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Erori GM


Xtrem_Maddox

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Salut. M-am chinuit o gramada sa pun un GM up-to-date cu noile includes si as vrea totusi sa reusesc sa-l rulez pana la urma. Am urmatoarele erori:

 

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(22101) : error 035: argument type mismatch (argument 2)
(22497) : error 035: argument type mismatch (argument 2)
(24776) : error 035: argument type mismatch (argument 2)
(24777) : error 035: argument type mismatch (argument 2)

 

Iar liniile respective sunt, in ordine, urmatoarele:

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PlayAudioStreamForPlayer(playerid, url, posX, posY, posZ, distance, usepos);

ApplyAnimation(playerid, animlib, "null", 0.0, 0, 0, 0, 0, 0);

ApplyAnimation(playerid, animlib, "null", fDelta, loop, lockx, locky, freeze, time, forcesync); // Pre-load animation library
    return ApplyAnimation(playerid, animlib, animname, fDelta, loop, lockx, locky, freeze, time, forcesync);

Vreo idee ce este gresit?

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De obicei, această eroare „argument type mismatch” înseamnă că introduci un tip de argument într-o funcție care are nevoie să primească un argument de alt tip, de ex.: vei primi această eroare, dacă introduci un integer într-o funcție care necesită un string.

 

 

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stock PlayStream(playerid, const url[], Float:posX = 0.0, Float:posY = 0.0, Float:posZ = 0.0, Float:distance = 50.0, usepos = 0)
{
    if(GetPVarType(playerid, "pAudioStream")) StopAudioStreamForPlayer(playerid);
    else SetPVarInt(playerid, "pAudioStream", 1);
    PlayAudioStreamForPlayer(playerid, url, posX, posY, posZ, distance, usepos);
}

Citat

PreloadAnimLib(playerid, const animlib[])
{
    ApplyAnimation(playerid, animlib, "null", 0.0, 0, 0, 0, 0, 0);
}

Citat

stock ApplyPlayerAnimation(playerid, const animlib[], const animname[], Float:fDelta, loop, lockx, locky, freeze, time, forcesync = 0)
{
    ApplyAnimation(playerid, animlib, "null", fDelta, loop, lockx, locky, freeze, time, forcesync); // Pre-load animation library
    return ApplyAnimation(playerid, animlib, animname, fDelta, loop, lockx, locky, freeze, time, forcesync);
}

Acestea sunt liniile full, in caz ca imi poate indica cineva ce as putea schimba in ele incat sa se compileze cum trebuie.

Acum 5 ore, matei_ a spus:

De obicei, această eroare „argument type mismatch” înseamnă că introduci un tip de argument într-o funcție care are nevoie să primească un argument de alt tip, de ex.: vei primi această eroare, dacă introduci un integer într-o funcție care necesită un string.

 

 

Am mai vazut raspunsul acesta pe alt site, doar ca in engleza. Cu toate acestea, nu am nicio idee ce as putea schimba in linii ca sa fie treaba buna.

Edited by Xtrem_Maddox
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Am găsit funcțiile pe care le folosești într-un vechi gamemode-ul de-al meu, tot ceea ce trebuia să faci era să ștergi „const”:

stock PlayStream(playerid, url[], Float:posX = 0.0, Float:posY = 0.0, Float:posZ = 0.0, Float:distance = 50.0, usepos = 0)
{
    if(GetPVarType(playerid, "pAudioStream")) StopAudioStreamForPlayer(playerid);
    else SetPVarInt(playerid, "pAudioStream", 1);
    PlayAudioStreamForPlayer(playerid, url, posX, posY, posZ, distance, usepos);
}
stock ApplyPlayerAnimation(playerid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time, forcesync = 0)
{
    ApplyAnimation(playerid, animlib, "null", fDelta, loop, lockx, locky, freeze, time, forcesync); // Pre-load animation library
    return ApplyAnimation(playerid, animlib, animname, fDelta, loop, lockx, locky, freeze, time, forcesync);
}
PreloadAnimLib(playerid, animlib[]) return ApplyAnimation(playerid, animlib, "null", 0.0, 0, 0, 0, 0, 0, 0);
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Acum 10 ore, matei_ a spus:

Am găsit funcțiile pe care le folosești într-un vechi gamemode-ul de-al meu, tot ceea ce trebuia să faci era să ștergi „const”:


stock PlayStream(playerid, url[], Float:posX = 0.0, Float:posY = 0.0, Float:posZ = 0.0, Float:distance = 50.0, usepos = 0)
{
    if(GetPVarType(playerid, "pAudioStream")) StopAudioStreamForPlayer(playerid);
    else SetPVarInt(playerid, "pAudioStream", 1);
    PlayAudioStreamForPlayer(playerid, url, posX, posY, posZ, distance, usepos);
}

stock ApplyPlayerAnimation(playerid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time, forcesync = 0)
{
    ApplyAnimation(playerid, animlib, "null", fDelta, loop, lockx, locky, freeze, time, forcesync); // Pre-load animation library
    return ApplyAnimation(playerid, animlib, animname, fDelta, loop, lockx, locky, freeze, time, forcesync);
}

PreloadAnimLib(playerid, animlib[]) return ApplyAnimation(playerid, animlib, "null", 0.0, 0, 0, 0, 0, 0, 0);

Iti multumesc frumos, asta a rezolvat cele 4 erori. Acum insa primesc "Pawn Compiler library has stopped working" si imi da 2 warninguri:

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warning 201: redefinition of constant/macro (symbol "SCM")
warning 203: symbol is never used: "YSI_MAYBE_HEAP_MALLOC"

Banuiesc ca stopped working da fiindca ar fi pe undeva prin script o paranteza care nu a fost inchisa/deschisa pe cealalta parte? Daca e asa, ma dau batut, scriptul e prea mare sa pot gasi asa ceva. Ciudat e ca developer-ul a spus ca n-ar trebui sa afiseze absolut niciun warning sau eroare.

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Acum 1 minut, Xtrem_Maddox a spus:

Iti multumesc frumos, asta a rezolvat cele 4 erori. Acum insa primesc "Pawn Compiler library has stopped working" si imi da 2 warninguri:

Banuiesc ca stopped working da fiindca ar fi pe undeva prin script o paranteza care nu a fost inchisa/deschisa pe cealalta parte? Daca e asa, ma dau batut, scriptul e prea mare sa pot gasi asa ceva. Ciudat e ca developer-ul a spus ca n-ar trebui sa afiseze absolut niciun warning sau eroare.

Pentru primul warning, adauga:

#define SCM SendClientMessage

Pentru al doilea warning, adauga:

#define YSI_MAYBE_HEALP_MALLOC

Acestea doua le adaugi undeva langa celelalte definitii.

 

Iar compiler-ul iti da crash, datorita unei paranteze uitate.

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