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Posted

Am o problema am facut 3dtextlabe la case si bizuri dar daca dau /buyhouse sau /buybiz nu se modifica 3dtextlabel cu noile date ci ramane asa pana dau restart

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Posted

Am o problema am facut 3dtextlabe la case si bizuri dar daca dau /buyhouse sau /buybiz nu se modifica 3dtextlabel cu noile date ci ramane asa pana dau restart

Pune-ne si liniile.

Posted

da stuntman am facut alea doar ca daca dau /buybiz sau /buyhouse nu mi se upgradeaza direct... :|

Foloseste streamer by Incognito pentru 3DTexte ? Daca da foloseste UpdateDynamic3DTextLabelText, daca nu merge nici asta, nici cea normala, da-ne comenzile.
Posted

public OnPropTextdrawUpdate(update, id)
{
	if(update == 1)
	{
		if(HouseInfo[id][hOwned] == 0)
		{
            Delete3DTextLabel(HouseLabel[id]);
            format(PropertyString,sizeof(PropertyString),"For Sale! \n Price: $%d \n House: %s \n Level: %d",HouseInfo[id][hValue],HouseInfo[id][hDiscription], HouseInfo[id][hLevel]);
			HouseLabel[id] = Create3DTextLabel(PropertyString ,COLOR_GROVE,HouseInfo[id][hEntrancex], HouseInfo[id][hEntrancey], HouseInfo[id][hEntrancez],20.0, 0, 1);
		}
		else if(HouseInfo[id][hOwned] == 1)
		{
		    Delete3DTextLabel(HouseLabel[id]);
			format(PropertyString,sizeof(PropertyString),"Owner: %s \n Rent Price: $%d \n House: %s \n To Rent Type /rentroom",HouseInfo[id][hOwner],HouseInfo[id][hRent], HouseInfo[id][hDiscription]);
			HouseLabel[id] = Create3DTextLabel(PropertyString ,COLOR_GROVE,HouseInfo[id][hEntrancex], HouseInfo[id][hEntrancey], HouseInfo[id][hEntrancez],20.0, 0, 1);
		}
	}
	else if(update == 2)
	{
		if(BizzInfo[id][bOwned] == 0)
		{
		    Delete3DTextLabel(BizzLabel[id]);
			format(PropertyString,sizeof(PropertyString),"For Sale! \n Name: %s \n Price: $%d \n Level: %d \n To Buy This, /buybiz",BizzInfo[id][bMessage],BizzInfo[id][bBuyPrice], BizzInfo[id][bLevelNeeded]);
			BizzLabel[id] = Create3DTextLabel(PropertyString ,COLOR_GROVE,BizzInfo[id][bEntranceX], BizzInfo[id][bEntranceY], BizzInfo[id][bEntranceZ],20.0, 0, 1);
		}
		else if(BizzInfo[id][bOwned] == 1)
		{
		    Delete3DTextLabel(BizzLabel[id]);
			format(PropertyString,sizeof(PropertyString),"Name: %s \n Owner: %s \n Extortion: %s \n Entering Fee: $%d. \n To enter this, /enter.",BizzInfo[id][bMessage],BizzInfo[id][bOwner],BizzInfo[id][bExtortion], BizzInfo[id][bEntranceCost]);
			BizzLabel[id] = Create3DTextLabel(PropertyString ,COLOR_GROVE,BizzInfo[id][bEntranceX], BizzInfo[id][bEntranceY], BizzInfo[id][bEntranceZ],20.0, 0, 1);
		}
	}
	else if(update == 3)
	{
		if(SBizzInfo[id][sbOwned] == 0)
		{
		    Delete3DTextLabel(SBizzLabel[id]);
			format(PropertyString,sizeof(PropertyString),"For Sale! \n Name: %s \n Price: $%d \n Level: %d \n To Buy This, /buysbiz",SBizzInfo[id][sbMessage],SBizzInfo[id][sbBuyPrice], SBizzInfo[id][sbLevelNeeded]);
			SBizzLabel[id] = Create3DTextLabel(PropertyString ,COLOR_GROVE,SBizzInfo[id][sbEntranceX], SBizzInfo[id][sbEntranceY], SBizzInfo[id][sbEntranceZ],20.0, 0, 1);
		}
		else if(SBizzInfo[id][sbOwned] == 1)
		{
		    Delete3DTextLabel(SBizzLabel[id]);
			format(PropertyString,sizeof(PropertyString),"Name: %s \n Owner: %s \n Extortion: %s \n Entering Fee: $%d. \n To enter this, /enter.",SBizzInfo[id][sbMessage],SBizzInfo[id][sbOwner],SBizzInfo[id][sbExtortion], SBizzInfo[id][sbEntranceCost]);
			SBizzLabel[id] = Create3DTextLabel(PropertyString ,COLOR_GROVE,SBizzInfo[id][sbEntranceX], SBizzInfo[id][sbEntranceY], SBizzInfo[id][sbEntranceZ],20.0, 0, 1);
		}
	}
	return 1;
}

