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Problema /v


VAurell

Question

Salut, nush daca mai are rost sa scriu povestea asta iar de la inceput, darr

Am inceput lucrul la un gamemode de la 0 ,etc, am facut sisteme, etc :)) Si am ajuns la sistemul de vehicule, am facut totul dupa parerea mea cum trebuie. Dar am o mica problema la comanda /v (in rest totul functioneaza cum trebuie).

Problema

 

Codul /v : 

CMD:v(playerid, params[], help)
{
	if(!Iter_Count(PlayerVehicles[playerid]))
		return sendError(playerid, "Nu aveti niciun vehicul personal!");

	new string[2048] = "Slot\tVehicle\tStatus\n";
	foreach(new i : PlayerVehicles[playerid])
	{
		if(CarInfo[i][cSpawnID] == INVALID_VEHICLE_ID)
		{
			format(string, 2048, "%s{FFFFFF}%d\t%s\tHidden\n",string,(i + 1),aVehicleNames[CarInfo[i][cModelID]-400]);
		}
		else
		{
			format(string, 2048, "%s{FFFFFF}%d\t%s\t%s\n",string,(i + 1),aVehicleNames[CarInfo[i][cModelID]-400], (isVehicleOccupied(CarInfo[i][cSpawnID])) ? ("{CE9001}Occupied{FFFFFF}") : ("{00D629}Available{FFFFFF}"));
		}
		new count;
		pData[playerid][cSelectVehicle][count] = i;
	}
	new title[64];
	format(title, 64, "%s's personal vehicles. (%d Slots)", getName(playerid), pData[playerid][pSlots]);
	Dialog_Show(playerid, MYGARAGE, DIALOG_STYLE_TABLIST_HEADERS, title, string, "Select", "Exit");
	return 1;
}

 

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13 hours ago, Flint said:

Arata-ne si dialogul "MYGARAGE".

Dialog:MYGARAGE(playerid, response, listitem)
{
	if(!response)
		return true;

	SetPVarInt(playerid, "VehSelect", pData[playerid][cSelectVehicle][listitem]);
	if(CarInfo[pData[playerid][cSelectVehicle][listitem]][cSpawnID] == INVALID_VEHICLE_ID)
		return Dialog_Show(playerid, MY_GARAGE_DESPAWNED, DIALOG_STYLE_LIST, "SERVER: My Garage:", "Informatii\nSpawneaza", "Selecteaza", "Close");

	return Dialog_Show(playerid, MY_GARAGE_SPAWNED, DIALOG_STYLE_LIST, "SERVER: My Garage", "Informatii\nLocalizeaza\nRemorcheaza\nDespawneaza\nUpgrades Vehicle", "Select", "Close");
}
Dialog:MY_GARAGE_DESPAWNED(playerid, response, listitem)
{
	if(!response)
		return true;

	new id = GetPVarInt(playerid, "VehSelect");
	switch(listitem)
	{
		case 0:
		{
			new string[256], InsurancePrice;
			InsurancePrice = getInsurancePrice(floatround(CarInfo[id][cOdometer]), CarInfo[id][cAge]);
			format(string, 256, "Model: %s(%d)\nColors:%d/%d\nKilometraj:%.02f\nAge: %d Zile\nAsigurari: %d puncte\nPret Asigurare: $%s",aVehicleNames[CarInfo[id][cModelID]-400], CarInfo[id][cModelID], CarInfo[id][cColorOne], CarInfo[id][cColorTwo], CarInfo[id][cOdometer], CarInfo[id][cAge], CarInfo[id][cInsurance],FormatNumber(InsurancePrice));
			return Dialog_Show(playerid, 0, DIALOG_STYLE_MSGBOX, "SERVER: Informations", string, "Close", "");
		}
		case 1:
		{
			CarInfo[id][cSpawnID] = CreateVehicle(CarInfo[id][cModelID], CarInfo[id][cPosX], CarInfo[id][cPosY], CarInfo[id][cPosZ], CarInfo[id][cAngle], CarInfo[id][cColorOne], CarInfo[id][cColorTwo], -1);
			SetVehicleVirtualWorld(CarInfo[id][cSpawnID], CarInfo[id][cVirtualWorld]);
			LinkVehicleToInterior(CarInfo[id][cSpawnID], CarInfo[id][cInterior]);
			SetVehicleNumberPlate(CarInfo[id][cSpawnID], CarInfo[id][cCarPlate]);
			vehicle_fuel[CarInfo[id][cSpawnID]] = CarInfo[id][cFuel];
			SCMf(playerid, COLOR_SERVER, "Vehiculul tau %s(ID:%d) a fost spawnat la locul de parcare!",aVehicleNames[CarInfo[id][cModelID]-400],CarInfo[id][cSpawnID]);
			vehicle_personal[CarInfo[id][cSpawnID]] = id;
		}
	}
	return 1;
}
Dialog:MY_GARAGE_SPAWNED(playerid, response, listitem)
{
	if(!response)
		return true;
	new id = GetPVarInt(playerid, "VehSelect");
	switch(listitem)
	{
		case 0:
		{
			new string[256], InsurancePrice;
			InsurancePrice = getInsurancePrice(floatround(CarInfo[id][cOdometer]), CarInfo[id][cAge]);
			format(string, 256, "Model: %s(%d)\nColors:%d/%d\nKilometraj:%.02f\nAge: %d Zile\nAsigurari: %d puncte\nPret Asigurare: $%s",aVehicleNames[CarInfo[id][cModelID]-400], CarInfo[id][cModelID], CarInfo[id][cColorOne], CarInfo[id][cColorTwo], CarInfo[id][cOdometer], CarInfo[id][cAge], CarInfo[id][cInsurance],FormatNumber(InsurancePrice));
			return Dialog_Show(playerid, 0, DIALOG_STYLE_MSGBOX, "SERVER: Informations", string, "Close", "");
		}
		case 1:
		{

