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Posted (edited)

De ce cand se restarteaza serverul cu GameModeExit() [cand inchid samp-server merge normal], reintru si incerc sa folosesc o comanda pe cineva imi spune ca nu e conectat?

Inainte de restart mergea totul, am incercat sa le dau kick inainte de restart dar nu merge nici asta

Cod: (la query-uri am pus PlayerInfo [ i ], nu se vede acel [ i ] pentru ca face textul italic, cred)

forward Restart();
public Restart() return GameModeExit();

YCMD:restart(playerid, params[], help) {
    if(PlayerInfo[playerid][pAdmin] < 6) return SCM(playerid,-1,AdminOnly);
    new query[360];

    SCMTA(COLOR_CLIENT," ");
    format(query,sizeof(query),"(( Admin %s: Server-ul se va restarta in cateva secunde! ))", GetName(playerid));
    SCMTA(COLOR_CLIENT,query);
    format(query, sizeof(query), "(( Admin %s: Veti primi kick, o sa trebuiasca sa reintrati! ))", GetName(playerid));
    SCMTA(COLOR_CLIENT,query);
    SCMTA(COLOR_CLIENT, " ");
    SendAdminMessage(COLOR_CLIENT,"Saving player data...",1);
    SetTimer("Restart", 5000, false);

    format(query, sizeof(query), "UPDATE `stuff` SET `GoalAmount`='%d'", GoalAmount);
    mysql_tquery(SQL, query, "", "");

    foreach(Player, i) {
        CallLocalFunction("OnPlayerDisconnect", "is[20]", i, "Server Restart");

        format(query, sizeof(query), "UPDATE `users` SET `CChar`='%d', `PaydayTime`='%d', `Energy`='%d', `EnergyJob`='%d', `Pass`='%d', `PassXP`='%d', `PassTier`='%d', `PassLevel`='%d' WHERE `ID`='%d'", PlayerInfo[pChar], PlayerInfo[pPaydayTime], PlayerInfo[pEnergy], PlayerInfo[pEnergyJob], PlayerInfo[pPass], PlayerInfo[pPassXP], PlayerInfo[pPassTier], PlayerInfo[pPassLevel], PlayerInfo[pSQLID]);
        mysql_tquery(SQL, query, "", "");

        if(PlayerInfo[pGoalContributor] == 1) {
            Iter_Remove(GoalContributors, i);
            format(query, sizeof(query), "UPDATE `users` SET `GoalContributor`='1' WHERE `ID`='%d'", PlayerInfo[pSQLID]);
            mysql_tquery(SQL, query, "", "");
        }
        KickEx(i);
    }
    return 1;
}

Edited by NERS

7 answers to this question

Recommended Posts

  • 0
Posted (edited)

 

Incearca asa.

public Restart() return GameModeExitFunc();

forward GameModeExitFunc();

public GameModeExitFunc()
{
    GameModeExit();
}

 

Edited by zNx[]

 

  • 0
Posted
Acum 18 minute, zNx[] a spus:

 

Incearca asa.

public Restart() return GameModeExitFunc();

forward GameModeExitFunc();

public GameModeExitFunc()
{
    GameModeExit();
}

 

acelasi lucru

  • 0
Posted

Atunci incearca sa adaugi in timer ce ai aici 

format(query, sizeof(query), "UPDATE `stuff` SET `GoalAmount`='%d'", GoalAmount);
    mysql_tquery(SQL, query, "", "");

    foreach(Player, i) {
        CallLocalFunction("OnPlayerDisconnect", "is[20]", i, "Server Restart");

        format(query, sizeof(query), "UPDATE `users` SET `CChar`='%d', `PaydayTime`='%d', `Energy`='%d', `EnergyJob`='%d', `Pass`='%d', `PassXP`='%d', `PassTier`='%d', `PassLevel`='%d' WHERE `ID`='%d'", PlayerInfo[pChar], PlayerInfo[pPaydayTime], PlayerInfo[pEnergy], PlayerInfo[pEnergyJob], PlayerInfo[pPass], PlayerInfo[pPassXP], PlayerInfo[pPassTier], PlayerInfo[pPassLevel], PlayerInfo[pSQLID]);
        mysql_tquery(SQL, query, "", "");

        if(PlayerInfo[pGoalContributor] == 1) {
            Iter_Remove(GoalContributors, i);
            format(query, sizeof(query), "UPDATE `users` SET `GoalContributor`='1' WHERE `ID`='%d'", PlayerInfo[pSQLID]);
            mysql_tquery(SQL, query, "", "");
        }
        KickEx(i);

 

  • 0
Posted
Acum 6 minute, zNx[] a spus:

