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House System with 3D Text Label


XpLoD

Question

Stiti,pe forum exista un [Fs] cu acest sistem de 3DText Label la toate casele .

Eh eu am luat decat 3DTextLabel,fiindca am alt sistem de case.. eh si problema e alta.. imi apare Text-ul(3D) dar sa zicem :

1.Intru cu [RsM]XpLoD pe server,avand casa. Ma duc la ea dau /sell si in loc sa zica (For sale) ramane pe [RsM]XpLoD

sau

2.Intru cu alt nume,care nu are casa pe server, caut o casa (For sale) si dau /buy si in loc sa zica (Numele la player) ramane tot (for sale) .. aveti idee ce ar trb sa fac? .. sa pun la /sell si /buy un Update3Dtextlabel.. :-?? n-am idee... am incercat imi dadea cva erori.. help me.

Thanks

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mda.. nu vad problema,daca tu zici ca a fost, asa sa fie.. si nu mi se pare de Godfather. iarta-ma !

la AddHouse(houseid, etc....

new string[1024];
		format(string, sizeof(string), "{FFFFFF}Proprietar: {FFAF00}%s\n{FFFFFF}Cost:  {00C0FF}%i", hInfo[houseid][Name],hInfo[houseid][Cost]);
   	 	housei[houseid] = CreateDynamic3DTextLabel(string,0x008080FF,iconX, iconY, iconZ,250.0);

si am bugu asta.. la buy si sell.

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La finalul comenzii /sell pui asta:

[pawn]new string[ 128 ];

for( new houseid; houseid < MAX_HOUSES; houseid ++ )

{

    format(string, sizeof(string), "{FFFFFF}Proprietar: {FFAF00}For Sale\n{FFFFFF}Cost:  {00C0FF}%i", hInfo[houseid][Cost]);

    Update3DTextLabelText(housei[houseid],0x008080FF,string);

}[/pawn]

Iar la finalul comenzii /buy pui asta:

[pawn]new string[ 128 ];

for( new houseid; houseid < MAX_HOUSES; houseid ++ )

{

    format(string, sizeof(string), "{FFFFFF}Proprietar: {FFAF00}%s\n{FFFFFF}Cost:  {00C0FF}%i", hInfo[houseid][Name],hInfo[houseid][Cost]);

    Update3DTextLabelText(housei[houseid],0x008080FF,string);

}[/pawn]

* Update3DTextLabelText.

PS: Ti-am facut cu aceasta modalitate si la proprietati, puteai sa te iei dupa ele.

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[pawn]public houseup(houseid, Float:iconX, Float:iconY, Float:iconZ)

{

        new string[1024];

        hInfo[houseid][iconx]=iconX;

        hInfo[houseid][icony]=iconY;

        hInfo[houseid][iconz]=iconZ;

    for(new i = 0; i <= MAX_HOUSES; i++)

    {

                format(string, sizeof(string), "{FFFFFF}Proprietar: {FFAF00}%s\n{FFFFFF}Cost:  {00C0FF}%i", hInfo[Name],hInfo[Cost]);

        UpdateDynamic3DTextLabelText(housei, 0xCCFFDDFF, string);

     

    }

    return 1;

}[/pawn]si sub defines or include pui [pawn]forward houseup(houseid, Float:iconX, Float:iconY, Float:iconZ);[/pawn] incearca asta+ da ca la tine e comezile dcmd pui [pawn]#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1[/pawn]

wtf?I fucking then school??????fuck school :))))

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Cops_sandu" post="72976" timestamp="1305778997"]

[pawn]public houseup(houseid, Float:iconX, Float:iconY, Float:iconZ)

{

        new string[1024];

        hInfo[houseid][iconx]=iconX;

        hInfo[houseid][icony]=iconY;

        hInfo[houseid][iconz]=iconZ;

    for(new i = 0; i <= MAX_HOUSES; i++)

