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[TUTORIAL] OnPlayerShootDynamicObject


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Salutare, am vazut ca multi au probleme cu aceasta functie, si o sa incerc sa va ajut.

Bun, sa zicem ca vrem sa facem un job de Hunter.

Mergem undeva in gamemode (nu conteaza dar recomand mai sus)

Mergem la ongamemodeinit sau unde vreti voi sa creati obiectul si punem asta:

caprioara = CreateDynamicObject(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = STREAMER_OBJECT_SD, Float:drawdistance = STREAMER_OBJECT_DD, STREAMER_TAG_AREA areaid = STREAMER_TAG_AREA -1, priority = 0)

Acum adaugam functia:

public OnPlayerShootDynamicObject(playerid, weaponid, objectid, Float:x, Float:y, Float:z) { if(caprioara == objectid) { SendClientMessage(playerid, -1, "Test."); } }


Stiu ca nu a fost tocmai un tutorial reusit dar mna..

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Nustiu cum sa zic, si nu vreau sa te supar, dar nu ai definit tot necesarul in 

OnPlayerShootDynamicObject(playerid, weaponid, objectid, Float:x, Float:y, Float:z) { if(caprioara == objectid) { SendClientMessage(playerid, -1, "Test."); } }




Edited by Khain Developer
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  • 3 months later...
On 1/20/2021 at 12:20 PM, hanako said:

ok, si ce ai demonstrat aici?

macar daca faci un tutorial, fa-l de la 0 si nu mai copia dintr-un gamemode si pune aici pe forum.

de unde ai scos-o si pe asta ca am copiat de undeva?

Edited by Shad0wdpbgd
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