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Posted

(53) : error 029: invalid expression, assumed zero
(53) : error 029: invalid expression, assumed zero
(53) : warning 215: expression has no effect
(53) : error 001: expected token: ";", but found "]"
(53) : fatal error 107: too many error messages on one line

Linia 83: 

LINIA 52:hook OnPlayerKeyStateChange(playerid, newkeys, oldkeys) {
LINIA 53:    if(specialQuest[playerid]) {
LINIA 54:        if(newkeys & KEY_YES) {

Posted (edited)
4 hours ago, Catalinnz said:

if(specialQuest[playerid]) {

Nu poti verifica aceasta variabila cand jucatorul apasa Y, inainte ca aceasta sa apase tasta Y, dar cu toate aceastea e gresit, trebuie sa verifici specialquest[playerid], dar cu ce return? Adica ce se intampla dupa ce jucatorul apasa tasta Y, doar verifici ce?

Un exemplu ar fi:

hook OnPlayerKeyStateChange(playerid, newkeys, oldkeys) {
	if(newkeys & KEY_YES) {
		
		if(specialQuest[playerid]) return SendClientMessage(playerid, -1, "Esti pe drumul cel bun mai ai de colectat %s globuri", globuri(playerid));

 

Edited by zNx[]

 

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