    {

                format(string, sizeof(string), "{FFFFFF}Proprietar: {FFAF00}%s\n{FFFFFF}Cost:  {00C0FF}%i", hInfo[Name],hInfo[Cost]);

        UpdateDynamic3DTextLabelText(housei, 0xCCFFDDFF, string);

     

    }

    return 1;

}[/pawn]si sub defines or include pui [pawn]forward houseup(houseid, Float:iconX, Float:iconY, Float:iconZ);[/pawn] incearca asta+ da ca la tine e comezile dcmd pui [pawn]#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1[/pawn]

am tot ce mi-ai zis :)

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xplod nu ai vrea tu sa ne zici cum creezi aceste text-uri 3d ?

folosesti un streamer sau simplu Create3Dtextlabel ?

daca folosesti un streamer e si logic de ce nu iti merge Update3Dtextlabel

iar tu stuntman ce naiba zici acolo  :huh: dai /buy la casa si le schimba text-ul la toate =)) ?

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RuNix" post="73347" timestamp="1305977380"]

xplod nu ai vrea tu sa ne zici cum creezi aceste text-uri 3d ?

folosesti un streamer sau simplu Create3Dtextlabel ?

daca folosesti un streamer e si logic de ce nu iti merge Update3Dtextlabel

iar tu stuntman ce naiba zici acolo  :huh: dai /buy la casa si le schimba text-ul la toate =)) ?

Asta am in ladmin ce are legatura cu 3DText

AddHouse(houseid, Float:iconX, Float:iconY, Float:iconZ, Float:interiorX, Float:interiorY, Float:interiorZ, Costa, Sella, Interiora, virtualworld)
{
        new house[256];
        format(house, sizeof(house), "Houses/houseid%d",houseid);
        if(!dini_Exists(house))
        {
        dini_Create(house);
        format(hInfo[houseid][Name], 24, "ForSale");
        dini_Set(house, "Name", "ForSale");
        format(hInfo[houseid][Renter], 24, "ForRent");
        dini_Set(house, "Renter", "ForRent");
        hInfo[houseid][Rentable] = 0;
        dini_IntSet(house, "Rentable", 0);
        hInfo[houseid][Rentcost] = 0;
        dini_IntSet(house, "Rentcost", 0);
        hInfo[houseid][Cost] = Costa;
        dini_IntSet(house, "Cost", Costa);
        hInfo[houseid][Sell] = Sella;
        dini_IntSet(house, "Sell", Sella);
        hInfo[houseid][Interior2] = Interiora;
        dini_IntSet(house, "Interior", Interiora);
        dini_IntSet(house, "Virtualworld", virtualworld);
        hInfo[houseid][Virtualworld] = virtualworld;
        hInfo[houseid][Locked] = 1;
        dini_IntSet(house, "Locked", 1);
        hInfo[houseid][Interior2X] = interiorX;
        hInfo[houseid][Interior2Y] = interiorY;
        hInfo[houseid][Interior2Z] = interiorZ;
        dini_FloatSet(house, "X", interiorX);
        dini_FloatSet(house, "Y", interiorY);
        dini_FloatSet(house, "Z", interiorZ);
        dini_IntSet(house, "RentPay", 0);
        dini_IntSet(house, "RentGet", 0);
        print("-");
        print("--------------House Created--------------");
        printf("- Houseid: %d", houseid);
        printf("- Buy Cost: %d", Costa);
        printf("- Sell Cost: %d", Sella);
        printf("- Interior: %d", Interiora);
        printf("- VirtualWorld: %d", virtualworld);
        print("-----------------------------------------");
        print("-");
        }
        else
        {
        format(hInfo[houseid][Name], 24, dini_Get(house, "Name"));
        format(hInfo[houseid][Renter], 24, dini_Get(house, "Renter"));
        hInfo[houseid][Rentable] = dini_Int(house, "Rentable");
        hInfo[houseid][Rentcost] = dini_Int(house, "Rentcost");
        hInfo[houseid][Cost] = dini_Int(house, "Cost");
        hInfo[houseid][Sell] = dini_Int(house, "Sell");
        hInfo[houseid][Interior2] = dini_Int(house, "Interior");
        hInfo[houseid][Locked] = dini_Int(house, "Locked");
        hInfo[houseid][Interior2X] = dini_Float(house, "X");
        hInfo[houseid][Interior2Y] = dini_Float(house, "Y");
        hInfo[houseid][Interior2Z] = dini_Float(house, "Z");
        hInfo[houseid][Virtualworld] = dini_Int(house, "Virtualworld");
        }
        hInfo[houseid][iconx]=iconX;
        hInfo[houseid][icony]=iconY;
        hInfo[houseid][iconz]=iconZ;
        format(house, sizeof(house), "Houses/houseid%d",houseid);
        if(strcmp(hInfo[houseid][Name],"ForSale",true)==0)
        {
        HousePickup[houseid] = CreatePickup(19135, 23, iconX, iconY, iconZ);//not bought
        }
        else
        {
        HousePickup[houseid] = CreatePickup(19135,23, iconX, iconY, iconZ);//bought
        }
        new string[256];
		format(string, 256, "Proprietar: {FFAF00}%s\n{FFFFFF}Cost:  {00C0FF}%i", hInfo[houseid][Name],hInfo[houseid][Cost]);
   	 	hInfo[houseid][house3d] = CreateDynamic3DTextLabel(string,0xFFFFFFFF,iconX, iconY, iconZ,250.0);
}
BUY & SELL
dcmd_sell(playerid, params[])
{
        if(PlayerInfo[playerid][LoggedIn] == 0) return SendClientMessage(playerid,red,"ERROR: You must be logged in to use this commands");

