1; } } } } else { SCM(playerid, COLOR_GREY, " This is not your car"); return 1; } } else { SCM(playerid, COLOR_GREY, " You have to sit at your own car to sell it"); return 1; } } else if(strcmp(x_nr,"tow",true) == 0) { if(IsPlayerConnected(playerid)) { new car1 = PlayerInfo[playerid][pPcarkey]; if (car1 != 999 && strcmp(playername, CarInfo[PlayerInfo[playerid][pPcarkey]][cOwner], true) == 0) { if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid))) { SCM(playerid, COLOR_GREY, " On a mission right now, can't use this command !"); return 1; } if(SBizzInfo[8][sbProducts] == 0) { GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1); return 1; } if(CarTow(car1)) { GameTextForPlayer(playerid, "~w~Car~n~~g~Towed~n~~r~$-10000", 5000, 1); GivePlayerMoney(playerid,-10000); SetVehicleToRespawn(car1); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SBizzInfo[8][sbTill] += 10000;//towcar buisness ExtortionSBiz(8, 10000); SBizzInfo[8][sbProducts]--; } else { GameTextForPlayer(playerid, "~w~Car is~n~in ~r~use", 5000, 1); } } else { GameTextForPlayer(playerid, "~w~You are not a car owner", 5000, 1); } } } else if(strcmp(x_nr,"locate",true) == 0) { if(!IsPlayerConnected(playerid)) { return 1; } if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid))) { SCM(playerid, COLOR_GREY, " On a mission right now, can't use this command !"); return 1; } new Float:x,Float:y,Float:z; new car1 = PlayerInfo[playerid][pPcarkey]; if(PlayerInfo[playerid][pPcarkey]==999) { GameTextForPlayer(playerid, "~w~You do not have a car to locate", 2500, 3); return 1; } SCM(playerid,COLOR_WHITE,"Car spawn location is red on a map"); GetVehiclePos(car1, x, y, z); SetPlayerCheckpoint(playerid, x, y, z, 6); CP[playerid] = 987; return 1; } else if(strcmp(x_nr,"park",true) == 0) { new Float:x,Float:y,Float:z; new Float:a; new carid1; new getcarid1; if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid1 = PlayerInfo[playerid][pPcarkey]; } else { return 1; } getcarid1 = GetPlayerVehicleID(playerid); GetVehiclePos(carid1, x, y, z); //GetPlayerFacingAngle(playerid, a); GetVehicleZAngle(carid1, a); if(IsPlayerInVehicle(playerid,carid1) && CarInfo[carid1][cOwned] == 1) { if(PlayerInfo[playerid][pPcarkey] == 999) { SCM(playerid, COLOR_GREY, "You don't own a car."); return 1; } if(getcarid1 == carid1) { CarInfo[carid1][cLocationx] = x; CarInfo[carid1][cLocationy] = y; CarInfo[carid1][cLocationz] = z; CarInfo[carid1][cAngle] = a; format(string, sizeof(string), "~n~ You have parked your vehicle in this location. ~n~"); GameTextForPlayer(playerid, "You have parked your vehicle in this position. It will respawn here.", 10000, 3); OnCarUpdate(); DestroyVehicle(carid1); ownedcar[carid1] = CreateVehicle(CarInfo[carid1][cModel],CarInfo[carid1][cLocationx],CarInfo[carid1][cLocationy],CarInfo[carid1][cLocationz],CarInfo[carid1][cAngle],CarInfo[carid1][cColorOne],CarInfo[carid1][cColorTwo],60000); SetVehicleNumberPlate(getcarid1,CarInfo[carid1][cLicense]); if(CarInfo[carid1][cPaintjob] != 255) { ChangeVehiclePaintjob(carid1, CarInfo[carid1][cPaintjob]); } SetVehicleVirtualWorld(carid1, CarInfo[carid1][cVirWorld]); SetVehicleModifications(carid1); PutPlayerInVehicle(playerid, carid1, 0); TogglePlayerControllable(playerid, 1); return 1; } } } else if(strcmp(x_nr,"lock",true) == 0) { new keycar = PlayerInfo[playerid][pPcarkey]; if(keycar != 999) { new locked[256]; locked = strtok(cmdtext, idx); new Float:X,Float:Y,Float:Z; GetVehiclePos(keycar,X,Y,Z); if(CarInfo[keycar][cLock] == 1) { for(new i = 0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i)) { SetVehicleParamsForPlayer(keycar,i,0,0); } } format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked"); GameTextForPlayer(playerid, string, 4000, 3); CarInfo[keycar][cLock] = 0; OnCarUpdate(); return 1; } else if(CarInfo[keycar][cLock] == 0) { for(new i = 