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Bug /v


TheGodfather

Question

Salut, am un bug in care arata jucatorului in /v ca masina/masinile pe care le are sunt ocupate chiar daca nu sunt.

Cand dau /v da return la functia asta:

stock ShowPlayerVehicle(playerid, bool: type) {
    if(aspam[playerid] > 0) return SCMEx(playerid, COLOR_LIGHTRED, "[Command Anti-Spam] {FFFFFF}Wait %d seconds.", aspam[playerid]);
    new szTitle[2000], szDialog[2000], x = 0;
    if(Iter_Count(MyVehicle[playerid]) == 0) 
        return SCM(playerid, COLOR_LGREEN, "Error: You do not have a personal vehicle!");
    
    format(szTitle, sizeof(szTitle), "Your Vehicles {E3DE31}%d/%d", Iter_Count(MyVehicle[playerid]), GetSlots(playerid));
    strcat(szDialog, "Vehicul\tStatus\tDespawn Time\tOthers details\n");
    foreach(MyVehicle[playerid], car) {
        format(szDialog, sizeof(szDialog), "%s%s\t%s\t%s\t%s\n", szDialog, aVehicleNames[CarInfo[car][cModel]-400], CarInfo[car][Spawned] != 0 ? IsVehicleOccupied(CarInfo[car][Spawned]) ? ("{FFFF00}[occupied]") : ("{26B309}[spawned]") : ("{FF0000}[despawned]"), CheckDespawnCar(car), TotalUp(car)); 
        PlayerInfo[playerid][pCarKey][x] = car;
        x++;
    }
    ShowPlayerDialog(playerid, type ? DIALOG_STICKET : DIALOG_GARAGE, DIALOG_STYLE_TABLIST_HEADERS, szTitle, szDialog, "Ok", "Exit");
    return true;
}

function IsVehicleOccupied(vehicleid) return VehicleOccupied[vehicleid] != 0 ? (true) : (false);

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10 answers to this question

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34 minutes ago, TheGodfather said:

Este scrisa pe ultimul rand din mesajul meu de mai sus

Nu am observat.

 

Du-te la OnPlayerStateChange si pui:

if(oldstate == PLAYER_STATE_DRIVER) VehicleOccupied[gLastCar[playerid]] = 0;
if(newstate == PLAYER_STATE_DRIVER) VehicleOccupied[gLastCar[playerid]] = 1;

Apoi la OnPlayerExitVehicle:

VehicleOccupied[vehicleid] = 0;

Si la OnPlayerEnterVehicle:

VehicleOccupied[vehicleid] = 1;

 

Verifica daca ai variabila gLastCar este definita in GM si tot odata daca isi face treaba, daca nu cauta una sub alta denumire in GM iar daca nu ai, faci una care sa faca urmatorul lucru:

  • Cand un jucator intra si iese intr-un vehicul sa-i actualizeze variabila cu ID-ul vehiculului. (la fel si in cazul in care variabila pe care o ai in GM, daca o ai nu face acest lucru)

 

Daca nu functioneaza asa, poti modifica functia IsVehicleOccupied cu:

function IsVehicleOccupied(vehicleid) {
	foreach(new i: Player) {
      		if(IsPlayerConnected(i)) {
        		if(IsPlayerInAnyVehicle(i) && GetPlayerVehicleID(i) == vehicleid) return true; }
	}
	return false; }

Nu este cea mai optimizata varianta insa isi face treaba, dar ti-as recomanda ca prima oara sa incerci ce ti-am dat mai sus.

 

Daca problema mai persista dupa aceste modificari poti lasa un reply iar daca a functionat as aprecia un +1!

Succes!

Edited by Yonut
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2 minutes ago, TheGodfather said:

Dar de ce cand cumpara masina apare bugul iar dupa ce da relog nu mai e nimic? Fara sa schimb ceva la cod

Fara sa schimbi ceva nu ai cum.

 

Eu ti-am aratat ce ai de facut si cam atat.

Mult succes!

Edited by Yonut
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