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Bug /v
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Question
TheGodfather
Salut, am un bug in care arata jucatorului in /v ca masina/masinile pe care le are sunt ocupate chiar daca nu sunt.
Cand dau /v da return la functia asta:
stock ShowPlayerVehicle(playerid, bool: type) {
if(aspam[playerid] > 0) return SCMEx(playerid, COLOR_LIGHTRED, "[Command Anti-Spam] {FFFFFF}Wait %d seconds.", aspam[playerid]);
new szTitle[2000], szDialog[2000], x = 0;
if(Iter_Count(MyVehicle[playerid]) == 0)
return SCM(playerid, COLOR_LGREEN, "Error: You do not have a personal vehicle!");
format(szTitle, sizeof(szTitle), "Your Vehicles {E3DE31}%d/%d", Iter_Count(MyVehicle[playerid]), GetSlots(playerid));
strcat(szDialog, "Vehicul\tStatus\tDespawn Time\tOthers details\n");
foreach(MyVehicle[playerid], car) {
format(szDialog, sizeof(szDialog), "%s%s\t%s\t%s\t%s\n", szDialog, aVehicleNames[CarInfo[car][cModel]-400], CarInfo[car][Spawned] != 0 ? IsVehicleOccupied(CarInfo[car][Spawned]) ? ("{FFFF00}[occupied]") : ("{26B309}[spawned]") : ("{FF0000}[despawned]"), CheckDespawnCar(car), TotalUp(car));
PlayerInfo[playerid][pCarKey][x] = car;
x++;
}
ShowPlayerDialog(playerid, type ? DIALOG_STICKET : DIALOG_GARAGE, DIALOG_STYLE_TABLIST_HEADERS, szTitle, szDialog, "Ok", "Exit");
return true;
}
function IsVehicleOccupied(vehicleid) return VehicleOccupied[vehicleid] != 0 ? (true) : (false);
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