Asta e updateul dar nu stiu sub ce forma sa il pun la /sellhouse,/buyhouse alea alea ... sau unde sa il folosesc...

Posted

  • La /sellhouse, /buyhouse pui

OnPropTextdrawUpdate(1, id_casa);
id_casa - vezi prin comanda, ca arata ce casa a cumparat
  • La /sellbizz, /buybizz pui
OnPropTextdrawUpdate(2, id_bizz);
id_bizz - vezi prin comanda, ca arata ce bizz a cumparat
  • La /sellsbizz, /buysbizz ( sau cum o fi ) pui
OnPropTextdrawUpdate(3, id_sbizz);

id_sbizz - vezi prin comanda, ca arata ce sbizz a cumparat

Posted

G:\Egammer\gamemodes\egamer.pwn(30829) : error 017: undefined symbol "id_casa"

G:\Egammer\gamemodes\egamer.pwn(31328) : error 017: undefined symbol "id_casa"

dc imi da erorile astea?

Posted

G:\Egammer\gamemodes\egamer.pwn(30829) : error 017: undefined symbol "id_casa"

G:\Egammer\gamemodes\egamer.pwn(31328) : error 017: undefined symbol "id_casa"

dc imi da erorile astea?

Uita-te ce am zis sub
ASTA
. Nu era evident ca trebuie si sa le-nlocuiesti ? ID-urile: casei, bizzului, sbizzului sunt cele de gen
PropOwner[ playerid ] = 1;

1 fiind ID-ul, cam asa este in script.

Posted

PropOwner[ playerid ] = 1; nu gasesc asa ceva in script nici macar PropOwner asta nu gasesc ... nu prea inteleg ce vrei sa zici ... sa inlocuiesc cu un id de casa?

Posted

PropOwner[ playerid ] = 1; nu gasesc asa ceva in script nici macar PropOwner asta nu gasesc ... nu prea inteleg ce vrei sa zici ... sa inlocuiesc cu un id de casa?

Da-mi comanda /buyhouse si /sellhouse ca sa te prinzi odata cum sa faci la celelalte.
Posted

