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[ Tutorial ] SendClientMessage pe TextDraw!


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Va salut, astazi o sa va arat o metoda care ar moderniza functia SendClientMessage.

Diferenta fata de SendClientMessage simplu? Acesta e pe TextDraw

Sa incepem!

/* avem nevoie de un textdraw simplu pt a arata jucatorului acest mesaj pe ecran nu in chat. */
	Text:SCMT[ MAX_PLAYERS ]; // numele textraw-ului pe care il avem

/* mergem in OnPlayerConnect */

public OnPlayerConnect( playerid )
  /* textdraw-ul nostru, cu numele SCMT care a fost definit prin variabila globala la inceput */
  SCMT[playerid] = TextDrawCreate(36.000000, 144.000000, "_");
  TextDrawBackgroundColor(SCMT[playerid], 255);
  TextDrawFont(SCMT[playerid], 2);
  TextDrawLetterSize(SCMT[playerid], 0.250000, 1.099999);
  TextDrawColor(SCMT[playerid], -1);
  TextDrawSetOutline(SCMT[playerid], 0);
  TextDrawSetProportional(SCMT[playerid], 1);
  TextDrawSetShadow(SCMT[playerid], 1);
  TextDrawUseBox(SCMT[playerid], 1);
  TextDrawBoxColor(SCMT[playerid], 118);
  TextDrawTextSize(SCMT[playerid], 220.000000, 5.000000);
  return 1;

/* in orice loc al GM-ului */

stock SendTD(playerid, text[], time)
    TextDrawSetString(SCMT[playerid], text); // modifica textdraw-ul cu textul introdus in functia dvs.
    SetTimerEx("TimeHideForPlayer", time, 1, "i", playerid); // ascunde textdraw-ul cu textul dvs. dupa timpul introdus in functie
    return TextDrawShowForPlayer(playerid, SCMT[playerid]); // arata textdraw-ul cu textul din functia dvs.
forward TimeHideForPlayer(playerid);
public TimeHideForPlayer(playerid) TextDrawHideForPlayer(playerid, SCMT[playerid]);

/* exemplu cum poti folosi in gm aceasta functie */
CMD:test(playerid) {

  SendTD(playerid, " Testarea acestei functii", 500);
  return 1;



Edited by khain
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  • 2 weeks later...
1 oră în urmă, IosifR a spus:

+1 arata bine :) dar nu mai diapare textul de pe ecran ce fac

Faci un timer sa il faca sa dispara dupa 3 secunde, de exemplu:

SetTimerEx("SCMT[playerid]", 3000, false, "i", playerid);

Pe care il adaugi in comanda, sub afisarea textdraw-ului.

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La 01.04.2021 la 22:29, kellerman21 a spus:

nu dispare textdraw-ul din cauza ca a gresit aici, in loc de playerid a pus 8, 

public TimeHideForPlayer(playerid) TextDrawHideForPlayer(playerid, SCMT[8]);

SCMT[8] = SCMT[playerid]

Mersi, am rezolvat. 

nici nu observasem ca am pus 8

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