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Posted (edited)
    if(IsPlayerUsingSwimAnim(playerid))

return SetPlayerPos(playerid, 466.9015,-2175.7107,43.5915);


Nu inteleg, nu ma teleporteaza in acea locatie cand intru in apa.. Care i faza?
Multumesc anticipat

Edited by Alexandru Alex

9 answers to this question

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  • 0
Posted
2 minutes ago, Alexandru Alex said:

Nu mai bine vorbim discord?

 

hanako#5798

  • Upvote 1
  • 0
Posted

pentru ca probabil tu ai ceva gresit, 

stock 
    IsPlayerInArea(playerid, Float:MinX, Float:MinY, Float:MaxX, Float:MaxY)
    {
        new Float:X, Float:Y, Float:Z;
        GetPlayerPos(playerid, X, Y, Z);
        if(X >= MinX && X <= MaxX && Y >= MinY && Y <= MaxY) {
            return 1;
        }
        return 0;
    }
 
stock 
    IsPlayerInWaterLocation(playerid)
    {
        new Float:null[2], Float:MaxZ;
        GetPlayerPos(playerid, null[0], null[1], MaxZ);
        /* Las Venturas */
        if(IsPlayerInArea(playerid, 2044.6, 1206.358, 2192.984, 1376.552) && MaxZ < 0xA)
            return 1;
        else if(IsPlayerInArea(playerid, 2048.504, 1063.239, 2185.174, 1202.49) && MaxZ < 0xA)
            return 1;
        else if(IsPlayerInArea(playerid, 2204.698, 1426.837, 2204.698, 1430.705) && MaxZ < 0xA)
            return 1;
        else if(IsPlayerInArea(playerid, 2032.885, 1852.325, 2114.887, 1991.575) && MaxZ < 0xC)
            return 1;
        else if(IsPlayerInArea(playerid, 2517.086, 2316.493, 2606.897, 2420.93) && MaxZ < 0x16)
            return 1;
        else if(IsPlayerInArea(playerid, 2554.5996, 1548.6178, 2507.7683, 1588.9154) && MaxZ < 0xF)
            return 1;
        /* San Fierro */
        else if(IsPlayerInArea(playerid, -2043.628, -980.9415, -1973.561, -724.0283) && MaxZ < 0x20)
            return 1;
        else if(IsPlayerInArea(playerid, -2753.912, -522.3632, -2665.071, -380.3444) && MaxZ < 0x05)
            return 1;
        /* Los Santos */
        else if(IsPlayerInArea(playerid, 1219.864, -2435.881, 1292.118, -2325.344) && MaxZ < 0xF)
            return 1;
        else if(IsPlayerInArea(playerid, 1923.388, -1223.924, 2010.854, -1168.656) && MaxZ < 0x16)
            return 1;
        else if(IsPlayerInArea(playerid, 1269.301, -837.0452, 1314.935, -781.7769) && MaxZ < 0x5A)
            return 1;
        else if(IsPlayerInArea(playerid, 1087.3953, -682.6734, 1102.3138, -663.0043) && MaxZ < 0x71)
            return 1;
        else if(IsPlayerInArea(playerid, 1268.6118, -784.2910, 1291.8774, -764.6104) && MaxZ < 0x43D)
            return 1;
        /* Bounds */
        else if(MaxZ < 0xF)
            return 1;
        return 0;
    }
    
stock 
    IsPlayerUsingSwimAnim(playerid)
    {
        if(IsPlayerInAnyVehicle(playerid) || GetPlayerState(playerid) != PLAYER_STATE_ONFOOT)
            return 0;
        new 
            animlib[32],
            animname[32];
        GetAnimationName(GetPlayerAnimationIndex(playerid),animlib,32,animname,32);
        if(!strcmp(animlib, "SWIM", true) && !strcmp(animname, "SWIM_GLIDE", true))
            return 1;
        else if(!strcmp(animlib, "SWIM", true) && !strcmp(animname, "SWIM_BREAST", true))
            return 1;
        else if(!strcmp(animlib, "SWIM", true) && !strcmp(animname, "SWIM_CRAWL", true))
            return 1;
        else if(!strcmp(animlib, "SWIM", true) && !strcmp(animname, "SWIM_DIVE_UNDER", true))
            return 1;
        else if(!strcmp(animlib, "SWIM", true) && !strcmp(animname, "SWIM_DIVE_GLIDE", true))
            return 1;
        else if(!strcmp(animlib, "SWIM", true) && !strcmp(animname, "SWIM_UNDER", true))
            return 1;
        else if(!strcmp(animlib, "SWIM", true) && !strcmp(animname, "SWIM_TREAD", true))
            return 1;
        return 0;
    }
    
stock
    IsPlayerInWater(playerid)
    {
        if(IsPlayerInWaterLocation(playerid) && IsPlayerUsingSwimAnim(playerid))
            return 1;
        return 0;
    }