	    #pragma unused params
        new str[255],str1[256],pname[24],housenumber;
        housenumber = GetHouseID(playerid);
        GetPlayerName(playerid, pname, 24);
        format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
        if (strcmp(hInfo[housenumber][Name],pname,false || IsPlayerAdmin(playerid))) return SendClientMessage(playerid, c_r, "This house is not yours!");
        SendClientMessage(playerid, c_y, "You sold the house!");
        format(str, sizeof(str), "%s He left home with id %d",pname,housenumber);
        print(str);
        GivePlayerMoney(playerid, hInfo[housenumber][Sell]);
        dini_Set(str1, "Name", "ForSale");
        hInfo[housenumber][Locked] = dini_IntSet(str1,"Locked",1);
        format(hInfo[housenumber][Name],255,"ForSale");
        format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
        if (!dini_Exists(str1)) dini_Create(str1);
        dini_IntSet(str1, "Houseid", -255);

	    format(str1, 256, "Proprietar: {FFAF00}For Sale\n{FFFFFF}Cost:  {00C0FF}%i", hInfo[housenumber][Cost]);
	    Update3DTextLabelText(hInfo[housenumber][house3d],0xFFFFFFFF,str1);
	    
		DestroyPickup(HousePickup[housenumber]);
        HousePickup[housenumber] = CreatePickup(19135, 23, hInfo[housenumber][iconx], hInfo[housenumber][icony], hInfo[housenumber][iconz]);
        RemovePlayerMapIcon(playerid, housemapicon[playerid]);
        return 1;
}

dcmd_buy(playerid, params[])
{
        #pragma unused params
        new str[255],str1[255],pname[24], housenumber;
        housenumber = GetHouseID(playerid);
        if(housenumber == -1) return SendClientMessage(playerid, c_r, "There are not house icon!");

