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Problema Compile


gabydemocray

Question

Cand dau compile primesc aceste erorii

F:\Gaby\Jocuri\xvcc\Replay\gamemodes\SainTs.pwn(1904) : error 017: undefined symbol "GivePlayerCash"
F:\Gaby\Jocuri\xvcc\Replay\gamemodes\SainTs.pwn(1934) : error 017: undefined symbol "GivePlayerCash"
F:\Gaby\Jocuri\xvcc\Replay\gamemodes\SainTs.pwn(2225) : error 004: function "SetPlayerToTeamColor" is not implemented
F:\Gaby\Jocuri\xvcc\Replay\gamemodes\SainTs.pwn(2250) : error 004: function "SetPlayerToTeamColor" is not implemented
F:\Gaby\Jocuri\xvcc\Replay\gamemodes\SainTs.pwn(2268) : error 004: function "SetPlayerCriminal" is not implemented
F:\Gaby\Jocuri\xvcc\Replay\gamemodes\SainTs.pwn(2273) : error 004: function "SetPlayerCriminal" is not implemented
F:\Gaby\Jocuri\xvcc\Replay\gamemodes\SainTs.pwn(2337) : error 004: function "PlayerToPoint" is not implemented
F:\Gaby\Jocuri\xvcc\Replay\gamemodes\SainTs.pwn(2341) : error 004: function "PlayerToPoint" is not implemented
F:\Gaby\Jocuri\xvcc\Replay\gamemodes\SainTs.pwn(2353) : error 004: function "PlayerToPoint" is not implemented
F:\Gaby\Jocuri\xvcc\Replay\gamemodes\SainTs.pwn(2357) : error 004: function "PlayerToPoint" is not implemented
F:\Gaby\Jocuri\xvcc\Replay\gamemodes\SainTs.pwn(2361) : error 004: function "PlayerToPoint" is not implemented
F:\Gaby\Jocuri\xvcc\Replay\gamemodes\SainTs.pwn(2365) : error 004: function "PlayerToPoint" is not implemented
F:\Gaby\Jocuri\xvcc\Replay\gamemodes\SainTs.pwn(2369) : error 004: function "PlayerToPoint" is not implemented
F:\Gaby\Jocuri\xvcc\Replay\gamemodes\SainTs.pwn(2373) : error 004: function "PlayerToPoint" is not implemented
F:\Gaby\Jocuri\xvcc\Replay\gamemodes\SainTs.pwn(2377) : error 004: function "PlayerToPoint" is not implemented
F:\Gaby\Jocuri\xvcc\Replay\gamemodes\SainTs.pwn(2381) : error 004: function "PlayerToPoint" is not implemented
F:\Gaby\Jocuri\xvcc\Replay\gamemodes\SainTs.pwn(2393) : error 004: function "PlayerToPoint" is not implemented
F:\Gaby\Jocuri\xvcc\Replay\gamemodes\SainTs.pwn(2397) : error 004: function "PlayerToPoint" is not implemented
F:\Gaby\Jocuri\xvcc\Replay\gamemodes\SainTs.pwn(2401) : error 004: function "PlayerToPoint" is not implemented
F:\Gaby\Jocuri\xvcc\Replay\gamemodes\SainTs.pwn(2405) : error 004: function "PlayerToPoint" is not implemented
F:\Gaby\Jocuri\xvcc\Replay\gamemodes\SainTs.pwn(2409) : error 004: function "PlayerToPoint" is not implemented
F:\Gaby\Jocuri\xvcc\Replay\gamemodes\SainTs.pwn(2421) : error 004: function "PlayerToPoint" is not implemented
F:\Gaby\Jocuri\xvcc\Replay\gamemodes\SainTs.pwn(2425) : error 004: function "PlayerToPoint" is not implemented
F:\Gaby\Jocuri\xvcc\Replay\gamemodes\SainTs.pwn(2429) : error 004: function "PlayerToPoint" is not implemented
F:\Gaby\Jocuri\xvcc\Replay\gamemodes\SainTs.pwn(2441) : error 004: function "PlayerToPoint" is not implemented
F:\Gaby\Jocuri\xvcc\Replay\gamemodes\SainTs.pwn(2445) : error 004: function "PlayerToPoint" is not implemented

Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase


26 Errors.

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14 answers to this question

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uite ce fel imi da :

MISSING BRACKET: The } bracket on line 11222 does not have a pair!
Result: 
Opening angle brackets ({): 9314 
Closing angle brackets (}): 9315 
1 angle brackets without pair! Fix it! 

si uite linia !

[pawn]GetPlayerName(targetid, name, sizeof(name));

GetPlayerHealth(targetid,health);

GetPlayerArmour(targetid,armour);

  11222    new Float:px,Float:py,Float:pz;

GetPlayerPos(targetid, px, py, pz);

new coordsstring[256];[/pawn]

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acuma iar imi da la linia 9392:

MISSING BRACKET: The { bracket on line 9392 does not have a pair!
Result: 
Opening angle brackets ({): 9364 
Closing angle brackets (}): 9363 
1 angle brackets without pair! Fix it! 

