RangerRPG Posted April 12, 2021 Posted April 12, 2021 Salut sa-mp.ro Am si eu o problema cu job Fisher Imi da Progres job Fisher 0/30 (30 necesare pentru urmatorul skill). Va rog ajutor Discord:RangerRPG#2213
zNx[] Posted April 12, 2021 Posted April 12, 2021 (edited) Verifica daca se transmit corect datele cu privire la skill in baza de date Edited April 12, 2021 by zNx[]
RangerRPG Posted April 12, 2021 Author Posted April 12, 2021 Just now, zNx[] said: Verifica daca se transmit corect datale cu privire la skill in baza de date cum fac
Shad0wdpbgd Posted April 12, 2021 Posted April 12, 2021 uita te in baza de date acolo unde ai tu ala cu skillu la fish si vezi daca se transmit corect pur si simplu
RangerRPG Posted April 12, 2021 Author Posted April 12, 2021 5 minutes ago, Raduq said: uita te in baza de date acolo unde ai tu ala cu skillu la fish si vezi daca se transmit corect pur si simplu cum se numeste
Shad0wdpbgd Posted April 12, 2021 Posted April 12, 2021 pai de unde sa stiu eu frate? e gamemodeu meu?
RangerRPG Posted April 12, 2021 Author Posted April 12, 2021 1 minute ago, Raduq said: pai de unde sa stiu eu frate? e gamemodeu meu? pai de unde gasesc aia sa verific
Shad0wdpbgd Posted April 12, 2021 Posted April 12, 2021 pai cauta asta la ctrl f in gm: "progres job %s" si o sa gasesti acolo cred, nush ce ai tu in gm acolo
RangerRPG Posted April 12, 2021 Author Posted April 12, 2021 1 minute ago, Raduq said: pai cauta asta la ctrl f in gm: "progres job %s" si o sa gasesti acolo cred, nush ce ai tu in gm acolo function JobProgress(playerid) { new string[128]; if(GetPlayerSkill(playerid) == 5) format(string, sizeof(string), "Progres job %s: %d (skill maxim)", JobInfo[PlayerInfo[playerid][pJob]][jName], JoPlayPoints(playerid)); else format(string, sizeof(string), "Progres job %s: %d/%d (%d necesare pentru urmatorul skill)", JobInfo[PlayerInfo[playerid][pJob]][jName], JoPlayPoints(playerid), GetNeedPoints(playerid, PlayerInfo[playerid][pJob]), GetNeedPoints(playerid, PlayerInfo[playerid][pJob])-JoPlayPoints(playerid)); SCM(playerid, COLOR_YELLOW, string); return true; }
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