			DisablePlayerCheckpoint(playerid);
			SetPlayerCheckpoint(playerid, CarInfo[id][cPosX],CarInfo[id][cPosY],CarInfo[id][cPosZ], 5);
			CP[playerid] = 43;
			SCM(playerid, COLOR_SERVER, ">> {FFFFFF}Ti-a fost pus un checkpoint la locatia vehiculului dvs.");
			SCMf(playerid, COLOR_SERVER, ">> {FFFFFF}Distanta: %0.2fm.", GetPlayerDistanceFromPoint(playerid, CarInfo[id][cPosX],CarInfo[id][cPosY],CarInfo[id][cPosZ]));
		}
		case 2:
		{
			if(isVehicleOccupied(id)) return sendError(playerid, "Acest vehicul este ocupat!");
			DestroyVehicle(CarInfo[id][cSpawnID]);
			CarInfo[id][cSpawnID] = CreateVehicle(CarInfo[id][cModelID], CarInfo[id][cPosX], CarInfo[id][cPosY], CarInfo[id][cPosZ], CarInfo[id][cAngle], CarInfo[id][cColorOne], CarInfo[id][cColorTwo], -1);
			SetVehicleVirtualWorld(CarInfo[id][cSpawnID], CarInfo[id][cVirtualWorld]);
			LinkVehicleToInterior(CarInfo[id][cSpawnID], CarInfo[id][cInterior]);
			SetVehicleNumberPlate(CarInfo[id][cSpawnID], CarInfo[id][cCarPlate]);
			vehicle_fuel[CarInfo[id][cSpawnID]] = CarInfo[id][cFuel];
			SCMf(playerid, COLOR_SERVER, "Vehiculul tau %s(ID:%d) a fost respawnat la locul de parcare!",aVehicleNames[CarInfo[id][cModelID]-400],CarInfo[id][cSpawnID]);
		}
		case 3:
		{
			if(isVehicleOccupied(id)) return sendError(playerid, "Acest vehicul este ocupat!");
			Bit_Vet(vehEngine, 	   id);
			Bit_Vet(vehLights,     id);
			Bit_Vet(vehDoors,  	   id);
			vehicle_fuel[id] = 100.0;
			vehicle_personal[id] = -1;
			DestroyVehicle(CarInfo[id][cSpawnID]);
			CarInfo[id][cSpawnID] = INVALID_VEHICLE_ID;
			SCMf(playerid, COLOR_SERVER,"Vehiculul tau %s a fost despawnat!");
		}
		case 4:
		{
			SCM(playerid, COLOR_SERVER, "{B46A07}>>{FF0000} In curand!");
		}
	}
	return true;
}

 

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  • 0

Nu te folosesti corect de variabila `new count`, ai definit-o si atat, o folosesti doar la

pData[playerid][cSelectVehicle][count] = i;

fara sa-i setezi vreo valoare / sa specifi ce anume inseamna acel `count`.

*Nu stiu daca m-am exprimat eu corect, da' ai mai jos exemplu.
cam asa ar trebui sa arate: https://pastebin.com/06gY8wJb

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