        GetPlayerName(playerid, pname, 24);
        format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
        if(dini_Exists(str1))
        {
        if (dini_Int(str1, "Houseid")!=-255) return SendClientMessage(playerid, c_r, "You have a house! /sell to let old house!");
        }
        format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
        if (strcmp(hInfo[housenumber][Name],"ForSale",true)) return SendClientMessage(playerid, c_r, "This house is already bought!");
        if(GetPlayerScore(playerid)<hInfo[housenumber][Cost]) return SendClientMessage(playerid, c_r, "Do not have enough Score!");
        SendClientMessage(playerid, c_y, "You bought this house!");
        format(str, sizeof(str), "%s bought the house with id 0",pname);
        print(str);
        SetPlayerScore(playerid,GetPlayerScore(playerid)-hInfo[housenumber][Cost]);
        dini_Set(str1, "Name", pname);
        hInfo[housenumber][Name]=pname;
        hInfo[housenumber][Locked] = dini_IntSet(str1,"Incuiat",0);

        format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
        if (!dini_Exists(str1)) dini_Create(str1);
        new Float:sy, Float:sx, Float:sz;
        dini_IntSet(str1, "Houseid", housenumber);
        if(!dini_Isset(str1,"Rentid"))
        {
        dini_IntSet(str1, "Rentid", -255);
        }
        GetPlayerPos(playerid, sx,sy,sz);
        dini_FloatSet(str1, "SpawnX", sx);
        dini_FloatSet(str1, "SpawnY", sy);
        dini_FloatSet(str1, "SpawnZ", sz);
        dini_IntSet(str1, "SpawnInt", GetPlayerInterior(playerid));
        new string[ 256 ];
		format(string, 256, "Proprietar: {FFAF00}%s\n{FFFFFF}Cost:  {00C0FF}%i", hInfo[housenumber][Name],hInfo[housenumber][Cost]);
	   	Update3DTextLabelText(hInfo[housenumber][house3d],0xFFFFFFFF,string);
        DestroyPickup(HousePickup[housenumber]);
		HousePickup[housenumber] = CreatePickup(19135, 23, hInfo[housenumber][iconx], hInfo[housenumber][icony], hInfo[housenumber][iconz]);
		return 1;
}

iar la inceput la enum HouseInfo am " Text3D:house3d "

atat am... si cand dau /buy nu se schimba Text3d-ul.. si lafel si la /sell.

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Asta am in ladmin ce are legatura cu 3DText