[pawn]public RingTonerRev()

{

for(new i = 0; i < MAX_PLAYERS; i++)

9392:{

    if(IsPlayerConnected(i))

    {

if(RingTone != 5 && RingTone != 0 && RingTone < 10)

{

RingTone = RingTone -1;

PlayerPlaySound(i, 1137, 0.0, 0.0, 0.0);

}

if(RingTone == 5)

{

RingTone = RingTone -1;

}

if(RingTone == 19)

{

PlayerPlaySound(i, 1139, 0.0, 0.0, 0.0);

RingTone = 0;

}

}

}

SetTimer("RingToner", 1000, 0);

return 1;

}

[/pawn]

[pawn]

9363:public RingToner()

9364:{

for(new i = 0; i < MAX_PLAYERS; i++)

{

    if(IsPlayerConnected(i))

    {

if(RingTone != 6 && RingTone != 0 && RingTone < 11)

{

RingTone = RingTone -1;

PlayerPlaySound(i, 1138, 0.0, 0.0, 0.0);

}

if(RingTone == 6)

{

RingTone = RingTone -1;

}

if(RingTone == 20)

{

RingTone = RingTone -1;

PlayerPlaySound(i, 1139, 0.0, 0.0, 0.0);

}

}

}

SetTimer("RingTonerRev", 1000, 0);

return 1;

}

[/pawn]

si din jurul liniei 9314:

[pawn]

public SetPlayerCriminal(playerid,declare,reason[])

{//example: SetPlayerCriminal(playerid,255, "Stealing A Police Vehicle");

if(IsPlayerConnected(playerid))

{

    PlayerInfo[playerid][pCrimes] += 1;

    new points = WantedPoints[playerid];

new turned[MAX_PLAYER_NAME];

new turner[MAX_PLAYER_NAME];

new turnmes[128];

new wantedmes[128];

new wlevel;

strmid(PlayerCrime[playerid][pAccusedof], reason, 0, strlen(reason), 255);

GetPlayerName(playerid, turned, sizeof(turned));

if (declare == 255)

{

format(turner, sizeof(turner), "Unknown");

strmid(PlayerCrime[playerid][pVictim], turner, 0, strlen(turner), 255);

}

if (declare == 256)

{

format(turner, sizeof(turner), "CCTV Camera");

strmid(PlayerCrime[playerid][pVictim], turner, 0, strlen(turner), 255);

}

else

{

    if(IsPlayerConnected(declare))

    {

GetPlayerName(declare, turner, sizeof(turner));

strmid(PlayerCrime[playerid][pVictim], turner, 0, strlen(turner), 255);

strmid(PlayerCrime[declare][pBplayer], turned, 0, strlen(turned), 255);

strmid(PlayerCrime[declare][pAccusing], reason, 0, strlen(reason), 255);

}

}

format(turnmes, sizeof(turnmes), " You've commited a Crime ( %s ). Reporter: %s.",reason,turner);

SendClientMessage(playerid, COLOR_LIGHTRED, turnmes);

if(points > 0)

{

    new yesno;

if(points == 3) { if(WantedLevel[playerid] != 1) { WantedLevel[playerid] = 1; wlevel = 1; yesno = 1; SetPlayerWantedLevel(playerid,1); } }

else if(points >= 4 && points <= 5) { if(WantedLevel[playerid] != 2) { WantedLevel[playerid] = 2; wlevel = 2; yesno = 1; SetPlayerWantedLevel(playerid,2); } }

else if(points >= 6 && points <= 7) { if(WantedLevel[playerid] != 3) { WantedLevel[playerid] = 3; wlevel = 3; yesno = 1; SetPlayerWantedLevel(playerid,3); } }

else if(points >= 8 && points <= 9) { if(WantedLevel[playerid] != 4) { WantedLevel[playerid] = 4; wlevel = 4; yesno = 1; SetPlayerWantedLevel(playerid,4); } }

else if(points >= 10 && points <= 11) { if(WantedLevel[playerid] != 5) { WantedLevel[playerid] = 5; wlevel = 5; yesno = 1; SetPlayerWantedLevel(playerid,5); } }

else if(points >= 12 && points <= 13) { if(WantedLevel[playerid] != 6) { WantedLevel[playerid] = 6; wlevel = 6; yesno = 1; SetPlayerWantedLevel(playerid,6); } }

else if(points >= 14 && points <= 15) { if(WantedLevel[playerid] != 7) { WantedLevel[playerid] = 7; wlevel = 7; yesno = 1; SetPlayerWantedLevel(playerid,6); } }

else if(points >= 16 && points <= 17) { if(WantedLevel[playerid] != 8) { WantedLevel[playerid] = 8; wlevel = 8; yesno = 1; SetPlayerWantedLevel(playerid,6); } }

else if(points >= 18 && points <= 19) { if(WantedLevel[playerid] != 9) { WantedLevel[playerid] = 9; wlevel = 9; yesno = 1; SetPlayerWantedLevel(playerid,6); } }

else if(points >= 20 && points <= 21) { if(WantedLevel[playerid] != 10) { WantedLevel[playerid] = 10; wlevel = 10; yesno = 1; SetPlayerWantedLevel(playerid,6); } }

if(WantedLevel[playerid] >= 1) { if(gTeam[playerid] == 3) { gTeam[playerid] = 4; } }

if(yesno)

{

format(wantedmes, sizeof(wantedmes), "Current Wanted Level: %d", wlevel);

SendClientMessage(playerid, COLOR_YELLOW, wantedmes);

for(new i = 0; i < MAX_PLAYERS; i++)

{

if(IsPlayerConnected(i))

{

    if(PlayerInfo[pMember] == 1||PlayerInfo[pLeader] == 1||PlayerInfo[pMember] == 2||PlayerInfo[pLeader] == 2||PlayerInfo[pMember] == 14||PlayerInfo[pLeader] == 14||PlayerInfo[pLeader] == 18)

    {

format(cbjstore, sizeof(turnmes), "HQ: All Units APB: Reporter: %s",turner);

SendClientMessage(i, TEAM_BLUE_COLOR, cbjstore);

format(cbjstore, sizeof(turnmes), "HQ: Crime: %s, Suspect: %s",reason,turned);

SendClientMessage(i, TEAM_BLUE_COLOR, cbjstore);

9314 : }

}

}

}

}

}//not connected

}

[/pawn]

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