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Question
iulitzu
Am si eu o problema cu AVS - Advanced Vehicle System
Am urmat toti pasi de la creatorul acestui [FS] dar totusi am o mica problema....Dupa ce dau /adddealership si adaug o masina prin comada /addv imi apare masina si cand intru in ea imi zice aia cu "This vehicle is for sale, Would you like to buy it? yes/no si daca dau yes nu se intampla nimic...nu imi cumpara masina..dupa care pot sa merg si cu ea....:| va rog sa ma ajutati...
Asta e tot ce am la On DialogResponse!
//---------------------------<[ OnDialogResponse ]>--------------------------------------------------------
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
new sendername[MAX_PLAYER_NAME];
new string[128];
new veh = GetPlayerVehicleID(playerid);
new engine,lights,alarm,doors,bonnet,boot,objective;
//==============================================================================
if(dialogid == DIALOGID)
{
if(response)
{
if(listitem == 0)
{
ShowPlayerDialog(playerid, DIALOGID+1, DIALOG_STYLE_LIST, "Fighting Styles", "Elbow\nBoxing\nGrabkick\nKneehead\nKungfu\nNormal", "Select", "Cancel");
}
}
return 1;
}
//==============================================================================
if(dialogid == 1)
{
if(!response) return SendClientMessage(playerid, 0xCC0000FF, "INFORMATION : You clicked Cancel");
switch(listitem)
{
case 0:
{
if(GetPVarInt(playerid, "Lights") == 0)
{
GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(veh,engine,VEHICLE_PARAMS_ON,alarm,doors,bonnet,boot,objective);
SetPVarInt(playerid, "Lights", 1);
}
else if(GetPVarInt(playerid, "Lights") == 1)
{
GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(veh,engine,VEHICLE_PARAMS_OFF,alarm,doors,bonnet,boot,objective);
SetPVarInt(playerid, "Lights", 0);
}
}
case 1:
{
if(GetPVarInt(playerid, "Bonnet") == 0)
{
GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(veh,engine,lights,alarm,doors,VEHICLE_PARAMS_ON,boot,objective);
SetPVarInt(playerid, "Bonnet", 1);
}
else if(GetPVarInt(playerid, "Bonnet") == 1)
{
GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(veh,engine,lights,alarm,doors,VEHICLE_PARAMS_OFF,boot,objective);
SetPVarInt(playerid, "Bonnet", 0);
}
}
case 2:
{
if(GetPVarInt(playerid, "Boot") == 0)
{
GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_ON,objective);
SetPVarInt(playerid, "Boot", 1);
}
else if(GetPVarInt(playerid, "Boot") == 1)
{
GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_OFF,objective);
SetPVarInt(playerid, "Boot", 0);
}
}
case 3:
{
if(GetPVarInt(playerid, "Doors") == 0)
{
GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(veh,engine,lights,alarm,VEHICLE_PARAMS_ON,bonnet,boot,objective);
SetPVarInt(playerid, "Doors", 1);
}
else if(GetPVarInt(playerid, "Doors") == 1)
{
GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(veh,engine,lights,alarm,VEHICLE_PARAMS_OFF,bonnet,boot,objective);
SetPVarInt(playerid, "Doors", 0);
}
}
case 4:
{
if(GetPVarInt(playerid, "Engine") == 0)
{
GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(veh,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
SetPVarInt(playerid, "Engine", 1);
}
else if(GetPVarInt(playerid, "Engine") == 1)
{
GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(veh,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
SetPVarInt(playerid, "Engine", 0);
}
}
case 5:
{
if(GetPVarInt(playerid, "Alarm") == 0)
{
GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(veh,engine,lights,VEHICLE_PARAMS_ON,doors,bonnet,boot,objective);
SetPVarInt(playerid, "Alarm", 1);
}
else if(GetPVarInt(playerid, "Alarm") == 1)
{
GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(veh,engine,lights,VEHICLE_PARAMS_OFF,doors,bonnet,boot,objective);
SetPVarInt(playerid, "Alarm", 0);
}
}
}
return 1;
}
//==============================================================================
if(dialogid == 2)
{
if(response) return SendClientMessage(playerid, COLOR_RED, "Foarte bine!");
else SendClientMessage(playerid, COLOR_RED, "Nu? Scuze,ai luat kick din cauza ca nai vrut sa respecti regulile.");
Kick( playerid );
}
//==============================================================================
if(dialogid == DIALOGID+1)
{
if(response)
{
if(listitem == 0)
{
SetPlayerFightingStyle (playerid, FIGHT_STYLE_ELBOW);
}
if(listitem == 1)
{
SetPlayerFightingStyle (playerid, FIGHT_STYLE_BOXING);
}
if(listitem == 2)
{
SetPlayerFightingStyle (playerid, FIGHT_STYLE_GRABKICK);
}
if(listitem == 3)
{
SetPlayerFightingStyle (playerid, FIGHT_STYLE_KNEEHEAD);
}
if(listitem == 4)
{
SetPlayerFightingStyle (playerid, FIGHT_STYLE_KUNGFU);
}
if(listitem == 5)
{
SetPlayerFightingStyle (playerid, FIGHT_STYLE_NORMAL);
}
}
}
if(response)
{
if(dialogid == 12346 || dialogid == 12347)
{
if(strlen(inputtext))
{
new tmppass[64];
strmid(tmppass, inputtext, 0, strlen(inputtext), 255);
Encrypt(tmppass);
OnPlayerLogin(playerid,tmppass);
}
else
{
new loginstring[128];
new loginname[64];
GetPlayerName(playerid,loginname,sizeof(loginname));
format(loginstring,sizeof(loginstring),"Wrong Password\nPlease insert the correct password:",loginname);
ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit");
gPlayerLogTries[playerid] += 1;
if(gPlayerLogTries[playerid] == 4) { Ban(playerid); }
}
}
if(dialogid == 12345)
{
if(strlen(inputtext))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s.ini", sendername);
new File: hFile = fopen(string, io_read);
if (hFile)
{
SendClientMessage(playerid, COLOR_YELLOW, "That Username is already taken, please choose a different one.");
fclose(hFile);
return 1;
}
new tmppass[64];
strmid(tmppass, inputtext, 0, strlen(inputtext), 255);
Encrypt(tmppass);
OnPlayerRegister(playerid,tmppass);
}
else
{
new regstring[128];
new regname[64];
GetPlayerName(playerid,regname,sizeof(regname));
format(regstring,sizeof(regstring),"Welcome, %s\nYou are not registred.\nPlease enter you registration password:",regname);
ShowPlayerDialog(playerid,12345,DIALOG_STYLE_INPUT,"Register",regstring,"Register","Exit");
}
}
}
else
{
Kick(playerid);
}
return 1;
}
dcmd_fevent(playerid,params[])
{
if(PlayerInfo[playerid][pAdmin] >= 3)
{
new text[128], cash;
if(sscanf(params,"si",text,cash))return SendClientMessage(playerid,COLOR_WHITE,"USAGE: /fevent [text / random] [reward]");
if(strlen(text) > 50) return SendClientMessage(playerid,COLOR_WHITE,"ERROR: Your fast event word is to long. Please shorten it to 25 characters max.");
if(cash < 1 || cash > 1000000000) return SendClientMessage(playerid,COLOR_WHITE,"ERROR: Invalid prize money. Please use $1 - $1000000000.");
SendClientMessage(playerid,0x33AA33AA,"You have forced a new fevent.");
format(ReactionString,sizeof(ReactionString),"%s",text);
ReactionCash = cash;
PassiveMode = PASSIVE_ON;
ReactionTest();
}
return 1;
}
Mananci ca sa traiesti sau traiesti ca sa mananci?
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