AddHouse(houseid, Float:iconX, Float:iconY, Float:iconZ, Float:interiorX, Float:interiorY, Float:interiorZ, Costa, Sella, Interiora, virtualworld)
{
        new house[256];
        format(house, sizeof(house), "Houses/houseid%d",houseid);
        if(!dini_Exists(house))
        {
        dini_Create(house);
        format(hInfo[houseid][Name], 24, "ForSale");
        dini_Set(house, "Name", "ForSale");
        format(hInfo[houseid][Renter], 24, "ForRent");
        dini_Set(house, "Renter", "ForRent");
        hInfo[houseid][Rentable] = 0;
        dini_IntSet(house, "Rentable", 0);
        hInfo[houseid][Rentcost] = 0;
        dini_IntSet(house, "Rentcost", 0);
        hInfo[houseid][Cost] = Costa;
        dini_IntSet(house, "Cost", Costa);
        hInfo[houseid][Sell] = Sella;
        dini_IntSet(house, "Sell", Sella);
        hInfo[houseid][Interior2] = Interiora;
        dini_IntSet(house, "Interior", Interiora);
        dini_IntSet(house, "Virtualworld", virtualworld);
        hInfo[houseid][Virtualworld] = virtualworld;
        hInfo[houseid][Locked] = 1;
        dini_IntSet(house, "Locked", 1);
        hInfo[houseid][Interior2X] = interiorX;
        hInfo[houseid][Interior2Y] = interiorY;
        hInfo[houseid][Interior2Z] = interiorZ;
        dini_FloatSet(house, "X", interiorX);
        dini_FloatSet(house, "Y", interiorY);
        dini_FloatSet(house, "Z", interiorZ);
        dini_IntSet(house, "RentPay", 0);
        dini_IntSet(house, "RentGet", 0);
        print("-");
        print("--------------House Created--------------");
        printf("- Houseid: %d", houseid);
        printf("- Buy Cost: %d", Costa);
        printf("- Sell Cost: %d", Sella);
        printf("- Interior: %d", Interiora);
        printf("- VirtualWorld: %d", virtualworld);
        print("-----------------------------------------");
        print("-");
        }
        else
        {
        format(hInfo[houseid][Name], 24, dini_Get(house, "Name"));
        format(hInfo[houseid][Renter], 24, dini_Get(house, "Renter"));
        hInfo[houseid][Rentable] = dini_Int(house, "Rentable");
        hInfo[houseid][Rentcost] = dini_Int(house, "Rentcost");
        hInfo[houseid][Cost] = dini_Int(house, "Cost");
        hInfo[houseid][Sell] = dini_Int(house, "Sell");
        hInfo[houseid][Interior2] = dini_Int(house, "Interior");
        hInfo[houseid][Locked] = dini_Int(house, "Locked");
        hInfo[houseid][Interior2X] = dini_Float(house, "X");
        hInfo[houseid][Interior2Y] = dini_Float(house, "Y");
        hInfo[houseid][Interior2Z] = dini_Float(house, "Z");
        hInfo[houseid][Virtualworld] = dini_Int(house, "Virtualworld");
        }
        hInfo[houseid][iconx]=iconX;
        hInfo[houseid][icony]=iconY;
        hInfo[houseid][iconz]=iconZ;
        format(house, sizeof(house), "Houses/houseid%d",houseid);
        if(strcmp(hInfo[houseid][Name],"ForSale",true)==0)
        {
        HousePickup[houseid] = CreatePickup(19135, 23, iconX, iconY, iconZ);//not bought
        }
        else
        {
        HousePickup[houseid] = CreatePickup(19135,23, iconX, iconY, iconZ);//bought
        }
        new string[256];
		format(string, 256, "Proprietar: {FFAF00}%s\n{FFFFFF}Cost:  {00C0FF}%i", hInfo[houseid][Name],hInfo[houseid][Cost]);
   	 	hInfo[houseid][house3d] = CreateDynamic3DTextLabel(string,0xFFFFFFFF,iconX, iconY, iconZ,250.0);
}
BUY & SELL
dcmd_sell(playerid, params[])
{
        if(PlayerInfo[playerid][LoggedIn] == 0) return SendClientMessage(playerid,red,"ERROR: You must be logged in to use this commands");

	    #pragma unused params
        new str[255],str1[256],pname[24],housenumber;
        housenumber = GetHouseID(playerid);
        GetPlayerName(playerid, pname, 24);
        format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
        if (strcmp(hInfo[housenumber][Name],pname,false || IsPlayerAdmin(playerid))) return SendClientMessage(playerid, c_r, "This house is not yours!");
        SendClientMessage(playerid, c_y, "You sold the house!");
        format(str, sizeof(str), "%s He left home with id %d",pname,housenumber);
        print(str);
        GivePlayerMoney(playerid, hInfo[housenumber][Sell]);
        dini_Set(str1, "Name", "ForSale");
        hInfo[housenumber][Locked] = dini_IntSet(str1,"Locked",1);
        format(hInfo[housenumber][Name],255,"ForSale");
        format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
        if (!dini_Exists(str1)) dini_Create(str1);
        dini_IntSet(str1, "Houseid", -255);

	    format(str1, 256, "Proprietar: {FFAF00}For Sale\n{FFFFFF}Cost:  {00C0FF}%i", hInfo[housenumber][Cost]);
	    Update3DTextLabelText(hInfo[housenumber][house3d],0xFFFFFFFF,str1);
	    
		DestroyPickup(HousePickup[housenumber]);
        HousePickup[housenumber] = CreatePickup(19135, 23, hInfo[housenumber][iconx], hInfo[housenumber][icony], hInfo[housenumber][iconz]);
        RemovePlayerMapIcon(playerid, housemapicon[playerid]);
        return 1;
}

dcmd_buy(playerid, params[])
{
        #pragma unused params
        new str[255],str1[255],pname[24], housenumber;
        housenumber = GetHouseID(playerid);
        if(housenumber == -1) return SendClientMessage(playerid, c_r, "There are not house icon!");