if(strcmp(cmd, "/sellhouse", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
		{
			GetPlayerName(playerid, playername, sizeof(playername));
			if(PlayerInfo[playerid][pPhousekey] == 255)
			{
				SendClientMessage(playerid, COLOR_WHITE1, "You don't own a house.");
				return 1;
			}
			if(PlayerInfo[playerid][pMarried] > 0)
		    {
		        SendClientMessage(playerid, COLOR_GREY, "   You are Married, can't sell the House !");
		        return 1;
		    }
			if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
			{
				new house = PlayerInfo[playerid][pPhousekey];
				HouseInfo[house][hHel] = 0;
				HouseInfo[house][hArm] = 0;
				HouseInfo[house][hHealthx] = 0;
				HouseInfo[house][hHealthy] = 0;
				HouseInfo[house][hHealthz] = 0;
				HouseInfo[house][hArmourx] = 0;
				HouseInfo[house][hArmoury] = 0;
				HouseInfo[house][hArmourz] = 0;
				HouseInfo[house][hLock] = 1;
				HouseInfo[house][hOwned] = 0;
				HouseInfo[house][hVec] = 418;
				HouseInfo[house][hVcol1] = -1;
				HouseInfo[house][hVcol2] = -1;
				GetPlayerName(playerid, sendername, sizeof(sendername));
				strmid(HouseInfo[house][hOwner], "The State", 0, strlen("The State"), 255);
				//ConsumingMoney[playerid] = 1;
				GivePlayerCash(playerid,HouseInfo[house][hValue]);
				format(string, sizeof(string), "~w~Congratulations~n~ You have sold your property for ~n~~g~$%d", HouseInfo[house][hValue]);
				GameTextForPlayer(playerid, string, 10000, 3);
				PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				PlayerInfo[playerid][pPhousekey] = 255;
				if(PlayerInfo[playerid][pLocal] == house)
				{
					SetPlayerInterior(playerid,0);
					SetPlayerVirtualWorld(playerid,0);
					SetPlayerPos(playerid,HouseInfo[house][hEntrancex],HouseInfo[house][hEntrancey],HouseInfo[house][hEntrancez]);
					PlayerInfo[playerid][pInt] = 0;
				}
				OnPropUpdate();
				OnPlayerUpdateEx(playerid);
				OnPropTextdrawUpdate(1, id);
				return 1;
			}
			else
			{
				SendClientMessage(playerid, COLOR_WHITE1, "You don't own a house.");
			}
		}
		return 1;
	}
si
	if(strcmp(cmd, "/buyhouse", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			new Float:oldposx, Float:oldposy, Float:oldposz;
			GetPlayerName(playerid, playername, sizeof(playername));
			GetPlayerPos(playerid, oldposx, oldposy, oldposz);
			for(new h = 0; h < sizeof(HouseInfo); h++)
			{
				if(PlayerToPoint(2.0, playerid, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]) && HouseInfo[h][hOwned] == 0)
				{
					if(PlayerInfo[playerid][pLevel] < HouseInfo[h][hLevel])
					{
						format(string, sizeof(string), "   You must be Level %d to purchase this !", HouseInfo[h][hLevel]);
						SendClientMessage(playerid, COLOR_GRAD5, string);
						return 1;
					}
					if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
					{
						SendClientMessage(playerid, COLOR_WHITE1, "   You already own a house, type /sellhouse if you want to buy this one !");
						return 1;
					}
					if(GetPlayerCash(playerid) > HouseInfo[h][hValue])
					{
						PlayerInfo[playerid][pPhousekey] = h;
						HouseInfo[h][hOwned] = 1;
						HouseEntered[playerid] = h;
						GetPlayerName(playerid, sendername, sizeof(sendername));
						strmid(HouseInfo[h][hOwner], sendername, 0, strlen(sendername), 255);
						GivePlayerCash(playerid,-HouseInfo[h][hValue]);
						PlayerPlayMusic(playerid);
						SetPlayerInterior(playerid,HouseInfo[h][hInt]);
						SetPlayerVirtualWorld(playerid,HouseInfo[h][hWorld]);
						SetPlayerPos(playerid,HouseInfo[h][hExitx],HouseInfo[h][hExity],HouseInfo[h][hExitz]);
						GameTextForPlayer(playerid, "~w~Welcome Home~n~You can exit at any time by moving to this door and typing /exit", 5000, 3);
						PlayerInfo[playerid][pInt] = HouseInfo[h][hInt];
						PlayerInfo[playerid][pLocal] = h;
						SendClientMessage(playerid, COLOR_WHITE1, "Felicitari pentru noua achizitie!");
						SendClientMessage(playerid, COLOR_WHITE1, "Tasteaza /help pentru mai multe informatii!");
                        DateProp(playerid);
						OnPropUpdate();
						OnPlayerUpdateEx(playerid);
						OnPropTextdrawUpdate(1, id);
						return 1;
					}
					else
					{
						SendClientMessage(playerid, COLOR_WHITE1, "   Nu ai bani destui !");
						return 1;
					}
				}
			}
		}
		return 1;
	}