te vei folosi de isplayerinwater

  • 0
Posted
41 minutes ago, hanako said:

pentru ca probabil tu ai ceva gresit, 

stock 
    IsPlayerInArea(playerid, Float:MinX, Float:MinY, Float:MaxX, Float:MaxY)
    {
        new Float:X, Float:Y, Float:Z;
        GetPlayerPos(playerid, X, Y, Z);
        if(X >= MinX && X <= MaxX && Y >= MinY && Y <= MaxY) {
            return 1;
        }
        return 0;
    }
 
stock 
    IsPlayerInWaterLocation(playerid)
    {
        new Float:null[2], Float:MaxZ;
        GetPlayerPos(playerid, null[0], null[1], MaxZ);
        /* Las Venturas */
        if(IsPlayerInArea(playerid, 2044.6, 1206.358, 2192.984, 1376.552) && MaxZ < 0xA)
            return 1;
        else if(IsPlayerInArea(playerid, 2048.504, 1063.239, 2185.174, 1202.49) && MaxZ < 0xA)
            return 1;
        else if(IsPlayerInArea(playerid, 2204.698, 1426.837, 2204.698, 1430.705) && MaxZ < 0xA)
            return 1;
        else if(IsPlayerInArea(playerid, 2032.885, 1852.325, 2114.887, 1991.575) && MaxZ < 0xC)
            return 1;
        else if(IsPlayerInArea(playerid, 2517.086, 2316.493, 2606.897, 2420.93) && MaxZ < 0x16)
            return 1;
        else if(IsPlayerInArea(playerid, 2554.5996, 1548.6178, 2507.7683, 1588.9154) && MaxZ < 0xF)
            return 1;
        /* San Fierro */
        else if(IsPlayerInArea(playerid, -2043.628, -980.9415, -1973.561, -724.0283) && MaxZ < 0x20)
            return 1;
        else if(IsPlayerInArea(playerid, -2753.912, -522.3632, -2665.071, -380.3444) && MaxZ < 0x05)
            return 1;
        /* Los Santos */
        else if(IsPlayerInArea(playerid, 1219.864, -2435.881, 1292.118, -2325.344) && MaxZ < 0xF)
            return 1;
        else if(IsPlayerInArea(playerid, 1923.388, -1223.924, 2010.854, -1168.656) && MaxZ < 0x16)
            return 1;
        else if(IsPlayerInArea(playerid, 1269.301, -837.0452, 1314.935, -781.7769) && MaxZ < 0x5A)
            return 1;
        else if(IsPlayerInArea(playerid, 1087.3953, -682.6734, 1102.3138, -663.0043) && MaxZ < 0x71)
            return 1;
        else if(IsPlayerInArea(playerid, 1268.6118, -784.2910, 1291.8774, -764.6104) && MaxZ < 0x43D)
            return 1;
        /* Bounds */
        else if(MaxZ < 0xF)
            return 1;
        return 0;
    }
    
stock 
    IsPlayerUsingSwimAnim(playerid)
    {
        if(IsPlayerInAnyVehicle(playerid) || GetPlayerState(playerid) != PLAYER_STATE_ONFOOT)
            return 0;
        new 
            animlib[32],
            animname[32];
        GetAnimationName(GetPlayerAnimationIndex(playerid),animlib,32,animname,32);
        if(!strcmp(animlib, "SWIM", true) && !strcmp(animname, "SWIM_GLIDE", true))
            return 1;
        else if(!strcmp(animlib, "SWIM", true) && !strcmp(animname, "SWIM_BREAST", true))
            return 1;
        else if(!strcmp(animlib, "SWIM", true) && !strcmp(animname, "SWIM_CRAWL", true))
            return 1;
        else if(!strcmp(animlib, "SWIM", true) && !strcmp(animname, "SWIM_DIVE_UNDER", true))
            return 1;
        else if(!strcmp(animlib, "SWIM", true) && !strcmp(animname, "SWIM_DIVE_GLIDE", true))
            return 1;
        else if(!strcmp(animlib, "SWIM", true) && !strcmp(animname, "SWIM_UNDER", true))
            return 1;
        else if(!strcmp(animlib, "SWIM", true) && !strcmp(animname, "SWIM_TREAD", true))
            return 1;
        return 0;
    }
    
stock
    IsPlayerInWater(playerid)
    {
        if(IsPlayerInWaterLocation(playerid) && IsPlayerUsingSwimAnim(playerid))
            return 1;
        return 0;
    }

te vei folosi de isplayerinwater

degeaba..

 

 

  • 0
Posted

Mai pe scurt, am facut un sistem de parkour si gen cand pic in apa sa ma teleporteze la aceleasi coordonate, faza e ca nu mere

 

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