        GetPlayerName(playerid, pname, 24);
        format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
        if(dini_Exists(str1))
        {
        if (dini_Int(str1, "Houseid")!=-255) return SendClientMessage(playerid, c_r, "You have a house! /sell to let old house!");
        }
        format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
        if (strcmp(hInfo[housenumber][Name],"ForSale",true)) return SendClientMessage(playerid, c_r, "This house is already bought!");
        if(GetPlayerScore(playerid)<hInfo[housenumber][Cost]) return SendClientMessage(playerid, c_r, "Do not have enough Score!");
        SendClientMessage(playerid, c_y, "You bought this house!");
        format(str, sizeof(str), "%s bought the house with id 0",pname);
        print(str);
        SetPlayerScore(playerid,GetPlayerScore(playerid)-hInfo[housenumber][Cost]);
        dini_Set(str1, "Name", pname);
        hInfo[housenumber][Name]=pname;
        hInfo[housenumber][Locked] = dini_IntSet(str1,"Incuiat",0);

        format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
        if (!dini_Exists(str1)) dini_Create(str1);
        new Float:sy, Float:sx, Float:sz;
        dini_IntSet(str1, "Houseid", housenumber);
        if(!dini_Isset(str1,"Rentid"))
        {
        dini_IntSet(str1, "Rentid", -255);
        }
        GetPlayerPos(playerid, sx,sy,sz);
        dini_FloatSet(str1, "SpawnX", sx);
        dini_FloatSet(str1, "SpawnY", sy);
        dini_FloatSet(str1, "SpawnZ", sz);
        dini_IntSet(str1, "SpawnInt", GetPlayerInterior(playerid));
        new string[ 256 ];
		format(string, 256, "Proprietar: {FFAF00}%s\n{FFFFFF}Cost:  {00C0FF}%i", hInfo[housenumber][Name],hInfo[housenumber][Cost]);
	   	Update3DTextLabelText(hInfo[housenumber][house3d],0xFFFFFFFF,string);
        DestroyPickup(HousePickup[housenumber]);
		HousePickup[housenumber] = CreatePickup(19135, 23, hInfo[housenumber][iconx], hInfo[housenumber][icony], hInfo[housenumber][iconz]);
		return 1;
}

iar la inceput la enum HouseInfo am " Text3D:house3d "

atat am... si cand dau /buy nu se schimba Text3d-ul.. si lafel si la /sell.

Se pare ca a avut dreptate Runix, schimba Update3DTextLabelText cu UpdateDynamic3DTextLabelText, cat m-am chinuit si nu am vazut asta xD

EDIT: Al 2500-lea meu post.

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streamerul foloseste CreatePlayer3DTextLabel nu Create3DTextLabel :)

dar fiind un streamer...id-urile la text-uri se schimba de fiecare data cand te duci in alt loc cu alte text-uri 3d :)

Rezolvare :)

la AddHouse lasa asa cum este,

la /sell in loc de

format(str1, 256, "Proprietar: {FFAF00}For Sale\n{FFFFFF}Cost:  {00C0FF}%i", hInfo[housenumber][Cost]);
Update3DTextLabelText(hInfo[housenumber][house3d],0xFFFFFFFF,str1);
pune
DestroyDynamic3DTextLabel(hInfo[housenumber][house3d]);
format(str1, 256, "Proprietar: {FFAF00}For Sale\n{FFFFFF}Cost:  {00C0FF}%i", hInfo[housenumber][Cost]);
hInfo[housenumber][house3d] = CreateDynamic3DTextLabel(str1,0xFFFFFFFF,iconX, iconY, iconZ,250.0);

iar la buy la fel ca la /sell doar ca pui string-uri diferite  :smiley:

Apoi testeaza si spune 'Multumesc'  :laugh:

tLYRl.gif
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