Posted

La /sellhouse id-ul casei este reprezentat de

new house = PlayerInfo[playerid][pPhousekey];
house, deci trebuie sa pui in loc de OnPropTextdrawUpdate(1, id); asta: OnPropTextdrawUpdate(1, house); Iar la /buyhouse id-ul casei este reprezentat de
for(new h = 0; h < sizeof(HouseInfo); h++)
{
//etc.
}

de h, deci trebuie sa pui in loc de OnPropTextdrawUpdate(1, id); asta: OnPropTextdrawUpdate(1, h);

La restul sper sa te descurci si singur.

Posted

if(strcmp(cmd, "/sellbiz", true) == 0)

{

    if(IsPlayerConnected(playerid))

{

GetPlayerName(playerid, playername, sizeof(playername));

if(PlayerInfo[playerid][pPbiskey] == 255)

{

SendClientMessage(playerid, COLOR_WHITE1, "You don't own a bizz.");

return 1;

}

if(PlayerInfo[playerid][pMarried] > 0)

    {

        SendClientMessage(playerid, COLOR_GREY, "  You are Married, can't sell the House !");

        return 1;

    }

if(PlayerInfo[playerid][pPbiskey] >= 100 && strcmp(playername, SBizzInfo[PlayerInfo[playerid][pPbiskey]-100][sbOwner], true) == 0)

{

new bouse = PlayerInfo[playerid][pPbiskey]-100;

GivePlayerCash(playerid,SBizzInfo[bouse][sbTill]);

SBizzInfo[bouse][sbLocked] = 1;

SBizzInfo[bouse][sbOwned] = 0;

GetPlayerName(playerid, sendername, sizeof(sendername));

strmid(SBizzInfo[bouse][sbOwner], "The State", 0, strlen("The State"), 255);

strmid(SBizzInfo[bouse][sbExtortion], "No-one", 0, strlen("No-one"), 255);

//ConsumingMoney[playerid] = 1;

PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);

format(string, sizeof(string), "~w~Congratulations~n~ You have sold your property for ~n~~g~$%d", SBizzInfo[bouse][sbTill]);

GameTextForPlayer(playerid, string, 10000, 3);

SBizzInfo[bouse][sbTill] = 0;

PlayerInfo[playerid][pPbiskey] = 255;

OnPropUpdate();

OnPlayerUpdateEx(playerid);

OnPropTextdrawUpdate(2, bouse);

return 1;

}

if(strcmp(playername, BizzInfo[PlayerInfo[playerid][pPbiskey]][bOwner], true) == 0)

{

new bouse = PlayerInfo[playerid][pPbiskey];

BizzInfo[bouse][bLocked] = 1;

BizzInfo[bouse][bOwned] = 0;

GetPlayerName(playerid, sendername, sizeof(sendername));

strmid(BizzInfo[bouse][bOwner], "The State", 0, strlen("The State"), 255);

strmid(BizzInfo[bouse][bExtortion], "No-one", 0, strlen("No-one"), 255);

//ConsumingMoney[playerid] = 1;

GivePlayerCash(playerid,BizzInfo[bouse][bTill]);

PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);

format(string, sizeof(string), "~w~Congratulations~n~ You have sold your property for ~n~~g~$%d", BizzInfo[bouse][bTill]);

GameTextForPlayer(playerid, string, 10000, 3);

BizzInfo[bouse][bTill] = 0;

PlayerInfo[playerid][pPbiskey] = 255;

OnPropUpdate();

OnPlayerUpdateEx(playerid);

OnPropTextdrawUpdate(3, bouse);

return 1;

}

else

{

SendClientMessage(playerid, COLOR_WHITE1, "You don't own a business.");

}

}

return 1;

}

Totusi aici am gresit ceva se pare ... uitate cum am pus OnPropTextdrawUpdate

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