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Bug comenzi /find /wanted



Salut, am gasit un bug la urmatoarele comenzi, /find si /wanted, la ambele imi pune total gresit checkpoint-ul pe harta, ma puteti ajuta?

YCMD:find(playerid, params[], help) {
    if(JobWorking[playerid] == 1) return 1;
    if(CP[playerid] != 0 || targetfind[playerid] != -1) return ShowPlayerDialog(playerid, DIALOG_CHECKPOINT, DIALOG_STYLE_MSGBOX, "Checkpoint", "Ai deja un checkpoint activ.\nDoresti sa-l anulezi? Daca da, apasa pe 'Ok'.", "Ok", "Exit");
    new id,giveplayer[30],string[100];
    if(PlayerInfo[playerid][pJob] != 6 && PlayerInfo[playerid][pMember] != 1 && PlayerInfo[playerid][pMember] != 2 && PlayerInfo[playerid][pMember] != 14 && !IsACop(playerid)) return SCM(playerid, COLOR_GREY, "Nu ai jobul 'Detective'.");
    if(sscanf(params, "u",id)) return SCM(playerid, COLOR_GREY, "USAGE: {FFFFFF}/find <playerid/name>");
    if(!IsPlayerConnected(id) || id == INVALID_PLAYER_ID) return SCM(playerid, COLOR_GREY, "Acel player nu este conectat.");
    if(Spectate[id] != 255) return SCM(playerid, COLOR_GREY, "Acel player este ocupat!");
    if(id == playerid) return SCM(playerid, COLOR_GREY, "Nu poti folosi aceasta comanda asupra ta!");
    if(togfind[id] == 1) return SCM(playerid,COLOR_GREY, "Acel player nu poate fi urmarit!");
    if(GetPVarInt(id, "Undercover") == 1) return SCM(playerid, COLOR_GREY, "Acel player este ocupat!");
    if(BizRobbed[playerid] != 0) return 1;
    if(togfind[id] == 1 && OnDuty[playerid] == 0 && PlayerHit[playerid] == -1) return SCM(playerid, COLOR_LGREEN, "Eroare: Acel player nu poate fi urmarit!");
    UsedFind[playerid] = 1;
    GetPlayerName(id, giveplayer, sizeof(giveplayer));
    new Float:X,Float:Y,Float:Z;
    GetPlayerPos(id, X,Y,Z);
    SetPlayerCheckpointEx(playerid, X,Y,Z, 3.5);
    targetfind[playerid] = id;
    CP[playerid] = 53;
    format(string, sizeof(string), "* Punctul rosu a fost setat pe %s (%d) care se afla in zona %s.",giveplayer,id,GetPlayerZone(id));
    for(new m; m < 2; m++) {
        if(PlayerInfo[playerid][pDailyMission][m] == 12) CheckMission(playerid, m);
     return 1;


YCMD:wanted(playerid, params[], help) {
    if(!IsACop(playerid)) return SCM(playerid, COLOR_GREY, "Nu faci parte din factiunea politiei.");
    if(OnDuty[playerid] == 0) return SCM(playerid, COLOR_LGREEN, "Nu poti folosi aceasta comanda deoarece nu esti la datorie!");
    new iString[1024],string[300],count = 0,online[50];
    strcat(iString, "Name\tWanted level\tChased by\n");
    if(IsPlayerConnected(playerid)) {
        foreach(Player,i) {
            if(PlayerInfo[pWantedLevel] >= 1) {
                SelectedPlayers[playerid][count] = i;
                string[0] = 0;
                format(string, sizeof(string), "%s (%d)\tWanted level %d\t%d cops\n",GetName(i),i,PlayerInfo[pWantedLevel],ChasedBy(i));
        format(online, sizeof(online),"Wanted online: %d",count);
        if(count == 0) return SCM(playerid,COLOR_GREY, "Nu sunt suspecti conectati.");
        ShowPlayerDialog(playerid, DIALOG_WANTED, DIALOG_STYLE_TABLIST_HEADERS, online, iString , "Ok", "Exit");
    return 1;

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