0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i)) { SetVehicleParamsForPlayer(keycar,i,0,1); } } format(string, sizeof(string), "~w~Vehicle~n~~r~Locked"); GameTextForPlayer(playerid, string, 4000, 3); CarInfo[keycar][cLock] = 1; OnCarUpdate(); return 1; } } else { SCM(playerid, COLOR_GREY, " You don't have a vehicle at slot 1"); return 1; } } else if(strcmp(x_nr,"color",true) == 0) { if(PlayerInfo[playerid][pPcarkey] == 999) { SCM(playerid, COLOR_GREY," You don't have a vehicle to respray."); return 1; } if(GetPlayerMoney(playerid) < 1000) { SCM(playerid, COLOR_GREY," You don't have enough money for vehicle respray."); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SCM(playerid, COLOR_WHITE, "{00FF00}Usage:{FFFFFF} /v color [ColorOneID] [ColorTwoID]"); return 1; } new color1; color1 = strval(tmp); if(color1 < 0 && color1 > 126) { SCM(playerid, COLOR_GREY, " Wrong color id!"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SCM(playerid, COLOR_WHITE, "{00FF00}Usage:{FFFFFF} /v color [ColorOneID] [ColorTwoID]"); return 1; } new color2; color2 = strval(tmp); if(color2 < 0 && color2 > 126) { SCM(playerid, COLOR_GREY, " Wrong color id!"); return 1; } new vehid; if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { vehid = PlayerInfo[playerid][pPcarkey]; } else { return 1; } if(IsPlayerInVehicle(playerid, vehid)) { CarInfo[vehid][cColorOne] = color1; CarInfo[vehid][cColorTwo] = color2; GivePlayerMoney(playerid, -1000); GameTextForPlayer(playerid, "~w~Bill for a Paint Respray~n~~r~-$1000", 5000, 1); ChangeVehicleColor(vehid, color1, color2); OnCarUpdate(); return 1; } else { SCM(playerid, COLOR_GREY," You are not in your vehicle."); return 1; } } else if(strcmp(x_nr,"plate",true) == 0) { if(PlayerInfo[playerid][pPcarkey] == 999) { SCM(playerid, COLOR_GREY," You don't have a vehicle to respray."); return 1; } if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { new Float:x,Float:y,Float:z,Float:ang; GetVehiclePos(GetPlayerVehicleID(playerid),x,y,z); GetVehicleZAngle(GetPlayerVehicleID(playerid),ang); if(!IsPlayerInAnyVehicle(playerid)) return SCM(playerid,COLOR_RED,"You're not in a vehicle!"); ShowPlayerDialog(playerid,171,DIALOG_STYLE_INPUT,"{EE7777}Vehicle Numberplate","{00CC66}Input your new vehicle numberplate below.","Yes","Cancel"); return 1; } else { SCM(playerid, COLOR_GREY, " You are not in you're personal car!"); return 1; } } else { SCM(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]"); SCM(playerid, COLOR_WHITE, "Available names: park, lock, sell, sellto, color, tow, locate, plate"); return 1; } } return 1; } if(!strcmp(cmdtext, "/asellcar", true)) { if(IsPlayerConnected(playerid)) { if(gPlayerLogged[playerid] == 0) { SCM(playerid, COLOR_GREY, " You need to login first !"); return 1; } if(PlayerInfo[playerid][pAdmin] >= 1339) { if(IsPlayerInAnyVehicle(playerid)) { new vehid = GetPlayerVehicleID(playerid); new Float:x,Float:y,Float:z; new Float:a; CarInfo[vehid][cOwned] = 0; strmid(CarInfo[vehid][cOwner], "Dealership", 0, strlen("Dealership"), 999); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GameTextForPlayer(playerid, "~w~You have admin sold the vehicle", 10000, 3); GetVehiclePos(vehid, x, y, z); GetVehicleZAngle(vehid, a); CarInfo[vehid][cLocationx] = x; CarInfo[vehid][cLocationy] = y; CarInfo[vehid][cLocationz] = z; CarInfo[vehid][cAngle] = a; RemovePlayerFromVehicle(playerid); TogglePlayerControllable(playerid, 1); OnCarUpdate(); DestroyVehicle(vehid); ownedcar[vehid] = CreateVehicle(CarInfo[vehid][cModel],CarInfo[vehid][cLocationx],CarInfo[vehid][cLocationy],CarInfo[vehid][cLocationz]+1.0,CarInfo[vehid][cAngle],CarInfo[vehid][cColorOne],CarInfo[vehid][cColorTwo],60000); SetVehicleToRespawn(vehid); return 1; } else { SCM(playerid, COLOR_GREY, "Tu nu esti intr-o masina !"); return 1; } } else { SCM(playerid, COLOR_GREY, " You're not authorized to use that command !"); return 1; } } return 1; }[/pawn] Am incercat sa pun cum miai zis tu dar nu merge tot asa spune!