Atunci incearca sa adaugi in timer ce ai aici 

format(query, sizeof(query), "UPDATE `stuff` SET `GoalAmount`='%d'", GoalAmount);
    mysql_tquery(SQL, query, "", "");

    foreach(Player, i) {
        CallLocalFunction("OnPlayerDisconnect", "is[20]", i, "Server Restart");

        format(query, sizeof(query), "UPDATE `users` SET `CChar`='%d', `PaydayTime`='%d', `Energy`='%d', `EnergyJob`='%d', `Pass`='%d', `PassXP`='%d', `PassTier`='%d', `PassLevel`='%d' WHERE `ID`='%d'", PlayerInfo[pChar], PlayerInfo[pPaydayTime], PlayerInfo[pEnergy], PlayerInfo[pEnergyJob], PlayerInfo[pPass], PlayerInfo[pPassXP], PlayerInfo[pPassTier], PlayerInfo[pPassLevel], PlayerInfo[pSQLID]);
        mysql_tquery(SQL, query, "", "");

        if(PlayerInfo[pGoalContributor] == 1) {
            Iter_Remove(GoalContributors, i);
            format(query, sizeof(query), "UPDATE `users` SET `GoalContributor`='1' WHERE `ID`='%d'", PlayerInfo[pSQLID]);
            mysql_tquery(SQL, query, "", "");
        }
        KickEx(i);

acelasi lucru..

am rezolvat "partial"

am facut o noua variabila 'serverrestart' si la onplayerdisconnect am pus sa ii updateze status-ul doar cand serverrestart este 0, dar comenzile de ex /sellmats /selldrugs etc merg, /accept nu

  • 0
Posted

Sau daca nu fa asa:

 

1: Schimba cu comanda asta:

Creezi variabila new  RestartTime;
2: Schimba cu comanda asta:
YCMD:restart(playerid, params[], help) {
	if(PlayerInfo[playerid][pAdmin] < 6) return SCM(playerid, COLOR_WHITE, AdminOnly);
	new time, string[180];
	if(sscanf(params, "i", time)) return SCM(playerid,COLOR_GREY, "{FFFF00}Syntaxa: {FFFFFF}/restart <timp in minute>");
	format(string, sizeof(string), "(( Admin %s: {FF9696}Urmeaza un restart in %d ore (%d minute). {A9C4E4}))", GetName(playerid), time/60, time);
	SCMTA(COLOR_CLIENT, string);
	RestartTime = time*60;
	return 1; }
                                        
 3.Te duci la un timer de 1000 de milisecunde din Gamemode-ul tau, poti cauta daca ai task "[1000]", si o sa te duca la timer, sau il poti gasii singur la ongamemodeinit, dupa care adaugi asta.
    new znxtext[126], new query[360];                                   
    if(RestartTime >= 1) {
	    RestartTime--;
		if(RestartTime <= 60) {
			format( znxtext, sizeof(znxtext), "~w~Urmeaza un restart in~n~~r~%d secunde", RestartTime);
			GameTextForAll( znxtext, 1100, 4 );
             format(query, sizeof(query), "UPDATE `stuff` SET `GoalAmount`='%d'", GoalAmount);
    mysql_tquery(SQL, query, "", "");

    foreach(Player, i) {
        CallLocalFunction("OnPlayerDisconnect", "is[20]", i, "Server Restart");

        format(query, sizeof(query), "UPDATE `users` SET `CChar`='%d', `PaydayTime`='%d', `Energy`='%d', `EnergyJob`='%d', `Pass`='%d', `PassXP`='%d', `PassTier`='%d', `PassLevel`='%d' WHERE `ID`='%d'", PlayerInfo[pChar], PlayerInfo[pPaydayTime], PlayerInfo[pEnergy], PlayerInfo[pEnergyJob], PlayerInfo[pPass], PlayerInfo[pPassXP], PlayerInfo[pPassTier], PlayerInfo[pPassLevel], PlayerInfo[pSQLID]);
        mysql_tquery(SQL, query, "", "");

        if(PlayerInfo[pGoalContributor] == 1) {
            Iter_Remove(GoalContributors, i);
            format(query, sizeof(query), "UPDATE `users` SET `GoalContributor`='1' WHERE `ID`='%d'", PlayerInfo[pSQLID]);
            mysql_tquery(SQL, query, "", "");                
		 	}
          }
        }                    
	    if(RestartTime == 3) {
			foreach(Player, i) {
				if(IsPlayerLogged[i] == 1 && PlayerInfo[i][pAdmin] < 7) KickEx(i);
			}
		}
	    if(RestartTime == 0) GameModeExit();
	}                                    
                                        
                                        

 

 

  • 0
Posted

sincer sa fiu imi urasc viata pentru ca problema era de la comanda accept nu de la restart, mda.. imi cer scuze pt timpul irosit :(

solutie:

de la: if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_GREY, "Acel player nu este conectat.");

am schimbat in: if(id == INVALID_PLAYER_ID || !IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_GREY, "Acel player nu este conectat.");

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