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Problema '/buylevel' help va rog! Fast daca se poate.


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Posted

Salut, de o zi am problema asta si nu stiu cum sa o rezolv.

Pur si simplu, daca nu am RP-uri, imi scrie ca nu am, este normal. Dar daca am rp-uri si dau /buylevel imi scrie ca nu am rp-uri... de la ce ar putea sa fie?

YCMD:buylevel(playerid, params[], help)
{
    new respect = (PlayerInfo[playerid][pLevel] * 3), money = (PlayerInfo[playerid][pLevel] * 250);
    
    if(PlayerInfo[playerid][pRespect] < respect)
        return SendClientMessage(playerid, COLOR_GREY, "Nu ai destule RP-uri! Foloseste comanda /stats pentru a vedea cate RP-uri ai.");
        
    if(GetPlayerMoney(playerid) < money)
        return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money!");
        
    GivePlayerMoney(playerid, -money);
    UpdateLevelBar(playerid);
    
    PlayerInfo[playerid][pLevel] ++;
    PlayerInfo[playerid][pRespectPoints] -= respect;

    mysqlQuery("UPDATE `users` SET `RespectPoints` = '%d', `Level` = '%d' WHERE `ID` = '%d'", PlayerInfo[playerid][pRespectPoints], PlayerInfo[playerid][pLevel], PlayerInfo[playerid][pSQLID]);
    SendFormatMessage(playerid, COLOR_YELLOW, "Your level is now %d!", PlayerInfo[playerid][pLevel]);
    return true;
}

5 answers to this question

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Posted

pune pRespectPoints in loc pRespect cum a spus si baiatul de mai sus.

if(PlayerInfo[playerid][pRespectPoints] < respect)

 

#retras

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Posted (edited)
On 5/21/2020 at 2:02 PM, NuamNume said:

Salut, de o zi am problema asta si nu stiu cum sa o rezolv.

Pur si simplu, daca nu am RP-uri, imi scrie ca nu am, este normal. Dar daca am rp-uri si dau /buylevel imi scrie ca nu am rp-uri... de la ce ar putea sa fie?

YCMD:buylevel(playerid, params[], help)
{
    new respect = (PlayerInfo[playerid][pLevel] * 3), money = (PlayerInfo[playerid][pLevel] * 250);
    
    if(PlayerInfo[playerid][pRespect] < respect)
        return SendClientMessage(playerid, COLOR_GREY, "Nu ai destule RP-uri! Foloseste comanda /stats pentru a vedea cate RP-uri ai.");
        
    if(GetPlayerMoney(playerid) < money)
        return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money!");
        
    GivePlayerMoney(playerid, -money);
    UpdateLevelBar(playerid);
    
    PlayerInfo[playerid][pLevel] ++;
    PlayerInfo[playerid][pRespectPoints] -= respect;

    mysqlQuery("UPDATE `users` SET `RespectPoints` = '%d', `Level` = '%d' WHERE `ID` = '%d'", PlayerInfo[playerid][pRespectPoints], PlayerInfo[playerid][pLevel], PlayerInfo[playerid][pSQLID]);
    SendFormatMessage(playerid, COLOR_YELLOW, "Your level is now %d!", PlayerInfo[playerid][pLevel]);
    return true;
}

pai stai un pic..

la verificarea cu mesaju respectiv nu trebuia sa fie PlayerInfo[playerid][pRespectPoints] < respect ? in loc de if(PlayerInfo[playerid][pRespect]
nu inteleg codu exact, ce e respect si ce e respectpoints? nu trebuia sa fie una si aceiasi ? incerc sa te ajut dar nu mai cunosc asa bine termenii.

Edited by adversaru
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Posted
On 5/21/2020 at 5:58 PM, VLM said:

La bara de level zice 100% ? Daca da, arata functia UpdateLevelBar

stock UpdateLevelBar(playerid)
{
    if(LevelBar[playerid] != INVALID_PLAYER_BAR_ID)
        DestroyPlayerProgressBar(playerid, LevelBar[playerid]);
        
    LevelBar[playerid] = CreatePlayerProgressBar(playerid, 506.00, 140.00, 94.50, 1.50, 1509246463, 100.0);
    SetPlayerProgressBarMaxValue(playerid, LevelBar[playerid], (PlayerInfo[playerid][pLevel] * 3));
    SetPlayerProgressBarValue(playerid, LevelBar[playerid], PlayerInfo[playerid][pRespectPoints]);
    ShowPlayerProgressBar(playerid, LevelBar[playerid]);
    
    new string[64];
    format(string, sizeof string, "Level %d (%d/%d RP)", PlayerInfo[playerid][pLevel], PlayerInfo[playerid][pRespectPoints], (PlayerInfo[playerid][pLevel] * 3));
    PlayerTextDrawSetString(playerid, LevelPTD[playerid], string);
    PlayerTextDrawShow(playerid, LevelPTD[playerid]);
    TogglePlayerSpectating(playerid, false);
    return true;
}
 

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