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SERVER:UNKNOWN COMMAND


Guta Florin

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Salutare, depinde foarte mult de ce procesor de comenzi folosesti.

Dar incearca cu functia de mai jos daca nu o ai deja 

public OnPlayerCommandPerformed(playerid,  cmdtext[],  success)

    if(success != 1)
    {
        format(strings,sizeof(strings),"Comanda {FFFFFF}%s{FF3300} nu exista!",cmdtext);
        SendClientMessage(playerid,-1,strings);
    }
    return  1;
}
EDIT: In cazul in care te referi la schimbarea acelui mesaj este raspunsul meu.

 

    __  ____      __           
   /  |/  (_)____/ /____  _____
  / /|_/ / / ___/ __/ _ \/ ___/
 / /  / / (__  ) /_/  __/ /    
/_/  /_/_/____/\__/\___/_/     
SERVICII SCRIPTING DE CALITATE
Pagina     Scripting     pawn
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Salut @Guta Florin

In cazul in care folosesti un procesor de comenzi precum ZCMD (comenzile incep cu CMD:Comanda_Ta), poti folosi exemplu dat de catre Mister mai sus (OnPlayerCommandPerformed)

In cazul in care folosesti un procesor de comenzi precum YCMD (comenzile incep cu YCMD:Comanda_Ta), mesajul respectiv poate fi modificat din OnPlayerCommandReceived. Exemplu =>

public e_COMMAND_ERRORS: OnPlayerCommandReceived( playerid, cmdtext[], e_COMMAND_ERRORS:success ) {
	if( success == COMMAND_UNDEFINED ) SendClientMessage( playerid, -1, "Error: This command doesn't exist, use the /help command for a generic list." );
	return COMMAND_OK; }

In cazul in care folosesti procesorul default de comenzi, mesajul poate fi modificat din OnPlayerCommandText. Exemplu =>

public OnPlayerCommandText (playerid, cmdtext []) {
	//comenzile tale
	return SendClientMessage( playerid, -1, "Error: This command doesn't exist, use the /help command for a generic list." );
}

Tu ar trebui sa ai 'return 0;' in loc de 0, pui exemplul de mai sus.

 

Edited by shane
  • Like 1
  • Upvote 1

Daca te-am ajutat =>

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